How To Make Pong Ball Slowly Increase Speed

Apr 11, 2013

I was making a pong game, part copied code off the internet, part my own code, part my friends code. It works well enough, but the ball starts at one speed, and stays the same. I would like to know how to make the ball slowly increase.

It is a java applet, which shouldn't casue any harm right?

My code:

Pong Applet
 
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
 public class Pong extends Applet implements MouseMotionListener, KeyListener {
 
[Code] .....

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Apr 23, 2014

I wrote a code from our text book for Pong. Im trying to figure out how to fill the ball with color. Im also wondering how to speed the ball up once there is contact with the paddle. The initial speed is ok but once contact is made with the paddle, it slows down. Makes it too easy to play. Here is my code so far. As far as the game goes, it works and is good. Just wanted to add a couple customizations.

Java Code:

package pong;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.event.ActionEvent;

[Code] .....

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Jul 28, 2014

I am trying to make a game of pong and am having trouble adding my ball class to a JPanel. Here is what I have so far.

package pong;
import java.awt.*;
public class Ball{
private int xPos,yPos;
public int dx = 5, dy = -5;
public Ball()

[code].....

I want to be able to add this to a JPanel but it is not allowing me to add the ball. Here is my JPanel

package pong;
import java.awt.*;
import javax.swing.JPanel;
public class BallTestPanel

[Code] ....

It reads panel.add(ball); as an error. I says that I need to change the type ball to component.

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Feb 26, 2014

I have created this ping pong game but having problem with ball and paddle collusion. After first collusion it gives score 1 but later it never touch the paddle.

Code:

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.Random.*;
import javax.swing.ImageIcon;
 public class Ball extends JFrame implements ActionListener, KeyListener{
int xSpeed=0;

[Code] ....

I think something is wrong here:

public void actionPerformed(ActionEvent e){
y=y+xSpeed;
repaint();
if(y> this.getWidth()){
y=25;
score -=1;
}
if(blockRect.intersects(ballRect)){
y=40;
score +=1;
x =200;
y = 300;
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As per my understanding, when the main() program in Ball_Bounce.java is started, there a total of three threads running in this program, one for each ball and one for the main(). What I cannot understand is whenever the balls collide, I end up getting the "Collision" message twice even though the collision is checked only in the main() thread.

[#]public class Ball implements Runnable
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private boolean xUp, yUp, xUp1, yUp1;
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[code]...

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Time = Distance/1,100

The amount of time it takes sound to travel in water can be calculated with the following formula:

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The amount of time it takes sound to travel in steel can be calculated with the following formula:

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Here is my code:

import java.lang.String;
/**
This program displays numbers padded with leading zeros.
*/
 
public class SpeedofSound {
public static void main(String[] args) {
double D; // declares this as double
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[Code] .....

The following is the error I'm getting:

----jGRASP exec: javac SpeedofSound.Java
error: Class names, 'SpeedofSound.Java', are only accepted if annotation processing is explicitly requested
1 error
----jGRASP wedge2: exit code for process is 1.
----jGRASP: operation complete.

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[code]...

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public class TextLab03st
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System.out.println("");
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[code]...

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I've placed all the code from the 5 classes below. There's some unnecessary code in the background class but that's because I'm thinking of making the background scroll later on.

package main;
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import java.awt.event.KeyListener;
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[Code] ....

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates and open the template in the editor.
*/

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[Code] .....

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Java Code:

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import javax.swing.JFrame;
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[Code] .....

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java.lang.StackOverflowError
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Java Code:

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