I do not understand how I can alter my paintComponent. Is it possible to set my paintComponent to an Image variable, and then flip the image with Math.Radius?
I'm trying to generate a multicoloured brick wall as part of an assignment using BlueJ.
According to the instructions we've been given, once the wall is set up and we invoke the draw() method, if we invoke the toggleMultiColoured method the bricks will go from being all read to a mix of 6 different colours...
...When I invoke the toggleMultiColoured method, however, the wall I generate is still red.
Here's the source code for the BrickWall class I wrote:
Java Code:
public class BrickWall { private int bWidth; private int bHeight; private int numRows; private int rowLength; private ArrayList<String> colors; private ArrayList<Rectangle> bricks;
I'm trying to flip an image horizontally. However because when I flip the images they're offset by a bit, I added "-height" to offset the change in position. Unfortunately, it doesn't seem to be working 100% of the time; some images are adjusted to their correct position but some are not.I'm using this line to flip an image: Java Code: g.drawImage(castle, x, y - height, -width, height, null); mh_sh_highlight_all('java');
What's a simple way to flip an Image along the vertical or horizontal? I've searched high and low and surprised to find that I can't find something short and compact.
I have two files - I can get the second one to populate with the first ones data and then delete the first one. I cannot get it to then rename itself to the name of the first file. It also only hits the 'rename' section of the code providing I place system.gc in otherwise it completely skips it.
I'm using JavaKara (a graphic Java software to learn coding) on my classes at the moment and we're asked to transform something like this:
In the inverse, where you can see clovers there must not be any and where there aren't you must plant them. PLUS YOU MUST SWITCH THE FIGURE HORIZONTALLY.
This is the result i should obtain:
public class InvertiECapovolgi extends JavaKaraProgram { public void myProgram() { boolean arrayquadrifogli[][] = new boolean[world.getSizeY()][world.getSizeX()]; //[rows][clumns]-->[Y axis][X axis] in kara for (int y = 0; y < arrayquadrifogli.length; y++){ // My Ladybug starts to run through the whole grid
[Code] ....
How to switch everything horizontally!
This is my result:
My ultimate question is, how do i have to edit the second loop, and why, to obtain the horizontally reversed result i'm supposed to obtain?
I'm writing a classic airplane seating program. The program runs fine except for two things:
1) I want the user to exit the program when 0 is inputted (program also quits when all seats are reserved - this works fine already). Now the program quits when user hits blank line with enter. How to fix this and make 0 the exit key?
2) I would like for there to be a line below the seating chart saying that there are XX number of seats available. When user makes reservations, the line should update every time under the seating chart saying that there are such and such number of seats available. How to implement this?
import java.util.*; public class OmaAirplane { public static void main(String[] args) { System.out.println("Welcome to the seat reservation system!"); char[][] seats = new char [8][6]; ArrayList<String> reservedSeats = new ArrayList<>(); for (int i=0;i<8;i++){
I'm writing a classic airplane seating program. The program runs fine except for two things:
1) I want the user to exit the program when 0 is inputted (program also quits when all seats are reserved - this works fine already). Now the program quits when user hits blank line with enter. How to fix this and make 0 the exit key?
2) I would like for there to be a line below the seating chart saying that there are XX number of seats available. When user makes reservations, the line should update every time under the seating chart saying that there are such and such number of seats available. Any pointers on how to implement this?
import java.util.*; public class OmaAirplane { public static void main(String[] args) { System.out.println("Welcome to the seat reservation system!"); char[][] seats = new char [8][6]; ArrayList<String> reservedSeats = new ArrayList<>();
I am supposed to write a static method that simulates a flip of a weighted coin by returning either heads or tails each time it is called. The coin is twice as likely to turn up heads as tails. My idea was to of course use a random class
Random flip = new random
and somehow initialize it so 3 numbers are called and create if statements so that when 0 and 1 are called heads returns and when 3 is called tails is.How do I put all this together?
I cannot figure out why my buttons don't work. I believe my problem is in the flip function. I am very new to programming and I am about as good at code logic as I am at real logic lol. Also I am lost on how to go about making the coin stop on a random heads or tails.
Coin cF; void setup() { size (600, 600); cF = new Coin(0,0,0); } void draw() { background(100,100,100); //Coin(int lX,int lY, int cSize) //location(int l_x, int l_y) //flip()
I am trying to have a Jbutton (blocker02) act like a wall that will not allow a moving Jbutton to pass through. I tried using " if (blocker02. getBounds (). intersects(r_wall)) but it hasn't been successful.
So my goal is to use the graphics class to draw this shape: [URL] ....
so far I've managed to draw the bottom half, but now I want to utilize the copyArea() method to flip the bottom half and copy it to produce the upper half of the shape: [URL] ....
and this is what I wrote to produce the bottom half:
import java.awt.Graphics; /* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
public class MyFrame extends javax.swing.JFrame {
/** * Creates new form MyFrame */ public MyFrame() { initComponents();