I know there are Java graphics classes, and how to use them to draw images in a window, but how do those classes interact with the screen to create the image? At the very base of it all, what is the code that is passing the computer the data to display on its screen? I'm asking because I've seen several ways to do Graphics/GUIS, a lot of them involve the Graphics class, but what is it inside all of that that that makes it work? Also, is everything else involving graphics (any other graphics libraries people write) pretty much "on top" of the Graphics class or is there something else within it more basic that is being used?
I have made a simple program that will read in a text file full of songs. Each line in the file has 1 song, each line is then stored in an array. My plan is to use the songs in the array and search for it through youtube and then possibly load the first video result that YouTube finds.I know what I have made so far is a beginner application but as for browser interaction,
I have two separate java Program that run on the same computer : Program -1 & Program-2 .
Explain Program-1 :
Name of Program -1 is “InputFrame” that is a simple frame that contain a JTextField and a Button and a JTextArea .
Explain Program 2 : Name of Program-2 is “OutputFrame” that is a simple frame that contain a simple JTextArea that this JTextArea is a Instance object from a class with name of “DisplayFrame” .
This instance object from class of “DisplayFrame” added to frame of “OutputFrame”.Now I want run both Program 1 & 2 simultaneously in the same computer and when I enter a text in JTextField in Program-1 and after click on the Button “OK” that Text Entered in this JTextField In addition to JTextArea in Program-1 display In JTextArea in Program-2 .
I do not want use a share file between two Program-1 and -2 Or DataBase .I want if Program-1 run but Program-2 is not running and i enter a text in JTextFeild in Program-1 , after running Program-2 that Entered Text Displaye in JTextArea in Frame of Program-2 .(Offline Message) .Both Source code of Program-1 and Program-2 is Attached .
I am unable to open Pogo Poker with out receiving an error message saying "Oops, Java is not detected on your computer" (or something similar). I have reinstalled it several times and get the same results.
I need to know the procedure for detecting a Unique Hardware ID of any computer using Java. All I want to do is once the software application is installed should not get installed using the same key...In short I want to do license for my application.
I have a .java file which has been built into a .class file, and now I want this to be called on the click of a button on the HTML page. Is 'applet' the answer to this ? I searched around this question on the internet prior to posting but every applet tutorial I see is related to graphics and drawing blocks etc. my java file does not have any graphics, it's just a simple stand-alone code which opens a file and displays it's contents on the terminal. Would like to now see the output on the browser.
I want to get current Computer CPU usage of my computer and display it in Console View of Eclipse? How can I achieve this?
My template code is:
Java Code: public class GetCPUUsage{ public static void main(String[] args){ System.out.println("CPU USAGE IS: ??????"); } } mh_sh_highlight_all('java');
I added ??? as placeholder for CPU usage because I do not know how to retrieve RAM usage by Java.
I wrote a Chess game that uses socket to connect to another computer, and allow player vs player and player vs computer game sessions.
However, there is a problem which I noticed.
When you get the IP address of the computer in which the program is running, you are not getting the computer's actual IP, you are getting the Router's IP.
Is there a way to get around this.
So the problem is that when I go to another computer, located in a different house or lets say from my school, the program cannot connect back to my home IP, because it uses the router's ip, not the computer's ip I am running the server program.
Is there a way to get the Computer's IP, not the router's ip when summoning or invoking the get IP address method from the socket class?
When I say that the socket class is acquiring the router's ip, well that's done without my interfering...I don't know why it does that, it is somehow recognizing the router and not the computer.
The thing is that the server program is written that any client program is able to connect to the home server.
But when I run the program from a different location other than the current home, the sockets don't connect because it is somehow recognizing the router's ip not the computer's ip.
for my class we have to make a rock paper scissors game using GUI boxes. Everything is working fine I'm just having trouble displaying what the computer chose. In other words, after the user selects Rock, paper or scissors, the scoreboard just pops up displaying the score. Here's the last working program before I started tinkering with it.
// your code goes here import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.Icon;
I'm supposed to write a computer based testing program using files. I have started writing however, I am stuck. I am to prompt the user to enter the file name 'test.dat" and if something different is entered then a error message should be displayed. Also the file will create an input stream for the data using the file. I am to have the user enter other information about an employee and then write the record to the file.
The program should be created so when the user enters "quit" the loop is terminated and the file is closed. I'm not asking for code. I was just giving a brief synopsis of the project. Where I am stuck is I wrote the first part of the program that creates the file; however when I enter a wrong file name the exception error message does not display. The code is below:
import java.io.*; import java.lang.*; import java.util.*; public class Project5Write { private Formatter x; public void openFile(){
I need to activate the setting 'Keep temporary files on my computer' (Java control panel/general/settings) on about 150 Windows 7 PCs in a Samba3-Environment (which does not have GPOs). We are running Java Version 8 Update 45 (build 1.8.0_45-b14) on all of the PCs. Is there a way to change this setting with the command line, a registry entry or somehow else?
I have separated characters into an array that can be accessed from any method, however, when I try to compare the inputed guess to the computers random sequence, the counter always comes back as 0 (the comparison occurs in the checkColour method).
Java Code:
package mastermind; import java.util.Scanner; /** * Program Description: play a game of mastermind versus the computer */ public class Mastermind { private static int block1, block2, block3; private static String blockColour1, blockColour2, blockColour3;
[Code] ....
