How To Make Paint Program Not Error Out

Oct 14, 2013

I am screwing around with mouse listeners so i decided to make a basic paint program. It works fine but when it draws more than 100 circles it errors out. i know why its doing it (its because i set the array to 100) but my question is how to make it so it has not limit in the array.

Here is the code

public class PaintProject extends Applet {
int numClicks = 100;
int numCicles;
int xCoord[];
int yCoord[];
boolean paint;

[Code] .....

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Swing/AWT/SWT :: Paint Screen Without Paint Methods?

Sep 22, 2014

Is it possible to paint to the screen without using methods such as paint(), paintBorder(), paintChildren, paintBorder, paintComponent, paintAll() and any other paint like methods I may have missed. These are, by the way, taken both from JComponent and Component. So, is it possible?

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I am currently writing a small drawing program and I am having trouble with changing the size of the shapes. To do this, I have to access the arraylist shapes, check whether pressedX/pressedY is on any of the shapes in the arraylist using the findShape() method and then when released, uses moveBy() in the Rectangle/Oval/Line class and moveShape() in the miniDraw class to move the shape and draw it in the newreleasedX/releasedY position.

So far I think I have pin pointed the problem to being the method in all the shapes classes, that checks whether the pressedX/pressedY which is the on() method, and the findShape() method in the miniDraw class.

This is the minidraw class

import ecs100.*;
import java.awt.Color;
import java.io.*;
import java.util.*;
import javax.swing.JColorChooser;

[Code] .....

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Feb 25, 2015

How do I put this code in a way that it works because I know it is probably something obvious but I cant find how to make the array readable without error. It is supposed to intake two values and output what day of the week it is.

Testing Program

Initial day: Monday
Next day: Tuesday
Next day again: Wednesday
Previous day: Tuesday
Next week: Tuesday
Add 4 days from initial day: Friday

[Code] ....

ERROR ; Days.java:5: error: class, interface, or enum expected
String[] days = {"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"};
^
1 error

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Feb 10, 2014

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Java Code:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
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//frame
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[code]...

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package pkgnew;
import java.util.Scanner;
import java.util.Random;
public class New {
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[Code] .....

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package hourglass;
class Hourglass {
public static void main (String[] arguments){
for(int j=1;j<=5;j++) {
for(int i=1;i<=j;i++)

[Code] .....

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Jul 17, 2014

where to create the array of chars that hold the letter grade. I am assuming that would be in the main with the other arrays. Passing it into an object creating a method in the record.java. Then displaying it in my main.

Take the Grades program and make a class. An object that hold 5 student names, an array of 5 chars that hold the letter grades, 5 arrays of four doubles each to hold the set of test scores. The class should have methods that return a specific student's name, average test score and a letter grade based on the average. Demonstrate the class in a program that allows the user to enter each student's name and their 4 tests scores. It should then display each student's average and letter grade.This is my main program:

import java.util.Scanner;
public class GradeBook{
public static void main(String[] args){
Scanner input = new Scanner(System.in);
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for(int j=0; j < 5; j++){

[code]....

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Mar 11, 2015

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import javax.swing.JPanel;
import javax.swing.JButton;
import javax.swing.JFrame;
import java.awt.BorderLayout;

[code]...

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Sep 4, 2014

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Java Code:

public class Coins{
private int c;
public Coins(int coins){
c = coins;
}
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[Code] .....

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Nov 19, 2014

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Java Code:

public class Connect

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final static int MAXCOL = 7;
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[code]....

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Mar 1, 2015

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It might even look more functional than OOP.

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import java.io.InputStreamReader;
public class ClashOfClan {
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[Code] .....

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May 12, 2015

So I'm trying to make a simple program which takes in an argument (target) and then looks through an ArrayList of strings. If it finds a string that begins with (target) then it will return the index of that string. If it doesn't find a string which begins with (target) then it will return -1 instead.

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Here is the code:

public int getIndex(ArrayList<String> text, String target)
{
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[Code].....

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Jan 13, 2015

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/*
* To change this license header, choose License Headers in Project Properties.
int a;
int b;
int c;

[Code]....

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Sep 12, 2014

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[code]....

What i want to do is that if the number is greater than 50 to count until 100. else if the number is less than fifty to count for example from 36 to zero.

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Apr 13, 2015

I created the following hangman program, but it only works for one word file inputs. How can I modify the program to make it work for files with a multiple word phrase?

/**This program is a basic Hangman game. It takes a word or phrase from a file, and then asks the user to guess the letters in it. The program ends when the user inputs 8 wrong guesses.
*/

import java.util.Scanner;
import java.io.*;
 public class hangman{
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  Scanner kb = new Scanner(System.in);
  String guess;

[Code] ....

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Sep 14, 2014

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Feb 23, 2014

i have this following codes and im trying to make a java program that calls an object value initialized.

public class TestClass
{
public String name;
public int age;
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System.out.println("Hello I'm" + name + "and i'm" + age + "years old");
}
}

what i want is to put the following codes of the object.. so once i compile and run the project it executes the value of an object from the method i defined above.

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my question is, it is possible to declare or define it in the same project? or i need to do this separately?

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May 21, 2014

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import java.io.*;
class Sentence
//The purpose of this program is to

[Code]....

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May 7, 2014

I am new to programming and we are writing a program to make a tic tac toe game utilizing inheritance, client-supplier, arrays, and EventButton. I am still trying to wrap my head around events and inheritance. We are instructed to write 4 classes (a TicTacToeModel, a TicTacToeView, a TicTacToe Controller, and a TicTacToeButton). I got the TicTacToeModel down, but am having trouble with the other classes.

Instructions for View: Write a class that implements the UML class diagram below. The only purpose of this class is to draw a picture of the specified TicTacToeModel. For purposes of this assignment, we understand a ‘theme’ to include such things as the background color of the tic‐tac‐toe board, the shape and color of the X indicator and the shape and color of the O indicator. While you are free to select your own personalized ‘theme’ your TicTacToeComponent must always be proportionally ‘correct’ regardless of the client‐determined width and height of the Component.

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1) create a TicTacToeModel
2) create a TicTacToeView and
3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided

These are our instructions for the TicTacToeButton: create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game.And this is the code I have thus far for the button:

import java.awt.event.*;
import java.awt.*;
public class TicTacToeButton extends EventButton{
public TicTacToeButton(int x, int y, int w, int h) {
super("Move");
setBounds(x, y, w, h);

[code]....

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Jun 25, 2014

import java.awt.Graphics;
import javax.swing.JFrame;
class node{
node(int a,node next){
this.a=a;this.next=next;

[Code] ....

The code was ran not right, I want it's result is: 1 2 3 4 5 and delay(1000) every time that it prints a number

Example: 1 (delay(1000)) 2 (delay(1000)) ....

And the paint must do that

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Oct 4, 2014

I wasn't supposed to use the % in front of f.I have to make a program to calculate the average temperature and annual precipitation in Jacksonville. I get this error on line 49:

java.util.IllegalFormatPrecisionException;
null (in java.util.Formatter$FormatSpecifier)

I don't get any errors during compilation.Here is my code (I'm not using the system selection yet):

import java.util.Scanner;
public class AnnualClimate1
{
public static void main(String[] args)
{
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[code]....

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Mar 8, 2015

I simply want to paint an image on my frame, just once each time the paint() method is called, but how to call the paint method in any good way. This is how it looks:

import java.awt.AWTException;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
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[Code] ....

I have a frame in another class, and from my assumption I need to somehow tell my paint method to paint on that specific frame right?

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