How To Organize Queries In Java Source Code

Oct 7, 2014

Lately I've been working with JDBC and writing queries in some Java programs. I've noticed that I keep experimenting with where I place my blocks of querying code. I've tried creating a private method in the class where the query is used, I've created utility classes where I can call the query when needed, and sometimes I've just put it in a localized block of code where I need to. Also, most often these queries are one-shot queries where I need to pull the data to populate a JTable.

In short, this has made me realize that I don't have a solid practice for organizing my queries in Java. So my question is "Is there a practice for organizing query code?".

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Proper Way To Organize Code Into Blocks

Feb 16, 2015

When I run this (entering 12 for both questions) I get this error:

java.lang.ArrayIndexOutOfBoundsException: 12
at MathTablesTwo.main(MathTablesTwo.java:22)

Also, what would be the proper way to organize my code into blocks?

import java.util.Scanner;
public class MathTablesTwo {
public static void main(String args[]) {
Scanner input = new Scanner(System.in);

[code]....

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Feb 19, 2014

I have been given a task to scan the contents of a websites source code, and use delimiters to extract all hyperlinks from the site and display them. We havent been told anything about how to do this so after some looking around online this is what I have so far:

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
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[Code] ....

So my program can extract each line from the source code of a website and display it, but realistically I want it to extract each WORD as such from the source code rather than every line. I've looked around online but I don't really know how it's done because I keep getting errors when I use input.read();

How to make it extract each word from the source code?

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Why is this not valid in java:

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A single football match can end with a win or a draw: in first case the winner team get 3 points and the loser none, in the second case of draw each of the two teams get 1 point.

For example, the first line of the file matches.txt is as follow:

In the file it contains the following data.

17/08/2013ArsenalAston Villa13
24/08/2013Aston VillaLiverpool01

This means that a match has been played on the 17/08/2013 where Arsenal scored 1 goal while Aston Villa 3 goals: thus Arsenal got 0 points while Aston Villa 3 points.

How can I structure my output to make it make it read

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1 Aston Villa 2 3
2 Liverpool 1 3
3 Arsenal 1 0

import java.io.File;

import java.io.FileNotFoundException;
import java.util.Scanner;
 public class Teams { 
public static void main(String[] args) {
String fileName = "matches.csv";
File file = new File(fileName);

[code]....

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Does the statement above mean the following should compile fine ?

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public class Animal{ }
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The author gives an example saying that if you have a class Multiple.java and in that class, you have:

public class Multiple{}, then it should compile.

But this does not compile. I tried it.

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Oct 19, 2014

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Apr 8, 2015

I want to extract a specific String from HTML, specifically, I want to extract a String from in between <...>

So far, I've got this

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import java.io.InputStreamReader;
import java.net.URL;
import java.net.URLConnection;
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[code]....

The problem I have is when I change the last parameter in this line:

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to

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i.e. the generic alternative, I get this error message:

Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -366
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Test1.java
package orange;
public class Test1 {
public static void main(String[] args) {
System.out.println("Test1 works");
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This complies to Test1.class (visible in the orange directory) but when I try to run it in Terminal (simply using "java Test1" from within the orange directory). I get the following error message (which I don't get if I simply comment out the line //package orange;)

Exception in thread "main" java.lang.NoClassDefFoundError: Test1 (wrong name: orange/Test1)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)

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Feb 14, 2014

I am looking for a way to compile Java Source-Files at runtime and save them all in an executable jar; almost like an IDE would do. I know that there is the javax.tools package which provides a JavaCompiler interface and you can use ToolProvider.getSystemJavaCompiler() to get an instance of a compiler. However, this method has one important problem: it only works on machines that have the JDK installed. Not when only the JRE is installed.

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I am writing a (somewhat) complex simulation software right now which is supposed to be used by people who have absolutely no knowledge of programming. At the same time, this software should provide the user with a certain amount of flexibility and control over the flow of the simulation.

