Flip Bottom Half And Copy It To Produce Upper Half Of Shape

Jun 15, 2014

So my goal is to use the graphics class to draw this shape: [URL] ....

so far I've managed to draw the bottom half, but now I want to utilize the copyArea() method to flip the bottom half and copy it to produce the upper half of the shape: [URL] ....

and this is what I wrote to produce the bottom half:

import java.awt.Graphics;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/

public class MyFrame extends javax.swing.JFrame {

/**
* Creates new form MyFrame
*/
public MyFrame() {
initComponents();

[Code] .....

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public static void printHourglass(int size, char symbol) {
int count = 0;
int count2 = 0;
boolean lower = false;
for(int lines = 0; lines < size; lines++)
{
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[code]....

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[Code] ....

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addWindowListener(new WindowAdapter()
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[Code] ....

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The program then will ask the user how many hours they used the internet for. This is the second input.Then, based on the package number, the program will compute their monthly bill. This is the output.

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[code]...

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[Code] ......

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Java Code:

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[Code] ....

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I also need to create a variable to store the current cell. I thought initially it would be an int but it can't be because it needs to hold the the index of the current cell. and any of the cells searched that are an immediate neighbour of the current cell are added to the storage array.

I have these instructions but I am having trouble converting into code

Finding a path through vegetation from the top row to the bottom row: The idea is we will start from a cell in the top row and advance below for as long as we can. Since we are still not done exploring a cell until we have explored ALL it’s vegetation neighbors, we will add the cell to an array of cellsToExplore and only come back to it if the current cell we are examining is fully explored. Here is pseudo-code of the algorithm !

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Issue:

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Needs:

- g.drawSHAPE needs to show and not be filled unless I have my fill checkbox selected

The Program:

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Java Code:

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[Code] .....

This is just for my Rectangle. This will show a filled rectangle when both mouse drag X and Y are less then the starting X and Y. If I take this fully functional code and adapt it to drawRoundRect(), the round rectangle wont even show the shape when mouse drag X and Y are less than the starting X and Y but will be fine if one or the other is less than the starting X or Y. NOTE: This same exact code worked on my classmates laptop in her program, but in my program on her laptop it did not. She took out the "else" in the else if's and just made them if statements all the way down and it worked on her laptop in my program, but the same "fix" did not work on my pc.

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s
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Java Code:

class Hourglass {
int height;
int bottomHalf;
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