Game Combat / Fighting One Enemy At A Time?

Mar 1, 2014

So I'm making a combat system for a game I'm working on.The combat is basically like old-school Runescape's, where the 2 participating combatants take turns hitting each other.Except, in this game, I'm trying to make it so you can only fight one enemy at a time, no matter what. I'm trying to make so if you're fighting a mob and you try to attack another, your action is ignored and you continue your current fight.

I'd post the code I have, but it is such a mess with all the booleans and other variables being in other classes that I'd have to post the whole project itself.

Here's the sequence I have:

1. I try to fight an enemy. (Once I'm in their "fight radius" and press space)

2. They fight me back. (Executes their combat-style method, in this case, non-hostile)

3. I walk away and try to fight another enemy. (I'm still in the other enemy's "chase radius" and they follow me as I try to attack another enemy)

4. I'm able to fight the other enemy, resulting in a 1 vs 2 fight. (The second enemy executes the same non-hostile combat method to fight back)

I don't want that. This is my goal:

1. I try to fight an enemy. (Once I'm in their "fight radius" and press space)

2. They fight me back. (Executes their combat-style method, in this case, non-hostile)

3. I walk away and try to fight another enemy. (I'm still in the other enemy's "chase radius" and they follow me as I try to attack another enemy)

4. I'm unable to start another fight because I'm already fighting a different mob. (The second enemy just ignores as the enemy I attacked first walks up to me and continues to attack until I kill it or run away)

Is this because of static/non-static methods and values? Instances?

I tried everything but I cannot get this 1-enemy-per-fight limit to work.

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[Code] ....

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Relevant code:

The Key Bindings part:

Java Code:

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[Code] .....

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[code]....

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[Code] ....

heres the methods:

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