I am trying to make a GUI that allows the user to input the NumberLink puzzle (through mouse action events), and then, displays the puzzle in a grid with features to draw a path, and undo it. This is almost exactly the same functionality as in Numberlink on Nikoli
1. In my project, I have a Stage in which a setup scene prompts user for rows and columns (to take size of puzzle),
2. Then, it generates an empty grid (I'm thinking of using a GridPane here), and the user clicks the squares to enter the numbers into the square. this phase isnt a problem if I use text fields and mouse listeners and store info in a grid... the next phase is what I'm stuck at... unless I know exactly how to do that, I cant make progress...
3. In the third stage, I have to display the numbers to the user just like on the Nikoli site (the highlighting number pairs on mouse hover is a necessary feature too, which I think I can handle with CSS).. and the user should draw paths between the numbers, just as on that site ( I thought VLineTo and HLineTo classes would be suitable.. but I'm not sure, and cant find any alternatives) .....
So with this in mind, I made FXML based dummy gui layouts to test if my ideas work... And I cant get the GridPane to have lines drawing atop it (meaning, I cant place Line objects like HLine on top of the grid panes).... is there any other way to do what I need to do ? I also thought of making canvases in a grid (each square is its own canvas)
How I can implement a user inputted path drawing ??
I got Key Bindings for a game I'm working on. They're supposed to move objects when keys are pressed.
(currently, each println(..) represents actual code to move things on the screen, will be added later).
The printing in the console works, but with delays. The words "left", "right", etc. appear with a delay in the console, sometimes half a second delay, sometimes a few seconds delay.
There is no delay at all sometimes, but when a lot of keys are pressed one after the other, there's a delay of several seconds, and only then the words suddenly appear in the console (like the computer had too much to handle at the same time).
When I did the same Key Bindings in a different project without all the game logic, only pressing buttons that print words in the console - it worked perfectly without delay.
So I suspect the problem is something with the game code, or the way I used Key Bindings inside the game code.
I tried putting the Key Bindings code in the thread that contains the game-loop (before the game-loop), and in the constructor. Same problem.
Here is the relevant code of the Board class (extending JPanel), the main JPanel of the game which displays the graphics and manipulates objects.
Java Code:
import java.util.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Board extends JPanel implements Runnable { Tank tank1,tank2; boolean[] keysPressed1,keysPressed2;
[Code] ....
As I said, I suspect the program demands too much of the computer, so pressing a lot of keys one after the other, freezes the program for several seconds, and then suddenly prints the words on the console.
So I'm trying to make an applet and I found that Thread.sleep() to simply delay is a bad idea.
I'm not sure how to use the Timer class to implement a same version of sleep() to delay 6 seconds. I am trying to do this in a for loop to delay before every loop. How can I implement this?
This code is after the init() method. For simplicity I didn't include. Assuming I did:
Timer t = new Timer(6000, null); public void actionPerformed(ActionEvent e) { try { URL rsUrl = new URL("http://rscript.org/lookup.php?type=namecheck&name=" + n1); BufferedReader br = new BufferedReader(new InputStreamReader(rsUrl.openStream())); for (count = 0; count < maxCount; count++) {
I am working on an assignment that I can't seem to figure out the final part to. The program takes in course data such as the time the class starts and how long it lasts. The time is in military time (0000 - 2400)
I need the output time to be the time the class started, plus the length of the class, and displayed in military time.
I can't for the life of me figure out how to do this. I have gotten a program that works for this time and minutes, and displays the correct 1020. But when I change the information to say
Start time: 0700 Length = 90 minutes
I get:
Endtime = 90
90 is technically correct, the way the formula is setup, but I need it to display 0900 not 90.
Here is the code that I have. Be easy, I'm still learning, and this is just the file I created to get the formula to work. Also, the verbose in here is just for my own debugging to make sure values should be what I'm expecting them to be.
public class calc { public static void main(String[] args) { double hours, minutes, length; double temp; int time = 2400; hours = time / 100; System.out.println("Hours are: " + hours);
I work as a golf staff I would like to create application which would tell me the playing time and the time when players need to reach certain playing field/hole. my ideas is to make a program which would ask the user to input their starting time and than select the hole number, where the end result would be amount of actuall time.
I have been having hard time to figure out howe to properly structure the input conversion so it is recognized as a time (Exampke: 10:15). Do I need to use the calendar method in Java or ?
