Hi Lo Dice Betting Program
Jun 29, 2014
I want to write a small Hi Lo Betting Dice program that satisfies these conditions :
A player places a bet on whether the sum of two dice will come up High (totalling 8 or higher), Low (totalling 6 or less) or Sevens (totalling exactly 7). If the player wins, he receives a payout based on the schedule given in the table below:
Choice Payout
High 1 x Wager
Low 1 x Wager
Sevens 4 x Wager
The player will start with $100 for wagering. If the player chooses to wager $0 or if he runs out of money, the program should end. Otherwise it should ask him whether he's wagering on High, Low or Sevens, display the results of the die rolls, and update his money total accordingly.
some sample output:
You have 100 dollars.
Enter an amount to bet (0 to quit): 50
High, low or sevens (H/L/S): H
Die 1 rolls: 1
Die 2 rolls: 5
Total of two dice is: 6
You lost!
You have 50 dollars.
Enter an amount to bet (0 to quit): 25
High, low or sevens (H/L/S): L
Die 1 rolls: 6
Die 2 rolls: 2
Total of two dice is: 8
You lost!
You have 25 dollars.
Enter an amount to bet (0 to quit): 12
High, low or sevens (H/L/S): H
Die 1 rolls: 2
Die 2 rolls: 6
Total of two dice is: 8
You won 12 dollars!
I have written some code but now i am stuck at the logic ...
package com.peg.hilodice;
import java.util.Scanner;
public class DiceGame {
public static void main(String[] args) {
// TODO Auto-generated method stub
int money = 100;
int bet;
[Code] .....
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May 7, 2014
I'm finishing up this assignment, and I'm stuck. These are the last 2 instructions:
. Roll each of the Dice by invoking the roll method on each Dice in the array.
. Keep track of the totals sum of all the dice in the array. Be sure to roll the dice array at least 10000 times.
How to finish it up?
Here's my code so far:
package homework3;
import java.util.Random;
public class Dice {
private int numberShowing;
private final int numberOfSides;
private static final Random randomNumber = new Random();
public Dice() {
numberOfSides = 6;
[Code] ....
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May 8, 2014
what code I should add to my program in order to get these dice to roll. The program, according to my teacher, is CORRECT so far, so I'm not going to change anything. I just need to know how to roll the 2 dice I added in. I just want to get it done. No math.Random. The direction is: Roll each of the Dice by invoking the roll method on each Dice in the array.
My code:
//Dice.java
package homework3;
import java.util.Random;
public class Dice {
private int numberShowing;
private int numberOfSides;
private static final Random randomNumber = new Random();
[code]....
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Jul 1, 2014
my assignment is to code a program to simulate the rolling of 2 dice. I have most of it set but when I run it and have it print out how many times each number (2-12) was rolled, it displays the numbers 1 off. for instance it will display the number of 4s rolled next to the 5s.
here it is
import java.util.Scanner; //allows info to be inputted//
import java.util.Random; //opens random number generator//
public class RollTheDiceWithArray13
{
public static void main(String[] args)
[code]....
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Feb 25, 2015
Write a program to simulate the rolling of two dice. The program should use Math.random (google how to use Math.random if needed) to roll the first die and should use Math.random again to roll the second die. The sum of the two values should then be calculated your program should roll 50,000 times. Use a single dimensional array to tally the numbers of times each possible sum appear(the possible values are 2 through 12, think about why?). Print the results in a tabular format.
Here's the code I'm working on so far:
public class RollingDice{
public static void main(String[] args){
int die1;
int die2;
int roll;
die1 = (int)(Math.random()*6) + 1;
die2 = (int)(Math.random()*6) + 1;
roll = die1 + die2;
System.out.println("The roll of the first dice is: " + die1);
System.out.println("The roll of the second dice is: " + die2);
System.out.println("Your total roll is: " + roll);
}
}
What am I missing at this point, and what parts did I do wrong to change it?
