I am trying to create an array filled with the object Card. It keep throwing the exception that the "deck is empty". I am not sure why that's happening because the code for filling the array seems fine.
public class Deck {
private Card[] deck;
private CardPile cardPile;
private int numCards;
public Deck() throws InvalidDataException{
this.deck = new Card[52];
I am passing input from the user to a method that will initialize an array of the data (scores in this case). The method is filling the entire array with the last input value.
array initializer method
Java Code:
public static float[] inputAllScores(float validScore) { float[] diverScores = new float[7]; for (int i = 0; i < diverScores.length; i++) { diverScores[i] = validScore; } return diverScores; } mh_sh_highlight_all('java');
I realized that I was not filling the array with anything but now I'm having issues filling it correctly. It's only filling the array with three of the user inputs ....
import java.util.Scanner; public class DriverSort { public static void main(String[] args) { Scanner scan =new Scanner(System.in); Sorter sorter = new Sorter(); int choice; // variable which says which sorting algorithm to use
I have to random shuffle an array of Card Objects which does the funcion of a deck. Heres the code:
Java Code:
public void barajear(){ int j; for (int i=0;i<52;i++){ j=Baraja.random(51); if (this.mazo[j]==null){ this.mazo[j]=this.arreglo[i]; }else{ --i; } } } mh_sh_highlight_all('java');
so bassically theres an array called "arreglo" which has the cards in order and the function "random" its an rng of numbers from 0 to 51.what i'm trying to do it's to take the cards from the ordenated array and put them randomly in the other but only if it's empty.(the array "mazo" has alredy been initialized with null).it worked at first, but now, after compiling succesfully i tried to run it and the cmd just...
im trying to make a gui im trying to add a new jbutton for every empty cell in the array, and for some reason its giving me array index out of bounds error, this is what i have, im trying to to do it in an 80 by 80 array.
public JButton[][] buttons = new JButton[80][80];
public void addButtons(){ for(int i=0;i<buttons.length;i++){ for(int j=0;i<buttons[i].length;j++){ buttons[i][j]= new JButton(); } }
I am trying to create an empty array that has no assigned length as the amount of elements it needs to hold will be dependent on another value. I then want to use a while loop to assign values to it. Here is an example of what im looking for it doesnt work. Iam trying to do:
int x = 12; int i = 1; int k = 0; int[] factors = {} while (i<x) { if (x%i==0) { factors[k] = i; k++; i++;
I am having trouble conceptualizing how to fill arrays. I understand that I can declare one and number it's elements, and it stores values of a certain data types. I don't really understand beyond that. Like how I would fill and use data in it.
I can be more specific with an assignment I have for school, but need to get started understanding how to fill arrays with data and then how to use that data.
i have a row of int JTextfields and i want to get a running total of the sum of all boxes in the last total JTextfield, as the user types.I understand its an actionlistener but whats the best way of doing it. What the action to listen out for?
I am just starting to use ArrayLists for the first time. I was wondering if there is a way to automatically fill ArrayLists with a for loop.
For example:
ArrayList<Integer> numberList = new ArrayList<Integer>(); int limit; Integer starter = new Integer(1);
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I need to make an ArrayList with numbers 1-limit, inclusive, and rather than doing this with a regular array I am doing it with an ArrayList because I will need the remove() method later. Anyway, my question was if there is a way to fill an ArrayList with a for loop. My code doesn't work at the moment, giving this error: Array type expected; found: 'java.util.ArrayList<java.lang.Integer>'
So I an assignment in Java to write a code which will randomly populate squares in a Tic Tac Toe Board. I pretty much have it I think, but I cannot get the 'O' to appear on the board, some squares will be blank. We were told to use the Random utility to generate the squares. I am attaching the .gif's which are used. Here is my code:
import javax.swing.*; import java.awt.*; import java.util.Random; public class LandryTicTacToe extends JFrame { /** * */ private static final long serialVersionUID = -8781512780135301721L; private final int HEIGHT = 450;//Set value for Height private final int WIDTH = 500;//Set value for Width private static JButton [] button = new JButton[9];//Declare array of Buttons
Display a frame that contains nine labels, arranged like a Tic Tac Toe board. A label may display an image icon for X, an image icon for O, or nothing. Display images randomly in each label. Use the Random class to generate 0, 1, or 2, which corresponds to displaying an X image, an O image, or nothing.
I have run into a bit of a head scratcher, at least to me. I am building multiple rectangles using double precision. I had to switch from int to double due to another issue that requires decimal places. Now, my fillRect (last line in the code section I posted) is causing an error as it only wants to work with int.
public void draw(Graphics2D g2) { // check that sizes are above 0 if ((rectWidth <= 0) || (rectHeight <= 0))
Assuming we have an array that is int[] cardDeck = new int[52] and each card is given a value with the following method; this deck does not include Jokers. Note: 11, 12, and 13 and used to represent Jacks, Queens, and Kings respectively, and 1 is used to represent Aces.
Java Code:
public static void loadDeck(int[] cardDeck) { for(int i = 0; i < cardDeck.length; i++) { if(i+1 > 39) cardDeck[i] = i+1-39; else if(i+1 > 26)
I have red underlines under "Card" and "cards" in my Deck class and "deal" in my driver and i don't know how to fix them to get it to properly run.
