I want to get current Computer CPU usage of my computer and display it in Console View of Eclipse? How can I achieve this?
My template code is:
Java Code: public class GetCPUUsage{
public static void main(String[] args){
System.out.println("CPU USAGE IS: ??????");
}
} mh_sh_highlight_all('java');
I added ??? as placeholder for CPU usage because I do not know how to retrieve RAM usage by Java.
I wrote a Chess game that uses socket to connect to another computer, and allow player vs player and player vs computer game sessions.
However, there is a problem which I noticed.
When you get the IP address of the computer in which the program is running, you are not getting the computer's actual IP, you are getting the Router's IP.
Is there a way to get around this.
So the problem is that when I go to another computer, located in a different house or lets say from my school, the program cannot connect back to my home IP, because it uses the router's ip, not the computer's ip I am running the server program.
Is there a way to get the Computer's IP, not the router's ip when summoning or invoking the get IP address method from the socket class?
When I say that the socket class is acquiring the router's ip, well that's done without my interfering...I don't know why it does that, it is somehow recognizing the router and not the computer.
The thing is that the server program is written that any client program is able to connect to the home server.
But when I run the program from a different location other than the current home, the sockets don't connect because it is somehow recognizing the router's ip not the computer's ip.
I created an instant messenger using java. When I have the Server that communicates between the clients and one client running on my Computer the CPU Usage is at 100%. It really slows down everything else I'm doing and I figure this might be an issue if I gave this to people to use. I don't want the client taking up a lot of CPU Usage if they're just running it in the background while doing other things on their computer. The program utilizes multithreading. Each thread is constantly being polled for input.
The Server, as seen below, has two threads. I explain what the threads do before the code. There is also another while loop running constantly in the server that is waiting for sockets to connect. The loop does not run constantly at the line socket.accept(); it stops and just waits.
The User, split into a menu and chat window, has two threads as well. I explain what the threads do before the code. After I originally posted I put a 100 ms sleep in all my threads. CPU Usage is still at 100%*
This thread listens for input from the user. The input tells the server what action to take. There is a thread running for every user currently connected to the server.
public void run() { try { input = new DataInputStream(user.getSocket().getInputStream()); output = new DataOutputStream(user.getSocket().getOutputStream());
I would like to limit my bandwidth usage when accessing/downloading files (similar to the --limit-rate 50K option for curl and wget) as the website has limited bandwidth. I am not exactly sure how to implement this, but I'm guessing it be accomplished via the BufferedReader? I have attached the current code below.
Declaring the method as static precludes one from using any sort of object oriented programming, thus the method cannot access instance fields of the object if it needs to.
I created two short classes to sort of find out what this meant, but I feel I do not understand it well enough.
Test class (main):
package votek; public class Test { public static void main(String[] args) { SomeMethod(); } public static void SomeMethod() { Character character = new Character(); character.totalLevel = 50; System.out.println(character.totalLevel); } }
Character class:
package votek; public class Character { private int level = 0; public Character() { level = 50; } }
OR
Does it mean that making a static method in the class with private instances will prevent the method from using the private instances?
I've spent almost 3 hours on googling about java beans and where it is usable. What I've figured out is that a bean has a public non-arg constructor, properties and getters/setters to manipulate them. I also know that a bean contains no logic, only fields. However, I don't fully understand why I need to use beans instead of normal classes even if a class can do the same things like a bean? Are beans used to store data or what?
We have a webservices application that uses Java 1.6.0_43, Spring 3.2.3, CXF 2.6.9 and deployed to Jboss 5.0.1 GA in a LINUX x86_64 centos box. It essentially uses apache httpclient (4.2.2) to call internal services and returns the results back to customers. The application has been running fine for a year or so until early this month when all of sudden, it loaded about 300K classes in a very short time during our regression tests and saturated the CPU usage ever since. Hence the application is no longer responding.
I have been trying to troubleshoot the problem for a while. Tried visualvm, dynatrace. thread dumps. heap dumps... None of them is very effective in capturing what are the classes that are loaded so many times and what path triggered that.
I know there are Java graphics classes, and how to use them to draw images in a window, but how do those classes interact with the screen to create the image? At the very base of it all, what is the code that is passing the computer the data to display on its screen? I'm asking because I've seen several ways to do Graphics/GUIS, a lot of them involve the Graphics class, but what is it inside all of that that that makes it work? Also, is everything else involving graphics (any other graphics libraries people write) pretty much "on top" of the Graphics class or is there something else within it more basic that is being used?
for my class we have to make a rock paper scissors game using GUI boxes. Everything is working fine I'm just having trouble displaying what the computer chose. In other words, after the user selects Rock, paper or scissors, the scoreboard just pops up displaying the score. Here's the last working program before I started tinkering with it.
// your code goes here import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.Icon;
I found this method from the same link from which I found the Pandigital method. This method uses the algorithm of sieve of eratosthenes who was a greek mathematician and showed how to find prime numbers by taking an individual number and finding the multiples of it and cut them out for they will not be a prime number. From what I've seen this program gives the results much faster than the traditional way of searching for prime numbers by diving that number by the digits upto half of that number and check for divisiblity.
