i have a row of int JTextfields and i want to get a running total of the sum of all boxes in the last total JTextfield, as the user types.I understand its an actionlistener but whats the best way of doing it. What the action to listen out for?
I cannot get the right output for my program. I need to get the total number of pennies in dollar amount for the output of Total Pay. This is my program. The directions are:
Write a program that calculates the amount a person would earn over a period of time if his or her salary is one penny the first day, two pennies the second day, and continues to double each day. The program should then show the total pay at the end of the period. The output should be displayed in a dollar amount, not the number of pennies. Do not accept a number less than 1 for the number of days worked.
import java.util.Scanner; import java.text.DecimalFormat; public class PenniesForPay { public static void main(String[] args) { int numDays;
[Code] ....
totalSalary should be total number of pennies / 100....However its not picking up only day 30 of pennies which is 536,870,912 pennies and then dividing it?
I'm struggling with inheritance in my assignment. The assignment states that I should use the calculatePrice() to calculate the total price and use another method to display the total. The I must overload the calculatePrice() and add a fee in the SpeedOrder() class.
My main class
package useorder; import javax.swing.*; public class UseOrder { /** * @param args the command line arguments */ public static void main(String[] args) { Order.display();
[Code] .....
The problem is mainly displaying the TotalPrice field and. I can't display TotalPrice if it's not static but if it's static I can't inherit it to the SpeedOrder class to assign the total in the overloaded calculateprice method. How can I display the total in my order class and use it in my SpeedOrder class?
I am having trouble conceptualizing how to fill arrays. I understand that I can declare one and number it's elements, and it stores values of a certain data types. I don't really understand beyond that. Like how I would fill and use data in it.
I can be more specific with an assignment I have for school, but need to get started understanding how to fill arrays with data and then how to use that data.
I am just starting to use ArrayLists for the first time. I was wondering if there is a way to automatically fill ArrayLists with a for loop.
For example:
ArrayList<Integer> numberList = new ArrayList<Integer>(); int limit; Integer starter = new Integer(1);
[Code].....
I need to make an ArrayList with numbers 1-limit, inclusive, and rather than doing this with a regular array I am doing it with an ArrayList because I will need the remove() method later. Anyway, my question was if there is a way to fill an ArrayList with a for loop. My code doesn't work at the moment, giving this error: Array type expected; found: 'java.util.ArrayList<java.lang.Integer>'
So I an assignment in Java to write a code which will randomly populate squares in a Tic Tac Toe Board. I pretty much have it I think, but I cannot get the 'O' to appear on the board, some squares will be blank. We were told to use the Random utility to generate the squares. I am attaching the .gif's which are used. Here is my code:
import javax.swing.*; import java.awt.*; import java.util.Random; public class LandryTicTacToe extends JFrame { /** * */ private static final long serialVersionUID = -8781512780135301721L; private final int HEIGHT = 450;//Set value for Height private final int WIDTH = 500;//Set value for Width private static JButton [] button = new JButton[9];//Declare array of Buttons
Display a frame that contains nine labels, arranged like a Tic Tac Toe board. A label may display an image icon for X, an image icon for O, or nothing. Display images randomly in each label. Use the Random class to generate 0, 1, or 2, which corresponds to displaying an X image, an O image, or nothing.
I realized that I was not filling the array with anything but now I'm having issues filling it correctly. It's only filling the array with three of the user inputs ....
import java.util.Scanner; public class DriverSort { public static void main(String[] args) { Scanner scan =new Scanner(System.in); Sorter sorter = new Sorter(); int choice; // variable which says which sorting algorithm to use
I have run into a bit of a head scratcher, at least to me. I am building multiple rectangles using double precision. I had to switch from int to double due to another issue that requires decimal places. Now, my fillRect (last line in the code section I posted) is causing an error as it only wants to work with int.
public void draw(Graphics2D g2) { // check that sizes are above 0 if ((rectWidth <= 0) || (rectHeight <= 0))
I am trying to create an array filled with the object Card. It keep throwing the exception that the "deck is empty". I am not sure why that's happening because the code for filling the array seems fine.
public class Deck { private Card[] deck; private CardPile cardPile; private int numCards; public Deck() throws InvalidDataException{ this.deck = new Card[52];
I am passing input from the user to a method that will initialize an array of the data (scores in this case). The method is filling the entire array with the last input value.
array initializer method
Java Code:
public static float[] inputAllScores(float validScore) { float[] diverScores = new float[7]; for (int i = 0; i < diverScores.length; i++) { diverScores[i] = validScore; } return diverScores; } mh_sh_highlight_all('java');
public void paint(Graphics g) { g2=(Graphics2D)g; rectangle=new Rectangle(50,50,100,100); } public action() { JFrame frame=new JFrame("Assignment 2"); frame.setSize(700,700); frame.setVisible(true); frame.setLocationRelativeTo(null);
[code]....
I'm trying to add shapes on my panel once a button is clicked.The tutorials I found is having only 1 panel & therefore they can use g.drawRect() directly but I have few panels & that's the part I don't know how to implement it.The coding above with (//invalid) is the part I would like to write it out but it's invalid.