I just want to calculate search time for my algorithm . How to get system time in java other than System.nanotime() and System.currenttimemillis() as these methods does not returns consistent time for same input is their another option to get system time???
My program is working fine. When I executes it, it shows me this:
The clock is 54 minutes over 23 (+41 seconds.
and when i press ENTER, it shows me this:
23:54:41
But then it won't show me the update. I want to update the time, for example when I started the execution the time was 23:54:41 but it must show me something like 23:54:45, because I need the current time.
I have searched the whole internet about this but I don't know how to use the "Date.update ();".
Here is my code
package p2;
import java.util.Calendar; import java.util.Date; import javax.swing.JOptionPane; public class Time { public void myTime() { Calendar cal = Calendar.getInstance();
1) when you create a class and compile it and open and see the class using javap command .. that class file contains that it extends java.lang.object and a default constructor is created automatically..... But when you extends another class the java.lang.Object class is not appeared as extended why?
Code example:
1St Case ----- Java code:
public class temp(){ }
Javap Code: public class temp() extends java.lang.Object { public temp(){ } }
2nd case --- Java Code: public class temp() extends dummy{ }
javap Code:
public class temp() extends dummy{ public temp(){ } }
why for the above scenario it doesn't extends object class .. if it does implicitly then why it did not do in the first case instead why did the compiler extends Object class ?
I have two classes. time_runner is used for testing my code.
This is what I'm using to test my code:
class time_runner { public static void main(String str[]) throws IOException { Time time1 = new Time(14, 56); System.out.println("time1: " + time1); System.out.println("convert time1 to standard time: " + time1.convert()); System.out.println("time1: " + time1); System.out.print("increment time1 five times: "); time1.increment();
[code]....
The two constructors are "Time()", which is the default constructor that sets the time to 1200, and "Time(int h, int m)" Which says If h is between 1 and 23 inclusive, set the hour to h. Otherwise, set the hour to 0. If m is between 0 and 59 inclusive, set the minutes to m. Otherwise, set the minutes to 0. Those are my two constructors that I pretty much have down. The three methods however I'm having trouble with. The "String toString()" Returns the time as a String of length 4. The "String convert()" Returns the time as a String converted from military time to standard time. The "void increment()" Advances the time by one minute.
public class Time { private int hour; private int minute; public Time(int h, int m) { if(h > 1 && h < 23) hour = h;
So i'm using Netbeans and have created this template for the program i want to create. Basically what I want to do is enter a time and date in 24hr format including seconds and the date of start and end time and have the program calculate the time difference between Tool launch and tool Receive that takes into factor the Launch and Receive Dates for a total of hh:mm:ss duration. I don't know how to combine both those factors output one number in a total number of hours Duration. I'm also having problems linking the ODO (odometer) which the formula would basically be time/ODO (or distance in feet) = x.x ft/sec format.
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates and open the template in the editor. */
public class NewJFrame extends javax.swing.JFrame { /** * Creates new form NewJFrame */ public NewJFrame() { initComponents();
I keep getting this error when compiling the code . I think its got to do with the Tomcat server not working well with the textpad app...I'm using windows 8.1(for the course I have to use Textpad 4.7.3 & Apache Tomcat 5.5.7 Server) :
C:UsersReignDownloadsIntec - Codecourse technology59850dChapter 12WorkWebStocks.java:20: package javax.servlet does not exist import javax.servlet.*; ^ C:UsersReignDownloadsIntec - Codecourse technology59850dChapter 12WorkWebStocks.java:21: package javax.servlet.http does not exist import javax.servlet.http.*;
[code]....
tom cat is running as a service it shows started in the tom cat app and as a running service in windows services !!!
I'm working in project, my theme is to develop an application management system for fingerprint and RFID card attendance machine in java programming language.
My problem i didn't find documentation in java for connecting with this device.
Write a java program to read the time intervals (HH:MM) and to compare system time if the system time between your time intervals print correct time and exit else try again to repeat the same thing. By using StringToknizer class.
calculate how long it would take to pay off a loan of 500 pounds if there was 10% interest monthly, and 100 pounds was paid each month. This code is in a pseudocode,
set months = 1 set balance = 500 set totalpaid = 0; while balance > 100 balance = balance - 100; set interest = balance * 0.1 balance = balance + interest totalpaid = totalpaid + 100 months = months + 1 endwhile totalpaid = totalpaid+balance display "you paid "+totalpaid display "It took you "+months+" months"
I am trying to parse a XML string into `org.w3c.dom.Document` object.
