How To Implement Basic Text-based Rpg Game In A Website
Jan 13, 2015
I started programming some time ago and i recently finished a game i've been programming in Java just to get used to the code. The game is a simple text-based RPG where almost everything is random except the character movement.
I've been thinking about learning HTML and CSS because i'm really interested in building webpages. I have no one to ask this question so here i am.
Is there a way to implement my game in a webpage?
I imagine a black window exactly like a classic OS terminal where the text is streamed and the user can play the game with keyboard inputs. I made the game with 5 different classes, i used Eclipse and i have my project there. Should i use a service like Github to share works like this one?
I'm relatively new to Java, I'm trying to create a text based game, like those old ones where you type "north" or "east" to move as such, and "look" to inspect the area. My only problem thus far has been trying to figure out just how I should... "structure?" the movement. As in, what's the best overall way to approach this? I've tried making a new method for every area and just passing a variable called "location," but along with passing the inventory and stat arrays, it's just become messy. Or is this a good way to do it? I have a separate method for when the player enters something, but then how will it know which description to give when the player types "look?"
I started a text based game, but I am dissatisfied with the console that PrintF prints to. How can I set up a window and have text output to that window, and have my player type responses in the window?
So, I've been working on creating a text-based game engine that would create games similar to Achaea. It's been working pretty well so far. I just finished creating a great mapping system, but now I've run into a problem. I have a mapping system, but actually creating a map would prove to be quite a lot of work. Each location that the player can be inside of has a name, description, map symbol, and an array of the things inside of it. How can I make some sort of map creation program or something so that I can create my maps more easily?
I thought perhaps making a constructor that accepts a list of files, the first containing a table of strings for the names, the second containing a table of strings for the descriptions, etc.; but it seems that would be quite tedious and may be more complex than actually just hard-programming maps.
I am trying to make a text based game. the game has been working perfectly setting up the rooms, first couple of commands, and running it. I am now trying to add items to it but every time it try to run the game it returns :
java.lang.NullPointerException at Room.addItem(Room.java:107) at Game.createRooms(Game.java:133) at Game.<init>(Game.java:28) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[Code] .....
Here are the classes that matter for this particular situation
import java.util.HashMap; public class Item { private HashMap<String, Item> itemList; private String name; private String itemDescription;
[Code] ....
I know that it is the line
itemList.put(item.getItemName(), new Item(item.getItemName(), item.getItemDescription()));
In the game class that is causing the nullpointer exception i just really cant figure out why that keeps happening and how to add the values correctly....
So, Iv'e been trying to make a simple Text Based RPG with Java, and it is going quite well, and my friends want to play it too but they aren't very tech savvy, so it's hard to tell them to get an IDE or use the CMD, so I wanted to know if there was a way to make my text-based game into a window, like using JFrame or something. All i need is a window that displays the text, and a bar on the bottom that lets the user input what they want (Kind of like a CMD).
I have come across an issue with arraylists. I am writing a text based RPG game as something to start with ...
Initially I had a single zone which was all stored in an arraylist and everything was working in regards to the player moving around. The problem I now have is how to add further zones to my game. Ideally I would like an arraylist for each zone, and would use the below to create each arraylist
public static ArrayList<RoomsClass> castleMap = new ArrayList<>();
The problem I now have is how to handle the player moving, initially with a single zone/arraylist I could reference that arraylist directly
public void findRoomCoords(int ID) { for (int i = 0; i < castleMap.size(); i++) { if (castleMap.get(i).roomID.equals(ID)) { PLAYER.setCurrentRoomZone(castleMap.get(i).roomZone); PLAYER.setCurrentRoomX(castleMap.get(i).roomX); PLAYER.setCurrentRoomY(castleMap.get(i).roomY); PLAYER.setCurrentRoomZ(castleMap.get(i).roomZ); } } }
My initial thought was to use a getter/setter to remove the reference of castleMap from my movement code in order to access different arraylists, however this is where things have fallen over, I can't seem to work out how to get the arraylist name to change, depending on the outcome of the setZoneMap() method.
public void setZoneMap() { switch (PLAYER.getCurrentRoomZone()) { case 0: { zoneMap = Castle.castleMap; break;
You have to create a very basic hangman type of game. Open Notepad and create a list of at least ten words in a text file. Save the file as a .txt file and use it to read words for the game. In this game you do not have to show pictures but you do need to keep track of the amount of times that the user has guessed wrong. When the game starts, show the amount of characters in the word represented as dashes and ask the user to type in a letter. if the user guesses correctly show the word again with the correct letter filled in the correct positions(s) and if the user correctly guessed the word, show a message. If the user guesses wrong, keep track of the body parts that needs to be reduced with every wrong guess and inform the user as well, also show a message.
I'm struggling with reading the file, showing the amount of parts left and asking the user to play again. Here is the code:
package hangman;
/** * * @author */ import java.nio.*; import java.io.*; import java.util.*; public class HangMan {
I have configured form based JAAS in my app. Basically, in web.xml I have declared security constraints on certain jsp page, declared specific roles, login and error pages. So, my login form is:
I have a project about programing a game in java . In this project you are required to design and implement a word guessing game. In the game, user selects one of the available dictionaries (animals, plants, technical, names, etc. ), and the program randomly chooses one word from that dictionary and displays it by scrambling the letters. The user tries to guess the word while a guess counter starts to count down (lets assume it starts from 5).
