File Reading Values To Draw Image (java Graphics DrawString / ArrayList / Array)
Sep 13, 2014//compiler error I'm receiving
J:CS3Student Folder Review Lab #2APlusImage.java:41: error: cannot find symbol
xcor.add(read.nexInt());
[Code].....
//compiler error I'm receiving
J:CS3Student Folder Review Lab #2APlusImage.java:41: error: cannot find symbol
xcor.add(read.nexInt());
[Code].....
I'm trying to read images and draw them on JLabel. This code snippet below is reading images from a folder
private ArrayList<ShowItem> getData() {
int score = 0;
ArrayList<ShowItem> item = new ArrayList<ShowItem>();
File dir = new File(getImageFolderPath());
if (dir.isDirectory()) {
for (final File f : dir.listFiles(IMAGE_FILTER)) {
BufferedImage img = null;
try {
[Code]...
ShowItem is a class that extends Image. DisplayImage extends ShowItem.
One of the overridden methods in ShowItem is
@Override
public Graphics getGraphics() {
return null;
}
I'm not exactly sure what to do here so I left it.
In another class, where I draw the images on Jlabel. This is what I have:
ShowItem theImage;
private ArrayList<ShowItem> listofImages;
theImage = listofImages.get(random.nextInt(listofImages.size()));
ImageIcon icon = new ImageIcon(theImage);
label.setIcon(icon);
I tried to run it, and check if I'm actually getting the images, and did system out and it listed all the jpg images I have but it's not displaying on the panel.
I am advised to use a while loop the Scanner method hasNextLine() and in the while loop body, call the Scanner method nextLine(), and add the returned String to the ArrayList of Strings. what I have gotten so far:
Scanner input = new Scanner(new File(""));
while(input.hasNextLine()) {
String line = input.nextLine();
System.out.println(line);
I'm currently working on a program what is reading a txt file with a bunch of numbers in it but keep getting an error back.
Validator.java:
import java.io.IOException;
import java.io.File;
import java.util.Scanner;
public class Validator {
public int[] accounts = {};
[Code] ....
Accounts.txt:
5658845
8080152
1005231
4520125
4562555
6545231
7895122
5552012
3852085
8777541
5050552
7576651
8451277
7825877
7881200
1302850
1250255
4581002
I am trying to create this snake and input it into the next window that is opened when the play button is pushed but how to draw this snake or get him into the frame and i have looked all over google.
import javax.swing.*;
import javax.swing.Box.Filler;
import java.awt.*;
import java.awt.event.*;
public class SnakeObject extends JFrame
{
public SnakeObject()
[Code] ....
i have to read a file and then store that file in an arraylist. i have 2 clasees, a pyramid and a cylinder class and the file contains unorganized shapes. i want to store all of them in the array but my code does not return anything
import java.io.File;
import java.io.FileNotFoundException;
import java.util.ArrayList;
[Code].....
I am trying to create an array list without using the built in arrayList class that java has. I need to start the array being empty with a length of 5. I then add objects to the array. I want to check if the array is full and if not add a value to the next empty space. Once the array is full I then need to create a second array that starts empty and with the length of the first array + 1.
The contents of the first array are then copied into the new array without using the built in copy classes java has and then the new array ends up containing 5 elements and one null space the first time round. The first array is then overwritten with the new array containing the 5 elements and the null space. The process then starts again adding values until the array is full which will be 1 more value then recreating the second array empty and the length of the first array + 1. This is my attempt at creating this but I have run into multiple problems where I get only the last value I added and the rest of the values are null:
public class MyArrayList {
public Object arrayList[];
public MyArrayList(Object[] arrayList) {
this.arrayList = arrayList;
[code]...
I'm a complete beginner in Java programming and I'm interested to learn more about its concepts.
Recently, I've been given an exercise which instructs me to display two versions of a picture. The picture to be displayed is provided in the form of a data file of 40,000 digits that are arranged in rows (although there is no marker between rows) and it starts from the top of the picture. So the first digit represents the top left corner of the picture and the last is the bottom right.
Basically, what the exercise wants me to construct a program that plots a dot in one of two colours for each digit. If the digit is in the range 0 to 3 the output should be one colour and for digits in the range 4 to 9 the dot should be in the other colour.
I understand I have to use arrays and also loops to perform this. I'm familiar with the fillEllipse, drawEllipse, drawRectangle and fillRectangle but this exercise is nothing I've attempted before.
I've been trying to learn how to read in file input and have a question about this piece of code:
Java Code:
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.Scanner;
public class readFile {
public static void main(String args[]) throws FileNotFoundException{
File file = new File("file.txt");
int sum[]=new int[5];
int i=0;
[Code] .....
