How To Grab Graphical Object From Arraylist And Modify It
Oct 26, 2014
I am trying to grab a graphical object from an arraylist, and reposition its coordinates on a Jframe when adding it. My program of course deals with strings, and once it sees specific words in my console, some method is called that adds, removes, or otherwises modifies certain objects on screen.
Here I want to say something like move(object[1],xpos,ypos) which will move a certain object from a specified point in the array, and move it to new x and y positions on the JFrame. I use a different class that extends a graphics program, so when I say add(something,x,y) it draws the object onscreen where I want it. These are some relevant, though incomplete, methods that should move an object already painted on screen:
Console class
Java Code:
public void doMoveCommand(String cmd, String arg, String xpos, String ypos) {
int x = Integer.parseInt(xpos);
int y = Integer.parseInt(ypos);
if (cmd.equals("posMake") && arg.equals("star")) {
box.moveStar(box.historyG.get(1), x, y); //historyG is an arraylist of GPolygons
freeCommand();
[Code] ....
When I say makepos(whatever) I am getting a arraylist out of bounds exception. How I might be able to accomplish moving objects already on screen?
lst contains list of objects and one of the objects contains the property bDate(Timestamp) which has the value 28-2-1989 00:00:00.0, now I just wants to change the value into 28-2-1989 and store it back into the List as a Timestamp. how can I do that.
I have a design scenario here which is quite interesting and complex. I have a Java class structure as follows,
class A { class B; innerClass B { List<class C> listofC; innerClass C { String attribute1; String attribute2; // Their getter setters } } }
So I have this as an API. Now my challenge is that I need to add one more property to inner class C. i.e attribute3 in innerClass C. I need to do this without disturbing the code in class A by extending these classes or writing a new wrapper, so I can use class C with new properties .
I hope this should be achievable through any design pattern either at runtime or design time.
I have stumbled onto a problem with ArrayLists (not sure if nested ArrayList objects would be a more accurate description) ....
As simply put as I can describe it, I have an Inventory class which creates an ArrayList of a Product superclass, which has two subclasses, PerishableProduct and ItemisedProduct.
By default, the program is meant to have a starting inventory, which is why I have added them in the constructor
public class Inventory { private List<Product> products; public Inventory() { addProduct(new Product("Frying pan", 15, 20)); addProduct(new PerishableProduct("Apple", 5.8, 30, 7)); addProduct(new ItemisedProduct("Cereal", 5.8, 0)); // this is where I am having problems. Wanting to add // objects to the ItemisedProduct's ArrayList for cereal. }
Within the ItemisedProduct subclass is yet another ArrayList which is meant to hold serial numbers.
public class ItemisedProduct extends Product { private ArrayList<String> serialNumbers = new ArrayList(); public ItemisedProduct(String name, double price, int qty) { super(name, price, qty)
[Code] .....
My problem is that I do not know how to populate the serialNumbers ArrayList from the Inventory class' constructor. Because technically, quantity is defined by how many serial numbers are created.
"What happens if you modify the common object references in these lists, myArrList and urArrList ? We have 2 cases here: In the first one, you reassign the object reference using either of the lists. In this case, the value in the second list will remain unchanged.In the second case, you modify the internals of any of the common list elements - in this case, the change will be reflected in both lists."
I have written the following code, which tests the first case mentioned above, and i get the output as expected: myarrList remains unchanged. How can i test the second case ? My thoughts are ....'second case is untestable the following code, because String is immutable. I need to use StringBuilder or something else to write code for test of second case mentioned'.
ArrayList<String> myarrList = new ArrayList<>(); myarrList.add("one"); myarrList.add("two"); ArrayList<String> urarrList = new ArrayList<>(); urarrList.add("three"); urarrList.add("four"); System.out.println("ArrayLists setup");
This program is basically complete. It compiles and runs. It is a college course assignment that I pretty much completed but for the last part in which I'm suppose to change the values of all fields and display the modified values using a toString method. Modifying the values of the fields is where I am stuck. I don't think I need to create a new text data file to do this. The instructor only asked that all the values of fields be changed and this was the last part of the assignment so I don't think it involves creating additional ObjectOutputStream and ObjectInputStream objects. I'm getting a NullPointerException error on line 161.Here is the code. I'm also including the input data file.
//create program so that objects of class can be serialized, implements interface Serialiable //create constructor with 4 parameters with accompanying get and set methods, Override toString method //create text file with 5 records, create Scanner object,ObjectOutputStream, and ObjectInputStream //create new ItemRecord object, change values of all fields in ItemRecord object using object's set methods //modify ItemRecord object using toString method
[hightlight =Java]import java.io.Serializable; public class ItemRecord implements Serializable
----jGRASP wedge2: exit code for process is 1. ----jGRASP: operation complete.
