i am making a game in java eclipse which has a 3 category for kiddie, teenage and young adult, that also has subcategory which Q&A and images, my problem was i cant make an images quiz (like a logo quiz) that is randomize what i only made was to display an only one image if i clicked button and its only one image, how can i make showing one image then another one image if i clicked some button like NEXT...
I am making a quiz in Java. I need to be able to add images and colours into my quiz, to make the GUI look more appealing. At the moment, the JOptionPane that I am using looks very plain and boring. I want to be able to have my quiz running the same as it is at the moment, but I want to be able to import the images, add colours, and add Here is a copy of my quiz code:
I are having some trouble with our quiz that we made in NetBeans. The problem we have is that when we press play the question opens in a new window ( if we klick this button imgur: the simple image sharer this happens imgur: the simple image sharer but we want it to look like this imgur: the simple image sharer when we press the button). the code we are using for the button is imgur: the simple image sharer.
I want to design an open-answer quiz game using Java. Basically, the plan is to design a quiz where the name of a medicine is displayed as "the question" and the player will need to input the unique code (as "the answer") of the medicine in an open box (all the codes are two characters). The list has about 204 named medicine (with potentially more to be included at a later stage). The questions will not appear in the same order for each session restarted; they will appear randomly.
The player will have 60 seconds, and for each correct answer, will score 1 point and add 2 seconds to the timer. The player will also have 6 "lives", and for each incorrect answer, the player will lose a life, with no effect on the time.
The idea of the game is that the player memorise as many of these medicine codes as possible.
I want to design an open-answer quiz game using Java. Basically, the plan is to design a quiz where the name of a medicine is displayed as "the question" and the player will need to input the unique code (as "the answer") of the medicine in an open box (all the codes are two characters). The list has about 204 named medicine (with potentially more to be included at a later stage). The questions will not appear in the same order for each session restarted; they will appear randomly.
The player will have 60 seconds, and for each correct answer, will score 1 point and add 2 seconds to the timer. The player will also have 6 "lives", and for each incorrect answer, the player will lose a life, with no effect on the time.The idea of the game is to support the player memorise as many of these medicine codes as possible. How this can be achieved from total grassroots.
I've run into some problems with my Quiz-game program. What I basicly want it to do is generate a random number that is tied to the other windows I have for the program (I want a new random question to be generated once I have guessed on the first one). I've read about a few different ways to approach this but everything I get is a pure number generator.
I imported
import java.util.Random;
into my program but I don't know where to go from there.
Making a memory game where you click a square it turns over an image and you match the two pretty simple. My issue is my images are not displaying and I am not sure why everything looks correct to me.
I'm following this tutorial![URL] I've copied over a lot of the code and also copied/pasted other parts! I understand how it works, but I can't figure out why the "X" or "O" won't paint onto the screen when the window is clicked on! Only a button is drawn when I click on the screen.
/* package tictactoe; import javax.swing.*; import java.awt.Image; import java.awt.event.MouseListener; import java.awt.event.MouseEvent; import java.awt.Toolkit;//look into this library
So I am trying to add a logo to my existing program. However nothing shows up when I run it. I am getting no errors and everything else seems to be fine. This is just the logo part if you need the whole code it will be separate (just trying to make things easier.
class Logo extends JPanel { public Logo() { super(); setPreferredSize(new Dimension(200,200)); } public void paint(Graphics g) { g.setColor(Color.red); g.fillRoundRect(60,60,110,90,5,5); g.setColor(Color.black); g.drawString("DEAD BUG", 70, 105);
I am pretty basic when it comes to java programming. i think the last thing i learned was if, repeat, random and boolean statements. the thing i want to do as a big project in java is make a 2D sandbox game with a title page and everything.
I wanted to know which RAD TOOL should I use to make the grid. I used the label but it's not interesting like the game *. I m starting to make the game and can't think how to make the grid.
Thought of using the buttons but can't add image to it.
what should I use to make the grid.
* what I did earlier Is place 9 label in grid form (just to test) and nine buttons one for each. When u click a button, image is shown in respective label... But it doesn't feel like u r playing game..
I'm trying to create a cursor for a game that moves square by square. While it will move to the next square, though, it leaves the image of the previous cursor on the last square it was on.
As a visual explanation, this is what the program looks like on launch:
This is what it's suppose to look like after you press the right arrow key once (made by forcibly changing launch coordinates):
And this is what it actually looks like after you press the right arrow key once:
Here is the code for the program:
package cursortest; import javax.swing.*; import java.awt.*; import javax.imageio.*; import java.io.*; import java.awt.event.*; public class CursorTest extends JPanel implements KeyListener{
[Code] ......
I'm fully aware that I could just use g.clearRect on the area and remove it for sure, but I know for a fact I shouldn't have to as I have another program I made a long time ago that tried to do something similar without needing to resort to that.
I am trying to make a java Simon game but I cannot figure out how to make the GUI work. I have this so far, but now it just keeps saying I lose and it isn't functioning. It seems the only way I can make it work is having the action listeners in the do loop, but then once a button is clicked, the code errors out.
I am a beginning programmer and was learning how to make an XML. It was for a simple game and only needs to hold the highscores of three different levels. Here is what I coded:
try { OutputStream fout= new FileOutputStream("highScores.xml"); OutputStream bout= new BufferedOutputStream(fout); OutputStreamWriter out = new OutputStreamWriter(bout, "8859_1");
[code]....
My issue is that I run this code every time I create the program and the scores are reset to 0. How can I make a small change so that I only run this block of code and create the XML the first time the program is run?