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Oct 18, 2014
Write a method called statistic that simulates the rolling of two dice 1000 times. (1000 times is a parameter of the method statistic).The program should have no input, and should use pseudo random numbers to simulate the rolls (one random number per die). Store the sum resulting from each roll of two dice, determine the number of times each 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12 was rolled. The out produced by the program is:
Sum 2 3 4 5 6 7 8 9 10 11 12
Total 33 49 93 103 127 159 150 124 85 49 28
This is my code:
public static void main(String[] args) {
statistic(1000);
}
public static void statistic(int number) {
Random randomNumbers = new Random();
[code]...
i have been trying for hours to make it look like the output above but no luck. I was wondering if there's any other way writing the code without using arrays.
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Oct 5, 2014
The instructions are to "write a program to simulate tossing a pair of 11-sided dice and determine the percentage of times each possible combination of the dice is rolled... then ask the user to enter the number of sides on a die" The code is all provided here, I just have to put it in the right spots. (Side note, I cannot use arrays.) Here's the original file I was given to work with:
Java Code:
import java.util.Random;
import java.util.Scanner;
public class DiceProbability
{
public static void main(String[] args) {
//Declare and initialize variables and objects
//Input: ask user for number of rolls and number of sides on a die
//Print heading for output table
[Code] ....
When I run it, I get something like this (just a part of my output):
Please enter the number of sides on a die: 6
Please enter the number of rolls: 2
Sum of dice Probability
20.0
20.0
30.0
30.0
40.0
40.0
50.0
50.0
650.0
650.0
70.0
70.0
Now I don't really understand the concept in the first place as the lesson was extremely uninformative, so I don't know what went wrong here.
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Feb 17, 2014
I am making a Dice Roll GUI and I have most of it down and I only need this constructor to work for the program to work (I think). I don't know where to place the constructor, I tried placing it around the RollButton class but it still didn't work and gave me java error constructor in class cannot be applied to given types
Here's my constructor:
private JPanel panel;
public RollButton(JPanel panel){
this.panel = panel;
}
Here's my code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
import java.util.Random;
import javax.imageio.ImageIO;
[code]....
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Oct 2, 2014
package dicedemo;
public class DiceDemo {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
final int Die1_SIDES = 6; // Number of side of dice 1
final int Die2_SIDES = 6; // Number of side of dice 2
// Create two instances of the Die class.
[Code] ....
I need converting the number output to text: example one, two, three, etc.
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May 29, 2014
I have this really a graphics program that I'm working on which displays a single die, and right now it is set to the default 6 sides. I need to change it to 12. Here is the program:
package homeworkweek6;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
[code]...
Do I have to add more code somewhere further up in the program, or is there a line to replace these two lines to make it 12-sided?
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Nov 26, 2014
Here is what I have so far:
/**
* This class encapsulates a simple dice game. The number of dice and number of sides on those dice are given by instance variables. The outcomes ArrayList holds a list of all possible outcomes of throwing that number of dice with that number of sides.
*
* If there were 2 dice, each with 6 sides, then possible outcomes would include 1 1, 1 2, 1 3, 1 4, 1 5, 1 6, 2 1, 2 2, 2 3, and so on.
*
* Your task is to complete the methods that calculate the possible outcomes. One method calculates outcomes allowing for repeated numbers. One method calculates the outcomes of a fictional dice game where repeated numbers cannot occur.
*
* You must use recursion. This is a variation on the permutations problem from the book.
*/
public class Dice
{
private static int numberOfSides;
private static int numberOfDice;
public ArrayList<String> outcomes;
[code]...
I manage to calculate the numberOfOutcomes correctly, but then get a nullPointerException. Also, is there a way that I can use getNumberOf Outcomes without making it static? The testing code that the teacher provided is using it in another class and if I make it static, then it doesn't work in that file.
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Jan 25, 2015
I am currently trying to roll 5 dice 100,000 times and output the number of times each possible total (of dots/pips) occurs. It seems to output the incorrect thing and isnt counting the occurrences properly.
public class lab_DiceRollTest {
public static void main(String[] args) {
int total;
int total2;
String valid;
String isDifferent;
int rolls = 100000;
int d = 0;
[code]...
