We're learning how to use Binary I/O commands...which equates to....
My issue is trying to relate the Fraction objects (which we are to create using a loop) with the read/write methods used in Binary I/O (input/output streams). I left a blank after the output.write(), so you can see where the issue exist.
Java Code:
import java.io.*; public class FractionTest { public static void main(String[] args) { int [] fraction = new int[3]; for(int i = 0; i <= fraction.length; i++){ Fraction numbers = new Fraction();
Why the Progress Bar is not Working in Second attempt?When i am Invoking Below Method on actionPerformed at first attempt its Working Fine but After that Its Not Working at all....
Just i want add a progress bar for listening MySwingWorker's setProgress updates. When buton clicked swingworker should executed and progress bar should come to screen. I read many articles about that but not understand correctly. Because i am beginner in JAVA.
Question1: Should i (create new class) or (implement to current gui or swingworker class) for progressbar?
Question2: Should i fired progress bar first and execute swingworker from progressbar class? or should i execute swingworker first and fired progress bar later and how?
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package tables; import java.util.Date; import javax.swing.table.DefaultTableModel; import javax.swing.JOptionPane; import javax.swing.RowFilter; import javax.swing.table.TableRowSorter;
how to use JFrames and button and so on in Java. I found this video on youtube and followed it along, however even though my program is virtually identical to his, I'm still getting errors.
Here's the video I was watching: Video
And here's my code:
import javax.swing.*; //Imports JFrame and JButton for use import javax.swing.JFrame; import javax.swing.JPanel; import javax.*; import java.awt.*; import java.awt.event.*; public class swing
[code]....
The reason why I'm importing some many things is I'm trying everything to try fix my problem.
He's the error messages I'm getting:
frame2.add(panel); ^ C:UsersWindows 8Documentsswing.java:42: error: illegal start of expression frame2.add(panel);
[code]....
I used to make the button just create another frame without additional labels but I changed it to be even more similar to his program just to rule everything out. Also initially my program varied quite a bit, I've changed everything to be like his. Even without the ";" error I got, I kept telling me I was not allowed have my class as static, even though the guy in the video has it set to static. Also I don't think my "setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);" is working as it doesn't change color.
I think the problem is with my panel, it isn't adding to the frame for some reason.I'm using TextPad7 and I'm using Win8.
C:UsersWindows 8Documentsswing.java:42: error: '(' or '[' expected frame2.add(panel); ^ C:UsersWindows 8Documentsswing.java:42: error: illegal start of expression frame2.add(panel);
[code]....
I would also like to point out that some of the comments are out of date and are referencing the way the program was before I made it just like his. For example I know my second class isn't inheriting the first class.
how to build GUI's with JFrame and I was firstly very confused as to when and what is always needed for any GUI in Java. How do I know everything I need for a GUI? Are there certain things every GUI will need by default?
Additionally below I have a code snippet of when this person used the "this" as an argument to a JButton and Im just really confused for when I can use it and when I can't.
public UIStuff(){ super("Multiple Button Events"); init(); } // end multi-button
i am creating a desktop application. In this application, firstly there is a log in form. Now, i want to display the another form on the same window i.e by removing log in form a new form..
So I've been getting back into Java and downloaded eclipse back onto my laptop. However when I go to make a simple rectangle into a JFrame, the frame will pop up but no rectangle will be shown. Here is my main class, which sets up the JFrame...
mport javax.swing.JFrame; public class Frame{ public static void main(String[] args) { JFrame frame = new JFrame(); frame.setTitle("I hope this fucking works"); frame.setSize(400,400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Is there a way to simply slap a rectangle into a JPanel (make it appear) with out creating an inner Class or helper Method, all within "Main"? And if not, why?
Making a JFrame is easy.
Adding a JPanel is a snap.
import java.awt.Color; import javax.swing.JFrame; import javax.swing.JPanel; public class TheJFrame { public static void main(String[] args) { // TODO Auto-generated method stub
MyGraphics worked before I added a background but, even now when I take the background away it isn't showing up.
package com.snow.game; import javax.swing.*; import java.awt.*; class MyGraphics extends JComponent { //creating a class for graphics public void draw(Graphics g){ //calling Graphics making a new graphics (g) now you can use it to make objects g.drawRect(10, 10, 50, 50); //Draws a rectangle
Tried it, I get red line under it, tried to do "jframe1 jframe1 = new jframe1(variable);
jframe1.setVisible(False); still failed. all I want to do is open a different jframe which I got that to work but cant hide show me how to do it without having to emend my code I want to be able to do is in same style.
CashPaybtn.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { //System.out.println("CashPaybtn.actionPerformed, event="+evt); //TODO add your code for CashPaybtn.actionPerformed //PaymentMethod.setVisible(false);
I have been trying to make a game lately, but I can't seem to work out how to get an image to display on my JFrame. I have tried everything, copied different codes of the internet, but nothing works. Here is my code of the GUI:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class GUI extends JFrame implements Runnable, ActionListener { JButton start = new JButton("Start nieuw spel"); JButton instellingen = new JButton("Instellingen"); public GUI() {
I am trying to to insert time onto my jFrame (Netbeans) by using textfields. this is the code i've tried to put into the textfield so whenever i run the program it automatically shows the time.
I was thinking to make a game where a button is appearing in random spots and you have to click it, and once you click it you're score goes up. But I don't know how to make the score appear in the JFrame, and I want the score to update everytime the Button is Clicked.
Here is the code:
Java Code:
package clickmegame; import java.awt.Dimension; import java.util.Random; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; public class ClickMeGame { public static void main(String[] args) {