I am trying to implement user input in my dice rolling program but I do not understand where I need to add the actionListener. What I want the program to do is allow the user to click on each roll button and have the output be between 1 and 6. I figured I can put it in the "main" class due to the size of the program but I would like to know the best way to go about adding the actionListener into a sub-class for practice purposes.Here is my code thus far:
package com.jprogs; import java.awt.*; import javax.swing.*; public class DiceGenerator extends JFrame { DiceRollEvent dice = new DiceRollEvent(); // create the roll buttons JButton roll_1 = new JButton("Roll #1"); JButton roll_2 = new JButton("Roll #2"); JButton roll_3 = new JButton("Roll #3"); JButton roll_4 = new JButton("Roll #4"); JButton roll_5 = new JButton("Roll #5"); // create output field for each roll
A main JFrame which include some text and a Button (The Start Button), and I made an ActionListener for that Button to another ActionListener which have a for, but when I run the project I only see the final of the for loop.
I am using the DJWebbrowser in a Java Swing Application that I am working on
// Browser addon as Panel JPanel browser = new JPanel(); browser = (JPanel) util.BPanel.createContent(); wrapper.add(browser);
and am sending data from a Google Map API , Distance Matrix Query with following code
function callback(response, status) { if (status != google.maps.DistanceMatrixStatus.OK) { alert('Error was: ' + status); } else { var origins = response.originAddresses; var destinations = response.destinationAddresses; var outputDiv = document.getElementById('outputDiv');
[code]...
I haven't found a way to access a class property from the class that invoked the web browser, because the above WebBrowserAdapter is in an anonymous Inner Class.´I would like to have the distance that is sent from the Javascript to the application be passed on to the class member "distance" that in the invoking class.
How can I remove the ActionListener from the buttons of my application after i have got something happen.
Please consider the following application:
Java Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Exer1218659 extends JFrame { private String[] textButtons; private Container contents;
[Code] .....
After the line 37 executes I expect that the ActionHandler (ah) will be removed from all of the buttons but this do not happen, then all the remaining button still responding to the clicks. Where is the problem in my code.
I was working on implementing the game Hunting the Wumpus [URL] .... for one of my projects in College. I've got the major parts of the game already implemented. I am working on creating a start screen right now. But I've run into a strange problem. In my code the main method that draws is the PaintComponent method in the private class HTWPanel. I need the Actionlistener to listen to the "QWES" keys while the state of the game is PlayState.Playing so that the user can enter the direction he's going in. If I have the following code for my paint component, the Actionlistener works fine.
public void paintComponent(Graphics g) { super.paintComponent(g); map.draw(g, 100); }
But when I try to add a start screen (by changing the background color and adding a label called "StartScreen"), the controller only listens to keys while the start screen is showing, not while the game is playing. I'm pretty sure this problem is due to some internal implementation of KeyAdacpter or ActionListener, but I'm not sure what.
public void paintComponent(Graphics g) { super.paintComponent(g); if (state == PlayState.START) { this.setBackground(Color.orange); this.add(startScreen); } else if (state == PlayState.PLAYING) { if (this.getBackground() != Color.WHITE) {this.setBackground(Color.WHITE);} map.draw(g, 100); }
I attached a screenshot of my main class, HuntTheWumpus, and a screenshot of what my game looks like so far. Each square is a different room in the Wumpus's lair. The black rectangles are door representing which direction you can go to. The rooms that are 2 squares or less from the wumpus are colored red. The hunter is represented by the black circle in the upper left hand square. His he can move left right up and down into different rooms with the "QWES" keys.
I've scanned the book and a few other forums trying to find an answer to my particular question (or I simply didn't understand) with no luck. I want to create an ActionListener for my ATM machine, that will both receive the input numbers to check them against the passcode for a predefined user, but also add the typical " * " that we see when performing such an action.
1. I have created individual objects for each button, which I then used in the constructor "perform" from class action. I'm not sure where to start in the method ActionPerformed.
2. How do I get the asterisks to appear in the JPasswordField each time a numeric button is pressed on the keypad?
Java Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Atm extends JFrame { Atm(){ super("ATM"); //Create Panels For ATM JPanel buttonPanel1 = new JPanel(); //To Contain Digits 1-9 buttonPanel1.setLayout(new GridLayout(4,3));
I was suspecting I had a jButton not working, so I added a console print to test. See below. When I click the button, the console doesn't display anything. Am I using the button wrong?
private void jButtonUpdateItemsMouseClicked(java.awt.event.MouseEvent evt) { System.out.println("click"); System.out.println(drawPreviousRectangle);//this is a boolean }
I have also tried the following with the same results (or lack of).
private void jButtonUpdateMajorDeckItemsActionPerformed(java.awt.event.ActionEvent evt) { System.out.println("click"); System.out.println(drawPreviousRectangle);//this is a boolean }
is any simple way to apply the same code on both ActionListener and MouseListener, so that the same code is executed when the user either presses a JButton or presses Enter when a JTextField is focused.I know that I can define a method, while it is not preferred as I may use break; in my MouseListener.
A simple example:
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class TwoListener extends JFrame {
[code]....
Although I can define a new method that prints out the three numbers, I have to add certain break; code in different cases. So I just wonder whether there is another way to do things like this.
ActionPerformed and ActionListener on Netbeans...If I create a ComboBox on Netbeans using GUI design, then I right click over the Combobox I can find Events - Action - ActionPerformed... but I can't find ActionListener...
Are ActionPerformed and ActionListener the same?
or...
where is ActionListener on GUI Netbeans? Do I need to manualy write the ActionListener part?