How To Create Withdraw / Deposit Feature So It Cannot Exceed Maximum Limit (read)

Nov 25, 2014

So lets say I got maximum of 20 deposit, I want to create a method/function (idk what proper name for it is) so that you cannot deposit more than 20 nor withdraw more than you have in your account, so this function checks your account, if your total is for example 18 and you're trying to deposit 10, it rejects it and doesn't add to your total and pops up with a message, vice versa for withdraw.

This is what I have so far . Not I already have the maximum limit + total feature created just not displayed here

Java Code:

public void depositMoney (int dMoney) {
if(DMoney > 0 ) {
totalMoney = totalMoney + dMoney;
} else {
System.out.println("Please insert money more than 0");

[Code] ....

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How To Create Withdraw / Deposit Feature So It Can't Exceed Maximum Limit

Nov 25, 2014

So lets say I got maximum of 20 deposit, I want to create a method/function (idk what proper name for it is) so that you cannot deposit more than 20 nor withdraw more than you have in your account, so this function checks your account, if your total is for example 18 and you're trying to deposit 10, it rejects it and doesn't add to your total and pops up with a message, vice versa for withdraw.

This is what I have so far

Not I already have the maximum limit + total feature created just not displayed here

public void depositMoney (int dMoney) {
if(DMoney > 0 ) {
totalMoney = totalMoney + dMoney;
}
else {
System.out.println("Please insert money more than 0");

[Code] .....

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BankAccount App - Allow Users To Deposit / Withdraw And Transfer Money To Other Accounts Using GUI Interface

Dec 4, 2014

This programs is a bank account application that allows users to deposit, withdraw, and transfer money to another accounts using GUI interface. the program works perfect except transferTo part, where if user clicks the transferTo button and choose the beneficiary account and enter the amount it wont transfer to that account.

account class

import java.text.NumberFormat;
import java.util.GregorianCalendar;
import javax.swing.JOptionPane;
public abstract class Account {
String number;
String name;
GregorianCalendar openDate = new GregorianCalendar();

[Code] .....

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The query used to monitor these cursors is below:

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Java 8 version 31

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I'm trying to create a circular array which prints out 8 numbers that increase by one and don't exceed 9. If they do, the remaining numbers are printed from 0 on-wards. I have code below which does this job, but it doesn't really use an array to loop back.

Java Code:

package Practice;

public class Practice
{
public static void main(String[] test)
{
number(7);
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[code]...

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I am tring to run LDA to generate some topics from txt files as the following one:

Document1 label1 forest=3.4 tree=5 wood=2.85 hammer=1 colour=1 leaf=1.5
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Document3 label3 forest=19 tree=0.90 wood=2 hammer=2 colour=9 leaf=4.3
Document4 label4 forest=4 tree=5 wood=10 hammer=1 colour=6 leaf=3

Each numeric value in the file is an indication of the number of occurrences of each feature (e.g., forest, tree) multiplied by a given penalty. To generate instances from such a file, I use the following Java code:

String lineRegex = "^(S*)[s,]*(S*)[s,]*(.*)$";
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InstanceList generateInstances(String dataPath) throws UnsupportedEncodingException, FileNotFoundException {
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[Code] .....

I then add the so-generated instances to my model using the instruction model.addInstances(generatedInstances). The resulting output is described below.

It contains errors caused by the instruction model.addInstances(generatedInstances). Debugging my code showed me that the alphabet associated to the model is null. Am I using the wrong iterator?

name: document1
target: label1
input: TokenSequence [forest=3.4 feature(forest)=3.4 span[0..10], tree=5 feature(tree)=5.0 span[11..17], wood=2.85 feature(wood)=2.85 span[18..27], hammer=1 feature(hammer)=1.0 span[28..36], colour=1 feature(colour)=1.0 span[37..45], leaf=1.5 feature(leaf)=1.5 span[46..54]]
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[Code] ....

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The problem I'm having right now is invoking the get method in my main. I get a "cannot find symbol - variable deposit" error message. I also am at a loss as to what to do for the first two classes as well as the interest class. What I had for the first two didn't work, so I scrapped itand don't remember what it was.