"file.txt" holds the following information:
1
2
88
42
56
89
But my output looks like:
2
42
89
if I take out sum[i]=input.nextInt(); it will display all values in the file.
My code's not working and I don't know why. I'm trying to read numerical values from a file and saving all instances where a letter is entered instead of a number to a string to be referenced as an error at a later point on in the code. However, there's an error and like I've stated before, I don't know what caused it.
public static void validateData() throws IOException{
File myfile = new File("gradeInput.txt");
Scanner inputFile = new Scanner(myfile);
for (int i=0; i<33; i++){
if(inputFile.hasNextDouble()){
double d = inputFile.nextDouble();
if (d<0||d>99999){
[Code] ....
This is the error that returns.
Exception in thread "main" java.util.NoSuchElementException
at java.util.Scanner.throwFor(Scanner.java:838)
at java.util.Scanner.next(Scanner.java:1347)
at Paniagua_Grading.validateData(Paniagua_Grading.java:29)
at Paniagua_Grading.main(Paniagua_Grading.java:6)
So i wanted to try something new like find an image within an image. So for my "find" method I would like to take an image and use it to scan and compare sum of absolute differences with the bigger image. So that the smallest SAD would be the exact image that I am using to scan. What I am thinking is to put each pixel value of both images into two separate arrays and compare them via Math.abs(image1[i][j]-image2[i][j]); . My only problem is that I do not know how to put each pixel value into an array.
Also, If I only want to compare just the green in the picture. I saw that the Pixel class has a getGreen(); method. If I want to find the SAD of the green, would Math.abs(image1.getGreen()-image2.getGreen()); work? I was planning to have 2 nested loops running through each column and row for each image and just find the SAD of the green value.
I have a .java file which has been built into a .class file, and now I want this to be called on the click of a button on the HTML page. Is 'applet' the answer to this ? I searched around this question on the internet prior to posting but every applet tutorial I see is related to graphics and drawing blocks etc. my java file does not have any graphics, it's just a simple stand-alone code which opens a file and displays it's contents on the terminal. Would like to now see the output on the browser.
View Replies View RelatedI'm trying to build a monopoly like game, and atm I'm trying to find way how to build the Community and Chance chest cards. so far, my logic is
1-create an ArrayList of cards with a given order
2-for a given number of times(for loop) generate 2 random numbers ,which will be the parameters for Collection.swap().
3-swap.
here's the code for the shuffler Button
shuffler.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
for(int i=0;i<shuffeledMessages.length;i++){
int randoma=(int)(Math.random()*4);
int randomb=(int)(Math.random()*4);
Collections.swap(myMessages,randoma,randomb);
}
}
});
For now things seem to work pretty ok, but I'm wondering if this is a good and efficient way to shuffle a card chest especially in case of large number of cards. plus, I'm not sure what would be a good loop count for effective shuffling, in my case I used i<arraylist.size
I'm very new to Java, and I am creating a program that takes multiple user input to create one face. I have a class for the eyes, nose, lips, and headshape. For some reason, my program is not drawing the graphics. ***for question purposes, I have only included my head shape class and my test class****
my "test" class:
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class FaceTest
{
public static void main(String[] args)
{
String head = JOptionPane.showInputDialog("Would you like a circle, square, rectangle shaped head?: ");
[Code] ....
I am working on a project that requires me to build a database with random access file, representing products, the base product contains a name (about 30 characters), a price (double), and a quantity (integer). I have worked on this project for probably 15+ hours and have tried so many things and feel like I've barley made any progress...
The part i am really struggling with is taking the data from the text file and creating an object array with it using the product class. Once ive accomplished that, i have to use that data to create a random access file with the data. Here is the base Product class that must be used to create the objects for the array.
public class Product
{
public String pName;
public String stringName;
public double price;
public int quanity;
[Code]...
these continue for about 40-50 entries, they are not seperated by a blank line though i had to add those so it would display correctly, each entry is on its own line with name seperated with spaces, then price after a comma, then quanity after the second comma.....
I am working on a project that requires me to build a database with random access file, representing products, the base product contains a name (about 30 characters), a price (double), and a quantity (integer). I have worked on this project for probably 15+ hours and have tried so many things and feel like I've barley made any progress...
The part i am really struggling with is taking the data from the text file and creating an object array with it using the product class. Once ive accomplished that, i have to use that data to create a random access file with the data.
Here is the base Product class that must be used to create the objects for the array.
public class Product
{
public String pName;
public String stringName;
public double price;
public int quanity;
//Constructor
public Product( String pName, double price, int quanity )
[code]....
and then here is the data from the text file that i must extract to use to create product objects.
