How To Add Background Image To Frame
Mar 20, 2014I'm using notepad++
I want add background Image
I'm using notepad++
I want add background Image
I successfully added a background image on the Panel but I can't create my JButton image on top of my background image.
ImageIcon piano = new ImageIcon("src/img/piano_backgrd.png");
JLabel backlabel = new JLabel(piano);
panel.add(backlabel, new Integer(Integer.MIN_VALUE));
backlabel.setBounds(0, 0, piano.getIconWidth(), piano.getIconHeight());
JButton volup = new JButton(new ImageIcon("src/img/volup.png"));
volup.setLocation(10, 0);
panel.add(volup);
how to set background image to jpanel
View Replies View RelatedThis is my code and it works! But how/where do I set a background image for it to appear as the background of my calculator? The code I have for it is this -
window.setContentPane(new JLabel(new ImageIcon("C:UsersComputerDownloadschristm as1.jpg")));
My code is below.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class ChristmasCalculator implements ActionListener
[code]....
I have tried to set a background Image to a calculator usinf JLabel. However I've ended up with my image to the left of my calculator , my calculator textfield becoming the size of the background image and then all my buttons below it.
Like so(if you can view the image)..Calculator.jpg
How can I fix this so the background is behind my buttons and my text area is a normal size again.
My code is below :
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener
[Code] ....
Actually i want to develop a game for that i need a background with a image and over this background i want to move some objects (which are images) and also want to add some button.
Here is my Code.
The Main Class
package last;
import java.awt.*;
import javax.swing.*;
public class Last extends JFrame{
public static void main(String[] args) {
Last l =new Last();
l.setSize(900, 600);
[Code] .....
When i execute the above program only the background image is shown.
I would like to learn how to add an image background to a window in java that I can put controls like buttons, textboxes, and checkboxes in front of. I already tried using a JLabel with an ImageIcon but I cannot overlay controls over the JLabel. From what I understand there are multiple ways to do this. What is the best way and how can I do it?
View Replies View RelatedI am trying to set a picture in the background of my GUI. I had already made the GUI with the all the required buttons and labels. So I was trying to separately make a class which extends JPanel and add a picture to a panel by overriding the paintComponent() method, and then added it to a frame (I did not set the default layout of the frame, so it was the default...), and it worked very fine. Here is the code:
Java Code:
private BufferedImage image;
public ParentPanel() {
try {
image = ImageIO.read(getClass().getResource("/com/dev_nna/scheduler/UI/1405188.png"));
} catch (IOException ex) {
ex.printStackTrace();
[code]....
Then I needed to add this panel with background picture to the background frame of my already made frame with all the buttons on it.The layout of the parent frame of my GUI was BorderLayout(50, 50), panels (with buttons) were added to it n the north and south positions.
Then I tried to add a JPanel with the background image to the parent frame (of my GUI), (I wanted it to elapse the entire frame, and come under all the buttons and controls, which were only present in the north and south positions of the border layout), and then the panels holding the buttons to the north and south postions of this panel, everything disappeared.
If I don't do anything except adding this panel with the background image to the parent frame, it only takes up the place not taken up by the two panels on the frame (Border Layout)
how to add this panel to the parent frame of my GUI such that it elapses the entire parent frame's background, and the panels containing the buttons should sit on it.
IMPORTANT PARTS OF CODE:-
Java Code:
//TOP LEFT PANEL
JPanel topleftpanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 5, 5));
parentPanel_top.add(topleftpanel);
topleftpanel.setOpaque(false);
[code]....
I've tried multiple things but I can't seem to figure out how to get my JButton over the background graphics. On lines 104-108 I create the JButton I need to put on the screen, though I have no clue how to draw it. How I can paint over this background and have my button stay there?
public static final int WIDTH = 1024;
public static final int HEIGHT = 640;
private Thread thread;
private boolean running;
private BufferedImage image;
private Graphics2D g;
[Code] .....
I've tried to add a background image to my calculator , however I have ended up with this ...Calculator.jpg
How do I fix it so the image is behind my buttons etc (as a background) And how do I fix my textarea so it is back to the normal size and not the height of the image? My code is below, please be specific.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener {
private JFrame window= new JFrame("Christmas Calculator");
[Code] .....
I am trying to add a background image to this program by putting this code
image1 = new ImageIcon(getClass().getResource("small.png"));
label1 = new JLabel(image1);
add(label1);
into this code
package com.ui;
import com.socket.History;
import com.socket.Message;
import com.socket.SocketClient;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.io.File;
[Code] ....
And its giving me this error:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at javax.swing.ImageIcon.<init>(Unknown Source)
at com.ui.ChatFrame.<init>(ChatFrame.java:44)
at com.ui.ChatFrame$6.run(ChatFrame.java:412)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
[Code] .....
I want to set a background image in Java but nothing is working...
Java Code:
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.FlowLayout;
class Background extends JPanel{
[Code] ....
Everything works fine except the picture, it's not showing. The b.png file is in the folder where the java file is. What should I do?