Well, here's the code
public int[] ESieve(int upperLimit) { int sieveBound = (int)(upperLimit - 1) / 2; int upperSqrt = ((int)Math.Sqrt(upperLimit) - 1) / 2; BitArray PrimeBits = new BitArray(sieveBound + 1, true); for (int i = 1; i <= upperSqrt; i++) { if (PrimeBits.Get(i)) {
[Code] .....
As seen from the full program on the site [URL] .... this program was formely writen in C++ and from there I've scrapped out this method as the syntax are corresponding to that of Java, but one problem I faced was in finding the BitArray class in Java. I was unable to understand the approach of this program to find the prime numbers.
I have two separate java Program that run on the same computer : Program -1 & Program-2 .
Explain Program-1 :
Name of Program -1 is “InputFrame” that is a simple frame that contain a JTextField and a Button and a JTextArea .
Explain Program 2 : Name of Program-2 is “OutputFrame” that is a simple frame that contain a simple JTextArea that this JTextArea is a Instance object from a class with name of “DisplayFrame” .
This instance object from class of “DisplayFrame” added to frame of “OutputFrame”.Now I want run both Program 1 & 2 simultaneously in the same computer and when I enter a text in JTextField in Program-1 and after click on the Button “OK” that Text Entered in this JTextField In addition to JTextArea in Program-1 display In JTextArea in Program-2 .
I do not want use a share file between two Program-1 and -2 Or DataBase .I want if Program-1 run but Program-2 is not running and i enter a text in JTextFeild in Program-1 , after running Program-2 that Entered Text Displaye in JTextArea in Frame of Program-2 .(Offline Message) .Both Source code of Program-1 and Program-2 is Attached .
I am unable to open Pogo Poker with out receiving an error message saying "Oops, Java is not detected on your computer" (or something similar). I have reinstalled it several times and get the same results.
I'm supposed to write a computer based testing program using files. I have started writing however, I am stuck. I am to prompt the user to enter the file name 'test.dat" and if something different is entered then a error message should be displayed. Also the file will create an input stream for the data using the file. I am to have the user enter other information about an employee and then write the record to the file.
The program should be created so when the user enters "quit" the loop is terminated and the file is closed. I'm not asking for code. I was just giving a brief synopsis of the project. Where I am stuck is I wrote the first part of the program that creates the file; however when I enter a wrong file name the exception error message does not display. The code is below:
import java.io.*; import java.lang.*; import java.util.*; public class Project5Write { private Formatter x; public void openFile(){
I need to activate the setting 'Keep temporary files on my computer' (Java control panel/general/settings) on about 150 Windows 7 PCs in a Samba3-Environment (which does not have GPOs). We are running Java Version 8 Update 45 (build 1.8.0_45-b14) on all of the PCs. Is there a way to change this setting with the command line, a registry entry or somehow else?
I need to know the procedure for detecting a Unique Hardware ID of any computer using Java. All I want to do is once the software application is installed should not get installed using the same key...In short I want to do license for my application.
I have separated characters into an array that can be accessed from any method, however, when I try to compare the inputed guess to the computers random sequence, the counter always comes back as 0 (the comparison occurs in the checkColour method).
Java Code:
package mastermind; import java.util.Scanner; /** * Program Description: play a game of mastermind versus the computer */ public class Mastermind { private static int block1, block2, block3; private static String blockColour1, blockColour2, blockColour3;
[Code] ....
The counter is called colourCorrect.. But I think the problem lies more in me converting the strings (input and computerGuess) into char arrays, as if I output the values at position in the array, I get numbers (but the numbers are not character values from the ascii table).
I have a beginning Java Program I have been working on that creates a number guessing program where the computer guesses a number that the user is thinking of within a certain range. I so far have the program below, but need getting rid of a few kinks/ adding features.
-First, I need to set it up so that the user will be prompted and give a range. It should run and produce something like this:
Welcome to this first-ever mind-guessing program!
Please pick a range (higher than 1 and no larger than 50): 32
You will choose a number between 1 and 32... and I will try to guess it.
With each of my guess, you will tell me whether I am too high (h or H), too low (l or L), match (m or M), or you want to quit (q or Q). My objective is to find the number using as few guesses as possible.
-Second, the game is supposed to give up and restart after failing the five, guesses, but for some reason, after it fails the fifth time, it prompts a fifth guess once again instead, then restarts after- I need to prevent this, so that it should look something like this:
My fourth guess is 17: h My guess is too high?
My fifth guess is 16: h *** I am unlucky this round. I give up.
Let's play!
My first guess is 10: etc..
import java.util.*; import java.lang.Math; public class numguessprac1 { // Declaring variables public static String input; public static int quit; public static int guess; public static int wins;
Explain anonymous objects with example clearly...i read some where anonymous objects advantage is saving memory...it is benificiable when there is only one time object usage in our program..i can't understand one time usage of object ....i know anonymous objects but i don't know in which context we use them in our programs...i did the anonymous object program with my own example but i can't differentiate this one with normal object..i'm providing my own example below
//anonymous object public class anonymous { int x=10; int y=25; void display() { System.out.println("anomymous");
class test { static int i=j; static int j=10; .....
this will give illegal forward reference ....
but this will compile successfully ..
class test { static int i=test1(); static test1() { return 20; } } .....
plz assume we have main method in both cases ..
java would be loading all static members first and would be assigning default values .. and then will be running all the initializers from to bottom ..Why second case is a compile success and not first .. as in second also test1 method is declared after its usage ..