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Oct 23, 2014
Write a program that rolls two dice, adds the numbers and prints out the results. I have managed to do this but we have to make it a horizontal table instead of a vertical one. like the attached file "CORRECT", right now i only get the "NOTCORRECT". i have tried for hours to fix this but i can't.
import java.util.Random;
public class Statistikk {
public static void skrivStatistikk() {
Random rand = new Random();
int[] antall = new int[13]; {
[Code] .....
(Antall is basically frequency|side is the same as a face of a die)
Here is my code, does my code need improvement? Or is it my printf that is the issue? i've tried deleting the 's and adding the printf to the same line, but nothing worked.
Attached image(s)
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Aug 21, 2014
I'm writing a program that is about rolling "dice" and getting the scores to add up to 100. There are two players in the game and each must take turns rolling dice choosing whether or not to keep rolling dice and accumulating more points during their turn while risking their points being lost by rolling a 1 or to add their turn points to their total points. The question I have is how would I exit the do while loop if the player chooses to add their turn score, thus adding their score and ending their turn?
Here is the coding so far.
Java Code:
import java.util.Scanner;
import java.util.Random;
public class Pig
{
public static void main(String[] args)
{
int die; int userTotalScore; int userTurnScore; int compTotalScore; int compTurnScore;
[Code] ....
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Oct 23, 2014
So far I have
import java.util.Random;
import java.util.Scanner;
public class DiceGame6 {
public static void main(String[] args){
Scanner stdIn = new Scanner(System.in);
System.out.println("Welcome to Computer Dice!");
System.out.println("-------------------------------");
System.out.println("You will first roll your dice
[code]....
How would I get the code to count the number of times something occurred. In the end it's suppose to count how many times I played the game and how many times I've won vs lost.
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Apr 21, 2015
I am trying to figure out how to simulate an ability score calculation for an RPG character creation. The way I want to do it is to have 5 d6 dice rolled and then the best three of the 5 rolls are added together for a maximum of 18 points and a minimum of 3 points.
Now I know how to generate random numbers, but I do not know how to have the best 3 picked out. What I have right now is super simple.
package javaapplication12;
import java.util.Random;
public class JavaApplication12 {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
[Code] ....
So this gives me my five rolls but then have the code pick out the best three every time the program is run is kind of an issue for me.
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Jan 20, 2015
import java.util.Random;
/**
* A very basic Dice that can be rolled and represent int values
*/
public class Dice{
private Random rand;
public Dice(){
rand=new Random();
}
/**simulates rolling the dice*/
[Code] ....
Why the Random rand is initiated at the Constructor and not at roll? Like the code works for both but I remember our teacher telling us something about one uses more memory than the other.
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Jul 24, 2014
I am having a problem with my java program. My goal is to request the user to enter how many times they want to roll a pair of dices. Each dice have numbers 1-6. When rolling the dices, I randomly pick a number from each dice and total the number. My goal is to calculate the number of times snake-eyes was rolled which is a total of 2 and total number of times a total of 7 was rolled. Here is my code. I am calling the rollDice method to perform the random pick and calculations. The error I am getting is at the bottom of the code.
package dice;
import java.util.Scanner;
import java.util.Random;
public class Dice
{
public static void main(String[] args)
{
int numRolls; // number of rolls
[code]...
How many times would you like to roll the two dice? 1000 Exception in thread "main" java.lang.NullPointerException at dice.Dice.main(Dice.java:40)
Java Result: 1 BUILD SUCCESSFUL (total time: 4 seconds)
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Mar 25, 2014
Dice are used in many games. One die can be thrown to randomly show a value from 1 through 6.
Design a Die class that can hold an integer data field for a value (from1 to 6).
Include a constructor that randomly assigns a value to a die object. Appendix D contains information on generating randomnumbers. To fully understand the process, you must learn more about Java classes and methods. However, for now, you can copy the following statement to generate a random number between 1 and 6 and assign it to a variable. Using this statement assumes you have assigned appropriate values to the static constants.
randomValue = ((int)(Math.random() * 100) % HIGHEST_DIE_VALUE +
LOWEST_DIE_VALUE);
Also include a method in the class to return a die's value. Save the class as
Die.java.
