Drawing Multiple Objects Swing

Jun 30, 2014

I have to do an assigment using Swing, where I have to make a Board(extends JPanel) and add multiple instances of moving elements to it, with following requirements:

By adding a new object to the Board, the others must not slow down. Also the user interface must not be blocked by the moving objects. So, the movement of the objects must be handled in a separate thread.

and

The application must support adding lots of objects, so it is not okay if every object has its own thread, as this would take too many resources. Design the application in such a way that it uses a constant number of threads, meaning that the number of threads does not grow when adding more objects.

The question is:

How to do this thing with constant number of threads?

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Swing/AWT/SWT :: Reading Point Objects From DRW File And Drawing Lines On Panel

Sep 15, 2014

I am trying to read Point objects from .drw file which contains endpoints of line segments, and draw lines making a square on panel when I run the program. This is what I have got so far. how to get the points using array for drawing ?

// inside the method to read points objects from .drw file
try {
fos = new FileInputStream("square.drw");
oos = new ObjectInputStream(fos);
// creating an object of Point class
endPoints = new Point[sampleSize];

[code]...

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Swing/AWT/SWT :: BorderLayout - Adding Multiple Video Game Oriented Objects Such As Sprites To JFrame?

May 24, 2014

I decided to write a small Java program to experiment around with BorderLayout, because I'm developing a Java game and I need to have 2 objects placed in a single JFrame at the same time, and everyone I asked said I need BorderLayout to do that.Before you answer: Also, is using BorderLayout the best option for adding multiple video game oriented objects such a sprites to a JFrame?

So the Java program I wrote is supposed to place a JButton on the JFrame and ALSO place a graphic component (a rectangle in this case). The problem is, only the button shows up, as can be seen in the image link below: URL....

Here is the code:

**main.java** --> The main method class + JFrame/JPanel/JButton constructor
import java.awt.BorderLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class main {

[code]....

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Program Like Applet - Creating Multithreading Or Drawing Objects

Aug 20, 2014

What is the best choice to program like an applet i mean easy with creating multithreading or drawing objects etc.

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Reading Point Objects From DRW File And Drawing Lines On Panel

Sep 15, 2014

I am trying to read Point objects from square.drw file which contains endpoints of line segments, and draw lines making a square on panel when I run the program. This is what I have got so far. How to get the points using array for drawing ?
 
// Initializing fields
private Point[] endPoints ;
FileInputStream fos;
ObjectInputStream oos;
int sampleSize = 0;
 
[Code] ....

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Swing/AWT/SWT :: Why Delays In Drawing Images

Jun 17, 2014

I have a question about the execution of code to draw images relative to code that comes after that. I don't normally do this sort of thinghere's the problematic code:

int stn = 0;
while (stn < 10)
{
glb1.xOfText += 20;
glb1.yOfText += 20;
gc1.drawImage(glb1.img1 , glb1.xOfText , glb1.yOfText);
TimeKeeper.pause(500);
stn++;
}

Where glb1 is a final reference to an object that holds common data for the game.while its x and y values say they are for text, they are also used for image placement (at least during this testing phase.)

gc1 is the "graphics context" of the canvas that the images are being drawn on.

The person who wrote this said, "When the attached code is run, the calls to TimeKeeper.pause(500), which in turn call Thread.sleep(500), are all executed in row, and then the results of drawing the image 10 times is displayed. (I know because some of the previous image pastes left some visual data behind.)"

I recall from reading about drawing graphics (a long time ago) that drawImage() could take time, but I don't know why the thread does not indeed sleep between calls to drawImage().

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Swing/AWT/SWT :: Drawing Images That Are GIFs

Dec 20, 2014

how to phrase the question. I created a small applet in java.. it allows me to move a toon around a blank applet window. I am using four gif files that have a walking animation in them. The issue i am having is after moving around the gif just flashes in and out really quickly.. when i start the program, moving up and down seems to be working perfectly fine, but the moment i move left or right it starts messing up for all directions. here is my code.

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class CharactorMove extends JApplet implements KeyListener

[code]....

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How To Move Multiple Objects At Once

Oct 8, 2014

I am new to Java programming and i am using BLUEJ to create some basic objects etc.

I have 3 circle objects (individual) and i am wanting to use "slowMoveHorizontal" method to move these 3 objects about 50px to the right.

