I am using eclipse for this project. Every time I run this program the choose method will always choose 0. Ignore the Sleep.sleep() method, there is another class in the program that performs it.
import java.util.Scanner;
public class gamestart {
public static int num;
public static String name;
public static String diff;
public static String choice;
What's wrong with my code. It says 'you win' even when I guess an incorrect number. And then the 'win' message keeps repeating. I'm thinking I need a way to generate a new input? And then maybe take the 'win' message out of the loop, but that breaks it too.
I was told to write a program which generates a random number between 0 to 5 *including 5* and give the user 3 chances to guess this number:
-If the user enters a wrong number within 0 to 5, the user has lost one opportunity. -If the user enters a number out of range, the program should prompt the user to enter a number within the range -If the user has 3 unsuccessful attempts, the program will print the number.
I was also instructed to use :
Random randomNumber=new Random(); int i= randomNumber.nextInt(6)
I have attempted it and this is what i have so far.
import java.util.Random; import java.util.Scanner; public class Exercise1 { public static void main(String[] args) { Random randomNumber=new Random();
I wrote the following code for a lottery game. The problem comes when I run it. If one number of a 3 digit number matches, it's supposed to print "you win 1000" But regardless if a number matches or not, it says "sorry, no matches" ...
import java.util.Scanner; public class Lottery { public static void main(String[] args){ //generate lottery number int lottery = (int)(Math.random() * 1000); //Prompt the user to enter numbers Scanner input = new Scanner (System.in); System.out.print("Enter your numbers (3 digits): "); int guess = input.nextInt();
I am getting a strange error and it almost seems like its not comparing it to the random generated number just the guess that i entered before. Here are my error messages.
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at guess.the.numbers.GuessTheNumbers$ButtonHandler.actionPerformed(GuessTheNumbers.java:119) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.
import java.util.Random; import java.util.Scanner; public class GuessGame { public static void main(String args[]) { String choice="y";
I have a beginning Java Program I have been working on that creates a number guessing program where the computer guesses a number that the user is thinking of within a certain range. I so far have the program below, but need getting rid of a few kinks/ adding features.
-First, I need to set it up so that the user will be prompted and give a range. It should run and produce something like this:
Welcome to this first-ever mind-guessing program!
Please pick a range (higher than 1 and no larger than 50): 32
You will choose a number between 1 and 32... and I will try to guess it.
With each of my guess, you will tell me whether I am too high (h or H), too low (l or L), match (m or M), or you want to quit (q or Q). My objective is to find the number using as few guesses as possible.
-Second, the game is supposed to give up and restart after failing the five, guesses, but for some reason, after it fails the fifth time, it prompts a fifth guess once again instead, then restarts after- I need to prevent this, so that it should look something like this:
My fourth guess is 17: h My guess is too high?
My fifth guess is 16: h *** I am unlucky this round. I give up.
Let's play!
My first guess is 10: etc..
import java.util.*; import java.lang.Math; public class numguessprac1 { // Declaring variables public static String input; public static int quit; public static int guess; public static int wins;
I'm in an introduction CSE class and we're working with Java. Basically I need to create a program using scanner, while loops, and pseudorandom numbers. My program is a guessing game and I will post below the code that I already have. Basically I can get the game to work and get it to ask if you want to play another game and it keeps going until you say no. But my issue is getting the statistics of the game down. I need a separate method not in main to produce this at the end of the game once the user decides to stop playing:
Overall results: total games = int total guesses = int guesses/games = double best game = int
here's my code:
import java.util.*; public class Guess { public static void main(String[] args) { intro(100); Scanner console = new Scanner(System.in); game(console, 100); int numGuesses = 0; int numGames = 1; int end = 0;
I will try to explain what i want to code , a HiLo game where the user can choose up to 3 different levels(1-10, 1-100, 1-1000) with these 3 methods
public static void main(String[] args) {...} public static int playGame(int maxNumber) {...} public static void giveResponse(int answer, int guess) {...}
with no Random , i will use the:
int number = (int)(Math.random() * max) +1; to generate numbers
I have tried so many times , but i don't get it ....
My code so far :
import java.util.Scanner; public class HL{ public static void main(String[] args ){ Scanner s = new Scanner(System.in);
I have a guessing game that im working on but it wont add my buttons to the frame, why?
// GuessGame.java // Guess the number import javax.swing.JFrame; public class GuessGame extends JFrame { public static void main(String args[]) { GuessGame panel = new GuessGame(); panel.setSize(400,350);
[Code] ...
The window pull up and even in the design view it shows everything on there but when i run its just a blank window.
The application should generate a random number between 1 and 10 and then ask the user to enter one single number between 1 and 10 to guess what the secret number is
public class Guess{
//Variables private int Num; private int rNo; private String message; //Constructors public Guess(){ rNo = 0; message = "";
[Code] .....
Two errors are
Guess.java:43: error: illegal start of expression public String getMessage(){
uess.java:43: error: ';' expected public String getMessage(){
I am creating a Guessing game program in java code. I am having an issue with the guess class and main/tester class running. The instructions for the game are The computer generates a random # and the user must guess that number in 7 or fewer guesses. If the guesses exceed 7, then the game is over and the user is asked if they want to 'play again?'These are things I need to incorporate into my code:
If Statement
A Loop of some kind At least three imported methods At least two methods you create Obtains input from the user At least two instance variables At least two local variables Some form of concatenation At least two calculations
import java.util.Random; public class Guess { int computersNumber; // A random number picked by the computer. int usersGuess = 0; // A number entered by user as a guess. int guessCount = 0; // Number of guesses the user has made.