Write an application that randomly "throws" two dice and displays their values. After you read the chapter Making Decisions, you will be able to have the game determine the higher die. For now, just observe how the values change as you execute the program multiple times. Save the application as TwoDice.java.
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Mar 14, 2015
The program is supposed to generate random dice rolls using the get and set methods. If the user doesn't specific how many sides the dice have, then it defaults at 6 with the constructor. The program runs but its generating 0's.
import java.util.Scanner;
public class RollOfTheDice
{
public static void main(String[] args)
{
Scanner input = new Scanner(System.in);
System.out.println("Time to roll the dice, how many sides do they have?");
int numSides = input.nextInt();
[Code] ....
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Nov 29, 2014
I'm having some difficulty getting this GUI dice game to compile. I'm using javac and notepad++ for this and I'm getting the following errors:
DiceGame.java:34: error: cannot find symbol
die2label = new JLabel();
^
symbol: variable die2label
location: class DiceGame
[Code] ....
4 errors
My code is as follows:
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
import javax.swing.event.*;
public class DiceGame extends JFrame
[Code] ....
I'm sure the problem is something trivial, but I guess that's all part of the learning process that I have to go through.
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Apr 19, 2014
Create a class called DiceStatistics to represent a pair of dice and the totals of their rolls. It should have an array of two Dice as a private data member (these are the Dice from Problem 1). It should also have, as a data member, an array of integers to represent the possible totals of rolling two dice.
The class should also have the following methods:
initStats() to initialize all the totals to zero.
rollOnce() to roll each die once, and add one to the correct totals element
printStatistics() to print the number of times each total has come up over the number of runs.
Here is my code:
public class DiceStatistics {
private final int NUMBER_OF_DICE = 2;
private Dice[] dice = new Dice[NUMBER_OF_DICE];
private int[] totals;
private int numberOfRolls;
[Code] ....
And here is the error:
run:
Exception in thread "main" java.lang.RuntimeException: Uncompilable source code - Erroneous sym type: Dice.roll
at DiceStatistics.rollOnce(DiceStatistics.java:27)
at DiceStatistics.main(DiceStatistics.java:55)
Java Result: 1
BUILD SUCCESSFUL (total time: 0 seconds)
I know it has something to do with the fact that I need to somehow import the information from my first program "Dice" into this in order to actually get the dice statistics, but how do I do that?
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Apr 15, 2014
I need to work on this "Dice" program. I've done it twice already. I've also been pouring over examples on here and elsewhere online, but none of them exactly match what I'm doing, as they all say "Pair of Dice".Mine says: "Create a class called Dice to represent a SINGLE cube". It should have a method called roll() that randomly selects a number from 1-6 for the value of the dice."
It has to use java.util.random, not math.java, and it has to have numberShowing:int, roll():int, and main() all in it.The last part reads "Create a test main method for the Dice class that creates a dice and rolls it many times. Can you keep track of how many times a number comes up? Describe how or implement it in the program." I have started at this computer for hours, and read as much info as I can.
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Sep 12, 2014
I need to create a simply application that would display the results of two dice thrown five times and the total of those results. This is shown below in the attached file.
The problem is, I have a do-while loop that loops 6 times. Inside the loop, I have 2 random.nextInt(5) that generate random numbers. But how can I output the total? How can I make a variable equal to the sum of the two random numbers if the two random numbers are located inside a do-while loop?
Attached below is also the code I have thus far.
(Attached below is both files: what it needs to look like, and what it currently looks like)
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Jan 8, 2015
The game is too have two players, each user clicks a button and two dices will roll, if a user rolls a double they win.
firstly I have started with two imageview's and a button I am trying to randomise two images by clicking one button I have managed to randomise one image in one box but I am struggling to randomise both image views here is my code so far.
import java.util.Random;
import android.app.Activity;
import android.os.Bundle;
[Code]....
That code is only generating a random dice image in one of the image views I have hit a brick wall
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Feb 26, 2015
I am currently working on a dice game. I have a private method called rollDice and it performs the action of rolling two dice. For my project, I need to create another method called playerRolls and I am supposed to invoke the rollDice method in the playerRolls method and perform actions based off of that. My question right now is how do I invoke a method into another method of the same class?
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