Hot To Get A Swing Timer To Update At Different Times

Apr 27, 2014

I'm working on a space invades game and I have a swing timer set up to update the score(number of aliens killed) and for the aliens to shoot. I'm trying to get the score to update at say 100 ms, but the aliens to shoot at 3200ms. I tried to use 2 timers one for the aliens, and one for the score,but the aliens would just use faster score timer.

import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;

[Code]......

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Servlets :: Update HashMap And ServletContextListener With Timer

Aug 22, 2014

I have two java classes, the first is a Servlet that register users access to the same servlet, the second class implements a ServletContextListener and update the HashMap removing the expired access.I need this Application to obtain a list of online users on an android app, this is the code:

import java.util.HashMap;
import java.util.Timer;
import java.util.TimerTask;
import javax.servlet.ServletContext;
import javax.servlet.ServletContextEvent;
import javax.servlet.ServletContextListener;

[code]....

at the moment the application doesn't work fine, because the update doens't happen and after few minutes a ConcurrentModificationException occurs...

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Swing/AWT/SWT :: Adding Timer To Jframe

Jul 2, 2014

I am trying to write a game which needs timer beginning from zero to.... , and show it in my jframe. How can I do that?

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Swing TIMER - Start To Be Set To 1 Minute And Go Backwards

Apr 13, 2014

I am trying to create a timer.

Timer timer = new Timer(1000, new TimerActionListener());// does this mean the speed?
 
int count = 180;

I would like the timer to start to be set to 1 minute and the timer to go backwards so 60,59,58,57 etc..

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Swing/AWT/SWT :: Stopwatch - User Select How Timer Format Is On Java Beans

Mar 17, 2014

I am working on a java bean, on a stopwatch

private String displayFormat = "%02d:%02d:%02d";// produces 00:00:00 hour:min:seconds
public void timerHasChanged() {
currentTime = System.currentTimeMillis();
// How long has been taken so far?
long secsTaken = (currentTime - startTime) / 1000;
long minsTaken = secsTaken / 60;
secsTaken %= 60;
long hoursTaken = minsTaken/60;
minsTaken %= 60;

Formatter fmt = new Formatter();
fmt.format(displayFormat, hoursTaken, minsTaken, secsTaken);
timerJbl.setText(fmt.toString());

How would i code the get and set method for format, so in property tab a user can choose if they want the timer shown in seconds, or minutes or hours or seconds&minutes

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Swing/AWT/SWT :: Finding Out Old Split Times For Stopwatch

Mar 17, 2014

I am working on splitting a time for a stopwatch and printing it on console,

String splitTimesStr = "";
currentTime = System.currentTimeMillis();
long secsTaken = (currentTime - startTime) / 1000;
long split = secsTaken - startTime;

[Code] ...

it produces
Split time: 00:02
Split time: 00:05
Split time: 00:08
Split time: 00:09

when it should produce
Split time: 00:02
Split time: 00:03
Split time: 00:03
Split time: 00:01

its printing out the time on stopwatch rather than: time on stopwatch - old time, how would i code this?

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Swing/AWT/SWT :: How To Update Image In Java GUI

Jul 10, 2014

I have a GUI with several buttons and I'm using NetBeans GUI Builder to do. At the click of one of these I would like for it to open another frame containing a picture. So I associate a listener (actionPerformed) the button and when clicked it opens actually post the new frame.

In the new frame I waxed a JLabel and then I associate the image of the label. I saw that to do that NetBeans generates this code:

label.setIcon(new javax.swing.ImageIcon(getClass().getResource("/img/tree.png")));

My problem is that the picture is overwritten several times during the execution of the program is not changed yet in the frame. That is, in the new frame is always displayed an old version of the image.

I have an image that is created every time I click on the button (it always has the same name and same path). Basically I have a generic tree on which I perform the operations (add, remove, etc..). When I click on the button I call a method that generates the image of the tree (using Graphviz). So I have one image that changes over the time...

How can I do so that the image is always up to date?

The Code:

package View;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
public class AlberoIpotesi extends javax.swing.JFrame {

[Code] ....