Here is the data file: A100 99.99 10 Canon PowerShot-135 A200 149.99 50 Panasonic-Lumix T55 A300 349.99 20 Nikon- D3200 DSRL A400 280.99 30 Sony- DSC-W800 A500 97.99 20 Samsung- WB35F
Here is the data file for the modified field values. B100 98.00 10 ABC1010 B200 97.00 15 DEF1020 B300 96.00 10 GHI1030 B400 95.00 05 JKL1040 B500 94.00 01 MNO1050
Modify class Time2 to include a tick method that increments the time stored in a Time2 object by one second. Provide method incrementMinute to increment the minute and method incrementHour to increment the hour. The Time2 object should always remain
a) incrementing into the next minute,
b) incrementing into the next hour and
c) incrementing into the next day (i.e., 11:59:59 PM to 12:00:00 AM).
how to manage case 4 stuff and what's the problem of this CODE.
import java.util.Scanner; public class Time2Test { public static void main( String args[] ) { Scanner input = new Scanner( System.in ); Time2 time = new Time2(); // input System.out.println( "Enter the time" ); System.out.print( "Hours: " ); time.setHour( input.nextInt() );
I am currently using the following Rally API Java code(below...in Java 1.7) to create an object and attach a file to it. This code works fine. But I need the code to be a little less specific and attach all files located under a folder (not just one file). How could one potentially rewrite this code (or use a different constructor/method) to accommodate such a thing? Also additional code how to narrow down results to all files with a creation date >= today.
I'm creating a card game assignment... so i have an arraylist called cards that has 20 cards and every card has contains 2 objects, suit and the point Value.
I shuffled the deck, now i want to add half of it to player 1 and the rest of the cards goes to the bot or computer.
how can i add the cards to the player one arraylist and have all the information of the cards?
here is my Deck class code :-
public class Deck { private ArrayList cards; private int size; private ArrayList player1; private ArrayList bot;
[code]....
the problem i have is this one doesn't work
size = cards.size() / 2; for (int i = 0; i < size - 1; i++) { player1.add(cards.get(i)); } for (int s = size; s < cards.size() - 1; s++) { bot.add(cards.get(s)); }
So I'm Half way done with this assignment and all I need to is edit and sort my directory. What I've been trying to do as of now is edit my directory. I've tried to use the set function in the Array List, Iterator List etc but I just don't know how implement them mainly because I keep thinking "how can check which variable in the directory the user wants to change(Name, cost etc etc)?".
Main class
Java Code:
package plantnursery; import java.util.Scanner; import java.util.ArrayList; public class PlantNursery { private ArrayList<Plant> plantDirectory = new ArrayList<>(); private static Scanner read = new Scanner(System.in);
Using JDK7 is there a way to get an object that has got a specific property from the collection? For instance, I might want to seek if there is an Address containg "Tim Carlton" in the ArrayList.
I'm almost finished my Bank Account exercise and I found myself stuck at the last part. Its asking me to add a method that asks the user to input the name of the account into which they want to deposit money, then search the ArrayList for that account. If it is found, the user is asked how much money they wish to deposit.
I already have my deposit method sorted so basically what I need is just searching through the ArrayList by the name variable. I assume its don't by iterating through with some form of for loop.Heres what I have:
import java.util.Scanner; public class BankAccount { private double balance; private String name; public BankAccount(double balance, String name){ this.balance = balance;
[Code]......
And the driver class
import java.util.ArrayList; import java.util.Scanner; public class BankDriver { Scanner scan = new Scanner(System.in); ArrayList<BankAccount> list; public BankDriver(){
I am making a function to search through the whole inventory to see if any of the Lamborghini object has a certain model name such as aventador, diablo, etc....
This is what I have but I figured there's a big mistake when I make it true / false; it's making it going through the list and what's return is the last one instead of saying there's such match in the whole list or not.
public boolean hasCarModel(String modelName){ boolean exist = false; for (Lamborghini lambo : inventory){ String carModelName = lambo.getModelName(); if(carModelName.equalsIgnoreCase(modelName)){
[Code] ....
I figured if I add break; under exist = true; it'll work because as soon as it found one match then it'll turn to true and break out the loop but I don't think this is the best way to do it right?
Scanner in = new Scanner(System.in); ArrayList<rand> selectedRand = new ArrayList<Rand>(); selectedRand.add(new Rand(in.nextLine()));
I have created the most minimal code for creating an array list. I was wondering what the basic syntax of accessing objects methods that are within an Array List. So if I was to trying and get a method such as [.returnValue,] how would this look within a Rand object that is declared in a Array List Since you cannot simply declare a new Rand object and say:
newRandObject.returnValue();
And you must go through the actual slotted portion of the array list. I have searched the web and my text book for an example however none are provided.
package com.practice; public class Car { private String name; //name of the car private String modelName; //Name of the model private int year; //The year car was made in private int speed=0;
[Code] ...
