Game Class - Nothing Will Print Into Console

May 7, 2014

I'm new to java, and i'm trying to make a gaming, but for some reason nothing will print into the console. I want it to have the system to print out the frames, and ticks, but nothing will happen.

package ca.trey.game; 
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable {
 
[Code] .....

View Replies


ADVERTISEMENT

HeadsTails / HigherLower Console Game

Jul 4, 2014

Java section for areas of improvement, but the section is not as active there. However, I post to collect different areas of improvement from a higher amount of experienced programmers overall.

[package gamefiles]

HeadsTails Class: [URL] ....

HigherLower Class: [URL] ....

Games Class: [URL] ....

View Replies View Related

Sort Values In Array And Print Median Value On Console

Oct 22, 2014

Use the sort method of the arrays class to sort the values in the array, and print the median value(the 50th value) on the console followed by a blank line. Then, test this enhancement. Print the 9th value of the array on the console and every 9th value after that. Then, test this enhancement.

import java.util.Arrays;
public class ArrayTestApp
{
public static void main(String[] args) {
double [] arrayTest = new double[99];
//adding random number to each element in the array
for(int i=0; i<arrayTest.length; i++)
arrayTest[i] = 100.0*Math.random();

[Code] ....

OUTPUT

run:

The average is: 49.842845462514944
The median is: 49.68753724038633
The 9th value is: 2.599530043466969
The 9th value is: 11.486193141397095
The 9th value is: 20.14206270200648

[Code] ....

View Replies View Related

Delimiter - Type In 5 Strings From Java Console And Print Them All Out

Feb 13, 2015

I am testing some stuff here is my code:

public static void main(String[] args) {
String[] a = new String[5];
//String input = JOptionPane.showInputDialog(null, "enter input");
Scanner scanner = new Scanner(System.in);

[Code] ....

I am trying to type in 5 strings from java console and print them all out. I am using a "/" as a delimiter. My problem is that it does not print any output after I type strings separated by "/" like this: hello/gea/cae/eaf/aer and press enter. It works if I use JOptionPane but from the console its not working. I want to use the console instead of JOptionPane for this one.

View Replies View Related

Reading From Text File - Print Linked List On Console

Mar 9, 2015

How can i convert this linked list code to a read from input.txt

The first line in the input file will give the elements to initialize the linked list with. Consecutive lines will provide operation instructions.

Your code should read one line at a time. After reading each line, it should perform the corresponding operation and print the linked-list on the console.

If an operation is not possible, it should print "N/A".

Sample input file. Please note, the comments (// ...) are given for explanation, the input file will not have them:

4, 5, 6, 3// First line. This will provide the initial values for the linked list : 4->5->6->3
1, 9// Add a 9 at the front of the linked-list. After this operation the linked-list should be: 9->4->5->6->3
2, 1// Add a 1 at the end of the linked-list. After this operation the linked-list should be: 9->4->5->6->3->1
3, // Delete the first node in the linked-list. After this operation the linked-list should be: 4->5->6->3->1
4, // Delete the last node in the linked-list. After this operation the linked-list should be: 4->5->6->3
5, 11// Delete the node with the value 11 in it. Since this is not possible, it should print "N/A"
5, 6// Delete the node with the value 6 in it. After this operation the linked-list should be: 4->5->3

Sample output to the console:

4->5->6->3
9->4->5->6->3
9->4->5->6->3->1
4->5->6->3->1
4->5->6->3
N/A
4->5->3

My Code:

LinkedList.Java

class linkedList
{
protected Node start;
protected Node end ;
public int size ;
 
[Code] .....

View Replies View Related

BufferedReader - Read Names Off Of Email Addresses In A Text File And Print To Console

Nov 5, 2014

I'm trying to write a program to read the names off of email addresses in a text file and my code is not printing anything to the console. So I want to print everything before the "@" sign. It seems like I'm missing a big thing
 
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.Scanner;
public class Email {
public static void main(String[] args) throws FileNotFoundException, IOException {
 
[Code] ....

View Replies View Related

How To Make Print Employee Button To Print Info Of Other Class

Apr 12, 2014

Basically the class is supposed to have a static variable that keeps track of the number of companies (numberOfCompanies) that have been created and a static method that returns the value of this variable. I need to have a constructor and a method to addEmployee, a method to printCompany, and a toString method. The addEmployee method will check that there is only 1 salesperson, 2 designers, and 4 manufacturing persons at a time and will check that there are no more than 7 employees of the company.

