I have to write a program for class that basically uses Paint Component to draw a bunch of rectangles to look like a building then have them change color randomly. I am stuck I can't figure out how to make it draw the rectangles in rows and columns to look like the building i can make it display multiple squares randomly however but thats not the assignment.. here is my code
package labBuilding;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Building extends JPanel {
Ok. So I have decided that taking a step back is better than trying to go forward blind. I am trying to come to an understanding of how java draws simple shapes, but continue to run into problems. I have now gone ahead and directly copied code from a book just to see if it will work. It does not. The code is just supposed to make a smiley face, but when I run it I get a bunch of errors. I have attached the code that I am trying to run and the error report at the bottom.
Java Code:
import javax.swing.JFrame; public class DrawSmileyTest { public static void main( String[] args ); DrawSmiley panel = new DrawSmiley(); JFrame application = new JFrame(); application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); application.add( panel );
I am trying to make a pyramid from blocks . I know that for example to make a bigger block from small blocks you write something like :
for(int i = 10 ;i <=1 ; i--){ for (int j= 10 ;j <= 1 ; j--) { < statement to create block where you use both i and j to define the location of each block> } }
but i cant seem go grasp how to make a pyramid , so far my best effort is :
int i =10 ; while (i >=1 ) { for( ; i>=1 ; i-- ){ < statement to create block > } }
At the moment visually i don't get a pyramid but it might be because of other issues and not because of the while and then a for inside it approach .
My approach is correct and if now what would be the correct one to create a pyramid from smaller blocks ?
I'm assigned along with two others to make this program for a project.
We need to store data to the program by adding them such as user_id among the 5 criterias that are needed. Lets say I want a new user, I need the program to give me that option and then I would type in the user id and the program would store that data information
As far as I'm aware, boolean, screentokenizer and scanner is involved in the making of this program.
I'm having this where i'm trying to return a JPanel with tempPictures but only if they aren't already filled with "actual" pictures. However this causes problems because your never shore that the if statement will execute. I tried adding an else statement but i cant return null i must return a JPanel;
My multi threaded application processes and loads records into an ECM repository. For reconcliation purposes , I am trying to build an XML format report with the results of the processing per record, while processing is underway per thread. The method below is called from every thread wvery time its ready to append an element to the DOM with the status.
public void writeReportLine(Element rptLine) { // Write output to report file synchronized (XMLReportHandler.class) { reportOutput.getDocumentElement().appendChild(rptLine); } }
After all processing completes, the below method is called only once by every thread to write to the File on the file system:
public void writeToReportFile() { synchronized (XMLReportHandler.class) { try{ //write the content into xml file TransformerFactory transformerFactory = TransformerFactory.newInstance(); Transformer transformer = transformerFactory.newTransformer(); DOMSource source = new DOMSource(reportOutput);
[Code] ....
The problem is that when under load, the threads just seem to hang while the transformer.transform(source, result) call keeps getting executed until there is an interrupt of some sort. I was able to examine a section of what was appended and it was status for records that had finished processing very early in the process based on my application logs. Once an interrupt is recieved , it looks like the threads recover.
building a game. the game is all about the multiple times table with levels. easy medium and difficulty. I dont even know where to begin and what is the codes to use or even the platform. what websites can be access etc and what is the big deal with code tags.
i'm totally new to Java.I'm making a small text based RPG and this is what i've come up for now.
Java Code:
import java.util.Scanner; class Main { public static void main(String args[]){ Scanner input = new Scanner(System.in); Player playerObject = new Player();
[code]....
My thing is that i want the user to enter 'Caucasian' or another race in the console below and i want it to be saved in a variable or something else in the Player Class that i can later use it in texts or something else. My question is how can i do it?
I tried like 'int Mongoloid = 1; int Caucasian = 2;'
And the same with the others, and after that i tried to use them with the Switch Statement but it did not work.
I'm trying to build a binary tree using two arrays I'm given, one is inorder and the other is postorder and I have to construct the tree based on that. I understand the strategy I need to use- the last element of the postorder array tells me the root node, and wherever the value of that node occurs in the inorder array is where the tree is split. I can then apply this idea recursively to build the tree. For whatever reason though, I keep getting stack overflows.