So far, everything works BUT the issue is that they do NOT move together simultaneously. They move on a ONE BY ONE basis.

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Swing/AWT/SWT :: Add Free Hand Drawing To ArrayList

Nov 6, 2014

I am buildning a paint application in java, where the user can choose from a combobox wheather he/she wants to draw a rectangle or by free hand. The objects are stored in an arrayList. The user can also choose in the menubar to go back one step, which means to remove the last drawn item from the arrayList and then loop through the arraylist to draw the remaining objects.

It works fine with rectangles. When I create a rectangle it creates only one rectangle, which I add to the arrayList.
My problem is with the free hand. When I draw by free hand (using mousePressed and mouseDragged) I add every "dot" of the line as an object. Which means that when I remove the last item in the arrayList it only removes one dot of the line, not the whole line.

I need to add the dots together as one line, but how can I do that?

if (e.getSource().equals(comboBox)) {
JComboBox cb = (JComboBox)e.getSource();
if (cb.getSelectedItem().equals("Rectangle")) {
this.addMouseListener(new MouseAdapter() {

[Code] .....

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Swing/AWT/SWT :: Drawing Various Shapes - Repaint Not Working

Jan 16, 2015

I'm trying to make a simple program that will feature some graphics. It will have a JCombobox that the user selects to draw various shapes. I can't get the repaint function to work however.

package selectingshapes;
import java.awt.Graphics;
import java.awt.Color;
import javax.swing.JPanel;
import java.awt.Graphics2D;

[Code] .....

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Linked List Of Multiple Objects

Oct 19, 2014

How can i make a linked-list of objects ?

For example i have a class called Car() with variables like color and model and I want to do a linked-list of multiple cars, how ?

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Swing/AWT/SWT :: Drawing A Semicircle Using Formula For The Equation Of A Circle

Sep 19, 2014

So Ive got to make a turtle on an image draw a semicircle that starts at the top of a circle and goes down and to the left, changing colors halfway through. I've got everything down, I can draw the turtles and make them do straight lines. My problem is more math related. I need to use the equation of a circle, give it points, and figure out how to write that code in java.

We use the equation for a circle: (x - a)^2 + (y - b)^2 = r^2

amanda.setName("amanda");
amanda.setShellColor(Color.BLUE);
amanda.setBodyColor(Color.RED);
amanda.setPenColor(Color.YELLOW);
amanda.setPenWidth(3);
amanda.forward();
amanda.turn(-90);
amanda.setPenColor(Color.BLUE);
amanda.forward(???);

the question marks are where I need to draw a line on an arc, like in the picture.

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Swing/AWT/SWT :: Graphics2D / Drawing Double Rounded Corners Border?

Mar 26, 2014

I am struggling to make a double border which has rounded corners. The border should be 2 parallel lines.

I made something which looks almost good, but if you look closer there are a few wrong things.To achieve this, I made 2 paths, then painted them in 2 different colours.

The main problem is painting with AA, because the colours overlap and are affected.

I think it would be smoother to paint a single path using 2 colours.

For the first problem, I think some kind of a stroke would be enough. But, if I build a stroke, it's almost same thing like drawing the path twice, like I did before. Anyway i think that would fix AA problem. But still, maybe I can achieve a smoother effect for the corners.

Question:Maybe something with a 2x1 Texture ? It's possible to achieve this ? I know I tried this before and when a curve was encountered the direction of the texture was wrong and looked messy.

PS: Ignore the blueish thing, it's a dragged component to activate the highlight border.

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Swing/AWT/SWT :: Drawing Arcs And Later Make It Move Anti-clockwise

Nov 12, 2014

I first need to draw this exact shape, which later I will have to make it move anti-clockwise, but for now, how to draw this thing:

First thing I can think of is drawArc, but not so sure...

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Swing/AWT/SWT :: Double Drawing Pixels When Manipulating DataBuffer Of BufferedImage

Feb 9, 2014

I've been working my way through a tutorial to build a simple 2D tile-based engine that also allows the code to manipulate the colour of pixels on the screen based on a monochrome map read from a file. I've got the code right line for line, but I seem to have a bug when it comes to draw to the screen! At regular intervals, despite what is held in the pixel array of ints (which I have confirmed to be correct when debugging), I get the same row of pixels being draw twice in a row. I figured there was some loop issue somewhere, but after attempting to debug this for some time, I haven't come up with the answer.