The addEmployee method will return a String indicating what the error is (i.e. "There is already a sales person in this company") or a null if the employee was added. If attempting to name a third company, an error message will be shown. what i have so far but my print company mmethod returns null company class :in which i am obliged to use inputdialog because it says that it cannot return void when i use the showmeassage diaolog.

company class:

import java.util.ArrayList;
import javax.swing.JOptionPane;
public class Company {
private ArrayList<Employees> list ;
private static int numberOfCompanies;

[Code] ....

error message when print button is clicked:

Exception in thread "AWT-EventQueue-0" java.lang.RuntimeException: JOptionPane: parentComponent does not have a valid parent
at javax.swing.JOptionPane.createInternalFrame(Unknown Source)
at javax.swing.JOptionPane.showInternalOptionDialog(Unknown Source)
at javax.swing.JOptionPane.showInternalMessageDialog(Unknown Source)

[Code] ......

View Replies View Related

Minesweeper - Print Out MxN Game And Neighboring Bomb Counts

Jan 17, 2015

/*****************************************************************
* Creates an MxN minesweeper game where each cell is a bomb with probability p.
* Prints out the MxN game and the neighboring bomb counts.
*
* Sample execution:
*
* % java Minesweeper 5 10 0.3
* * . . . . . . . . *
* . . . . . . * . . .
* . . . . . . . . * *
* . . . * * * . . * .
* . . . * . . . . . .
*
* * 1 0 0 0 1 1 1 1 *
* 1 1 0 0 0 1 * 2 3 3
* 0 0 1 2 3 3 2 3 * *
* 0 0 2 * * * 1 2 * 3
* 0 0 2 * 4 2 1 1 1 1
*
*
*************************************************************************/
  
public class MineSweeper
{
 public static void main(String[] args)
{
int n = Integer.parseInt(args[0]); //columns
int s = Integer.parseInt(args[1]); //rows
int p = Integer.parseInt(args[2]); //max number of bombs
 
[Code] .....

Console:

. . * . *
. * . . .
. . * . *
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1
at Stefan.Minesweeper.main(Minesweeper.java:85)

Every time the compiler shows me this Array Index Out Of Bounds and shows me in the witch line i have error but i just don't get it how to fixed it and why compiler printing me this mistake because there is enough space in array field[][] because i provided a n+2 X s+2 fields in array and i am using just 1 to n ,including and 1 to s ,including m, so i have not used fields from field[0][0] to field[0][s+1] and field[0][0] to field[n+1][0], field[n+1][0] to field[n+1][s+1] ,field[n+1][s+1] to field[0][s+1] ,so i suppose i can check their values and do not get out of array bounds,but compiler claims otherwise!!!

View Replies View Related

Text From The Class Game Doesn't Update

May 3, 2014

I have a main class that hold the frame and paints, a class for drawing my game, and an image that is drawn too.
I want to count the amount of times I click on this "android" (right now it counts if i click the screen) but the text from the class Game doesn't update.

androidX = Main.width - android.getWidth();

doesn't work. In my head the image should be inside the borders but it isn't. Have I calculated the pixels wrong or am I missing something?

public class Main extends JPanel{
public static final int width = 600;
public static final int height = 600;
Game game = new Game();
Android android = new Android();
public void paint(Graphics g) {
super.paint(g);
game.render(g);
android.render(g);

[code]....

View Replies View Related

Video Game - Collision Detection Class?

Apr 30, 2014

I use eclipse as my IDE. I have decided to make my own video game and somebody had sent me a class that could be used for collision detection. The problem with the collision detection class was that it made a box around an object and if something else had touched the object, the collision detection would work. My problem with this class is what happens when i want to use circles? I cant have a box drawn around it. Then it wouldn't work as i would want. Is there a pixel perfect collision detection class out there I can use? It'll be useful in my journey to become successful in computer science! By the way this is in the java language.

View Replies View Related

Using Nested Loops In A Class Called Print Patterns

Mar 7, 2014

Write a method to print each of the following patterns using nested loops in a class called PrintPatterns. The signature of the methods are:

public static void printPatternX(int size) //'X' from 'A' to....., size is a positive integer.

