Football Manager - Find Out Optimal First Eleven Amongst 25 Or 30 Players

Nov 26, 2014

I am looking into making a program, that will find out the optimal first eleven (in football or soccer for americans) amongst 25 or 30 players. This is going to apply for a computer game: "Football manager 2015"

I was thinking one class would be the player class that is going to have the variables:

player_number (unique) integer
name string
position (there are eleven positions)
position_rating for each position capable of playing

constructor would be add_player(int number, string name)

and a method would be add_position(position, position_rating)

one player can have more than one positions

another class would be the position

position name (unique) string

that's all I can think of now.

the main class would do a loop

starting with a random or defined position it would do all combinations of every single player into each position.

For example it could start with center forward position. There are 5 available players for that position. Lets say the program picks the first player that is also capable of playing in wide position. If the player is picked for center forward he is not avaialable for wide position.

Then the program would move to the wide position and lets say there are 4 players available. It would pick one.

Once 11 players are selected it would add the 11 ratings.

and start over for a different player in center forward position.

at the end of all loops it would print out the 11 players into their respective positions that got the best score.

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Java Football Table Program

Nov 9, 2014

I have been trying to make a football league table in java based on text input and output. I want to to know if i have done task 1 right if not could you

Task 1. Design and implement classes SportsClub (abstract class), FootballClub.Classes should include appropriate methods and hold information about name of the club,its location and various statistics about the club. FootballClub should include statistics such as how many wins, draws and defeats an instance of it has achieved in the season, the number of goals received and scored. The number of points that a club currently has, and number of matches played.

Task 2. Implement a class PremierLeagueManager which extends interface LeagueManager. PremierLeagueManager class maintains a number of football clubs which play in the premier league. The class should create a menu based on text input and give the user the choice of:

• Create a new football club and add it in the premier league.
• Delete (relegate) an existing football club from the premier league.
• Display the various statistics for a selected club.
• Display the Premier League Table

Here is my code for Task 1:

public abstract class SportsClub {
int position;
String name;
int points;
int wins;
int defeats;
int draws;
int totalMatches;

[code]....

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Mar 5, 2014

This specific assignment requires me to write a program that calculates the total sales after each football game. There are 4 types of tickets: box, sideline, premium, and general admission. After each game, data is stored in a file... then output the number of tickets sold and total sale amount. Format your output with 2 decimal places.

Okay I know there is a I/O section and wasnt sure where to post this. I need some insight on how to use file input and output as well ... Here is my program:

import javax.swing.JOptionPane;
import java.text.DecimalFormat;
public class ticketsSold
{
public static void main(String[] args)
{
String BoxSeat;
String SideLine;

[Code] ....

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Sep 14, 2014

My assignment is for a game where there is a board of colors and each player draws a color and moves to that position on the board. It will then output how many cards total in the game it took whichever player to win. If no winner it outputs the number of cards that none won by going through. I attached the file that corresponds with my code.

This is the desired output:

Player 1 won after 7 cards.
Player 2 won after 8 cards.
No player won after 8 cards.
Player 2 won after 4 cards.
No player won after 6 cards.
Player 2 won after 8 cards.
Player 1 won after 4 cards.
Player 2 won after 8 cards.
Player 1 won after 1 cards.
No player won after 200 cards.
Player 4 won after 100 cards.

import java.io.*;
import java.util.Scanner;
public class ProgrammingAssignment1 {
/**
* @param args the command line arguments
*/
public static int players;
public static int cards;
public static int boardlength;
public static String board;

[Code] .....

The output that I get is:

Player 1 won after 3 cards.
Player 2 won after 8 cards.
No player won after 8 cards.
Player 1 won after 3 cards.
No player won after 6 cards.
Player 2 won after 8 cards.
Player 1 won after 3 cards.
Player 2 won after 8 cards.
Player 1 won after 1 cards.
No player won after 200 cards.
Player 4 won after 100 cards.I guess I'm supposed to set the playerPos[] to -1, but I'm unsure how.

Attached File(s) : colors.in.txt (1.5K)

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Jun 19, 2014

So I'm working on this game for a school project and I have 2 problems

1.I do not know how to display the players score in the panel
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import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.*;
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private final JPanel Brd = new JPanel(new BorderLayout(3, 3));

[Code]...

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Feb 26, 2014

I'm in the process of building an algorithm for a leaderboard for my game, but now I'm stuck.

- It is a two-player game.
- The leaderboard is supposed to display the top 5 players.
- Scores will be saved to an external .txt file as a reference.

Also, may I add that I still cannot decide if I should only consider the winner's score for the leaderboard, or also the loser's.

For example:

Player 1 is Juliet.
Player 2 is Romeo.

At the end of the match, Juliet's score is greater than Romeo's.

Should I only evaluate Juliet's score for the leaderboard, or both of their scores? As of now my algorithm considers only the winner's score.

As of the moment I'm also only thinking of using JLabel to display the scores, but I'm not sure if this is the most efficient way to do it. I'm considering JTable.

So here's my current algorithm:

1) When the user starts a new match/returns to menu/exits game: (I provided 4 options: new game (scores remain but the board is reset), new match (everything is reset), menu, and exit.)

public class Game
{
//This class also holds the code for the operation of the game
if (event.getSource() == newmatch)//or menu or exit {
if (p1score != 0 || p2score != 0) {
Leaderboard x;

[Code] .....

3) The next step which is I'm highly unsure of is to create an ArrayList for the scores (I'm missing the part about the player's name because well I'm not sure as well how I will approach it) and then sort it, but the problem after that would be how to make the score agree with the player's name, if you get what I mean.

Like for example the scores are:

Anna = 1
Pamela = 5
Gabby = 3
Sorted: 5, 3, 1

Pamela has the highest score, but how will I be able to display her name together with her score?

4) I have a checker which determines if the ArrayList of scores is empty, and if it is, it will automatically display the player's name and score (this is for the first pair of players).

It's something like this:

if (board.isEmpty()){
label1.setText(winnername);
scorelabel1.setText(winnerscore);
} else {
//
}

There's a whole lot of buzz going on and now I don't know how I should proceed.

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HOW CAN I CALL THE METHOD totalGoalsScored and display it using JOptionPane

ERROR: CAN NOT FIND SYMBOL

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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
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[code]....

Ok so I don't have any error in this. Only issue I have is my loop goes infinite. I can click on any numbers. I want to limit it for upto three numbers and if they are wrong output as wrong numbers. and If they press right number I want Correct number as output.

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For example, say I have I BoxLayout with a few JButtons in it. How could I make it such that I could drag a JButton such that it could be in front or behind the others?

I've thought about using ComponentMover and just switching to a null layout right before moving it and switch it back right after like bellow, but I'm not sure how to make it keep the change in order.

import java.awt.LayoutManager;
import java.awt.event.MouseEvent;
public class LayoutComponentMover extends ComponentMover
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private LayoutManager layout;

[code]....

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It didn't do any difference. why I get this Security Exception?

The only difference from my code to the tutorial code, is that I have added the lines:

Scanner scanner = null;
try {
scanner = new Scanner(new File("src/sample/module/passwords.txt"));
} catch (FileNotFoundException e) {
e.printStackTrace();
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The following is an example from JEE tutorial, but didn't find where to calose entity manager. and can I create mutiple EntityManagerFactory objects and Entity Manager objects to use them in a JTA transaction?
 
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EntityManager em;
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UserTransaction utx;

[Code] .....

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Java Code:

class MatrixSum{
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[code]...

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