Original tilesheet:As rendered:

Game.java:
package igg.engine.game;
import igg.engine.game.gfx.Screen;
import igg.engine.game.gfx.SpriteSheet;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;

[Code] ....

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Rendering Multiple Image Objects From Array In Location

Jan 11, 2015

Untitled.jpg I have been working over this game lately, and i have managed to render multiple images from an array. in this fashion. I created a Main() class with the following in it:

public Main() {
for (int i = 0; i < fuel.length; i++) {
Random r = new Random(); 
changef = r.nextBoolean();
y = (-600 * i) + r.nextInt(300);
if (changef)
fx = 325;
else

[Code]...

Also, this is the Fuel image class and Obstacle image class:

public void tick(Player2 p2) {
y += dy;
Random r = new Random();
if(x >= p2.getH()) {
y = -40 - r.nextInt(700);

[Code]...

(Fuel and obstacle class are identical but separate for better accessibility) I even have player class with an image listening to key events and also a scrolling background. The problem is when i run the game, the images of obstacles render themselves as i want, except for that they overlap each other, i need to prevent over lapping of this images. The fuel is read and obs is black. Heres a glance of how it looks.

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Display And Resize Multiple Rectangles Independently - Using Objects From ArrayList

Jan 13, 2014

I have a code to resize a single rectangle. I would like to display and resize multiple rectangles independently and according to my research on the net, the best way is to use an arraylist. So I modified the code in this sense, except ...when I run the code, the rectangles appear good but impossible to resize. I think the problem comes from mousePressed, Released, Dragged and Moved methods. When I use the mouse to resize the rectangle, nothing happens. The code does not interact with the arraylist, and therefore with rectangles it "contains". Resizing is my main class, the MouseAdapter is in the Resizer class (below).

Resizing component;      boolean dragging = false;      // Give user some leeway for selections.     
final int PROX_DIST = 3;      Path2D.Double selectedPath;        public Resizer(Resizing rz) {         
component = rz;          component.addMouseListener(this);         
component.addMouseMotionListener(this);     

[Code] .....

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Swing/AWT/SWT :: Multiple Key Events?

Feb 5, 2014

Can you have multiple key events? by that I mean say you press the right arrow key, or a number on the numeric pad, then you press the letter c. does the second key event get fired? and i can catch both events?

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Swing/AWT/SWT :: Resize Objects From ArrayList

Jan 10, 2014

I have a problem with my program. My aim is to display in a JPanel, 2 rectangles from an arraylist, and resize them by clicking. I want to give the user the ability to change the height of the rectangles (independently) by moving the top and/or bottom edges. There is errors in my code but where ? Netbeans underlines 2 lines (in bold).

My code:

import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Path2D;

[Code]....

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Swing/AWT/SWT :: How To Run Multiple Frames In BlueJ

May 27, 2014

I've been doing a course with a heavy focus on applets and AWT using BlueJ. I've branched out and learn to convert my applets to applications. I can successfully use frames to do similar things to applets (in BlueJ's applet viewer) but I can not seem to run more than application at a time (unlike applets where I could run several at the same time).

Below is a simple Hello World program I wrote. When I re-run main() it closes the original and starts again. (I'm aiming to explore the java.net.* libraries and for testing would like to use more than one frame at a time which can communicate to each over via sockets).

import java.awt.*;
import java.awt.event.*;
public class HelloWorld extends Frame implements WindowListener {
public static void main (String[] args) {
HelloWorld app = new HelloWorld();
app.setSize(500,500);

[code]....

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Swing/AWT/SWT :: Multiple Values In Dialog Box

Feb 20, 2014

The below program ask the user to enter the value of x 1 , Y 1 and radius in separate boxes , What would look nice is if the user can Enter the Value X ,Y and radius in the same box.

import javax.swing.JOptionPane;
public class C3E29GeometryTwoCircles {
public static void main(String[] args) {
// Ask the user to enter the x1 coordinate.
String strNumber = JOptionPane.showInputDialog("Enter the value of x1 coordinate " );
double x1 = Double.parseDouble(strNumber);
strNumber = JOptionPane.showInputDialog("Enter the value of y1 coordinate " );
double y1 = Double.parseDouble(strNumber);

[code]...

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Swing/AWT/SWT :: Multiple Action Listeners?