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Swing/AWT/SWT :: How To Update The Table On Screen

Mar 11, 2014

I'm writing my first bigger program (mysql connection and the first thing bigger than 300 lines ). What I'd like to do is to render data from MySQL using JTable - I managed to handle all the queries but I don't know how to update the table on screen. I've tried to use repaint() but nothing happened. I'm not posting whole code because you'll probably not interested, below are the most important things. I thought about using TableModel but how.

public class Main implements ActionListener{
JTable table;

public Main() {
JFrame frame = new JFrame("Frame");
frame.setLayout(new FlowLayout());
frame.add(table);

[code]...

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Swing/AWT/SWT :: Remove Data From A Row And Update It

Sep 2, 2014

I have a client server application. The UI for the server contains a JTable and in each row, details of the connected client are shown. Say if I have 5 connections and the 3rd connection disconnects, I need the 4th and 5th connection details to be displayed in 3rd and 4th row respectively. Can this be done?

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Swing/AWT/SWT :: Which Event Is Generated When Scrollbar Update

Jan 1, 2015

Which event is generated when a scrollbar is update?

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Swing/AWT/SWT :: Listener Called Multiple Times On Single Click?

Jan 30, 2015

I have the following listener on a tableset of names:

ListSelectionListener singleListener=new ListSelectionListener() {
public void valueChanged(ListSelectionEvent e) {
int row=e.getFirstIndex();
if (row==previousRow) {
row=-1;

[Code] .....

The println shows that getValueIsAdjusting is called 4 times when I click a single selection from the list. Is this normal behavior? If so how do I determine which call to really use. If not, where can I look to see why it is being called 4 times on a single click?

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Swing/AWT/SWT :: Call Repaint 200 Times In Loop And It Only Calls PaintComponent Once?

Dec 2, 2014

I have been baffled by the functioning of repaint() - and the SwingPaintDemo3 with the moving square seems mysterious - you call repaint(x,y,w,h) twice and the first time it clears the clip area and the 2nd time it paints the red box. The code in paintComponent tells it to paint the box both times, yet somehow it ignores the initial box and only paints the 2nd one.

I've been writing code to bounce some balls in a box to try and understand the behavior. I set up an array of ball objects, loop through them, move them adjusting for collisions with walls and each other, then repaint(). I call repaint x2 for each ball, just like in the example. In my paintComponenet code, if I try to just paint the current ball only one ball will move, even if I send a different ball object each time. The only way to get all the balls to show up is to put a loop in paintComponenet that goes through all 100 balls every time I call it. I was worried that to move 100 balls I was painting 100x100 times.

So I put some System.out.println commands in my ball move loop, inside my object ball draw commands, and inside the paint component.

private void calculateMoveBall(BoxBalls oneBall) {
System.out.printf("
Entering calculateMoveBall [%1$2d]
",

[Code].....

So even though I called repaint() 200 times (twice for each ball), repaint was actually only called once, drew all the balls at once, and then went back. And I just noticed it appears to have waited until I exited the calculateMoveBall loop to go into paintComponent! The spooky things is how does it know to do that? Does the Java machine 'see' that it is inside of a loop, and perhaps also sees the loop inside of paintComponent, and somehow correctly guesses that it doesn't have to do it 200 times, but can wait and do it once? If I attempt to do the same thing in code, take the loop out of paintComponent() and call repaint() with the current ball, expecting the machine to do exactly what I tell it, it refuses and does it's own thing, waiting to call paintComponent on the 100th ball, drawing only the last ball (so I guess the loop inside paintComponent is not in the logic).

So a call to repaint() is a request for a higher being to decide if it has the time or energy to repaint the clip. If not, it ignores the call, or stacks them up for later (maybe I should try a million and see if it has room for that!) - well so far up to 4000 it behaves the same. This is useful if you are happy with "this is how it works so use it that way". However I really don't like having some kind of hidden logic that I have to trust to work the right way. If I don't want it to wait until later I'm not sure what to do. And I don't trust the machine to do whatever whenever. How do you debug that???

