I'm in an introduction CSE class and we're working with Java. Basically I need to create a program using scanner, while loops, and pseudorandom numbers. My program is a guessing game and I will post below the code that I already have. Basically I can get the game to work and get it to ask if you want to play another game and it keeps going until you say no. But my issue is getting the statistics of the game down. I need a separate method not in main to produce this at the end of the game once the user decides to stop playing:
Overall results:
total games = int
total guesses = int
guesses/games = double
best game = int
here's my code:
import java.util.*;
public class Guess {
public static void main(String[] args) {
intro(100);
Scanner console = new Scanner(System.in);
game(console, 100);
int numGuesses = 0;
int numGames = 1;
int end = 0;
I wrote the following code for a lottery game. The problem comes when I run it. If one number of a 3 digit number matches, it's supposed to print "you win 1000" But regardless if a number matches or not, it says "sorry, no matches" ...
import java.util.Scanner; public class Lottery { public static void main(String[] args){ //generate lottery number int lottery = (int)(Math.random() * 1000); //Prompt the user to enter numbers Scanner input = new Scanner (System.in); System.out.print("Enter your numbers (3 digits): "); int guess = input.nextInt();
I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.
import java.util.Random; import java.util.Scanner; public class GuessGame { public static void main(String args[]) { String choice="y";
I am using eclipse for this project. Every time I run this program the choose method will always choose 0. Ignore the Sleep.sleep() method, there is another class in the program that performs it.
import java.util.Scanner; public class gamestart { public static int num; public static String name; public static String diff; public static String choice;
I have a guessing game that im working on but it wont add my buttons to the frame, why?
// GuessGame.java // Guess the number import javax.swing.JFrame; public class GuessGame extends JFrame { public static void main(String args[]) { GuessGame panel = new GuessGame(); panel.setSize(400,350);
[Code] ...
The window pull up and even in the design view it shows everything on there but when i run its just a blank window.
The application should generate a random number between 1 and 10 and then ask the user to enter one single number between 1 and 10 to guess what the secret number is
public class Guess{
//Variables private int Num; private int rNo; private String message; //Constructors public Guess(){ rNo = 0; message = "";
[Code] .....
Two errors are
Guess.java:43: error: illegal start of expression public String getMessage(){
uess.java:43: error: ';' expected public String getMessage(){
I am creating a Guessing game program in java code. I am having an issue with the guess class and main/tester class running. The instructions for the game are The computer generates a random # and the user must guess that number in 7 or fewer guesses. If the guesses exceed 7, then the game is over and the user is asked if they want to 'play again?'These are things I need to incorporate into my code:
If Statement
A Loop of some kind At least three imported methods At least two methods you create Obtains input from the user At least two instance variables At least two local variables Some form of concatenation At least two calculations
import java.util.Random; public class Guess { int computersNumber; // A random number picked by the computer. int usersGuess = 0; // A number entered by user as a guess. int guessCount = 0; // Number of guesses the user has made.
I have a project about programing a game in java . In this project you are required to design and implement a word guessing game. In the game, user selects one of the available dictionaries (animals, plants, technical, names, etc. ), and the program randomly chooses one word from that dictionary and displays it by scrambling the letters. The user tries to guess the word while a guess counter starts to count down (lets assume it starts from 5).
While counter counts towards zero, the program chooses -randomly- two misplaced letters and puts them into correct positions to reveal the word more and give the user a hint. However, giving a new hint reduces the total value of the question. Lets say if the initial value of the question is 500 when all letters are scrambled, it reduces to 400 after 1st incorrect guess and hint, then after every incorrect guess it reduces more. You can determine the value of the question by the length of the word. The other details of the game is as follows:
1.You must design at least three classes (for example game, scrambledword, and dictionary).
2.Dictionaries are written in text files. If you design a class for dictionary, it must be constructed by a user chosen category ((animals, plants, technical, names, etc). In the constructor, the dictionary text file corresponding to this category must be opened and read; and words in that dictionary must be read into memory (e.g. String array). You must submit your dictionaries with your code. Do not share dictionaries between friends.