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If I wanted to take strings in from the user through a GUI say day, month, year. I am looking for a way to organize those incoming strings. I am going to add this information to a queue. However, I want the people who put in the earliest day, month, and year to be put into the queue first followed by the next earliest so on and so forth.I was thinking what I would need to make a method that would compare the information.

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Feb 10, 2015

how java imports libraries from a jar file inside a source. Let's say I have the following code on Something.java file,

import com.mycomanyA.*;
import com.mycomanyB.*;
public class Something{
public static void main(String ... args){
// code goes here...
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And the Something.java is inside the following structure...

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Another.class
B.jar
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neededImage.gif
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Aug 15, 2014

I have a couple of objects, which I will call height and width. The latter may depend on the former and I access them through an interface:

interface Height
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double getHeight();
}
interface Width
{
double getWidth( Height height );
}

I then have something I will call a RectangleMaker, which represents some set of rectangles that can be made. It takes a list of heights and widths and keeps track of which ones have been selected and which ones can still be made. For example, the possible heights might be 2 or 3 and the possible widths 3 or 4. It needs to determine if it can make a rectangle with a specific area and if selected to make that rectangle, disallow any other heights. So if I said, you are in charge of 2 x 3 rectangles, it could still potentially also make 2 x 4 rectangles, but 3 x 3 rectangles would no longer be an option. For the most part I think these details are irrelevant to my question, which is really about organization and assignment of responsibilities.

interface RectangleMaker
{
void setHeights( ArrayList<Height> );
void setWidths( ArrayList<Width> );
boolean isAreaAvailable( double Area );
void selectDimension( Height height, Width width );
Height listAllowedHeight();
ArrayList<Width> listAllowedWidths();
}

Now I have a new requirement. The lists of heights now need to be associated with a source, as do the widths. I should keep track of a list of RectangleMakers and pick the 'most appropriate' one for a particular area. The rule is to sort first on the height source and then on the width source and the first one able to handle the area, gets the job. So I created two enums heightSource and widthSource and had RectangleMaker implement Comparable, so I can make an ArrayList<RectangleMaker> and sort it based on the rules. Then I traverse the list and the first one that returns isAreaAvailable() true gets the job.

The final bit is that these sources also imply a specific set of Heights or Widths. How I get that set varies, it may be a fixed value or values, or might be read from a file. So in principle I could have:

ArrayList<Height> buildHeights( RectangleMaker.SOURCE source )
{
switch ( source )
{
}
}

and have a lot of specific code that builds each list by whatever method is appropriate. I still need to deal with the fact I might need additional information to build the lists. For example, one source might require a min, max and increment and another might require a file name. So I started working in the direction of more interfaces.

interface HeightList
{
ArrayList<Height> getHeights();
RectangleMaker.Source getSource();
}

I am not totally comfortable with my enum lists. They solve the sorting problem, but I am not exactly sure which class should define them. Right now they are defined by the RectangleMaker. I would need to update this class every time I added an implementation of HeightList or WidthList.

I was also thinking that since the list is built from a specific source, that source should be associated with the list. That would lead me to make this change:

interface RectangleMaker
{
void setHeights( HeightList heightList );
void setWidths( WidthList widthList );
boolean isAreaAvailable( double Area );
void selectDimension( Height height, Width width );
Height listAllowedHeight();
ArrayList<Width> listAllowedWidths();
}

It seems maybe there should be a factory in here somewhere, but this is where I am having trouble sorting out exactly who has what responsibility. I can do this sort of thing with my HeightList interface:

class SpacedHeight implements HeightList
{
int start;
int end;
int step;
ArrayList<Height> heights;
RectangleMaker.SOURCE source;

[Code] ....

Should I be thinking of putting one more layer over all of this? What complicates my thinking are two things: multiple instances may have the same source and some of these instances are dynamic. For example, two SpacedHeight instances may have different ranges, but they are both SpacedHeight and it doesn't matter which gets picked first. Exactly what SpacedHeight instances get created is determined by prompting the user for the values. If the heights come from a file, every instance would be associated with a different source and the file names would be hard-coded.