I am new to programming and we are writing a program to make a tic tac toe game utilizing inheritance, client-supplier, arrays, and EventButton. I am still trying to wrap my head around events and inheritance. We are instructed to write 4 classes (a TicTacToeModel, a TicTacToeView, a TicTacToe Controller, and a TicTacToeButton). I got the TicTacToeModel down, but am having trouble with the other classes.
Instructions for View: Write a class that implements the UML class diagram below. The only purpose of this class is to draw a picture of the specified TicTacToeModel. For purposes of this assignment, we understand a ‘theme’ to include such things as the background color of the tic‐tac‐toe board, the shape and color of the X indicator and the shape and color of the O indicator. While you are free to select your own personalized ‘theme’ your TicTacToeComponent must always be proportionally ‘correct’ regardless of the client‐determined width and height of the Component.
Instructions for the Controller: Write a controller that controls the game. There is one human player (the X player) and the computer player (the O player). The name of the class must be TicTacToeController. In a sense, the controller is the game since the controller will
1) create a TicTacToeModel 2) create a TicTacToeView and 3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided
These are our instructions for the TicTacToeButton: create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game.And this is the code I have thus far for the button:
import java.awt.event.*; import java.awt.*; public class TicTacToeButton extends EventButton{ public TicTacToeButton(int x, int y, int w, int h) { super("Move"); setBounds(x, y, w, h);
I am trying to make a simple platformer game in Java. When I try to move the character I made it only moves over then immediately back
import java.awt.event.KeyEvent; public class UCC { private int xLoc; private int yLoc; private int xSpeed; private int ySpeed; private double gravity; private int size;
I am trying to make a Connect Four game with java swing, but I am getting an error with my attempt at making an multi D panel maker when I try to run it.
Exception in thread "main" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(ImageIcon.java:205) at GUI.<init>(GUI.java:26) at Apples.main(Apples.java:7)
i think the problem is to do with my images not being recognised. I put them in my source in User>...>workspace>src which is correct as far as i know. From what i know the images should show up if i look at my src file in eclipse but they dont. I tried changing the file type from .png to .jpg but it makes no difference.
I am currently making a quiz for a project. I am almost finished, but I need to use a timer.
Here is what I want to happen:
The user to has 15 seconds to answer each question. If they answer, they are given the option to move to the next question, or leave the quiz. If they answer incorrectly, the quiz closes. If they do not answer within the 15 seconds, the program treats this as an incorrect answer, and the quiz closes.
Here is a section of the quiz code which includes the start of the code to the end of the code for the first question:
So for this project I'm going to take in some quiz scores, then eventually get the total number, the range, the mean, and others... Here's the instructions for the two methods I need to create but am completely stuck on:
2. public boolean inputData(Scanner in) 2.1.takes in a Scanner object passed in from main() 2.2. asks the user for a number in the range of 0 through 100. 2.3.It must read a number into an integer variable unless a non-number value is entered, in which case the method will return false. You may use try/catch or an if statement for this. 2.4.If the datum/score seems acceptable, the addGrade method must be called. 2.5.If addGrade returns false, then inputData should throw an IllegalArgumentException or return false Otherwise, inputData should return true. See section 11.4 for exceptions.
3. public boolean addGrade 3.1.takes in an integer grade. If grade is not in the range of 0 through 100 the method should return false. Otherwise, it should appropriately change the values of numberOfQuizzes, highValue, lowValue, 3.2.totalQuizScore , sumOfSquares (used in variance calculation), and add one to the count of the proper variable for A's, B's, C's, D's or F's. The method should then call calculate and return true
Now I have done very little with booleans in class at all, so this is all very confusing for me. I've tried to do a lot of research on my own and so far I came up with the following for the two methods above:
public boolean inputData() { int score = 0; System.out.println("Please enter values, Q to quit:"); Scanner in = new Scanner(System.in); while (in.hasNextInt())
[Code] ....
Honestly I'm not really sure what I'm doing wrong at all, and I have done a lot of research but can't really find anything too similar to what the instructions want so I'm not sure what's right/wrong.
regionsBuilder.setMultiChoiceItems( displayNames, regionsEnabled, new DialogInterface.OnMultiChoiceClickListener() { @Override
[code]...
Questions:
1. Describe what the code displays. A error message would be shown when the use has selected an insufficient number of options.
2. Describe when an event handler (included in the code) gets executed? The event handler gets executed every time a user selects an option(???)
3. Explain a feature of what is displayed
4. Explain the meaning of all of the parameters in the central, complicated call of the code.
5. Describe how the code handles two possible situations.When the user has selected a sufficient number of options (no less than or equal to 0), then no error message would be shown. On the other hand, an error message will be shown when the user has not selected a sufficient number of options (0). (???)
I am building an online quiz. I created a database , bean , controller and jsp. I connected database, wrote query , put resultset in arraylist of object and passed it to jsp. My program runs but arraylist size increases everytime and same question get displayed repeatedly . i cant find the error. Everytime i run the program arraylist size increases. I think it is adding same rows again ang again. here is my code for controller and jsp.
I have to write a short quiz that consists of 3 multiple choice questions. When the question is answered wrong I have to get it to loop back and ask the same question until the question is answered right.
I think I have the majority of my variables assigned and I have the scanner set up.
System.out.println("Question 1- Which TV sitcom recently had it's 20th anniversary?"); System.out.println("1. Two and a half men " + question1 + ".Friends 3.The Fresh Prince of Belair h.Get a hint"); answer2 = stdIn.nextInt(); if (answer2 != question1) { System.out.println("Your answer was incorrect, please try again or pick h for a hint"); } else { }