I have looked at solutions provided [here](xml - How to convert String to DOM Document object in java? - Stack Overflow), [here](How to create a XML object from String in Java? - Stack Overflow) and a few other blogs that give a variation of the same solution. But the `Document` object's #Document variable is always null and nothing gets parsed.
Here is the XML
XMLMappingValidator v = new XMLMappingValidator("<?xml version="1.0" encoding="utf-8"?> " + "<mapping> " + "<container> " + "<source-container>c:stem.csv</source-container>
[Code] ....
When I call **v.getXML().toString()** I get `[#document: null]`
Clearly, the parse is failing. But I don't understand why.
I'm working on a Java 2D game which requires a max of six keys be held down at the same time.
The game is for two players on the same keyboard, playing simultaneously.
However, all three computers I ran the program on only allow a max of three keys held at a time. They all have trouble with reacting to more than three keys being held.
It seems that pressing a new key after three are already held, either cancels some other key-holding or is ignored.
I've been told that this is a hardware issue. Most keyboards can't handle more than three keys held at a time. But a lot of games do require this, and they do not require special gaming-keyboards to run on my computer without problems.
So there has to be a solution that will make the game playable on any standard keyboard.
(I use Key Bindings).
The game's controls:
Player 1
- Rotate sprite and set angle of movement: LEFT arrow
- Rotate sprite and set angle of movement: RIGHT arrow
- Move forward: UP arrow
- Shoot missile: ENTER key
Player 2
- Rotate sprite and set angle of movement: 'A' key
- Rotate sprite and set angle of movement: 'D' key
- Move forward: 'W' key
- Shoot missile: 'T' key
Relevant code:
The Key Bindings part:
Java Code:
// An action for every key-press. // Each action sets a flag indicating the key is pressed. leftAction = new AbstractAction(){ public void actionPerformed(ActionEvent e){ keysPressed1[0] = true;
[Code] .....
This is mostly how reacting to key-presses and key-releases works in my program. When a key is pressed or released, a flag is set. The Board class reades the flags every game-loop cycle and reacts accordingly.
As I said, the program doesn't react correctly to more than 3 keys held at a time, probably because of the keyboard. Is there a way to code a solution?
I am trying to parse a XML string into `org.w3c.dom.Document` object.
I have looked at solutions provided [here](xml - How to convert String to DOM Document object in java? - Stack Overflow), [here](How to create a XML object from String in Java? - Stack Overflow) and a few other blogs that give a variation of the same solution. But the `Document` object's #Document variable is always null and nothing gets parsed.
Here is the XML
Java Code:
XMLMappingValidator v = new XMLMappingValidator("<?xml version="1.0" encoding="utf-8"?> " + "<mapping> " + "<container> " + "<source-container>c:stem.csv</source-container>
[Code] .....
When I call Java Code: **v.getXML().toString()** mh_sh_highlight_all('java');
I get Java Code: `[#document: null]` mh_sh_highlight_all('java');
Clearly, the parse is failing. But I don't understand why.
I want to work on a project related to MMO real-time strategy social game as a college project but i dont have enough knowledge on it starting from 3d object coding to server.
Also i would like to know what are things to be cosidered as its an online game whether the camera angel affect what are problems that might occur and how to outrun it. How to split the server so that in one server depending upon the geo-location some number of users will be connected and will be splitted in different servers depending on the location
I want the actions to be cloud based but the actions of the characters will be coded within the game and in every server maximum of 100 users can connect.
I have a button in jsp, when the onclick event is fired, it will send the request to someaction.do to generate a report and display that report in a new window.
After clicking the button to generate the report, in the business class a sql query is getting executed.
If the query result has less data, then I don't have any problem, I could view my report page.
If the query result has more data, then the query takes at least 5-6mins to complete. However, before the query completes its execution, the same request is automatically invoked again. Due to this the report is not getting generated because [...of the multiple requests?], the browser shows an Internet Explorer error and ends up at a blank page.
No exception is thrown and the only place I could find the place of query execution it stops and starts as a new request from web.xml with Servlet Filters, Action.
Note: For a single .do request, the request is getting repeated for 3 times. Overlapping of request also takes place.