#
##
###
####
#####
######
#######
########

View Replies View Related

Design Class - How To Organize Classes For UNO Card Game

Mar 20, 2014

I'm currently taking a computer program design class which has done a lot for my understanding of how to organize classes, but isn't giving me challenging enough assignments and I don't believe it's going to be covering interfaces and abstract classes, which is a shame. So I've been digging into these topics myself and decided to work on my own program (an Uno game program) that would utilize everything we've been learning and give me some practice with GUIs.

My current plan:

Have an abstract UnoCard class that determines the basic properties/methods common to all cards. Create a class for each card type extending from UnoCard, which would be - the generic card (number and color), action cards (skip, reverse, draw two), and special cards (wild, wild draw four, and blank).

Two enums, one for color, one for rank (which includes the numbers, as well as the action and special card ranks (reverse, wild, exc.) ).

A deck class would have an ArrayList <UnoCard> property and it's constructor would initialize a fresh deck.

A hand class that also has an ArrayList <UnoCards> where it gets said cards from the deck class.

A discard pile class, which contains the cards discarded and the current card in play.

A "board" class (haven't figured out a better name for it yet) which would determine/keep track of the number of players/hands, the turn order, the locations of the cards, and the winning condition.

Area of confusion and concern I'm having:

From what I've read, I want to avoid circular dependency. So if that's the case, when a card type effects the state of a "hand" or the turn order or really anything else, then in what class do I place the method(s) that effect that? If I place it in the specific card class, wouldn't that create a circular dependency? So would it be better then to have the hand class figure out what can be done with a specific card and what that specific card effects (which wouldn't that hinder the cohesion of the class?)?

I was also thinking a possible solution might be to have the non-generic card types contain methods that return values as apposed to manipulating higher level classes, such as a boolean drawCards which returns true if cards need to be drawn, false otherwise (same for skip, reverse, exc.).Then maybe the board class can determine what to do if those values are true or false (which actually seems more convoluted since only one value would be allowed to be true at any given time).

The other solution I was considering is to have a single UnoCardRules class, which serves the sole function of providing methods to determine the effects of each card, that way each card class can only worry about defining the card's state.

View Replies View Related

Hangman Game Using Class - It Keeps On Bringing Up Exception Error

Apr 23, 2015

I wrote a program that would play a game of Hangman. It plays the game but it keeps on bringing up a exception error. This is my class code

import java.util.ArrayList;
class Assignment2Q4
{
private final ArrayList<Character> guessList = new ArrayList<>();
private final char[] charArray;
private final String secretWord;
private int guesses;

[Code] ....

This is the output that is given:

Enter the secret word:
pizza
Guess a letter:
d
?????
Guess a letter:

[Code] .....

Also when I guess the first letter of the word correctly it stops the program without going further on with the guessing.

Like for ex. P????

View Replies View Related

Print Statement Not Printing In Order To Call A Method From Another Class

Mar 17, 2015

I have wrote the necessary program for the class which was : Modify the customer class to include changeStreet(), changeState(), and changeZip methods. Modify the account class to include a changeAddress() method that has street city and zip parameters. Modify the Bank application to test the changeAddress method.

The problem arose when I went to test it. For some reason when it asks "Would you like to modify your account information? (y/n)" it will not allow the user to input anything and thus test the class. Here is my code

Class Customer
import java.util.*;
import java.io.*;
public class Customer {
private String firstName, lastName, street, city,state, zip;

[Code] ....

View Replies View Related

Get Access To Either Logger Or LogManager Class And Print Current Configuration

Oct 22, 2014

I want to know if I can get the entire log4j.properties file constructed in Java code. I am not talking about configuring the logger using Java code.I have a logger that is already configured using a file. I want to get access to either Logger or LogManager (any other?) class and print the current configuration that is in memory.

