How To Track Player Positioning

Nov 25, 2014

So I have a player an enemy and enemy bounds the enemy can go. I need to have the enemy track my position and when I go into the position (I am using a collision method for this) the enemy comes over at a speed of 1. My problem is the enemy jumps to me and then follows at speed of 2 (2 is the player speed). The code is wrong this is why it is jumping and I have my other problems. so my question is what is a good solution for this? I am trying to make a method to track playerposition() so what I am thinking I could do is find x, y of player then store those into an array and return the array to Enemy so he tracks.

player.java
public class Player{
int x = 100; // Location of player
int y = 200; // location of player
int xa = 0; // Representation of where the player goes
int ya = 0; // Representation of where the player goes
private int speed = 2;

[Code] .....

Please note this is not the entire code I have cut some things out that did not need to be there. Also, the code is just to get an idea of what I was thinking of doing. The ideas that are came up with are not meant to be a reflection of what I already have but, what I could add or replace.

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Keeping Track Of Player Position In Monopoly Board Game

Jun 28, 2014

I am trying to design a monopoly board game with a class and a main program. I can not make the method to keep track of the player's position after every roll. After every roll it prints "Previous position: 0".The player should also not go over 14th spot because the board is just 15 including 0. That is what I have (just the particular method and the part from the main program which call it).

public int getpospl1()
{
System.out.println( getplayer1name() + " Rolls "
+ "Dice 1: " + getrolld1() + "" + "Dice 2: " + getrolld2() + "" );
int spot1 = 14; //The end spot
int start = 0;
int previousPosition = start;

[Code] .....

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import java.io.*;
class GuessingGame
{
public static void main (String[] args) throws IOException
{
BufferedReader stdin = new BufferedReader (new InputStreamReader (System.in));
String firstPlayer, secondPlayer;
int firstInput, secondInput;
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[Code] .....

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May 20, 2014

import java.awt.GridLayout;
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 public class Screen
{
JButton start;
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Screen()

[Code] ....

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Java Code:

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[Code] ....

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I assume that means that any variables I use to track the label's position (in this case currentX), or constants that I use to check equality (LEFT_EDGE), have to be doubles as well?

My difficulty is that I iterate currentX. But currentX--; won't work because doubles don't iterate as I'd expect.

So casting becomes an option..... but if I cast to an integer I effectively lose width on the label. And that is magnified each loop, resulting in the label's starting position moving further and further to the left.

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I have written a drum machine using Java. Into said drum machine I list all 47 available MIDI drums. The instrument list is placed into a JPanel, along with a gridArray of checkboxes. The JPanel is then in turn added to a scrollpane. I have listed the MIDI drums in order of 'ground-up'. For example, the bass drum is generally at the bottom of most drum kits, so it is at the bottom of my MIDI drums list. Next up would be the snare, followed by the cymbals, and then by all the specialty percussives. Since most beats are started from the 'ground-up', laying to foundation, so to speak, I want the scroll bar of the scrollpane which houses the JPanel, which in turn houses the instrument list and the beat checkboxes, to be positioned, upon opening, at the bottom of the scroll pane. Nothing I have tried works. It always positions the slider somewhere in the middle of the scroll track. Below is a listing of just the buildGUI portion of the code, all the MIDI functionality has been removed to keep the size of the post to this forum down.

import java.awt.*;
import javax.swing.*;
import java.util.*;

public class BeatBoxG
{
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JScrollPane namesAndSquares;

[code]....

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Feb 24, 2014

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so far I get this far:

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{
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Should I make this second Canteen an integer, a double, or something else? Also, how do I make sure the Canteen never reaches higher than 100%. I'm also curious how I can keep maxVolume and percentFull connected so the % of water is consistent with the number of quarts(2) the Canteen can hold.

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[Code] .....

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This is my code.

package media;
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[Code] .....

I got the code from [URL] .....

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private void movement(){
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[Code] .....

Where bindObject is a class which contains key bindings of following keys:-

left arrow key (when pressed) , left arrow key (when released),
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My code is below:

/**
* Auto Generated Java Class.
*/
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[Code] .....

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Mar 13, 2014

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x=x1;y=y1;radius=radius1;
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Mar 8, 2014

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package Part2pack;
import java.util.Random;
import javax.swing.JOptionPane;
class Dice{
public static void main (String args[])
{
String input = " ";
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[code]....

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Nov 10, 2014

Basically we have to create a calculator that it will have to keep track of the current value, and do the functions that the calculator uses.

But I have it working for the most part, but the current value does not keep...

The double " currentValue " Must stay private.

import java.util.*;
 public class MemoryCaluclator {
 private double currentValue;
public static void main(String[] args) {
Scanner stdIn = new Scanner(System.in);
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[Code] ......

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Jan 14, 2014

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this is my code:

public GameOver()
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Sep 16, 2014

So I am trying to create a Multi-Player game in java, and I have a Game server and a Client. They normally connect with either but I would like to add a login server so that there can be an option to go to a different world then just the main one. It will have the same map and data but will be separate from the Players that are on world one per say. Now if you are on world two I would like it to have the option for you to be able to Private message players that are on World one. That is where the login server comes in to play.

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package com.ls.net;
import org.jboss.netty.channel.ChannelHandlerContext;
import org.jboss.netty.channel.ChannelStateEvent;
import org.jboss.netty.channel.ExceptionEvent;
import org.jboss.netty.channel.MessageEvent;
import org.jboss.netty.channel.SimpleChannelUpstreamHandler;

[Code] ....

So when I run my client this pops up in the console:

[Tue Sep 16 16:50:56 EDT 2014][LoginServer]: Finished initializing login server.
[Tue Sep 16 16:50:56 EDT 2014][SignalMultiplexer]: Unhandled packet: 15
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[Code] ....

And here are the class's for Accounts:

package com.ls.net.codec.decoder.packets;
import org.jboss.netty.buffer.ChannelBuffer;
import org.jboss.netty.channel.ChannelHandlerContext;
import com.ls.bufutils.BufferUtils;
import com.ls.net.codec.decoder.PacketDecoder;
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[Code] ....

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May 15, 2014

Alright, so I'm having problems with lines 11 - 55. I'm trying to calculate the possible tiles the clicked unit can be moved on and display it to the player.

The field is a 9 (columns) by 5 (rows) grid. A unit with can move tiles horizontally or vertically based on its movement.

Example: (unit = o; possible tiles = x) (assuming movement of 2).

[ ][ ][ ][ ][x][ ][ ][ ][ ]
[ ][ ][ ][x][x][x][ ][ ][ ]
[ ][ ][x][x][o][x][x][ ][ ]
[ ][ ][ ][x][x][x][][ ][ ]
[ ][ ][ ][ ][x][ ][ ][ ][ ]

I tried to calculate movement by finding out what column the unit is in, subtracting the column it wants to go to, multiplying the difference by *-1 if the difference is less than 0. Then, doing the same with rows and adding the difference of columns to the difference of rows and comparing it to the unit's movement. Unfortunately, with my code, it seems to move in any directions.

@Override
public void mouseClicked(MouseEvent e) {
if (Main.cards.size() > 0) {
mainloop: for (int i = 0; i < Main.cards.size(); i++) {
Card c = (Card) Main.cards.get(i);
int startingColumn = 0;

[Code] ......

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Roster.java
public Player changeNumGamesPlayed(Player nPlayer)
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[Code] .....

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