I am developing in Android Studio and I made a simple background, the actual resolution of the image is 1440 by 2560. I made it that resolution so, 1, it is easier to scale down than up, and 2, in android studio i use a nexus 6 as my preview. When I plugged in my gs4, not a 1440 by 2560 display, the background wouldn't show up when I ran it on my gs4(galaxy s 4). How do i get my background to scale and display on any display size.
I'm having trouble creating a highly efficient algorithm for counting within a custom scale. This problem applies to futures trading, specifically treasuries contracts.
One specific treasury contract has 32 units before rolling over to the next whole number. So, the price scale looks something like this ...
If I pick a number (price) at random, let's say 1 28, and I want to add 8 units to that value, I should end up with 2 4. I can do this using brute force, calculating remainders, etc, etc....
I'm trying to figure out how to print the Major Scale of any give note in music. It works as follows:
There are 12 notes and each note is assigned a number
C = 0, C# = 1, D = 2, D# = 3, E = 4, F = 5, F# = 6, G = 7, G# = 8, A = 9, Bb = 10, B = 11.
After picking a random note, say F, the idea is to add the following sequence to move through the scale:
0, +2, +2, +1, +2, +2, +2, +1.
So, with F being 5, we move through the scale as 5, 7, 9, 10, 0, 2, 4, 5.
The theory is unimportant but, as you can see, the sequence loops back on itself, rather than continue past 11. This is where I'm stuck, though. I'm not clear on how to loop my numbers around in code. I'll show my attempt here:
public static void main(String[] scale) { majorScaleOf(0); //0 represents C!! majorScaleOf(5); //5 represents F!! majorScaleOf(10); //Bb = B flat!!
[Code] ....
For the sake of simplicity I haven't shown the entire script of 'if' statements, but you get the idea.
The print out reads as:
0, 2, 4 (For C) 5, 7, 9 (For F) 10 (For Bb)
The last line demonstrates the problem, as I need it read as 10, 0, 2.
I've tried different approaches, but wanted to convey the basic problem with this post.
We have an application running successfully where we fetch the weight of product currently on Production Line using Java.
All the products on line belong to same order and are of same type. User at beginning enter the type of product and starts the production line.
Proposed new process: Now client want that multiple type of product can belong to same production order. i.e. on a production line different type of products can come one after other. So we should now fetch the type of product also.
The Question : what are different possibilities in which we can find the type of product. Can java fetch color of a box ? If we use scanner on line that scans the product and sends the color information to Java.
Above is just a possibility. Can there be any other parameters that Java can use to differentiate in type of product ?
Currently we are clueless. What ever are the possibilities in Java we can propose the same to client. Even if that requires additional hardware.
I am new to programming, but am working on a program that takes 6 inputted grade averages on a scale of 0.0 - 100.0 (exceptions in the case someone has exceeded the traditional 100.0 limit) and then divides it by 6 and returns the value in a dialog box. However, I want to take the values inputted and convert them to a 4.0 scale (90.0-100.0 = 4.0, 80.0-89.99 = 3.0, etc.) and then get the average of that so that I can return an average on a 4.0 scale. I have been trying to accomplish. Also, as of right now my program only prompts the user for 6 inputs, but I'd like the user to be able to input as many as he/she would like to, I am pasting the code I currently have below.
import javax.swing.JOptionPane; public class GPA_Calculation1_0 { public static void main(String[] args) { String courseOne = JOptionPane.showInputDialog("Enter numeric GPA of Course One: ");//Course one double numOne = Double.parseDouble(courseOne);
So I have scale, and you can change it, like I print out a bufferedimage read by imageio from a file, can I enlarge it by 2x, because my tiles are too small eventhough they're 16x16, should I decided to decrease my tile grid from 40 to 20, but instead change the scale by 2. Can I enlarge the image as it is put on the screen?
I implemented the gray scale filter and the convolution filter . If I apply before the grayscale filter convolution and then I can not see the picture, I see pretty much the JPanel that should contain the image. The two filters separately functioning correctly
Code filter grey scale
public BufferedImage greyScale(BufferedImage originalImage) { BufferedImage destImg = new BufferedImage(originalImage.getWidth(), originalImage.getHeight(), BufferedImage.TYPE_INT_ARGB); int alpha, red, green, blue; for (int x = 0; x < originalImage.getWidth(); x++) { for (int y = 0; y < originalImage.getHeight(); y++) { int pixel = originalImage.getRGB(x, y);
Isn't changing my backgrounds in my MouseAdapter I keep getting these errors:
at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
JFrame{ JPanel(That MenuBar at the top) JPanel(That panel at center with table){ JScrollPane{ JTable } } }
I want to add my custom image to that grey space right there. I guess it is a JScrollPane, because I added that orange background on JPanel that contains it. But when I add this code to my custom class of JScrollPane:
@Override public void paintComponent(Graphics g) { super.paintComponent(g); if(background == null){ background = new ImageIcon(ClassLoader.getSystemResource("tableBg.png")).getImage(); } g.drawImage(background, 0, 0, null); }
The result is the same, no changes.
