Handling Sprite Overlapping?

Sep 16, 2014

The game I am working on now is an overhead game. Anyways I have a visual issues with the sprites where they overlap. I mean its normal to have sprites overlap but I do not want one to appear like it is walking on top of the other rather than the ground. The below is an image illustration the issue I want to address. (I am really good at drawing)

On the right you see what I want my sprites to do, but on left you see overlap in the way I am trying to avoid.

Now my approach to this problem is taking my array of monsters (a class that extends JLabels) and reordering them based on which monster is higher I make this occur at every run of my thread. It seems to me that if a monster is higher it should be added to the screen before the one that is lower. So I try to keep resorting the array of monsters at every iteration of my main game loop based on who is higher to account for the overlap

if (e.getSource() == follower){
c =0;
for (monster m: monsters) {
//Arrays.sort(monsters, new whoHigherComparator()); //I tried having the sort happen here
m.movingToPlayer(joe);//1
Arrays.sort(monsters, new whoHigherComparator());//2
layeredScene1.add(m, new Integer(3));//3

[code]...

The above is code that shows the majority of my games flow I will describe my flow with references to the commented lines above with [num] for better understanding of where I am coming from. Basically, there is a set number of monsters, the monster all locate and move to the player [1], then I attempt to sort the monster array based on height [2], then add my re-sorted monsters back onto the pane in order [3], then bumpers (a type that handle collision and make sure monsters don't overlap too much) attach the current monster [4], if bumpers are touching monsters arae moved away from each other until their bumpers are no longer touching [5], if the monster is moving leftwards set the animation to a leftwards walk [6], and likewise for rightwards walking [7]

By the way this is my comparator

public class whoHigherComparator implements Comparator<monster>
{
@Override
public int compare(monster m1, monster m2) {
System.out.println("comping?");
int h1 = m1.getY();
int h2 = m2.getY();
if (h1 < h2)

[code]...

At this point everything in my game flow works just fine, its just the annoying "walking on top of each other" effect that I am having trouble handling. And my attempt at this is line [2] & [3] from my game flow which seems like it would be an effective way to handle the "walking on top of another" effect but its surely not working. I also swapped the returns from my comparator but still no changes. It seems that maybe the array isn't being sorted and/or these changes are just not being reflected.

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Attached image(s)

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