I'm making a pong game but I would like to use a basketball court image behind my code to give it a prettier look (the ball is also a basketball), but I can't seem to get my code to appear on top of my basketball court image, the image just overlaps my code.
View Replies View RelatedI simply want to paint an image on my frame, just once each time the paint() method is called, but how to call the paint method in any good way. This is how it looks:
import java.awt.AWTException;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.image.BufferedImage;
[Code] ....
I have a frame in another class, and from my assumption I need to somehow tell my paint method to paint on that specific frame right?
In my program one of the panel has a background image and I need that background image to be updated/refresh or changed whenever the panel reaches certain number of clicks
here's the code
Constructor/gui
import java.awt.*;
import javax.swing.*;
import javax.swing.text.*;;
public class demo {
JFrame frame = new JFrame ("Idle Game Test!");
JPanel backGroundPanel = new JPanel ();
[code].....
also is there other way to access those static variables? the way i implemented them works but i do think there are other ways that are more suitable or better but i cant figure out.
How can i add a background image for this code without disappearing the button and label? I want a frame that has a background and still shows the buttons and label that I place. and how can I insert Buffered Reader in this code, this is a file organizer, but it only shows first line of a text file. I want to show the whole text file. And is it possible to also show path of the file?
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.Color;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Scanner;
[code]....
I am unable to clear disappear the background of .png image added in a translucent JPanel. I have tried it using JLabel but the image added is with white background. How can i get rid of this white background...
import javax.swing.*;
import java.util.*;
import java.awt.*;
public class HomePage
{
JFrame frame;
JPanel pnl1, pnl2, pnl3;
JLabel lbl;
[Code] .....
public void paint(Graphics g) {
g.drawImage(Background, bg1.getbX(), bg1.getbY(), this);
for(int i=0;i==400;i+=10){
g.drawImage(block1,fg1.getBlockX(),fg1.getBlockY(),this);
g.drawImage(block2,fg1.getBlockX(),fg1.getBlockY()+10,this);
}
}
This is what im dealing with right now. When i click run i only get the background image showing the other two are not showing on the screen.
Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.
View Replies View RelatedI stored an image into MySQL database using swings and hibernate but I am struggling to retrieve that image from MySQL database and display same image in the jTable cell and same as on jLabel whatever I retrieve from the database using swings and hibernate .
View Replies View RelatedI had string url for image in mysql database and I want show image in mu jsp file bu I can't.
<c:forEach var="urun" items="${listUrun.rows}">
<tr>
<td><c:out value="${urun.kitapresim}" /></td>
<img src="<c:url value="${urun.kitapresim}" /> " width="270" height="190"/>
URL...
I'm trying to make a method that takes an image and turns it into a tile image. So if the original image looks like this:
[URL] ....
then the output image should look like this:
[URL] ....
Here's a method that's supposed to do that but for some reason the output image looks the same as the original:
public static int[][] tile(int[][] arr){
int[][] tile = new int[arr.length][arr[0].length];
for (int i = 0; i < arr.length; i++) {
tile[i]=arr[i];
}
return tile;
}
I recently changed the method and the error message I'm getting is "bad operand types for binary operator '+'. Here's the method:
public static int[][] tile(int[][] arr){
int[][] tile = new int[arr.length][arr[0].length];
for (int i = 0; i < arr.length; i++) {
for(int j=0; j<arr[i].length;j++){
tile[j]=(tile[j])+(arr[i]);
}
}
return tile;
}
I need to draw a sprite before the map but it never works.
My Code ( without the background sprite ) :
Java Code:
package com.TEST.Dermat.screens;
import com.TEST.Dermat.entities.Player;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
[Code] .....
I am developing in Android Studio and I made a simple background, the actual resolution of the image is 1440 by 2560. I made it that resolution so, 1, it is easier to scale down than up, and 2, in android studio i use a nexus 6 as my preview. When I plugged in my gs4, not a 1440 by 2560 display, the background wouldn't show up when I ran it on my gs4(galaxy s 4). How do i get my background to scale and display on any display size.
View Replies View Relatedimport java.awt.FlowLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import java.awt.BorderLayout;
import java.awt.Color;
[Code] .....
Isn't changing my backgrounds in my MouseAdapter I keep getting these errors:
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
[Code] ....
My program's tree:
JFrame{
JPanel(That MenuBar at the top)
JPanel(That panel at center with table){
JScrollPane{
JTable
}
}
}
I want to add my custom image to that grey space right there. I guess it is a JScrollPane, because I added that orange background on JPanel that contains it. But when I add this code to my custom class of JScrollPane:
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if(background == null){
background = new ImageIcon(ClassLoader.getSystemResource("tableBg.png")).getImage();
}
g.drawImage(background, 0, 0, null);
}
The result is the same, no changes.
Then I read some documentation. I found this method:
scrollPane.getViewport().setBackground(Color c);
It works, but it accepts only color and I want to add image. Is there any way to do that? Do I need to subclass JViewport and use paintComponent ? If yes, then how to make getViewport() method return my custom subclassed version?