I think I want to make a HeightFactory and I think then it would make sense to move my enum definitions there. I see how I would do that if I could hard-code a specific instance of a HeightList with a specific enum. I am less clear on how to handle the case where the factory needs different parameters for different HeightList implementations.

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Apr 13, 2014

I'm trying to program a tile-based map editor and most of it is going quite smoothly except trying to organize the layout. Originally I was going to use 2 frames, one for the map, and 1 for the tile set, but after reading about frames I learned that that is bad practice and is also inconvenient because there is no way to have both frames in focus at once (so you need to click an extra time to gain focus when switching windows). So what I'd like to do is create a single frame application that holds 3 panels. One for the map, one for the tile set, and one for tile settings. This is basically what it would look like:

Note that the tile settings panel uses GUI elements (a border, a JLabel (which starts out empty), a JComboBox, and a JTextField) while the other 2 panels are just drawing panels*

Now I have tried multiple things which either did not work visually (panels were inside panels) or did not compile. One thing I tried was using BoxLayout to put the 2 tile panels vertically within a temporary panel which I then tried to add into the frame after the map panel (with FlowLayout), but that made it look like this: I honestly don't know what else I did that I should write here because in retrospect many of the tings I tried were silly or I don't remember exactly what I did. What would be the best layout to doing what I want?

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Jun 6, 2010

This is my code-

<%@ page contentType="text/html; charset=iso-8859-1" language="java" import="java.sql.*" errorPage="" %>
<body>
<center>
<form>
<table border="0">
<tr> <td> bulbtype </td>
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[Code] ....

Im getting this error:

An error occurred at line: 24 in the jsp file: /bulb1.jsp
bulbwatts cannot be resolved
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22: Statement st=conn.createStatement();
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25: %>
26: <%while(rs1.next()){%>
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Design Class - How To Organize Classes For UNO Card Game

Mar 20, 2014

I'm currently taking a computer program design class which has done a lot for my understanding of how to organize classes, but isn't giving me challenging enough assignments and I don't believe it's going to be covering interfaces and abstract classes, which is a shame. So I've been digging into these topics myself and decided to work on my own program (an Uno game program) that would utilize everything we've been learning and give me some practice with GUIs.

My current plan:

Have an abstract UnoCard class that determines the basic properties/methods common to all cards. Create a class for each card type extending from UnoCard, which would be - the generic card (number and color), action cards (skip, reverse, draw two), and special cards (wild, wild draw four, and blank).

Two enums, one for color, one for rank (which includes the numbers, as well as the action and special card ranks (reverse, wild, exc.) ).

A deck class would have an ArrayList <UnoCard> property and it's constructor would initialize a fresh deck.

A hand class that also has an ArrayList <UnoCards> where it gets said cards from the deck class.

A discard pile class, which contains the cards discarded and the current card in play.

A "board" class (haven't figured out a better name for it yet) which would determine/keep track of the number of players/hands, the turn order, the locations of the cards, and the winning condition.

Area of confusion and concern I'm having:

From what I've read, I want to avoid circular dependency. So if that's the case, when a card type effects the state of a "hand" or the turn order or really anything else, then in what class do I place the method(s) that effect that? If I place it in the specific card class, wouldn't that create a circular dependency? So would it be better then to have the hand class figure out what can be done with a specific card and what that specific card effects (which wouldn't that hinder the cohesion of the class?)?

I was also thinking a possible solution might be to have the non-generic card types contain methods that return values as apposed to manipulating higher level classes, such as a boolean drawCards which returns true if cards need to be drawn, false otherwise (same for skip, reverse, exc.).Then maybe the board class can determine what to do if those values are true or false (which actually seems more convoluted since only one value would be allowed to be true at any given time).

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