3.The game will record your total points and name in a text file where a hall of fame which has different users and their total points in 10 questions. You can design and implement a class for this.
4.Bonus+5%: Put user interface modules textboxes, buttons, etc Or
a.Use class hierarchy
b.Use of thread and timers and reducing the question value by timer instead of guesses.
What's wrong with my code. It says 'you win' even when I guess an incorrect number. And then the 'win' message keeps repeating. I'm thinking I need a way to generate a new input? And then maybe take the 'win' message out of the loop, but that breaks it too.
I was told to write a program which generates a random number between 0 to 5 *including 5* and give the user 3 chances to guess this number:
-If the user enters a wrong number within 0 to 5, the user has lost one opportunity. -If the user enters a number out of range, the program should prompt the user to enter a number within the range -If the user has 3 unsuccessful attempts, the program will print the number.
I was also instructed to use :
Random randomNumber=new Random(); int i= randomNumber.nextInt(6)
I have attempted it and this is what i have so far.
import java.util.Random; import java.util.Scanner; public class Exercise1 { public static void main(String[] args) { Random randomNumber=new Random();
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
public class demoGuessGame { public static void main(String[] args) { Random any = new Random(); Scanner input = new Scanner (System.in); try { int maxNum, maxTries, guess; boolean win = false;
[Code] .....
I want to make it loop again when asked, "Do you want to play again?"
I've been working on a program where you can interact with the computer and play a guessing game of numbers between 1 and 100. It's mainly finished, I just need to add in my comments and stuff. My one problem about it that I cannot figure out is trying to get the results to give the correct int. At the end of the game, it's supposed to return the user information about how well they did like this:
Overall results: total games = int total guesses = int guesses/game = double best game = int
best game should give you the least amount of guesses you had during a particular round of the game. Here is what I have so far:
import java.util.*; public class Guess { public static final int MAX = 100; public static void main(String[] args) { intro(MAX); Scanner console = new Scanner(System.in); int tempBestGame = 0;
I am getting a strange error and it almost seems like its not comparing it to the random generated number just the guess that i entered before. Here are my error messages.
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at guess.the.numbers.GuessTheNumbers$ButtonHandler.actionPerformed(GuessTheNumbers.java:119) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
Write I program that generates a random number and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." The program should use a loop that repeats until the user correctly guesses the random number.
public class NumberGuess { public static void main(String[] args) { // Create a Random object. final static Random rand = new Random(); // max number is the upward bound number final int MAXNUMBER = 10; /** * Method should return a random number within the upward bound MAX_NUMBER.
[code]....
I get compiler error message
NumberGuess.java:25: error: ';' expected int getRandomNumber (); ^ NumberGuess.java:63: error: reached end of file while parsing System.out.println("You got it right in " + numberOfGuesses + " guesses."); ^
I have a beginning Java Program I have been working on that creates a number guessing program where the computer guesses a number that the user is thinking of within a certain range. I so far have the program below, but need getting rid of a few kinks/ adding features.
-First, I need to set it up so that the user will be prompted and give a range. It should run and produce something like this:
Welcome to this first-ever mind-guessing program!
Please pick a range (higher than 1 and no larger than 50): 32
You will choose a number between 1 and 32... and I will try to guess it.
With each of my guess, you will tell me whether I am too high (h or H), too low (l or L), match (m or M), or you want to quit (q or Q). My objective is to find the number using as few guesses as possible.
-Second, the game is supposed to give up and restart after failing the five, guesses, but for some reason, after it fails the fifth time, it prompts a fifth guess once again instead, then restarts after- I need to prevent this, so that it should look something like this:
My fourth guess is 17: h My guess is too high?
My fifth guess is 16: h *** I am unlucky this round. I give up.
Let's play!
My first guess is 10: etc..
import java.util.*; import java.lang.Math; public class numguessprac1 { // Declaring variables public static String input; public static int quit; public static int guess; public static int wins;
what I want to be able to do is when the game is over a dialogue box pops up and asks if the user wants to play again and if the user clicks "Yes," then I want to restart the program. I have it to where it recalls my method to play the game which opens the program again, but it doesn't close the old window.