Card Class:
Java Code:
public class Card { public final static int ACE = 1; // note: or use enumerated types public final static int TWO = 2; public final static int THREE = 3; public final static int FOUR = 4; public final static int FIVE = 5; public final static int SIX = 6; public final static int SEVEN = 7;
I am trying to make a program that will make a deck of 52 cards, but not shuffle it. I can't get rid of the errors in the code that I have so far.
Java Code:
public class Deck { private Card[] deck; private int cardsUsed; public Deck() { deck = new Card[52]; int cardCt = 0; for ( int suit = 0; suit <= 3; suit++ ) { for ( int value = 1; value <= 13; value++ ) { deck[cardCt] = new Card(value,suit); cardCt++; } } cardsUsed = 0; } } mh_sh_highlight_all('java');
I am getting red squiggly lines on lines:
#3 under "Card" #8 under "deck" and "Card" #12 under "deck" and "Card"
I redid my entire code to use array-lists instead of just arrays my professor finally got back to me and said he doesn't want us to use lists. The assignment is to create a CardGame driver class, then create a "card" in a card class, then a "deck of cards" in a DeckOfCards class, shuffle, and deal 5 random cards and "deal a card and report the number of cards left in the deck". That last line in quotes is what I do not know how to do.
Also, I renamed a lot of variables via some suggestions and the assignments states "Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes." I think they're appropriate. Should I change some of he methods to better getters and setters identifiers?
Here is my code.
import java.util.Random; public class CardsGameTest { //execute application. public static void main(String[] args) { DeckOfCards myDeck = new DeckOfCards(); myDeck.shuffle(); //shuffle cards.
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The instructions also say to "print each card as it is dealt" does that mean 5 cards one at a time? Anyways, I was thinking that in the driver class I could add a for loop to the for loop and as it deals a card it could run through the second for loop and print how many cards are left in the deck.
I am trying to assign random numbers to a deck of cards without repeating the numbers. What am I doing wrong?
package hokm; import java.util.Random; import java.util.Scanner; public class Hokm { public static void main(String[] args) { int [][] number=new int[52][2];
I am creating a deck of 52 cards each with their rank(1 2 3...King, Ace) and suit(Clubs... Spades).
I want to be able to print out value of each card after creating them such as - 2 of CLUBS and so on. I am able to do that now. Only problem is, when it comes to the picture cards, I am representing them with numbers 11(Jack), 12(Queen) 13(King) and 14(Ace). I can't quite get around to changing the numbers to be represented as the actual words (King and so on).
I imagine that I should store the jack,queen,king,ace values in an enum too and call it in my loop but can't quite get it. Should I have like a 3rd for loop in my following codes to make it work?
Java Code:
//My main method. The Card class follows below
public static void main(String[] args) { Card[] cards = new Card[52]; int i = 0; for (Card.Suits suit : Card.Suits.values()) { for (int y = 2; y < 15; y++) { cards[i] = new Card(y, suit.name()); i++;
"In this assignment you will use an applet to display images of playing cards. The applet should load a deck of 52 playing card images from the "images" folder that you downloaded. The applet should shuffle the deck (use a random number generator) and display the first 10 cards of the shuffled deck. Display the cards in two rows of five cards each."
That is my goal for this assignment. I've got my code compiling and I will post it below and I've got an html page but when I try to open it I get an error
import java.applet.Applet; import java.awt.Graphics; import java.awt.Image; import java.util.Random; public class Assignment12 extends Applet { Image card1; Image card2;
1 - I don't understand why I'm getting an empty stack error when calling the removecard method in my Table class line 13?
2 - I am trying to use a constructor to populate my deck of cards instead of a method when creating my theDeck object in my Table class line 11 but I get the following error:
java.lang.StackOverflowError at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Stack.<init>(Unknown Source) at Deck.<init>(Deck.java:7) at Deck.<init>(Deck.java:34)
So I'm trying to make an applet that displays images of cards. The applet has a deck of 52 playing card images. It should shuffle the deck with a random number generator and display the first 10 cards of the shuffled deck.
With this code I have about 100 errors and I'm not sure what I'm doing wrong: I know I have to use arrays in order to ultimately display the images, but do I have to create Image objects for the Image [] cards array? I am getting many "class, interface, enum expected" errors as well as others.
import java.util.Random; import java.awt.Image; import java.applet.Applet; import java.awt.Graphics; public class unit12 extends Applet {
I need to add an employee object that my program has created and put it in a array list. My employee object is first name, last name, and a generated id. I am trying to add a new employee object to an array like this:
public static Employee addEmployees(String first,String last) //this method is in my employee class { Employee employee = new Employee(firstName,lastName); employee.setFirstName(firstName); employee.setLastName(lastName); employee.getId(); employeefile.addEntry(employee); //add employee object to array list
[code]...
how to println it to test, but I can't seem to do that or know which class to put this function in. I know about for loops and such, just don't know how to implement it or where.
this is part of a larger project but i figure if i can figure out this first step i can work the rest. I need to get a title from the user add it to a object array (i think thats what it is) and then when i call listAllItems(), items[] should be copied into a string array called listAllItems, and then printed, but currently im jusst having trouble i think making it an object and then make it an item in the items[], if i run case 3 the list it says null...
public class MediaItem { String title; MediaItem(){ } MediaItem(String title){