Dill Seed,938,34
Mustard Seed,100,64
Coriander Powder,924,18
Turmeric,836,80
Cinnamon (Ground Korintje),951,10
Cinnamon (Ground) Xtra Hi Oil (2x),614,31
Cinnamon (Ground) High Oil (1X),682,19
these continue for about 40-50 entries, they are not separated by a blank line though i had to add those so it would display correctly, each entry is on its own line with name separated with spaces, then price after a comma, then quanity after the second comma.....
So I also am working on this problem. My frame does print each new rectangle; however, it is printed each time from the top left corner, and the bottom right is where I click.
Here is my RectangleComponent:
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.util.ArrayList;
import javax.swing.JComponent;
public class RectangleComponent extends JComponent
[Code] ....
What I am trying to do is save the the content drawn to my screen as an image. The following code is my render method and although I know how to use it, I don't fully understand the classes and how they work with is making this difficult.
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
[code]....
I use Canvas, Graphics & JFrame, but not JPanel, how do I add an Image? To see my code: [Java] package pack.script.game; import java.awt. BorderLayout; import java.awt.Canv - Pastebin.com
What do I need to add, or where can I find information on how to add an image? Can I add an image using Graphics? I will import any utils, swings or awts needed. But I don't want to change my code too much.
I've tried multiple things but I can't seem to figure out how to get my JButton over the background graphics. On lines 104-108 I create the JButton I need to put on the screen, though I have no clue how to draw it. How I can paint over this background and have my button stay there?
public static final int WIDTH = 1024;
public static final int HEIGHT = 640;
private Thread thread;
private boolean running;
private BufferedImage image;
private Graphics2D g;
[Code] .....
So I have scale, and you can change it, like I print out a bufferedimage read by imageio from a file, can I enlarge it by 2x, because my tiles are too small eventhough they're 16x16, should I decided to decrease my tile grid from 40 to 20, but instead change the scale by 2. Can I enlarge the image as it is put on the screen?
View Replies View RelatedSo I've got this class method:
private void createTextBox() {
Graphics g = Game.getG();
Font font = new Font(fontName, fontStyle, fontSize);
g.setFont(font);
height = BORDER_WIDTH*2 + g.getFontMetrics().getHeight();
int stringWidth = g.getFontMetrics().stringWidth(dialog);
width = BORDER_WIDTH*2 + stringWidth;
[Code] .....
This gets called when ever I want to create my Textbox object however what gets created is a purple box (i know that I have set the array elements to purple to begin with) however when I try to use the drawstring method to "draw a string" I get an image which looks like the gif below. I have changed the text size to various sizes but without success. The string is supposed to say "This is a test" but obviously it doesn't.
How do I read in a file line by line into an array without using arraylist?
I know how to do this using BufferedReader, but I am wondering how to do this using Scanner? When I used BufferedReader I noticed that there must be two exceptions to be caught which were IOException and FileNotFoundException, whereas a Scanner needs only a FileNotFoundException, why is that?
Java Code: public class practice {
public String[] array;
Scanner inputStream = null;
Scanner n = new Scanner(System.in);
public String line;
[Code].....
I can read the data to a monitor perfectly. But, I'm having problem reading data from an external file into an array of class objects. Here's my attempt at writing the method:
private void openFile()
//This method asks the user to enter a file name(including the file extension) and then
//Sets the data to an array of Product type {
String fileName, storeName="", emptyLine1="", emptyLine2="", name="", productName="";
int demandRate=0;
double setupCost=0.0, unitCost=0.0, inventoryCost=0, sellingPrice=0;
Scanner inputStream = null;
[code]...
I am reading records from a txt file and storing it into an array
import java.util.*;
import java.io.*;
public class PatientExercise {
//patients exercise time
public static void main (String[]args) throws IOException{
Scanner in = new Scanner(new FileReader("values.txt"));
double [] patientTimeRecords = new double [300];
int noExerciseCount=0, numPatients =0;
double highest=0, lowest=0, avg=0, totalTime=0;
[Code] ....
However an error msg keeps popping up:
Exception in thread "main" java.util.NoSuchElementException
at java.util.Scanner.throwFor(Scanner.java:907)
at java.util.Scanner.next(Scanner.java:1530)
at java.util.Scanner.nextDouble(Scanner.java:2456)
at pastpapers.PatientExercise.main(PatientExercise.ja va:44)
line 44 is:patientTimeRecords[i]= in.nextDouble();
I'm trying to read from a file. we made an array of LinkedList and when I'm reading from the file i get a runtime error "index out of bounce in line 66"
import java.lang.*;
import java.util.*;
public class HashTester{
LinkedList_t [] hash;
LinkedList_t [][] doubleHasher;
int size;
[Code] .......