Here's the code and error message:

import java.text.NumberFormat;
import java.util.Scanner;
public class BankAccount
{
private double balance;
private double name;
private int BankAccount;

[Code] .....

Attached image(s)

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"Write a program (save the program as ProductInventory.java) that will read data about 5 products from a text file (Products.txt. The program should use the data read from the file to create instances (objects) of Product.java(Use Product class as a Reference Type)."

I'm yet to discover how I will get the info from the textfile using scanners but I don't know how to "create instances of a reference type".

This is the code of Product.java that came with the exercise.

public class Product {
private String productCode = "";
private String productName = "";
private int quantity;
private String supplierName = "";
private String supplierAddress = "";
private double price;

[Code] .....

By the way, the exercise also required me to use the abstract class ProductLister. To be clearer, the text file is kinda like this:

54643
Rizer Mouse
Mark5s Merchandising
Marquee Mall
4
205.50
23412
Acer Ultrabook
JohnJade Merchandise
Cornal City
2
62200.00
93112
Dell Ultrabook
Octagon Marketing
Cornal City
3
68900.00
22126
Macbook Air Pro
Computerware Services
San Beda, Chad
2
93500.00

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I'm trying to change the code on a Fibonacci series program that would allow me to exit the loop early if I exceed a specified number. The user enters any 2 random numbers (which will be the 1st 2 no.'s of the Fibonacci sequence printed to screen) and then continues up to a 'limit' on the number of numbers set in code. Here's the code:

int[] array = new int[limit]; //Define an array whose length is set by an int value for limit!!
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[Code] ....

To exit the code/ 'limit' early if the array prints a number higher than 100, I tried putting a 'while' condition before the last line, as follows:

while (array[i] < 100)
System.out.print(array[i] + " ");

Can I even use a 'while' loop within an array, or is there some other way I need to integrate it?

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I am able to develop features like new, open, save , save as , exit. Need to implement now UNDO , find , replace and font but struck at 'UNDO'.

UNDO feature should be enable only when user writing in the writing area but not when it opens any file. What i thought is to have a flag on whenever user save whatever he wrote and if he use select UNDO then it check for the flag. If flag is ON then it will not do UNDO and if flag is not set then it cleared everything from the Text Area.

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As of now am using icefaces 1.8.2 provided tags for downloading data into excel sheet where i can download all the data from a data table. But now the requirement is like need to download the data into excel sheet based on values passed from UI as parameters to the action class method.

Attaching the code snippet along with this post.

CustomerList.xhtml :-
<table width="100%" cellpadding="0" cellspacing="0" border="0">
<tr>
<td>
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[Code] ....

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i am fairly new to java but have made a few projects so i do know most aspects that would allow me to complete the task its just i have been stuck at the same place now for 2 days.The project is to create a java program that can read specific data within a csv file to work out the averages etc. The csv file is a database of different weather stats . an example of the first 12 months of the csv file is below..

[CSV FILE]

year ,month,average rainfall etc

1946 15.70.616108.131.5
1946 28.23.56111.871
1946 38.82932.9 102.9
1946 414.16.3029.2 150.5
1946 513.96060.7 143.6

[code]...

I know that once the data is indexed i can than use a double to find the average of the 12 specific pieces of data and so on. once this is complete i should than be able to transfer the data to a simple graph.

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The erasures of all constituent types of a bound must be pairwise different, or a compile-time error occurs.

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The only thing I could found related is something like this:

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}

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In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.

Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:

**o******

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Here are the other Opoly game rules:

If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.

If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).

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Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.

Here is the driver class for the game:

import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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Heres is the code:

import java.io.*;
import java.lang.*;
import java.util.*;

/* This program will read a file given by the user, read the words within the file and determine anagrams of the given words. If the file that the user inputs is empty, then the program will output "The input file is empty."
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//Creating constants for maximum words in file and maximum chars in word
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public static final int MAX_WORDS = 50;

[Code] ....

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[Code] ....

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[code]....

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