How To Get Sound To Import It To Game

Apr 7, 2015

how to make a simple game. I am having trouble when it comes to adding sound though. It tells me to do this:

package net.game.Game;
 
import java.applet.Applet;
import java.applet.AudioClip;
 public class Sound {
public static final AudioClip BALL = Applet.newAudioClip(Sound.class.getResource("ball.wav"));
public static final AudioClip GAMEOVER = Applet.newAudioClip(Sound.class.getResource("gameover.wav"));
public static final AudioClip BACK = Applet.newAudioClip(Sound.class.getResource("back.wav"));
}

What this does is it gets the sound file then gives it a name(BALL=ball.wav GAMEOVER=gameover.wav ect..) and then there is other code in other classes that call the sound so it will run but it keeps giving me an error and I don't know what to do. How can I get it to import the sound? Here is the error.

PHP Code:

Exception in thread "main" java.lang.ExceptionInInitializerError
    at net.game.Game.stuff.<init>(stuff.java:35)
    at net.game.Game.stuff.main(stuff.java:62)
Caused by: java.lang.NullPointerException
    at sun.applet.AppletAudioClip.<init>(Unknown Source)
    at java.applet.Applet.newAudioClip(Unknown Source)
    at net.game.Game.Sound.<clinit>(Sound.java:7)
    ... 2 more 

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Jan 14, 2014

I am making a game with java in a program called greenfoot.My problem is that a sound won't play when the player dies and a Game Over screen pops up..

- I have saved the audio file in my sound map of the scenario
- Applied the good name of the file
- tested the sound effect and it's working

this is my code:

public GameOver()
{
setImage(new GreenfootImage("GAME OVER", 100, Color.BLACK, null));
Greenfoot.playSound("fail-trombone-03.wav");
Greenfoot.stop();
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I am just not importing the Enum value properly. The error I am getting with the DECK class is

import java.util.ArrayList;
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String[] value = {"Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Jack","Queen","King","Ace"};
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[Code] ....

1 error found:
File: C:UsersFouadDesktopSchooCSC 162 SUMMER 14lackjack1Deck.java [line: 19]
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required: CardEnum.Rank,CardEnum.Suit
found: java.lang.String,java.lang.String
reason: actual argument java.lang.String cannot be converted to CardEnum.Rank by method invocation conversion

I have also tried this with the Deck Class

import java.util.ArrayList;
public class Deck {
ArrayList<Card> deckList = new ArrayList<Card>();
String[] value = {"Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Jack","Queen","King","Ace"};
String[] suit = {"Hearts","Clubs","Spades","Diamonds"};

[Code] ....

Resulting ERROR message

2 errors found:
File: C:UsersFouadDesktopSchooCSC 162 SUMMER 14lackjack1Deck.java [line: 19]
Error: cannot find symbol
symbol: variable value
location: class CardEnum
File: C:UsersFouadDesktopSchooCSC 162 SUMMER 14lackjack1Deck.java [line: 19]
Error: cannot find symbol
symbol: variable suit
location: class CardEnum

THE FULL CODE!(BELOW)

public class BlackJack{
BlackJack() {
Deck deck = new Deck();
deck.createDeck();
System.out.println(deck.deckList);
}
public static void main(String[] args) {
new BlackJack();

[Code] ....

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Java Code:

import java.applet.Applet;
import java.applet.AudioClip;
public class Sound {
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[code].....

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Here is my code:

import java.lang.String;
/**
This program displays numbers padded with leading zeros.
*/
 
public class SpeedofSound {
public static void main(String[] args) {
double D; // declares this as double
D = keyboard.nextDouble();
 const double A = 1100; // declares this as a constant

[Code] .....

The following is the error I'm getting:

----jGRASP exec: javac SpeedofSound.Java
error: Class names, 'SpeedofSound.Java', are only accepted if annotation processing is explicitly requested
1 error
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[code]...

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InputStream in;
try {
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just wondering why it does load;

i do get the warning

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at com.sun.media.sound.DirectAudioDevice$DirectDL$Gain.setValue(Unknown Source)
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why my code would request a value below the min. I am using the mediatools class that is part of the ACM libraries we are required to use for the class to play the sound in question, found here: URL....I went ahead and tested all parts of the program and the missing sound effect is the only problem. Here is my complete code:

package Breakout_package;

import acm.graphics.*;
import acm.program.*;
import acm.util.*;
import java.applet.*;
import java.awt.*;
import java.awt.event.*;

[code]....

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Mar 12, 2015

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Here is the driver class for the game:

import java.util.*;
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int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

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move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

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displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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[Code] ....

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[Code] ....

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