Here's what I have so far:
public static class TreeNode { char val; TreeNode left; TreeNode right; TreeNode(char newVal) { val = newVal;
Every year, she has to plan when her employee's can go on vacation for the summer holidays - MANUALLY. It takes weeks to solve the puzzle, because she has several kinds of employee's hired, with different skills. And at all days there must be X amount of employees with skill1 at work, plus Y amount of employees with skill2 etc, and they also need special "off-days" in comparison to when they last worked and so on. It's quite the math puzzle.
I've worked a little with C#, and built a prototype of a Support System (Ticket based), so I got the basics down of programming, and I know Java and C# are quite alike, so I don't think making the switch will bother me that much.
The program should be easy to use for her, so it needs a visual calender that can be interacted with, and it should also be easy to see which employee is at work at that date and so on.
Will it be hard for me to build this kind of Calender, that allows the interaction I want?
Any open-sourced projects, or libraries that will make my task easier?
I'm trying to build a program that would present the user (well...me) with a rather large list of various check boxes (and combo boxes, etc...but for sake of the question I'll limit it to check boxes) and the selections would not only need to be stored in some way so they could be reloaded, but also they would need to have the "data" used to build sentences.
For example, part of the form would have a checkbox list like:
Then, at the end of the form I would be able to save client, load client, or generate report. When doing the generate it would output something like:
"Client's first name reported having emotional disturbance in areas of 'Emotion 1', 'Emotion 4', and 'Emotion 12'."
There, of course, would be probably several hundred check boxes, combo boxes, etc. throughout this program building a rather complex "report" when it's all said and done. So where I am stumped in on the methodology or approach that would be best for getting, storing, retrieving, and outputting this information.
Implement an applet that display historical facts. The applet will include facts from october 28 to december 4th to test the applet.
What is the best thing to add text in my GUI - JLabel, JTextArea? I am trying to display different words on my csFacts. Once a user click button yesterday and button tomorrow?
public class Facts extends JFrame implements ActionListener{ private JButton button1,button2; private JPanel panel; private JLabel label; TextField ri = new TextField(50); private void createGUI(){ setDefaultCloseOperation(EXIT_ON_CLOSE);
The goal of this software is to provide a web interface which must be able to manage the Quagga routing daemon. For those who don't know Quagga, the only interface it provides the user is its built-in cli. My project must convert web events to commands and vice-versa. how I'm going to maintain quagga's configuration state synchronized with JSF's managed beans. The example below shows the commands one must run on quagga's cli in order to add a BGP neighbor:
In order to represent this piece of information in my project, I was thinking about mapping this to a class:
public class BGPNeighbor { private String ip_address; private Integer asn; private Boolean next_hop_self; private Boolean inbound_soft_reconfiguration; }
With this I would parse the information from Quagga's configuration and map this to classes in my software. I think it's a lot easier to do with database-based software, the problem with this project is that it's not completely database oriented. The information must be fetched from the network, parsed, converted to classes and then they would be available to JSF as managed beans. Any alteration to this classes must be converted to quagga cli commands which must be executed through the network again (telnet).
My assignment was to create a simple form that demonstrates the use of the factory and singleton design patterns. "Use the Factory pattern to ensure that each form input consists of a text label and a textfield. Use the Singleton pattern for the submit button."
Here's what I have:
Form.java file
interface Form { public void getFormField (); } Name.java file (I have a similar files just like this for Address.java, City.java, State.java, Zip.java and Phone.java) import java.util.Scanner; class Name implements Form
[Code] ....
It compiles at the moment but I get a null pointer exception in the main method of the FormFactoryDemo file.
He said that if you need something that Swing can't provide, like a bar graph, you build it. Now, being used to just writing a method that will open up a JFrame, how you would actually build graphics on your own. How in the world would that work? How would one write their own methods to make a window or to build a graph?