Then I read some documentation. I found this method:
scrollPane.getViewport().setBackground(Color c);
It works, but it accepts only color and I want to add image. Is there any way to do that? Do I need to subclass JViewport and use paintComponent ? If yes, then how to make getViewport() method return my custom subclassed version?
This is my code and it works! But how/where do I set a background image for it to appear as the background of my calculator? The code I have for it is this -
import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * Program using SWING components to create a Christmas themed Calculator. */ public class ChristmasCalculator implements ActionListener
I have made a little chat program with java(ecplise) but i want build it and if a user opens it is is going to run in the backgroundprocess. I don't know if i have to edit my code or Export it differently.
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class sample{ public static void main(String args[]){ JFrame frame = new JFrame(); frame.setSize(300,300);
[code]....
To limit the amount of drawing done i want unmoving objects to be painted once. So i set a boolean. When it first load the boolean is false so it draws then after first draw i never want it to draw the objects agian but leave them on the screen. Now in this if you run it you get a black screen.
If you didnt have the "getContentPane().setBackground(Color.black)" it would work fine and show a blue brick. Is there something I don't understand about the setBackgound Function that makes it automatically redone even when not called? and if so how do i overwrite this?
I have tried to set a background Image to a calculator usinf JLabel. However I've ended up with my image to the left of my calculator , my calculator textfield becoming the size of the background image and then all my buttons below it. Like so(if you can view the image)..Calculator.jpg
How can I fix this so the background is behind my buttons and my text area is a normal size again.
So I have basic java knowledge from 1st year of college and I wrote a program recently that sends keystrokes with the Robot class. Now I would like it to do the same but to send it to a window that isn't my active one.. I've searched and from what Ive found it seems like you cant do that in java, I need another language like C# (whick sux for me since i dont know any other then java).. Is this true? If not how would i send something to notepad for example while it is not the active window?
Actually i want to develop a game for that i need a background with a image and over this background i want to move some objects (which are images) and also want to add some button.
Here is my Code.
The Main Class
package last; import java.awt.*; import javax.swing.*; public class Last extends JFrame{ public static void main(String[] args) { Last l =new Last(); l.setSize(900, 600);
[Code] .....
When i execute the above program only the background image is shown.
I am trying to put a button (in a container) on a jpanel in a jframe with a background but the container is covering up the background with white color.Below I have an excellent SCCE:
I would like to learn how to add an image background to a window in java that I can put controls like buttons, textboxes, and checkboxes in front of. I already tried using a JLabel with an ImageIcon but I cannot overlay controls over the JLabel. From what I understand there are multiple ways to do this. What is the best way and how can I do it?
i am trying to make a platform game in java and to do this im trying to make a scrolling bacground. i can get the background image to scroll. However, i cant get the image to scroll forever, here is the code.
GamePanel class ( the jpanel ) public class GamePanel extends JPanel implements ActionListener{ static ArrayList<BackGround> store = new ArrayList<BackGround>(); public GamePanel(){ setFocusable(true); Timer time = new Timer(5,this); time.start(); store.add(new BackGround(0,-200));
the problem i have is that i want the bacground to loop. however, once the first instance of the background is done scrolling it freezes and doesnt load anymore. here is the code for adding a new background to the list
I am trying to set a picture in the background of my GUI. I had already made the GUI with the all the required buttons and labels. So I was trying to separately make a class which extends JPanel and add a picture to a panel by overriding the paintComponent() method, and then added it to a frame (I did not set the default layout of the frame, so it was the default...), and it worked very fine. Here is the code:
Then I needed to add this panel with background picture to the background frame of my already made frame with all the buttons on it.The layout of the parent frame of my GUI was BorderLayout(50, 50), panels (with buttons) were added to it n the north and south positions.
Then I tried to add a JPanel with the background image to the parent frame (of my GUI), (I wanted it to elapse the entire frame, and come under all the buttons and controls, which were only present in the north and south positions of the border layout), and then the panels holding the buttons to the north and south postions of this panel, everything disappeared.
If I don't do anything except adding this panel with the background image to the parent frame, it only takes up the place not taken up by the two panels on the frame (Border Layout)
how to add this panel to the parent frame of my GUI such that it elapses the entire parent frame's background, and the panels containing the buttons should sit on it.
IMPORTANT PARTS OF CODE:- Java Code: //TOP LEFT PANEL JPanel topleftpanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 5, 5)); parentPanel_top.add(topleftpanel); topleftpanel.setOpaque(false);