Oct 25, 2014

So im making a calculator just basic 4 function with a clear button. as i am working into this project i am running into an issue of assigning which click sets what. For instance i click the two button how do i tell it to assign it to firstNum, versus secondNum?

private class theHandler implements ActionListener{
public void actionPerformed(ActionEvent event){
if(event.getSource()==one){
firstNum=1;
}
if(event.getSource()==two){
secondNum =2;
}
if(event.getSource()==three){
secondNum =3;
}

So this for instance allows me to set one to the firstNum and then add it to two or three but im not sure what to do next. I have in my mind i want to do something like make three listener classes, that operate in sequential order like you pick the first numbers, click an operation, and then select the second numbers then hit the operation(equal) button to display answer. Am i on the right track or what?

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Swing/AWT/SWT :: Splitting GUI Into Multiple Classes?

Sep 12, 2014

I'm trying to create a Java swing chess application, but would like to divide the GUI part of it into at least two different classes (possibly more later, but I'm not sure yet). Currently I have a mainGUI class and a ChessBoard class, both of which extend JFrame. I want the main GUI class to contain a JPanel which will house several components, including a JPanel originating from the chessboard class that contains the actual board.

Is there any way to do this? I tried just creating a ChessBoard object in my main GUI class and then adding it to the component, but I got an illegal argument exception, because apparently you can't add one JFrame to another. How to do what I'm trying to do, or just how to split GUIs into multiple classes in general?

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Swing/AWT/SWT :: Using Multiple SwingWorker Threads

Aug 23, 2014

I have a Swing UI in which on click of Search button, I trigger the Search in 6 different modules in 6 Swing Worker threads. The results are returned by each Swing Worker class to the calling class.

I tried to use the below code to get the values returned from each thread. Now, I want to continue further only after all threads finish their execution. How to achieve this?

thread1.addPropertyChangeListener(new PropertyChangeListener() {
public void propertyChange(PropertyChangeEvent evt) {
if (StateValue.DONE == thread1.getState()) {
try {

[Code] ....

I got several examples where the UI is updated direstly from multiple threads. I want the values to be returned to calling class because of below reasons:

1) When even one worker thread fails for some reason, I dont want to show the any result in the UI
2) Earlier, I was updating the UI in done() of every worker class. But, UI became inconsistent. E.g When one thread is in progress, other threads were completed and updating the UI which I dont want to do.

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Swing/AWT/SWT :: Iterating Through Objects To Draw On Panel?

Apr 23, 2014

I currently have the code set up to iterate through objects and keep track of them but how do I do the same and draw the objects on the panel window? I'm confused on what to do and how to start it.

Here's the code I have so far, the 'Car' which I want to draw extends to another class which extends to GameObject. I currently have a 'draw()' method under the 'Car' class but nothing in the 'draw()' method yet. From what I understand i'm suppose to have a 'draw()' method under 'GameObjects' class also?

public class MapView extends JPanel implements IObserver, ActionListener{
JPanel myPanel;
private Timer timer = new Timer(5, this);
int x = 0;
int moveX = 2;
public MapView(){
super.setBorder(BorderFactory.createTitledBorder("Map:"));

[code]....

Mostly I don't understand how to go through the iterator again to paint the objects. Wouldn't I need to put another iterator under 'paintComponent()' or can it be done under 'update()' ?

how to get some shapes from the GameObjects onto my panel.

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Swing/AWT/SWT :: How Can Two Different Objects Receive Notification Of Same Event

Feb 23, 2015

The scenario:

* A pop-up menu generates an array of rectangle objects; each rectangle having random x.y coords and colour.
* The number of rectangles in the array is user selected from the popup list.
* The APopUp class has a 'getter' method that returns the array.
* The pop-up object is instantiated in an object of the AFrame class.
* The AFrame object needs to get the array each time the popup changes its state.

The problem:
.
* As I see it, the AFrame object needs to informed of the pop-up's state of change event or does the problem lie in how I have decided
which responsibilities each class is to have? I've tried to be as logical as possible during planning.

In the days of FORTRAN or BASIC we would hammer a solution through with brute force, but I would like to keep to Java's philosophy
of encapsulation and clean interfaces and that it seems to has generated a impasse of brain warping proportions.

import java.awt.Frame;
import java.awt.Label;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
public class AFrame extends Frame implements ItemListener {

[code]....

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