View Replies View Related

Create Class Called Factorial Algorithm Which Will Compute / Print Factorial Of Integer Number On Screen

Dec 27, 2014

1)A factorial of a number X is equal to X*(X-1)*(X-2)*...*1.For example,3! is equal 3*2*1=6.Create a class called Factorial Algorithm which will compute and print the factorial of an integer number on the screen

2)Write a Java program to accept eight integers and a search element from the user and display whether the element is found or not.(Hint:use bubble sorting and binary search)

View Replies View Related

Dice Game - Invoking Method In Other Method Of Same Class

Feb 26, 2015

I am currently working on a dice game. I have a private method called rollDice and it performs the action of rolling two dice. For my project, I need to create another method called playerRolls and I am supposed to invoke the rollDice method in the playerRolls method and perform actions based off of that. My question right now is how do I invoke a method into another method of the same class?

View Replies View Related

Opoly Game - Goal Of The Game Is To Reach Or Exceed Reward Value 1000

Mar 12, 2015

Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.

Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.

In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.

Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:

**o******

means that the player is at location 2 on the board.

Here are the other Opoly game rules:

If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.

If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).

If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,

Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.

Here is the driver class for the game:

import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

View Replies View Related

Tic Tac Toe Game - Random Number Generator And Two Dimensional Arrays For Game Board

May 9, 2015

Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.

import java.util.Random;
import java.util.Scanner;
 public class TicTacToe {
 private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
 
[Code] ....

View Replies View Related

Two Threads - One Will Print Odd And Other Will Print Even Numbers In Sequence

Jul 25, 2014

I want to create two thread one thread will print odd number and another thread will print even number. but the number should be in a sequence like

1 2 3 4 5 6 7 8 9 10

View Replies View Related

Console Says Terminated When Try To Run

Feb 13, 2015

Trying to run my program after getting rid of code errors (I think) and now it doesn't produce anything but <terminated> in the console window. The produce is suppose to analyse text from a file and produce the percentage of words used

package com.project;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.math.BigDecimal;

[Code] ....

erfrf.jpg

View Replies View Related

How To End Reading From Console

May 21, 2014

This is my program. All is working fine except stopping reading from console. Problem is that even after you write done if you are fast enough you are able to write more. As you can see I can't close scanner because of two inputs. Even so I tried to close it but problem was still here.

public static void main(String...args) {
System.out.println("Write first input:");
System.out.print(streamToString(System.in, ""));
System.out.println("Write secondinput:");
System.out.print(streamToString(System.in, ""));

[Code] .....

View Replies View Related

How To Clear Console Screen

Apr 2, 2014

How to clear console screen ? I am using Linux machine.

1) Runtime.getRuntime().exec("clear"); // this is not working. Not clearing the screen

2) for ( int i = 0; i < SOME_NUMBER; i++)
System.out.println();

2nd way is working but i think it is not a good option as i need to move scroll bar again and again.

View Replies View Related

TXT File Into CSV Output On Console?

Feb 12, 2015

i need to take a txt file and turn it into a csv(comma seperated value) output on console but where to begin.

View Replies View Related

Centered Alignment For Console

Feb 8, 2015

"Write a java application that displays the following patterns separately one below the other.

Use for loops to generate the patterns. There are 4 Triangle patterns.

All asterisks (*) should be printed by a single statement of the form System.out.print('*');

This is 4-different patterns, not 1-pattern."

The first 2 triangles are right angles and is simple to make with a loop with in a loop

The 3rd triangle is like an inverted christmas tree and the 4th one is a christmas tree. ( It's not showing properly on the board so i deleted it). I can't seem to make the 3rd and 4th triangle line up properly it looks like this (the _ represents blank spaces on the console)

_____*_____

_____**_____

____***_____

____****_____

___*****____

___******_____

__*******

__********____

Notice how the sides of the triangle isn't straight and the triangle looks like its dancing, the assignment requires it to be a straight line. is there anyway to do this? This is suppose to be the output. all the lines of the triangle is straight and not jagged ...

public class myclass {
public static void main(String[] args) {
int counter = 1;
int counter2 = 1;
while (counter != 11){
EmptyLine();

[Code] .....

My code for those particular triangle is in the work because I cant figure out how to make it look like that.

View Replies View Related

How To Input Data From Console

Nov 7, 2014

I want to input character data from the console without using the BufferedReader class. I tried using the Scanner class but the compiler shows an error. This is what I tried:

sc.nextCharacter();
sc.nextcharacter();
sc.nextChar();
Sc.nextchar();

Is there any way I can input character data without using the BufferedReader class?

View Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved