I extracted columns from database and made calculations inside while loop. I know i need to make array to get from it coordinates for points. I want to draw them in interface created in another class but i have black hole and don't know how to get datas from while loop to array which is below.
This is what he wants: He wants us to prompt the user to input x values and y values (that will be entered into an array when clicking one of the two buttons (this one will say: Add point)). When they click the second button (draw lines), it should take all the points and draw a line that connects all the points together using a method that we write. In the method we have to call the paint method up which the lines will be drawn. The lines drawn should be touching every point added. It shouldn't have parameters. It will also use Graphics painter = getGraphics(); We can't use frames either.
I have everything up until the method understood.
How to write a method that will draw a line from points inputted that is called up in the action listener when the second button (draw lines) is pressed.
I am planning a race simulator car and I have a problem to get the x and y coordinates from the graph (or circuit). I explain the problem better. If I for example, drawing an arc using the library DRAW2D how do I get all the points in x and y coordinates of that arc?
(Corner point coordinates) Suppose a pentagon is centered at (0, 0) with one point at the 0 o’clock position. Write a program that prompts the user to enter the radius of the bounding circle of a pentagon and displays the coordinates of the five corner points on the pentagon. Here is a sample run:
Enter the radius of the bounding circle: 100 The coordinates of five points on the pentagon are (95.1057, 30.9017) (0.000132679, 100) (-95.1056, 30.9019) (-58.7788, -80.9015) (58.7782, -80.902)
What we know , we know both the radius of the circle(user inputted) and the side of the pentagon from formula (double side = 2 * radius * Math.sin(Math.PI/5)) .We also know that one point is (0 .100) Also i know that the distance between 2 points is Math.sqrt(Math.pow(x1 - x2 ,2) - Math.pow(y1 -y2 ,2)) .
There might be other ways to solve it but this is my best bet trough i dont remember how to solve linear equations of the form x^2 + y^2 = - radius and radius ^2 = x^2 + (y - 100) ^ 2..
The solution i found is using the radius from the center to the point we want to find out and using the radius to the point we already know ( 0 .100) but i have to solve that damn equation first ...
A triangle is defined by the x- and y- coordinates of its three corner points. Compute the following the following properties of a given triangle: the lengths of all sides, the angles at all corners, the perimeter and the area. The program must prompt a user for the point coordinates. I have created a class Triangle and a class TriangleSimulator, I am stuck and can't figure out why my program won't run correctly.
import java.util.Scanner; public class Triangle { Scanner in = new Scanner(System.in); private int x1; private int x2; private int x3;
I'm working on a project right now in JavaFX, and got stuck. I am drawing a path consisting of CubicCurveTo's and I wonder if there's any way to get the X and Y coordinates from certain parts of that path.
Imagine following a curve (path) with a pencil slowly, and every second you take note the X and Y coordinate. I mean I'm not interested in the control points or start and end points, but the points "in between", preferably at a certain interval.
I've searched for many things online, but have trouble knowing exactly which words to search for. "Paths" often bring up file paths, traversing, coordinates etc. all fail to give me any good results.
I tried to be as specific I could, and I don't think my current code is of any interest in this matter.
(The point of it all is that the path should simulate the path a person walks, and I will store the coordinates in a database for every second).
What are the x- and y-coordinates of the Points referred to as p1, p2, and p3 after the following code executes? Give your answer as an x-y pair such as (0, 0). Recall that Points and other objects use reference semantics.
PHP Code:
Point p1 = new Point(); p1.x = 17; p1.y = 9; Point p2 = new Point(); p2.x = 4; p2.y = -1; Point p3 = p2; p1.translate(3, 1); p2.x = 50; p3.translate(-4, 5); mh_sh_highlight_all('php');
How to find coordinates of transparent area in the image. I working on .png image which has transparent background and transparent area in the middle of the image. The transparent area in the middle look a like ellipse, so i want to find coordinate of top, bottom, left, and right of that area. I am using opencv.
I have tried to find pixels and from result that i got, i understand that pixel with rgb that equal to 255.0 255.0 255.0 is transparent. what i have in my mind is, if rgb with value that equal to 255 255 255 detected, i will put 1 into arraylist named transparent, and if it not equal to 255 255 255 i will put 0 into the list. So when i look into the list, if there is 1 0 or 0 1 it means that border between transparent area and colored area or vice versa. But, how to know if that border is between transparent area in the middle of image and the image, and not between background and the image. Am i doing this correctly?
Here snippet of code.
Mat imgMask = Highgui.imread(imgfile); double[] pixels = new double[3]; System.out.println("channel " + imgMask); for(int x = 0; x < imgMask.cols(); x++) { for(int y = 0; y < imgMask.rows(); y++) { pixels = imgMask.get(y, x);
how to create coordinates in a two-dimensional grid, in the end it shall look like A5, F6 and so on. The aim is to place 3 DotComs in this grid by coincidence. To do this one uses two arrays. One array represents one DotCom, the other represents the grid's size, in this case 49 (7x7).The code ends like this:
ArrayList<String> alphaCells = new ArrayList<String>(); ... int x = 0; int row = 0; int column = 0; while (x<comSize) { grid[coords[x]] = 1; // mark master grid points as used row = (int)(coords[x] / gridLength); column = coords[x] % gridLength; temp = String.valueOf(alphabet.charAt(column)); alphaCells.add(temp.concat(Integer.toString(row)); x++; } return alphaCells; }
why row and column are calculated like this. Furthermore I don't understand why the column is used to generate a character, because columns are marked with numbers and rows are marked with characters.
//Design/write a class named MyPoint to represent a point with x and y coordinates. The class should contain:
//->Two variables, x and y, that represent the coordinates //->A no-arg constructor that creates a point (0,0) //->A constructor that constructs a point with specified coordinates //->Two getter (accessor) methods for the variables x and y //-> A method named distance that returns the distance from a point to another point of the MyPoint type //-> A method named distance that returns the distance from a point to another point with specified x and y coordinates. //Draw the UML Diagram for the class. Implement the class. Write a test program that creates two points (0,0) and (10, 30.5) and displays the distance between them.
I have written the program but not I have to do it with user input ....
class MyPoint { private double x; private double y; public double getx() { return x; } public double gety()
The code is used to find coordinates of an image and i cannot understand how it works.
for (int y = 0; y < height; y += 2) { for (int x = 0; x < width; x += 2) { int px1 = secureRandom.nextInt(4); int px2 = secureRandom.nextInt(4); while (px1 == px2) px2 = secureRandom.nextInt(4);
I am writing a java program that takes a FROM image, a TO image, and a ratio (this is a slide bar in the GUI). Here's my code: Java Code:
public static BufferedImage rollUp (BufferedImage from, BufferedImage to, double ratio) { BufferedImage finalBufferedImage = new BufferedImage(from.getWidth(), from.getHeight(), from.getType()); int packedColor = 0; for (int r = 0; r < from.getHeight(); ++r) { for (int c = 0; c < from.getWidth() ; ++c) {
[code]...
So from 0 to 1 (ratio is a double between 0 and 1) the image will "roll up". The effect works completely in the GUI, but the console freaks out at about 0.33 ratio.. This program runs for testing in a class Main and uses a class Splittinimage.. this method is in class TwixPix. When the main class is run, a box pops up with a combo box and a slider. You pick an effect (in this case, roll up) and then slide the slider to set the ratio. The image below those two things performs the effect that was selected. Imagine a PowerPoint presentation slide effect.
Ok, so I am relatively new to datagrams etc. I have three projects set up right now: Client, Client2, and Server, which all interact with each other to send coordinates of player1 and player2 back and forth (X, Y, this is in 2D space not 3D). I have everything set up perfectly except for one problem: I can only send the X coordinate back and forth for each player. I am getting the weirdest error, a parsing error. The way I communicate is I have everything sent back and forth in one string. Then I use the .split() function to turn that string into an array that contains the x and y coordinates. I've done several tests and to no avail. Here's my code:
Server:
Java Code:
package theGame; import java.io.IOException; import java.net.DatagramPacket; import java.net.DatagramSocket; import java.net.InetAddress; import java.net.SocketException; import javax.swing.JOptionPane; public class Main { static String p1X; static String p1Y;
[Code] ....
Lines 177 on Client1 and 172 on client2 are where the debugger is saying that I parsed wrong.
Also, if your are going to test this you will need to have the LWJGL libraries in your build path.
I'm having a random x and y coordinate generate and I need to check if the coordinates are inside of a right triangle on this imaginary coordinate plane.
The idea I'd like to present, concerns the correction of "designer" drawings - those done by the design consultants - against "site/construction" drawings - them being used on site by the workers to build the project itself.
This is normally a laborious process, involving being sat at a desk with two large folders, checking each detail and measurement against the design drawing.What I'd like to present is an idea, where the co-ordinates of the design or "mother" drawing, are transferred into a usable Java program, and they could be then used to ensure correct dimensions have been applied by the the sub-contractors in their "construction" drawings.Like I said, this can normally be a process of days for a site engineer to check - process known as "QA, quality assurance".