Questions: Is there documentation to know what repaint() will do or how it decides when to call paintComponent? The Swing tutorial gives the example but not the why. "By now you know that the paintComponent method is where all of your painting code should be placed. It is true that this method will be invoked when it is time to paint" "An important point worth noting is that although we have invoked repaint twice in a row in the same event handler, Swing is smart enough to take that information and repaint those sections of the screen all in one single paint operation. In other words, Swing will not repaint the component twice in a row, even if that is what the code appears to be doing." (What the code appears to be doing - now we have to guess what it is doing)

Is there a way to force repaint() to call paintComponent on a clip rectangle (not just on the whole thing?) I would think invalidate() would force repainting of the whole componenet.

Perhaps this is when you draw to a bitmap in memory and paint the whole thing on the screen...

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Java Array Update Without Using ArrayList - Add Values And Update Size?

Feb 9, 2015

I am trying to create an array list without using the built in arrayList class that java has. I need to start the array being empty with a length of 5. I then add objects to the array. I want to check if the array is full and if not add a value to the next empty space. Once the array is full I then need to create a second array that starts empty and with the length of the first array + 1.

The contents of the first array are then copied into the new array without using the built in copy classes java has and then the new array ends up containing 5 elements and one null space the first time round. The first array is then overwritten with the new array containing the 5 elements and the null space. The process then starts again adding values until the array is full which will be 1 more value then recreating the second array empty and the length of the first array + 1. This is my attempt at creating this but I have run into multiple problems where I get only the last value I added and the rest of the values are null:

public class MyArrayList {
public Object arrayList[];
public MyArrayList(Object[] arrayList) {
this.arrayList = arrayList;

[code]...

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Swing/AWT/SWT :: How To Update / Refresh JPanel On JButton Click

Apr 14, 2015

I am trying to plot a graph and graph should display when JButton is clicked. To create data set, I am taking some value through JTextField and then created a chart and plotted it. I've got a problems: the chart doesn't refresh/update when I change the text field value.

public class Test2 extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
private JPanel contentPane;
private ChartPanel chartPanel;
private JTextField textField_1;
double a;

[Code] ....

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Swing/AWT/SWT :: How To Update Character Count As User Is Counting

Mar 16, 2014

i need a password program that does the following:

- only shows the character count
- toggles between seeing the actual letters and character count in the text field with a button

i don't know how to update the character count as the user is counting.i read the oracle tutorial, and i have a vague idea that i'm supposed to use Document Listener but i'm quite clueless here.for the second part i'm thinking about using white space for the masking character and unmasking the field.

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Swing/AWT/SWT :: How To Update JPanel Rather Than Refresh It Every Time On Calling Repaint

Jan 4, 2015

I would like to be able to draw things onto the panel (via paintComponent), but I'd like it to draw 'on top' of what's already there. The default seems to be that it resets every time I call repaint.

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Swing/AWT/SWT :: Update JTable Cell Values Inside A Loop

Jan 5, 2015

I have a program where i want to indicate the user when i have completed a task which i am running inside a for loop. Below is my code.

for(Map.Entry<Double,SimplestCopyInstance> entry : myList.entrySet()){
double key = entry.getKey();
SimplestCopyInstance scp = entry.getValue();
Copy cp = new Copy();
cp.putLocations(scp.getSrc(), scp.getDes());
scp.setStatus(cp.baseCopy()+"");

[Code] ....

I have used netbeans to build my app. So there creating jTable is out of my control as that part was inside auto-generated code. I have just used the jTable.setValue().

My problem is, above method is inside a button click event. Updated values not displaying until the loops ends.

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JSF :: Update Action Does Not Update Bean Attribute

May 14, 2014

I have a strange behaviour when trying to update a bean. Here is the edit page:

<h3>Edit Post</h3>
<div class="row">
<h:form>
<div class="small-3 columns">
<label for="right-label" class="right inline">Title</label>

[Code] ....

Here is the bean class:

package com.airial.controllers;
import com.airial.domain.Post;
import com.airial.service.PostService;
import com.ocpsoft.pretty.faces.annotation.URLMapping;
import com.ocpsoft.pretty.faces.annotation.URLMappings;
import org.springframework.beans.factory.annotation.Autowired;

[code]...

postToUpdatet is always NULL. Why the title property is not binded ? What is wrong here ?