I have a project about programing a game in java . In this project you are required to design and implement a word guessing game. In the game, user selects one of the available dictionaries (animals, plants, technical, names, etc. ), and the program randomly chooses one word from that dictionary and displays it by scrambling the letters. The user tries to guess the word while a guess counter starts to count down (lets assume it starts from 5).
While counter counts towards zero, the program chooses -randomly- two misplaced letters and puts them into correct positions to reveal the word more and give the user a hint. However, giving a new hint reduces the total value of the question. Lets say if the initial value of the question is 500 when all letters are scrambled, it reduces to 400 after 1st incorrect guess and hint, then after every incorrect guess it reduces more. You can determine the value of the question by the length of the word. The other details of the game is as follows:
1.You must design at least three classes (for example game, scrambledword, and dictionary).
2.Dictionaries are written in text files. If you design a class for dictionary, it must be constructed by a user chosen category ((animals, plants, technical, names, etc). In the constructor, the dictionary text file corresponding to this category must be opened and read; and words in that dictionary must be read into memory (e.g. String array). You must submit your dictionaries with your code. Do not share dictionaries between friends.
3.The game will record your total points and name in a text file where a hall of fame which has different users and their total points in 10 questions. You can design and implement a class for this.
4.Bonus+5%: Put user interface modules textboxes, buttons, etc Or
a.Use class hierarchy
b.Use of thread and timers and reducing the question value by timer instead of guesses.
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
public class demoGuessGame { public static void main(String[] args) { Random any = new Random(); Scanner input = new Scanner (System.in); try { int maxNum, maxTries, guess; boolean win = false;
[Code] .....
I want to make it loop again when asked, "Do you want to play again?"
I've been working on a program where you can interact with the computer and play a guessing game of numbers between 1 and 100. It's mainly finished, I just need to add in my comments and stuff. My one problem about it that I cannot figure out is trying to get the results to give the correct int. At the end of the game, it's supposed to return the user information about how well they did like this:
Overall results: total games = int total guesses = int guesses/game = double best game = int
best game should give you the least amount of guesses you had during a particular round of the game. Here is what I have so far:
import java.util.*; public class Guess { public static final int MAX = 100; public static void main(String[] args) { intro(MAX); Scanner console = new Scanner(System.in); int tempBestGame = 0;
Write I program that generates a random number and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." The program should use a loop that repeats until the user correctly guesses the random number.
public class NumberGuess { public static void main(String[] args) { // Create a Random object. final static Random rand = new Random(); // max number is the upward bound number final int MAXNUMBER = 10; /** * Method should return a random number within the upward bound MAX_NUMBER.
[code]....
I get compiler error message
NumberGuess.java:25: error: ';' expected int getRandomNumber (); ^ NumberGuess.java:63: error: reached end of file while parsing System.out.println("You got it right in " + numberOfGuesses + " guesses."); ^
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random; import java.util.Scanner; public class TicTacToe { private static Scanner keyboard = new Scanner(System.in); private static char[][] board = new char[3][3]; public static int row, col;
I've run into some problems with my Quiz-game program. What I basicly want it to do is generate a random number that is tied to the other windows I have for the program (I want a new random question to be generated once I have guessed on the first one). I've read about a few different ways to approach this but everything I get is a pure number generator.
I imported
import java.util.Random;
into my program but I don't know where to go from there.
I have small project to be implemented in Java, which, expected the management of a parking.
The project has a class abstract Vehicle, whence derive three classes: Car, Motorcycle, Heavy Vehicles; the cost estimated time for the 3 types of vehicles are: 2€ for Cars, 1€ for Motorcycle and 5€ for H.V.
In addition, in class Ticket will be stored the arrival time of the customer and the characteristics of his vehicle.
Finally, in the class Parking(which provides 80 places available), here it should be added the various types of vehicles.
Now, I though of using an Collection, as Set.. So that they can not, two Vheicle with same license plate.
I need to choose the value of a list item in jsp. There are many employees in various departments and i need to choose that employees in department wise.
Example. I have two list items in jsp
1. Select dept_no,dept_name from departments 2. SElect emp_name from employees, departments where emp_dept_no=curr_dept_no and curr_dept_no = dept_no
These two are the list items. When i choose the department from the first list item i need to display the employees in that particular department in the second list.
I have good knowledge of servlet,jsp. I've also worked on mvc pattern and now looking to learn a web framework but i'm not sure which to choose between spring mvc OR struts.Should i first do struts and then go for spring or can i choose spring directly?
The problem occurs after the user inputs the guess.... it either runs the for loop if guess = numtoguess and reveals the answer even if the user input is wrong.... or it always runs the first if statement in the while loop if guess!= to numtoguess... heres the code
public static void main(String[] args) { String[] Answers = {"yes", "Yes", "No", "no"}; String Name = JOptionPane.showInputDialog(null, "Hello, What is your name?","Random Game", JOptionPane.QUESTION_MESSAGE); String UI = JOptionPane.showInputDialog(null, Name + " do you want to play a game", "Random Game", JOptionPane.QUESTION_MESSAGE);
I recently wrote a simple recursive program that chooses K objects out of N (I was asked to use the variables N choose the R, however) total objects. Here is the code:
int n = 0; int r = 0; //the total number of objects defaults to 0 String nChoice = JOptionPane.showInputDialog(null, "How many objects are there to choose from?"); String rChoice = JOptionPane.showInputDialog(null, "How many object are to be chosen from this group?"); try { n = Integer.parseInt(nChoice);
[Code] ....
It works fine, however in my class we were given two different formula to implement into our code. I used the one above, obviously. However, the second formula we were given was:
C(n,R) = n! -------(R!(n-R)!)
I had to get the spacing right.
How do I read this formula? How could it be implemented? What are the benefits (if there are any) from using one method over the other? Which method of calculating N choose K (or, in my case, N choose R) would be more widely accepted?