I attempted to make my square move in the screen and i set up collision with another object, however the graphics are flickering, really flickering, here's the code:
Java Code:
import javax.swing.*; import javax.swing.event.*; import java.awt.*; import java.awt.event.*; public class NewEmpty extends JFrame { double p1speed =5, p2speed =5;
I am attempting to create a n-body simulation using orbital dynamics and Java in school.
I am only in high-school, but I have some programming experience. The logic of this program comes quite easily. My problem is the graphical part, so I was just looking for quick methods to implement graphics.
What I am looking to do, is display objects onto the screen and manipulate their respective x and y coordinates as time pass. I have tried to use BufferedImages and an array of every pixel on the screen, but it quickly becomes extremely hard to draw circles etc. I have also tried the Graphics class and using g.fillOval() etc, but this can also get tedious.
Are there any more efficient methods, libraries etc? And also, how should I use the time variable, a variable that updates everytime the program updates?
I wanted to create a interface with buttons ofshapes and type of transformation where user first select a shape, the shape will appear and user will have to click on the buttons on resize, reflect, rotate or skew to transform to shape. How can i do the coding? such as adding listeners to the shapes?
What I am trying to do is save the the content drawn to my screen as an image. The following code is my render method and although I know how to use it, I don't fully understand the classes and how they work with is making this difficult.
public void render() { BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { createBufferStrategy(3); return;
I see this is an object reference, but what is on the right side? Does not seem like a method, as it would not equal a method nor would the parentheses be on the left. Why are parentheses there? Disregarding the above code, I would like to know how to rotate without Graphics 2d
Also, with G2D you it will not allow for setting x coords
So I'm doing a project for my CS class where we have to create a snowman doing something. My picture is of Vince Young in the 2005 Rose Bowl. I'm trying to make the actual video clip from Youtube (do I need to download it? If so I can do that) appear on the scoreboard, but how.
import java.awt.*; import java.awt.event.*; import java.awt.Font.*; class snowBackground { public static void drawField(Graphics g, Color field)
[code]....
There are 3 other files that make the actual Snowmen.Also, would I need to download the mp3 sound file seperately and play that, or will inserting the video do both?
I used to think that it is simplly a tool to use to change colors and draw to specific container(ie JFrame, JPanel). However, I've been studying buffering (triple, double, flipping...etc) and how it works for 3 days now, and my confusion has only increased. for instance, why when we need to draw to the buffer(ie BufferStrategy, BufferedImage) we get its own graphics object to draw to it and then we project it to the screen? does the Graphics Object represent the drawing surface (ie the JPanel it self if we're using one to draw custom painting via JPanel#paintComponent(Graphics g)) ? so generally speaking if we are using a JPanel and we say bufferedImage#createGraphics and use that graphics object to draw to, we would not be drawing to the JPanel but to the BufferedImage correct?
what is A Graphics object for a while now, I used to think that it is simply a tool to use to change colors and draw to specific container(ie JFrame, JPanel). However, I've been studying buffering(triple, double, flipping...etc) and how it works for 3 days now, and my confusion has only increased. for instance, why when we need to draw to the buffer(ie BufferStrategy, BufferedImage) we get its own graphics object to draw to it and then we project it to the screen? does the Graphics Object represent the drawing surface (ie the JPanel it self if we're using one to draw custom painting via JPanel# paint Component(Graphics g) and so when we're getting the graphics object of a buffer, do we actually get its drawing surface to paint on? so generally speaking if we if we are using a JPanel and we say BufferedImage#createGraphics and use that graphics object to draw to, we would not be drawing to the JPanel but to the BufferedImage correct?
Page flipping is used in full screen games which entails drawing an imagine off screen then swap with on screen image after drawing has completed.
Is it possible to write a block of code to actually see this happen? Like use this technique on a window that is in windowed mode. Would it draw an image off somewhere by the desktop or would it have to be on the window?
I have a .java file which has been built into a .class file, and now I want this to be called on the click of a button on the HTML page. Is 'applet' the answer to this ? I searched around this question on the internet prior to posting but every applet tutorial I see is related to graphics and drawing blocks etc. my java file does not have any graphics, it's just a simple stand-alone code which opens a file and displays it's contents on the terminal. Would like to now see the output on the browser.