It wont let me copy it into a array is there any solution to this.
I want to get the max volume from a file that I stored in an arraylist but it don't know if this is the way to do it. also I don't know how to print the method in the main method. here is the method that will get the max volume
public Shape3D maxVolume(ArrayList<Shape3D> shapes ){ Shape3D currentMax; int currentMaxIndex = 0; for ( int i = 1; i < shapes.size(); i++)
[Code] ....
This is my shape3D class
public abstract class Shape3D implements Comparable<Shape3D> { private String type; public double radious; public double height;
import java.util.ArrayList; public class LectureRoom{ private String courseName; private String roomNumber; private String Lecturer; private ArrayList <Student> studentList;
[Code] .....
Question:
Given the following BlueJ class diagram
Lecturer class (same with previous lab, no changes needed) Student class (same with previous lab, no changes needed)
LectureRoom (changes occurs here)
1. LectureRoom has roomNumber (e.g. A301), courseName (e.g. Java), lecturer (a reference to a Lecturer object), and studentList (a reference to an ArrayList that stores Student object). 2. LectureRoom has a constructor that receives courseName, roomNumber, and Lecturer. The constructor then sets/assign the courseName, roomNumber and Lecturer. This constructor also creates the studentList arraylist object.
So i have a problem i want to make a menu that allows you to press 1 and then make lets say a Car,
The code would look like
Car car = new Car();
And then add to my list
cars.add(car);
If in my menu the person presses 1 again, will they add another car or will it override it
Also: how can i make a menu that doesnt allow you to press option 5 (something that requires you something that should be registered in other options ), until you registered them?
I have a project where I must sort a collection of songs by a number of fields: year, rank, title and artist. in the project, we must use certain methods and we cannot add others without getting marked down. Here are the specific requirements:
Sorting
The -sortBy option will cause the output to be sorted by a particular field. If this option is specified, the output should be ordered according to the field named. If there are ties, the tied songs should appear in same order in which they were in the input file. If no -sortBy option is specified, the output should maintain the order of the input file.
public void sortYear()
Order the songs in this collection by year (ascending).public void sortRank() Order the songs in this collection by rank (ascending).public void sortArtist() Order the songs in this collection lexicographically by artist (ascending, case-insensitive).public void sortTitle() Order the songs in this collection lexicographically by title (ascending, case-insensitive).
I've tried a couple ways to do it, and they don't work. I'm aiming for functionality like I got with the regular for loop, but from an enhanced for loop. Is this simply beyond the scope of an enhanced for loop, or am I just not getting the right syntax?
TestObject to1 = new TestObject("first", 11); TestObject to2 = new TestObject("second", 12); TestObject to3 = new TestObject("third", 13); TestObject to4 = new TestObject("fourth", 14); TestObject to5 = new TestObject(); List<TestObject> testList; testList = new ArrayList<TestObject>();
[code]....
The TestObject class is simply an int and a String, with getters getInt and getString. It all works fine with the regular for loop.
edit: I should probably mention that I know what I have in the enhanced for loop now will only display the class name and the hash. I've tried adding the .getString and .getInt, and tried a few other ways to make it work. I just reverted to this because it compiles and runs
I am making an app that would allow user to buy seat either by Price or Choice (Row and Column). I have Original code where it runs within JAVA IDE I am making same thing but rather in GUI now. I need putting my Buttons, textfield, and area in organize fashion.
I have not explain how these buttons will behave or act but right now putting them in order is priority then I will add action listeners to do the task we intend to do. A Wire Frame of the code looks like this :
basically I'm a good way through developing a Poker game which I've been developing just for fun(!?) and also to improve my skills, which it has done substantially. The logic involved with some of the hand comparisons and the evaluations of the winner is pretty complex.
Nonetheless, once I've finished the threaded timer to control the regulation of rising blind levels, and the betting mechanics for the Computer players I'll be looking to start creating the front end and this is where I'm a little confused.
Obviously for what I want, neither swing or AWT would be sufficient, so I guess the gap in my knowledge is how to integrate my back end code with a web front end. Is this possible? - What options exist for integration? just pure CSS / JS, or would Angular.js be viable? I'm looking to utilise some ready made images as graphics with maybe some minor animation effects.
So I have an array of objects, each with their own position, I tried switch the references in the array of two objects, then repainted (immediately), but the two objects aren't switching positions on screen...does this even work?