Is there a way to restart the program without the new window popping up? If not, how do I close the old window? Also, how to default the window to being maximized? It makes it easier to see the character and objects on the screen.
I am new to programming and we are writing a program to make a tic tac toe game utilizing inheritance, client-supplier, arrays, and EventButton. I am still trying to wrap my head around events and inheritance. We are instructed to write 4 classes (a TicTacToeModel, a TicTacToeView, a TicTacToe Controller, and a TicTacToeButton). I got the TicTacToeModel down, but am having trouble with the other classes.
Instructions for View: Write a class that implements the UML class diagram below. The only purpose of this class is to draw a picture of the specified TicTacToeModel. For purposes of this assignment, we understand a ‘theme’ to include such things as the background color of the tic‐tac‐toe board, the shape and color of the X indicator and the shape and color of the O indicator. While you are free to select your own personalized ‘theme’ your TicTacToeComponent must always be proportionally ‘correct’ regardless of the client‐determined width and height of the Component.
Instructions for the Controller: Write a controller that controls the game. There is one human player (the X player) and the computer player (the O player). The name of the class must be TicTacToeController. In a sense, the controller is the game since the controller will
1) create a TicTacToeModel 2) create a TicTacToeView and 3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided
These are our instructions for the TicTacToeButton: create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game.And this is the code I have thus far for the button:
import java.awt.event.*; import java.awt.*; public class TicTacToeButton extends EventButton{ public TicTacToeButton(int x, int y, int w, int h) { super("Move"); setBounds(x, y, w, h);
I've run into some problems with my Quiz-game program. What I basicly want it to do is generate a random number that is tied to the other windows I have for the program (I want a new random question to be generated once I have guessed on the first one). I've read about a few different ways to approach this but everything I get is a pure number generator.
I imported
import java.util.Random;
into my program but I don't know where to go from there.
I am stuck on what to put in my functions for this question: Write a program to maintain a list of the high scores obtained in a game. The program should first ask the user how many scores they want to maintain and then repeatedly accept new scores from the user and should add the score to the list of high scores (in the appropriate position) if it is higher than any of the existing high scores. You must include the following functions:
-initialiseHighScores () which sets all high scores to zero.
-printHighScores() which prints the high scores in the format: "The high scores are 345, 300, 234", for all exisiting high scores in the list (remember that sometimes it won't be full).
-higherThan() which takes the high scores and a new score and returns whether the passed score is higher than any of those in the high score list.
-insertScore() which takes the current high score list and a new score and updates it by inserting the new score at the appropriate position in the list
here are my functions the insertScore is missing because I am having troubles with it.
public static void initialiseHighScores (int[] scores, int size) { for (int i = 0; i < size; i++) { scores [i] = 0; } } public static boolean higherThan (int[] scores, int size, int newScore) {
I created a simple Hangman game. It functions correctly, the only issue is when the file contains a phrase (2 or more words), spaces are not displayed when the program is run. For example, if the phrase was Java Programming Forums.
It would appear as _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.
I want there to be spaces in between the words. How could I fix this? What would I need to add to my code?
import java.util.Scanner; import java.io.*; public class hangman{ public static void main (String[] args) throws FileNotFoundException{ Scanner kb = new Scanner(System.in); String guess; String guesses = ""; int wrongGuess = 8;
Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.
Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.
In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.
Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:
**o******
means that the player is at location 2 on the board.
Here are the other Opoly game rules:
If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.
If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).
If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,
Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.
Here is the driver class for the game:
import java.util.*; public class OpolyDriver{ public static void main(String[] args){ System.out.println("Enter an int > 3 - the size of the board"); Scanner s = new Scanner(System.in); int boardSize = s.nextInt();
[Code] ....
heres the methods:
REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:
playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.
spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.
spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.
move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.
isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.
drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.
displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random; import java.util.Scanner; public class TicTacToe { private static Scanner keyboard = new Scanner(System.in); private static char[][] board = new char[3][3]; public static int row, col;