So I'm trying to make a bar graph, each bar will increment the height by about 10 pixels. To do this, I'm making an array of bars. For some reason, using fillrect I cannot not increase the size more than 10 by 10, if I do, it will only show the 10 by 10. I want the bars to increase in height by 10 each time.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class AssortedAssortmentsOfSorts extends JFrame
I am trying to create a program that will estimate a child height based on the height of the parents. It should ask the user to enter a String representing the gender, so m or M for a male and f or F for a female. The program must handle both upper or lower case gender entries. I need it to ask the user for the height of both parents in two parts:
1. for Feet and store in an int variable. 2. for inches and store and int variable.
So for example if the father is 6' 2'', the user would enter 6 when asked for feet and 2 when asked for inches. Convert the height of the each parent to inches. hint 12" in one foot.
Apply the following formulas based on gender (must use an if statement(s)):
I got an application with JScrollPanes; they seem to work fine, but fresh after the start, their scrollbars seem dead:I only begin to see their components after resizing the application window with the mouse.Clicking the scroll bars or their buttons (in Metal Look&Feel) does nothing.And there is no 'knob' visible.Dragging the side or bottom of the application window suddenly shows all and makes them operational.My ComponentListener on the window that contains the scrollpanes only does a repaint on the components inside the scrollpanes.Adding such to the code has no effect, neither does a repaint on the scrollpanes themselves.
I'm trying to get a timer to work to decrease the value of a stats bar (like Hunger Level, Energy Level), but it won't paint the bars in the first place, it won't let me start the timer (the start after t.start() is underlined) and now I'm getting an error that won't let me run it at all without putting public static void main (String [] args), even though adding it anywhere is causing other errors
public void hungerTimer () { int delay = 300; int period = 300; interval = 100; hungerBar.setValue(100); hungerBar.repaint(); timer = new Timer();
But the error is giving me incompatible types. I would like to set all the pixels at a certain point up to the dimensions of my rectangle and so on. How would I do that?
I am trying to process an array of pixels, checking each within a 5*5 mask. Ive declared my mask as a 2d array and get the pixel values within a nested for loop. Im getting an ArrayIndexOutOfBoundsException at the line:
mask[0][4] = dsIm.red[i-1][j+3];
Have I declared my mask wrong for a 5*5 mask. Is my logic wrong?
I won't give all the code, but basically Im trying to check all 25 pixel values within the mask:
int [][] mask = new int[5][5]; System.out.println("We are in the method just written"); //loop one loop for(int i = 1; i <= h-2; i++) { for(int j = 1; j<=w-2; j++)
I have this 2 dimensional array that represents color pixels
RGBColor[][] rgbArray1 = new RGBColor[rows][columns] - so each elemnt in this array is a pixel - (red, green, blue)
I wrote a class named RGBImage. represents an image. the constructor of this class takes RGBColor[][] rgbArray1 as an argument and print the image.
My problem is when i try to rotate the image 90 degrees. because the dimentions are changeing. i'm getting ArrayIndexOutOfBounce Exception.
I know i can to this by create a bigger 2 dimensional array and copy the original , but for this assignment i cant do this .
I must use the original one . now i will show the main method that will get things clearer if i didnt explained well enough.
System.out.println("Constructor with RGBColor[][] Array Parameter:"); RGBColor[][] rgbArray1 = new RGBColor[3][4]; for (int i=0; i<rgbArray1.length;i++) for (int j=0; j<rgbArray1[0].length;j++) rgbArray1[i][j] = new RGBColor(i,i,i);
As implied by the title, when I am rendering images of the type "BufferedImage" unto a Swing application, the images' pixels are not consistent in size. Some might be larger than other, and some might be smaller than other.
Here is a screenshot of what I am talking about (you might need to zoom in a bit because the image is so small): [URL] ....
And here is also some code for you. The images are actually from a sprite sheet, which I first load in its entirety and then split up in an array.
Java Code:
public static BufferedImage sprites[]; ... public void loadSprites(){ try{ BufferedImage bigImage = ImageIO.read(new File("SOURCE/BLA/BLA/THIS/IS/ACTUALLY/NOT/THE/REAL/SOURCE/IN/CASE/YOU'RE/WONDERING/I/JUST/DON'T/WANT/YOU/TO/FIND/ME/AND/RAPE/ME")); sprites = new BufferedImage[16 * 16];
I've been working my way through a tutorial to build a simple 2D tile-based engine that also allows the code to manipulate the colour of pixels on the screen based on a monochrome map read from a file. I've got the code right line for line, but I seem to have a bug when it comes to draw to the screen! At regular intervals, despite what is held in the pixel array of ints (which I have confirmed to be correct when debugging), I get the same row of pixels being draw twice in a row. I figured there was some loop issue somewhere, but after attempting to debug this for some time, I haven't come up with the answer.
import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.event.KeyEvent; public class Racquet { private static final int WIDTH = 60; private static final int HEIGHT = 20;
[code]....
