Getting Android Animation To Move Along The Edge Of Screen

Feb 18, 2014

I'm trying to get my animation for my java game to move along the edges of my device. Once it hits the edge I would like it to turn and keep moving along the edges. I'm sure this is easier than I'm making it but I can't find much on this. Right now my animation moves right and goes right off the screen until the app is closed and restarted.

This is my code so far:

package com.pjf.animation;
import java.io.IOException;
import java.io.InputStream;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;

[Code] .....

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For my project I have to write a piece of code where it returns true or false value depending whether the indicated cell is on edge of a rectangular grid (true) or not (false). Any algorithm for the following method: public static boolean onEdge (int n, int numRows, int numCols)?? To highlight, numRows and numCols and n start from 0.

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Here is the code from my CardLayout:

import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
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[Code] ....

I have kept the code I am displaying to a minimal, hence I have removed all the action listeners for my buttons, anyway the problem I have is that, I would like it so that when the user clicks on the 'Multiplayer' button which is the array button ourButtons[1], it will then transition into my main game screen so that the user can then play a game of checkers.

Here is the main important GUI from my CheckerBoard class:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
  public class CheckerBoard extends JPanel implements ActionListener, MouseListener {
// Main routine that opens an Applet that shows a CheckerBoard
public static void main(String[] args) {
new CLayout();
 
[Code] ....

Once again kept to a minimal.

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public class Slider3 {

[code]....

The oint is to make an animation using Timer with various frames - So that's my code, but when I define the sider class, I keep getting cannot find symbol errors! I don't know what to do! Is it the change listener? My teacher never really taught us how to do it apart from Actionlistener. He said we might have to put it within an ActionListener?

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Java Code:

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I have a JTable with 6 rows and 6 columns, i.e. 36 cells. I have 1 image-icons.. I want an animation of the image, it should just be shown in the JTable as described below.
 
In my following explananation: Cell[row;column]
 
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Once the image hits last column, it jumps 2n row 1st cell so the animation is like a snake move of the image.

I currently got stuck  loading the image 1 after another, so "transition from state_i  to state_i+1"

I got confused using Thread. How can I have pause between those states (I described above).

I use the Threads somehow wrong. Any example loading images in Cells (JTable) with pause in between?

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Dec 28, 2014

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Previously, I tried using a randomly set timer that would cancel the execution, but the image did not appear/stop on the screen.Right now, I am using a random generator and a while to say that if it is a certain number, then stop the image.Here's what I tried:

import java.applet.*;
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import hsa.*;
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Console c;
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[code]....

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[Code] .....

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public void actionPerformed(ActionEvent e)
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[Code] ....

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Nov 12, 2014

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import java.awt.event.*;
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 import javax.swing.*;
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[Code] ....

Basically I just am trying to figure out how java works with me accessing those 2 data members, currentFrame and frameList inside of my first class ALL in the same package.

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[Code] ....

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I didn't see anything specific to Android. I am a very basic beginner when it comes to JAVA and Android programming.

The app is a very simple comic strip viewer that views 3 panels of a comic strip one at a time. My problem is going from a second activity to another. I can go from the main activity to the second fine but when I press the next button to go from the second activity to the third nothing happens. I have tried a few different things but end up with either nothing happening or the app crashes.

Here is my MainActivity Code:

package net.androidbootcamp.comicapp;
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import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.Menu;
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[Code]...

Here is the code for the second panel:

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[Code]...

Here is the code for Panel 3:

package net.androidbootcamp.comicapp;
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protected void onCreate(Bundle savedInstanceState) {

[Code]...

And here is the manifest:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="[URL].."
package="net.androidbootcamp.comicapp"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk

[Code]...

I am sure it is something very simple but I am not sure what it could be.

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[Code] .....

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[code]...

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[code]...

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[Code] ....

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I uploaded a .jar and a exe file so you can see what I mean
[URL] .... -jar
[URL] .... -exe

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[Code] .....

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public class doReceipt extends Activity
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boolean nsPutih, nsBeriyani,nsMinyak,aymKurma,aymLemak,aymKari,aymRendang,aymMerah,
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[Code] ....

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[Code] .....

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Android project:

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