Basically, I just need to make a presentation of having a genuine interest in Software Design and Development. It could be applied in a range of areas in terms of construction site application - checking drawings, writing up work orders, dig orders etc - but the principle of having the co-ordinates of the mother or "design" drawing scanned into an array in Java as a means to output those site drawings/orders etc, applies to each potential application.
So - in short - and not looking for crystal clear detail, just general pointers - what programs or methods could transfer a plethora of co-ordinates from a design program like Auto-Cad, to a Java program, where I assume I would then be using a program containing a complex series of loops to ensure the correctness of the derived "construction" drawings; derived from the "mother" or designer drawings, that is.
Basically I'm looking for a way to make one object follow another. For example, if I move object A to one area of the screen I want object B to to move to object A's location but I also want object B to move at a fixed speed (movement variable). How do I go about doing this?
Both the x and y coordinates of object B would need to know the coordinates of object A to calculate the distance between the two and to determine how much of which axis to increment/decrement (if that makes sense?) with the inclusion of the speed variable. In other words I'm just trying to create a homing object.
In one part of my small code, I want to make a sky which will have area of 200 * 200 pixels, and inside I want to have 100 randomly placed stars (I tried to make an array of 100 elements - of class "Point").Each star should have its x and y coordinate, and I don't know how to do it. I tried many things.
import java.util.Random; import java.awt.Point; public class Sky { private Point[] stars = new Point[100]; public Sky() { for(int i = 0; i< stars.length; i++){ Random r = new Random(); int u = r.nextInt(199); int v = r.nextInt(199); //x[0].setLocation(u,v); 21stars[0].x = 5;
hey just having some trouble with a homework question:
For this question you will use the Point class from the Java API, which represents points in 2-dimensional space, each of which has an x and y coordinate. You must write a program called Distance, which does the following:
1. Reads in the coordinates (separated by spaces) of two points 2. Creates two Point objects with the values entered by the user 3. Uses the distance method of the Point class to calculate the distance between the two points 4. Prints out the distance
Details on how to create Point classes can be found in the Java API documentation. However, for this question the only two methods you need to know about it are the following:
- Point(int x, int y) - Constructor; creates a new point - double distance(Point other) - Calculates the distance between this point and another point
I think what i have so far will work, im jsut having problems creating 2 new objects . it points at new and says incompatible types. And also points at +distance and says cannot be de reference from a static context.
import java.awt.Point; import java.util.Scanner; public class Distance{ private int pointX; private int pointY; private double distance; public Distance(int x,int y)
I need to write a program but I am having hard time filling an array of triangles...we are suppose to have 3 different classes..1 class of points..1 class of triangles and 1 main method which apply all those..here what I have been come up so far for the point class which I believe is good..
public class Point { private float x; private float y; //Making x equal to the x coordinate and y equal to the y coordinate like on a graph public Point(float xCoordinate, float yCoordinate) { x = xCoordinate; y = yCoordinate;
[Code] ....
Now here is my question how I am suppose in the main method fill an array of triangles for 100 triangles or less?
1. Why, when I press "New" rapidly, will it skip painting shapes sometimes/adding to totcount.
2. How can I make it so that The box in the background(which is currently connected in the wrong way as I was getting an error when I connected it correctly) can be modifiably large. AKA, I want to draw a grid in the background that can be different sizes, depending on the values of a variable xsize and ysize.
3. What can I do to clean this up? All I want it to do is display the convex hull of the four points given in the int[][] displaypoints.
I am trying to receive an input file which has either 6 or 8 points and whether it is 6 or 8 points, I do ask the program to save it into an array and then print it. However my program crash after printing few lines. I do know what is wrong with the program my line.split(",").length print 1 at the first and then start printing the numebrs in teh rest of lines which makes it skip a line which means the lines that has for example 8 points will go to a loop that only 6 points and a line that has 6 points will go to a loop that has 8 points and then obviously crashes.
I want to know that how can i use break points in net beans 8. I'm able to put break point by clicking at the line but don't know how to use it..Actually i'm getting wrong output of my code and i want to know my line by line execution of the code so i can get better idea of where is my code going from one line to other. I have used break point in micro soft visual studio2010 and that was easy after puting break point run the project then f11 to get line by line execution...I want to know any method exist in java net beans (i'm doing GUI swing controls)...
I have to print points on a circle in increments of -0.1, but when I use a number larger than 1.3, the list stops at 0.1 larger than negRadius, and I don't know why. (Assume the center is (0,0))
public class PointsOnACircleV1 { public static void main(String[] args) { double radius = 1;