The counter is called colourCorrect.. But I think the problem lies more in me converting the strings (input and computerGuess) into char arrays, as if I output the values at position in the array, I get numbers (but the numbers are not character values from the ascii table).
I have a beginning Java Program I have been working on that creates a number guessing program where the computer guesses a number that the user is thinking of within a certain range. I so far have the program below, but need getting rid of a few kinks/ adding features.
-First, I need to set it up so that the user will be prompted and give a range. It should run and produce something like this:
Welcome to this first-ever mind-guessing program!
Please pick a range (higher than 1 and no larger than 50): 32
You will choose a number between 1 and 32... and I will try to guess it.
With each of my guess, you will tell me whether I am too high (h or H), too low (l or L), match (m or M), or you want to quit (q or Q). My objective is to find the number using as few guesses as possible.
-Second, the game is supposed to give up and restart after failing the five, guesses, but for some reason, after it fails the fifth time, it prompts a fifth guess once again instead, then restarts after- I need to prevent this, so that it should look something like this:
My fourth guess is 17: h My guess is too high?
My fifth guess is 16: h *** I am unlucky this round. I give up.
Let's play!
My first guess is 10: etc..
import java.util.*; import java.lang.Math; public class numguessprac1 { // Declaring variables public static String input; public static int quit; public static int guess; public static int wins;
He said that if you need something that Swing can't provide, like a bar graph, you build it. Now, being used to just writing a method that will open up a JFrame, how you would actually build graphics on your own. How in the world would that work? How would one write their own methods to make a window or to build a graph?
I attempted to make my square move in the screen and i set up collision with another object, however the graphics are flickering, really flickering, here's the code:
Java Code:
import javax.swing.*; import javax.swing.event.*; import java.awt.*; import java.awt.event.*; public class NewEmpty extends JFrame { double p1speed =5, p2speed =5;
I am attempting to create a n-body simulation using orbital dynamics and Java in school.
I am only in high-school, but I have some programming experience. The logic of this program comes quite easily. My problem is the graphical part, so I was just looking for quick methods to implement graphics.
What I am looking to do, is display objects onto the screen and manipulate their respective x and y coordinates as time pass. I have tried to use BufferedImages and an array of every pixel on the screen, but it quickly becomes extremely hard to draw circles etc. I have also tried the Graphics class and using g.fillOval() etc, but this can also get tedious.
Are there any more efficient methods, libraries etc? And also, how should I use the time variable, a variable that updates everytime the program updates?
I wanted to create a interface with buttons ofshapes and type of transformation where user first select a shape, the shape will appear and user will have to click on the buttons on resize, reflect, rotate or skew to transform to shape. How can i do the coding? such as adding listeners to the shapes?
What I am trying to do is save the the content drawn to my screen as an image. The following code is my render method and although I know how to use it, I don't fully understand the classes and how they work with is making this difficult.
public void render() { BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { createBufferStrategy(3); return;
I have to write a program for class that basically uses Paint Component to draw a bunch of rectangles to look like a building then have them change color randomly. I am stuck I can't figure out how to make it draw the rectangles in rows and columns to look like the building i can make it display multiple squares randomly however but thats not the assignment.. here is my code
package labBuilding; import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class Building extends JPanel {
I see this is an object reference, but what is on the right side? Does not seem like a method, as it would not equal a method nor would the parentheses be on the left. Why are parentheses there? Disregarding the above code, I would like to know how to rotate without Graphics 2d
Also, with G2D you it will not allow for setting x coords
So I'm doing a project for my CS class where we have to create a snowman doing something. My picture is of Vince Young in the 2005 Rose Bowl. I'm trying to make the actual video clip from Youtube (do I need to download it? If so I can do that) appear on the scoreboard, but how.
import java.awt.*; import java.awt.event.*; import java.awt.Font.*; class snowBackground { public static void drawField(Graphics g, Color field)
[code]....
There are 3 other files that make the actual Snowmen.Also, would I need to download the mp3 sound file seperately and play that, or will inserting the video do both?
I used to think that it is simplly a tool to use to change colors and draw to specific container(ie JFrame, JPanel). However, I've been studying buffering (triple, double, flipping...etc) and how it works for 3 days now, and my confusion has only increased. for instance, why when we need to draw to the buffer(ie BufferStrategy, BufferedImage) we get its own graphics object to draw to it and then we project it to the screen? does the Graphics Object represent the drawing surface (ie the JPanel it self if we're using one to draw custom painting via JPanel#paintComponent(Graphics g)) ? so generally speaking if we are using a JPanel and we say bufferedImage#createGraphics and use that graphics object to draw to, we would not be drawing to the JPanel but to the BufferedImage correct?
what is A Graphics object for a while now, I used to think that it is simply a tool to use to change colors and draw to specific container(ie JFrame, JPanel). However, I've been studying buffering(triple, double, flipping...etc) and how it works for 3 days now, and my confusion has only increased. for instance, why when we need to draw to the buffer(ie BufferStrategy, BufferedImage) we get its own graphics object to draw to it and then we project it to the screen? does the Graphics Object represent the drawing surface (ie the JPanel it self if we're using one to draw custom painting via JPanel# paint Component(Graphics g) and so when we're getting the graphics object of a buffer, do we actually get its drawing surface to paint on? so generally speaking if we if we are using a JPanel and we say BufferedImage#createGraphics and use that graphics object to draw to, we would not be drawing to the JPanel but to the BufferedImage correct?