I am trying to write a program that checks for parentheses matching using stacks.This is my ArrayStack class.
public class ArrayStack{
private final int DEFAULT_SIZE=10;
public int tos;
Object[] array;
public ArrayStack(){
array=new Object[DEFAULT_SIZE];
[Code] ....
But the problem is when I compile matching I get an error as unreported exception EmptyStackException.must be caught or declared to be thrown. I think the problem is with exceptions which I don't have a good knowledge of.
I am trying to Implement a method matchBracket(String exp), which should take a String expression consisting of only symbols (,[,{,<,),],},> , and checks if the brackets in the expression are matching using stack data structure.
I know how the methods of stack class like push,pop,peek are for however how to do the checking for opening and closing brackets iteratively ?
public static void matchBracket(String str){ // creating a stack of character at first Stack <Character> stack = new Stack<Character>() ; // starting loop to scan the expression below inside main method for(int i = 0; i<str.length(); i++){
[Code] ....
/**Expected Output: *The parentheses are not matching *The parentheses are matching
So we have to ask the user to put in a string of letters, and bring those letters in as cars to where there is a storage area and an assembly area, and we have to sort them from there into the assembly area with the smallest (A) at the head. I think I set up my code pretty well, but when I run it, no matter what I put in it returns CBAo. Say I input KATE, it should return TKEA but instead CBAo or if I input JANICE it should return NJIECA but it just returns EDCBAo. Here's my code:
import java.util.Scanner; import java.util.Stack; public class carStacksDessart { public static void main(String[] args) { Stack<Integer> storage = new Stack();
I am having some trouble with this program. I am getting only one result to print when it should show all the solutions. Also the 1 solution I am getting is only printing 7 queens not 8.
import java.util.Stack; public class Queen1 { boolean conflict, complete = false; public int solve(int n) { //create a stack //each element stores the position of the queen on a different row Stack<Integer> s = new Stack<Integer> ();
public class ThreeStackArray { static int row = 10; static int col = 2; int[][] stack = new int[row][col]; //place numbers into the first row of array public void push(int num)
[Code] .....
I found this program idea online. Make a array with three stacks. Either I jump out of bounds if I use "continue" instead of "break" in my loop in the push method. If I use break the output looks like:
12900 0000 0000 0000 0000
if I use continue the output looks like:
An error has occured java.lang.ArrayIndexOutOfBoundsException: 2 1212 1212 1212 1212 1210
I'm supposed to use stacks (implemented with an array) to check to see if a string is a palindrome. I've finished all my classes and methods, but I'm getting an ArrayIndexOutOfBoundsException when I try to run my demo program.Here are my classes:
public interface Stack { // Creates an empty stack public void initializeStack() // Returns true if the stack is empty, returns false otherwise public boolean isEmpty(); // The stack can never be full, so always return false public boolean isFullStack();
I'm getting errors on all the exceptions called EmptyCollectionException. I think this is because the import statement has a error on it but I'm not sure. I'm suppose to add methods for peek, isEmpty, size, and toString methods. I only started isEmpty also am wondering what I have to change from peek method if anything at all.
import jsjf.exceptions.*;//Error on jsjf import java.util.Arrays; public class ArrayStack<T> implements StackADT <T> { //Error on StackADT private final static int DEFAULT_CAPACITY = 100; private int top; private T[] stack;
I am doing a calculator using stacks but when i try to calculate I getting the wrong data example stack contains 8 and user enter -3 stack should change to 5.
I am given the task to create a program that evaluates infix expressions using two generic stacks, one operator stack and one value stack.
This is my GenStack.java file:
import java.util.*; public class GenStack<T>{//T is the type parameter private Node top;//top of stack public class Node {//defines each node of stack T value; Node next;
[Code] ....
I'm having trouble with the eval and apply methods. The eval method doesn't appear to pickup ')' characters, like it doesn't even see them.
I need to write a program that checks whether a Java source-code file has correct pairs of grouping symbols and the program must implement the Stack<E> class to solve this problem.
Here is the file: [a({b,c}x{d,e})%x] (1+(2-3)/4+[(a-({b+c}*5)/2)+e] (a{b(c]}a)
I tried something like this, but I'm not exactly sure what I am doing wrong:
import java.io.File; import java.io.FileNotFoundException; import java.util.Scanner; import java.util.Stack; public class Driver {
I'm working on a Java matching game and I'm having a hard time wrapping my mind around it. What I'm having trouble with is how exactly to create an array so that my squares have random values. Then how do I get it to reveal and compare those values by clicking on two of them? Here is what I have so far:
I need a java program for getting name and address matching from oracle database. I need get all the customer name and address belonging to same person even if there is slight name and address changes are there.
James Smith 123 Broadway Av Brownville, ME 04415
James S 123 Brodway Avenue Brownville Junction, ME 04451
I am unable to get a best code for this and trying since long time.
I'm creating a card game and I'm having trouble getting a card gif to display. A card is drawn from an 52 card deck arraylist, and I then need to match that drawn card with the similarly named gif in an arraylist of card gifs, to display the gif on a card GUI. I have put my game, card, deck and graphical class below:
Card - public class Card { public String number; public String suit; public Card(String n, String s) { number = n; suit = s;
[Code] ....
