I am stuck. It seems like I have done everything by the book but I keep getting the same error: cannot find symbol. The error is specifically addressing lines 9, 10, and 11 in the Alien class file. All that is supposed to happen is an output of information for the two types of aliens.
Java Code:
import javax.swing.*;
public class CreateAliens
{
public static void main (String[] args)
{
Martian aMartian = new Martian();
Jupiterian aJupiterian = new Jupiterian();
JOptionPane.showMessageDialog
(null, "
I have written the below program and while compiling i am getting error. The program and error details goes as follows,
//compute distance of light travels using Java long variable. class Light { public static void main(String args[]) { int lightspeed; long days; long seconds; long distance;
[code]....
I have given the Java file name as 'Light.java'. I have also verified the availability of the java file and compilation path. both are matching. Also, Java file name and class name defined are also same.
I keep getting errors, cannot find symbol. Not sure where I am going wrong.
java:139: error: non-static method integerPrompt(String,int,int) cannot be referenced from a static context int regNumber = integerPrompt("Enter registration number", 100, 5000); ^ Program7.java:145: error: cannot find symbol theSubject = integerPrompt(SubjectsPrompt, 1, SubjectQty); ^ symbol: variable theSubject location: class Program7
Java Code:
import java.util.*; import java.io.*; import java.util.Scanner; public class Program7{ public static void main(String args[]){ Student student = new Student();
I thought I have been getting this right, but I keep getting stuck on this one error. Here is my code. Why it keeps getting a 'cant find symbol' error?
// import statements import java.util.Scanner; // class declaration public class GradeConverter { // main method declaration public static void main(String[] args) { // display a welcome message
[code]....
It is just a simple input a number between 1-100 and it spits out the letter grade.
I'm picking up Java for a class, and having prior C++ knowledge this stuff has been fairly straightforward with the exception of trying to learn the whole IO system in this language.
className.java:line_number: error: cannot find symbol myList.add(input); ^
I have dealing with this error left and right after picking up this language, and I can never seem to figure out what it's trying to tell me. I've heard people say it's referring misspelled objects or methods, but I've double and triple checked my code and that never seems to be true for me.I'm trying to make a small program which will allow me to play with the LinkedList object so I can gain some familiarity with how they work in Java, and I have this code so far:
import java.io.*; import java.util.*; public class playWithLists { public static void main(String[] args) throws Exception { //List<String> myList = new LinkedList<String>(); LinkedList myList = new LinkedList(); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String input = "";
[code]....
The compiler is giving me an error at line 16 (specifically: myList.add(input); )
programming altogether and after almost reaching half way in the 'Head first java' book I decided to try and apply some of what I've learnt so far and write my first 'Object orientated' program. As this is pretty much the first program I've ever written, I decided to write a program to ask for two integers and add them both together and then present them to the user (the goal eventually being a basic fully working command line calculator with +,-,* and /. I'm expecting many compile errors but not the following errors below.
I have three .java files contained within a folder and after trying to figure out how to compile all three files (as they use one another) all at once, I came across this ---> javac *.java
so I typed this in the command line whilst in the directory containing the three files assuming *.java is the best approach and then I receive the following errors:
inputOutput.java:10: error: cannot find symb c.addition() = intIn.nextInteger(); ^ symbol: variable c location: class inputOutput
import java.util.*; public class CQ1v1{ public static void main(String args []) { Scanner in = new Scanner (System.in) ; String name = ""; System.out.println("Welcome to the Interrogator") ;
[Code] ....
When I compile getting
CQ1v1.java:12: error: cannot find symbol x = in.nextLine (); ^ symbol: variable x location: class CQ1v1 CQ1v1.java:21: error: cannot find symbol
I am working on a StringBuffer program and I am getting the following error message: Cannot find symbol - method append(java.lang.String) with this part of the code selected:
I am writing a palindrome program. I don't understand what is wrong with my Main method. It is giving me error and error is "Can not find symbol in main method"
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class PalindromeA extends JFrame { private JTextField inText; private JTextField outText;
I am trying to create this program I am pretty sure it is easy but I am making it difficult lol, it keeps giving me a error, it is saying cannot find symbol - variable keyboard, I don't think I have keyboard as a variable but I may be wrong.
double distancel = keyboard.nextdouble(); that is the specific line ....
import javax.swing.JOptionPane; import java.io.File; import java.util.Scanner; //import java.util.totalInches; //instance variables public class Map{ public static void main(String[] args){
This is likely a simple matter, but my error is confusing given the line it flags matches a working project I have. I get the following error on line 6 in the Controller:
cannot find symbol v.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ...........................................^ (carrot at the J)
My view file:
import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends JFrame{ private JLabel lbl; private JButton btn;
The program is just a simple one to print grades using only methods. The problem is Im trying to use a returned value in another method but the compiler keeps telling me it cannot find the symbol "mark". the problem areas are marked in blue. I am basically trying to input a value into the keyboard and then use it in another method.
public static void main(String[] args) { printTitle(); enterMark(); gradeCalculator(mark); printGrade();
Im running into some problems with the Java compiler. This is my code:
public class DoublyLinkedList<T> implements SimpleList<T> { protected Node dummy; protected int n; public DoublyLinkedList(){
dummy = new Node(); dummy.next = dummy; dummy.pre = dummy;
n = 0;
[Code] ....
I want to use a dummy node in my implementation of the Doubly Linked List, so it will be easier to code all the methods I need to write. I keep on getting a problem with line 14 and 15:
dummy.next = dummy;
dummy.pre = dummy;
// cannot find symbol variable next (compiler error)
I decided to code this quiz I took in class about asking the user to input a string and the code is suppose to check for upper case letters. If a upper case letter is found, it should increase a count by one. Once the check is done, it should display the number of uppercase letters. For some reason I am getting this weird compile error stating that symbols can't be found...
Java Code:
import java.util.*; import java.lang.*; public class StringCheck{ public static void main(String[] args){ Scanner input = new Scanner(System.in); System.out.println("please enter a string: " ); String s = input.nextLine();
interface: methods - abstract, default, static ONLY(abstract methods have no body, while static and defaults do, right?) fields - public, static, final ONLY abstract class: a normal class, but has at least one abstract method methods - all i.e., static, non-static, abstract (can it have a default method?) fields - all i.e., public, protected, private / final, non-final / static, non-static
why don't I define my methods in a class, rather than going a level up and declaring it first in an abstract class/interface? If the point is to have different implementations for different needs, then we have the option to override the methods.
I am writing small pieces of code to make sure I understand Java basics and I have the following.
package teams1; public abstract class Team1{ private String sport = new String(); public abstract String getSport(); public abstract void setSport(); } import teams1.*;
[Code] .....
It doesn't compile because sport is private in the super class, but I thought FootballTeam1 would inherit it's own copy of sport because it is extending Team1.
I'm having difficulty understanding this small piece of code:
package food; public abstract class Fruit { private String color; private String tasteType; public void setColor(String color) { this.color = color; } public abstract void setTasteType(String taste); }
The above is an abstract class which describes the basic structure that every fruit should "extend".
The below is a concrete subclass of the Fruit class called Apple.
import food.Fruit; class Apple extends Fruit { public void setTasteType(String taste) { tasteType = taste; } }
Also do note that the two pieces of code are in different packages!
Upon compiling the Apple class I get the following error: Apple.java:4: error: tasteType has private access in Fruit tasteType = taste; ^
What I don't understand is this: I've given a non-abstract implementation to the "setTasteType" method in the Apple class and clearly setTasteType should have the authority to modify the private instance variables of Fruit. But it turns out I'm wrong.