The problem arises at the portion of the code that says
private int Y = game.getHeight() - 70;
I am not actually getting any compiler errors, but when I try to run the program, the command prompt pops up with this message:
Exception in thread "main" java.lang.NullPointerException at Racquet.<init>(Racquet.java:19) at Game.<init>(Game.java:10) at Game.main(game.java:58)
What I want to do is make it so a GUI object that I created moves with the screen when I change the height. If I change it to private int Y = 330; the program works just fine.
I need a way to store the pixels values currently on the screen and compare them to the values on the first frame. Right now I'm using glreadpixels as follows:
currentBuffer= BufferTools.reserveByteData(mapSize); glReadPixels(mapStartX, mapStartY, mapWidth, mapHeight, GL_BLUE, GL_UNSIGNED_BYTE, currentBuffer); for (int i = 0; i < mapSize; i++) { if (currentBuffer.get(i) != baseBuffer.get(i)) { //Do nothing continue; } //Do something }
This works perfectly fine but turns out to be a real bottleneck, dropping the fps to a third of what it was. Is there any quicker way? All I'm after is speed, I don't even need to show it on the screen if the comparison is made "behind the scene".
Normally, the height of the CENTER component (or position) is greater than that of the NORTH and SOUTH components in a BorderLayout.
Is it possible to increase the size of the SOUTH component and decrease the size of the CENTER position because the jcomponents I want to add in the SOUTH component are bigger? or shall I have to change the layout and use some other layout?
Why isn't heig ever equal to heightShipArray[count] no matter what letter I type in
String[] heightShipArray = {"A", "a", "B", "b", "C", "c", "D", "d", "E", "e", "F", "f", "G", "g", "H", "h", "I", "i", "J", "j"}; boolean trueHeight = true; // checks if height is a letter between a-j/A-J do { Terminal.printLine("Input height with letters A to J");
I have a requirement where in the content of the text area is dynamically populated from the database. I am able to successfully retrieve and display the data on the text area.
However when the content is too large, I am not able to dynamically set the height of the text area. When I try to display the same as a label, the display is flawless, dynamically sets the height as per the content. So, I tried to create a label, with same content and dynamically bind the height to the preferred height as below, but it doesn't work.
// Generate User Note Description TextArea textArea = new TextArea(); Label text = new Label();
// SETTING THE TEXT TO A LABEL TO RETRIEVE THE HEIGHT text.setText(usrNotes.getNote().trim());
I want to use to tableview one beside the other so that they appear as a single table. but I do not find how to bound the height rows of the two tableview.
I have a question related to the code below, that I do not understand. The aim is to count all files and subdirectories in an ArrayList full of files and subdirectories. So I have to count every file and every subdirectory.
The code concerning counting files is clear to me - every time d is of the type file I have to increment n by one. However I thought that I have to do the same thing in case d is a directory, so I would have written the same code for directories.
So what does "n += ((Directory) d).countAllFiles();" mean? In my understanding the method countAllFiles() is applied again on the object Directory ( as Directory is the class that contains this method), but how is n incremented by this? I thought n should be incremented by one as we did with files.
public int countAllFiles() { int n = 0; for(SystemFile d : content) { if(d instanceof File) { n++;
I'm trying to display an columns and rows. The first column has integers and the rest are doubles. The initial calculations are correct, but I cannot figure out how to total last column, which is interest paid, and then start the iteration over.
int paymentNumber; //print out the colum labels System.out.printf("%7s %9s %10s %8s %15s %n", "Payment", "Interest" , "Principal", "Balance", "Interest Paid"); System.out.print(" "); //put three blank spaces first //Test For Loop Output: for ( paymentNumber = 1; paymentNumber <= period*12; paymentNumber++) {
[Code] .....
Here's the output: It displays the payment number correctly. Am I supposed to write a for loop for each column?
run: Please enter the amount of the loan: 1000 Please enter the interest rate: 1 Please enter the loan period in years. 1 Your Monthly Payment is:$83.79
private String eventName; private ClockDisplay timeOfEvent; public static final int MIDNIGHT_HOUR = 00; public static final int MINUTE_ZERO = 00; }
How can I create a method called public void addMinuteToTimeOfEvent() which calls the timeOfEvent's increment() method to add one minute to the timeOfEvent?
I have a code issue and I have a below question for the same.Assuming data[] is of type byte[], is the below statement in java -
while((data[p++] & 0x80) == 0x80);
same as -
while ( (data[p] & 0x80) == 0x80 ) { p++; }
I tried with do { p++; } while ( (data[p] & 0x80) == 0x80 ); That also doesn't seem to be the same thing. I am not putting code around this but essentially if I make this change for not using data[p++] code stops working!
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import javax.swing.*; import java.awt.Color; import java.awt.Dimension; import java.awt.event.*; public class IncrementDecrementPanel extends JPanel {
I need open a url every time I want to refresh system with an update. Each update has a number so my urls are url1, url2, url3, ... I know how to put it in a loop to increment the urls in a String. I do not know how to make it open and close the url in a browser.
public class Test { public static void main( String args[]) { for (int i = 201; i < 300; i++){ System.out.println("http://url=" + i);