The arrayList of card gifs (which contains all 52 gifs for the cards) is in the graphical class and my arrayList that contains the deck of cards in textual form (that I've imported from a textfile) is in deck. The names of the gifs in the gif arraylist are the same as the card names in my textual card arraylist (for example, 3h.gif is 3h in my card arraylist), so I believe I can use a .equals statement to match the card that has been drawn to the gif.
Here is what the gifs look like in their folder, which is an arraylist in my graphical class :
Here is what the drawn card looks like after the textual card arraylist has been shuffled:
The brown card in that image isn't the displayed card that has been drawn, it's just a graphical deck that I put in, I can't get the card that has been drawn on the GUI to display on the actual card frame, as you can see.
Making a memory game where you click a square it turns over an image and you match the two pretty simple. My issue is my images are not displaying and I am not sure why everything looks correct to me.
I want my function to return an array, with the array holding just the values of data that appear in good.
This is what should be returned:
{3, 5, 3, 2, 3, 3}
What is currently being returned:
{0, 3, 5, 3}
I didn't want to miss any numbers, so I decided to iterate through j for the "good" array, and then just i for the one that I was looking for matching numbers. Perhaps part of the problem is that if the condition is met, it goes to the next iteration of the loop. I'm not sure.
public class Arrays2 { public static void main(String args[]){ int [] data = {8, 3, 5, 3, 7, 2, 8, 3, 3 }; int [] good = {5, 2, 3, 2}; int [] result = f2(data, good); for (int i = 0; i < result.length; i++){
"A common memory matching game played by young children is to start with a deck of cards that contain identical pairs. For example, given six cards in the deck, two might be labeled
1, two might be labeled 2 and two might be labeled 3. The cards are shuffled and placed face down on the table.
The player then selects two cards that are face down, turns them face up, and if they match they are left face up. If the two cards do not match they are returned to their original position face down. The game continues in this fashion until all cards are face up.Write a program that plays the memory matching game. Use sixteen cards that are laid out in a 4x4 square and are labeled with pairs of numbers from 1 to 8. Your program should allow the player to specify the cards that she would like to select through a coordinate system.For example in the following layout:
All of the cards are face down except for the pair 8 which has been located at coordinates (1,1) and (2,3). To hide the cards that have been temporarily placed face up, output a large number of newlines to force the old board off the screen.Use 2D array for the arrangement of cards and another 2D array that indicates if a card is face up or face down.Or, a more elegant solution is to create a single 2D array where each element is an object that stores both the cards value and face.Write a function that shuffles the cards in the array by repeatedly selecting two cards at random and swapping them.
Note:To generate a random number x, where 0<= x <1, use x=Math.random();.For example, multiplying y six and converting to an integer results in an integer that is from 0 to 5."I have been thinking about the algorithm and design of the question for a few hours.
So I am supposed to be changing infix notation to postfix notation using stacks. This is simply taking a string "3 + 5 * 6" (infix) and turning it into (3 5 6 * +" (postfix).
To do this, we are to scan the string from left to right and when we encounter a number, we just add it to the final string, but when we encounter an operand, we throw it on the stack. Then if the next operand has a higher input precedence than the stack precedence of the operator on the top of the stack, we add that operator to the stack too, otherwise we pop from the stack THEN add the new operator.
I am supposed to be utilizing a hash map but I don't see how you would go about doing this. We are supposed to store operators on the hash map but operators need their own character, input precedence, stack precedence, and rank. How do you use a hash map when you need to tie a character to 3 values instead of just 1? I just don't get it.
The following is our Operator class that we are to use. Another problem is this isn't really supposed to be modified, yet we were given two important variables (inputPrecedence and outputPrecedence) that we can't have nothing to be initialized to and no way of accessing? So that might be where a hash map comes in but I am not sure. I am not very sure on how they exactly work anyway...
public class Operator implements Comparable<Operator> { public char operator; // operator privateint inputPrecedence; // input precedence of operator in the range [0, 5] privateint stackPrecedence; // stack precedence of operator in the range [-1, 3]
[Code] ....
So my question mostly revolves around how I tie an Operator character to its required values, so I can use it in my code to test two operators precedence values.
My original thought was turn string into character array, but then I would need nested for/while loops to check if it is a number or letter, or if it is an operator and thus result in O(n^2) time
import java.util.Scanner; import java.util.Arrays; public class LotteryTester { public static void main(String[] args) { LotteryApplication lottery = new LotteryApplication(); int lotteryNumbersCount = lottery.getLotteryNumbers().length;
[Code] ....
Everything works fine but when I run it the matching numbers tends to be off. For example I will type Enter in 1,1,1,1,1 for my 5 numbers. The lottery numbers will be 5,3,4,5,8 and it will say 1 number matched.
I have a JTable which shows pdf files. In Addition I can check if they have errors, if it so I can generate a "report" by clicking the pdf. But the report gives me errors from all of the pdfs in the table. How can I match the error messages to the pdf which I select?
Here is one of the checking methods:
public static void testAllPagesHaveSameRotation(PDFDocument pdf) throws PDFDocumentException { if (SettingsGui.testAllPagesHaveSameRotation.isSelected()) { if (pdf.getPages() == 0) { rotationError = ""; } else { rotationError = "";