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Swing/AWT/SWT :: Update Progress Of A Process In Progress Bar - Java GUI

Nov 29, 2014

In my Java SWT application, I have few methods, that take longer time to complete. These methods has to be initiate and run as response to button click. There I want to implement progress bar to show the progress/status of long run method. Long run methods are Java Processes, in which it executes some command line functionality. (ex: run ls method in Linux).

Process p = Runtime.getRuntime.exec(command)

In progress bar status is set using setSelection method which takes int as argument. How to indicate the progress of process in progress bar, because I don't have int value to pass into setSelection method of progressbar.

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Set 10 Min Timer For Repeat?

Aug 19, 2014

i have a client side program that grabs information about the computer it runs on. I want to have it grab the same info every so often, and check it against the original.

what can be used to do something like that? end game would be having it start up with the pc, then check periodically. if the values are different, send them to the database

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How To Use Timer With JButton

Apr 26, 2015

[attachment=38859:bcourt.jpg]I/m not used to Timers, so this will be my first time using it and I don't know how. I've been searching the internet for an hour but I can't find an answer into it. I'm currently doing a basketball game which has a Buttons (Shoot,Dribble,Hold) and I need those timers for my buttons to work. Her's the code:

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class BasketBall extends JPanel implements ActionListener
{
JButton shootButton = new JButton("SHOOT");
JButton drbblButton = new JButton("DRIBBLE");
JButton holdButton = new JButton("HOLD");

[Code]...

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Timer Is Not Working

May 5, 2015

i am trying to make taxi meter which shows the current price.Rightnow I have to click startmeter afterevery 1 minute than it's update the new price but I want it to update automatically once the price change after 1 minute instead of me pressing startmeter everytime.This is my 1st time I am using timer class. I am not sure why timer is not working.

import java.awt.*;
import java.awt.event.*;
import java.util.Calendar;
import java.util.GregorianCalendar;
import javax.swing.*;
import javax.swing.border.*;
import javax.swing.event.*;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import java.awt.event.*;

[code]....

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Serializing A Timer

Jan 5, 2014

One of the classes that i need to serialize includes a few Timers. When I serialize it and then load it up again, the Timers are stopped. How do I start the timers where they left off?I'm using Swing Timers. Should I be using the other kind?

I using the Timers in this case to change something after a countdown, but only once, then the Timers are stopped. I set the Timer tick interval to the time I want it to wait. Should I be using smaller tick intervals, and just waiting for the tenth (or so) tick, or is my way fine?

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Java Count Up Timer

Mar 6, 2014

How to do a count up timer in java? like "0:00:00" hh:mm:ss

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Changing Format For Timer?

Mar 17, 2014

im making a javabean for stopwatch which works perfectly, but i want in the property descriptor format, so the user can change its format.

currently i have;

private String displayFormat = "MMMM d, yyyy h:mm:ss";
private SimpleDateFormat formatter;
public synchronized void setDisplayFormat(String newFormat) {
String oldFormat = getDisplayFormat();
try {
formatter.applyLocalizedPattern(newFormat);
timerHasPinged();

[code]....

currently the timer works its format is in 00:00 minutes:seconds, but i want it to start as MMMM d, yyyy h:mm:ss, for example March 17 2014 00:00:01, so only one second has passed here. i believe the set and get format method is fine but the timerhaschanged needs to change as this is where the format takes place.

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Using A Timer In Java Quiz

Apr 17, 2014

I am currently making a quiz for a project. I am almost finished, but I need to use a timer.

Here is what I want to happen:

The user to has 15 seconds to answer each question. If they answer, they are given the option to move to the next question, or leave the quiz. If they answer incorrectly, the quiz closes. If they do not answer within the 15 seconds, the program treats this as an incorrect answer, and the quiz closes.

Here is a section of the quiz code which includes the start of the code to the end of the code for the first question:

Java Code:

package quiz;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.util.Scanner;
import javax.swing.AbstractButton;

[Code] ....

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