While counter counts towards zero, the program chooses -randomly- two misplaced letters and puts them into correct positions to reveal the word more and give the user a hint. However, giving a new hint reduces the total value of the question. Lets say if the initial value of the question is 500 when all letters are scrambled, it reduces to 400 after 1st incorrect guess and hint, then after every incorrect guess it reduces more. You can determine the value of the question by the length of the word. The other details of the game is as follows:
1.You must design at least three classes (for example game, scrambledword, and dictionary).
2.Dictionaries are written in text files. If you design a class for dictionary, it must be constructed by a user chosen category ((animals, plants, technical, names, etc). In the constructor, the dictionary text file corresponding to this category must be opened and read; and words in that dictionary must be read into memory (e.g. String array). You must submit your dictionaries with your code. Do not share dictionaries between friends.
3.The game will record your total points and name in a text file where a hall of fame which has different users and their total points in 10 questions. You can design and implement a class for this.
4.Bonus+5%: Put user interface modules textboxes, buttons, etc Or
a.Use class hierarchy
b.Use of thread and timers and reducing the question value by timer instead of guesses.
I'm trying to create a tile based map JPanel but all I get is a white screen. I'm fairly new to the Java Swing and AWT package so I've been watching tutorials on YouTube so learn as much as I can.
I've got three classes: Window.java which includes the Main method, Panel.java which is the JPanel and Tile.java to draw all the images into an array.
Window.java:
import javax.swing.JFrame; public class Window extends JFrame { public Window() { setTitle("Project"); setSize(500, 400);
[Code] .....
I've checked through everything and still cannot find what I'm doing wrong. I did try different codes but I just got errors instead.
I'm trying to create a tile based map JPanel but all I get is a white screen. I'm fairly new to the Java Swing and AWT package so I've been watching tutorials on YouTube so learn as much as I can. I don't know where I'm going wrong.
I've got three classes: Window.java which includes the Main method, Panel.java which is the JPanel and Tile.java to draw all the images into an array.
Window.java:
import javax.swing.JFrame; public class Window extends JFrame { public Window() { setTitle("Project"); setSize(500, 400); setLocationRelativeTo(null);
i'm totally new to Java.I'm making a small text based RPG and this is what i've come up for now.
Java Code:
import java.util.Scanner; class Main { public static void main(String args[]){ Scanner input = new Scanner(System.in); Player playerObject = new Player();
[code]....
My thing is that i want the user to enter 'Caucasian' or another race in the console below and i want it to be saved in a variable or something else in the Player Class that i can later use it in texts or something else. My question is how can i do it?
I tried like 'int Mongoloid = 1; int Caucasian = 2;'
And the same with the others, and after that i tried to use them with the Switch Statement but it did not work.
I've been working on a small text-based RPG for fun. This particular part is supposed to allow the user to change their name. Now, the problem is that when they reach the option to change their name, the above code seems to skip the line:
name = scan.nextLine();
It will erase whatever the player previously entered for their name, as well. So it will print out:
Okay, let's change your name. What did you say it was? Alright, so you'll go by . Is that correct? [now allows input for verifyNameChange]
The above code works fine on it's own, but somehow messes up when put into the full program. I don't want to post the whole program, because it's fairly large. But the String name is set and functions fine before this bit of code.
I want to use this class and method with all of my buttons and text fields. My program contains 1 push button that adds questions and answers to a test, 2nd button that starts a test, a 3rd button that scores the test, and a text field that enters the user information. How would this work? I know how to create questions and answers, start a test, and score a test it's just a matter of how to implement the button and text fields. I'll post the code that I have done so far.
See:
private class ButtonListener implements ActionListener{ public void actionPerformed (ActionEvent event)
with all of my buttons and text fields.
import javax.swing.JFrame; public class TestingDriver { //----------------------------------------------------------------- // Creates and displays the main program frame. //----------------------------------------------------------------- public static void main (String[] args) { JFrame frame = new JFrame ("Testing Program"); frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
I have been working on this function and i can't get it to work. It's a little bit complicated so let me first explain what this is about:
1. As a little exam in my studies i have to program a halma console game with KI an stuff.
2. Everything is finished and works except for the Move-Calculation.
3. A Move is a Move from Field a to Field b which a player can perform in one round based on the game rules (Careful: We are not using the standard halma rules, we use different ones).
4. Class Move consists of the Starting Cell where the Figure before the Move stands and a target Cell where the figure will stay on at the Move end. It may include an Array of serveral Cells, the stop cells which the figure passes from start -> target since several jumps can be performed in one Move.
Valid Examples for Moves:
a -> b (From Field a to Field b) d -> f through g,h,i (From Field d to Field f through the Field g,h,i
My Move Calculation where all possible Moves are calculated for a given figure consists of 2 parts. An expand() function which will generate all possible moves (works perfectly) and a jumpFix() function which isn't working properly.
Example:
After expand() I'm getting something like that:
a -> b b -> c c -> d s -> t
This is however not finished, because the first 3 Moves are actually 1 Move. Because the player can Move from a -> d in one turn because those 3 are consecutive Move. The fixed Move would look like that:
a -> d through b,c
jumpFix() is also perfectly working for that situation, however there is one specific situation when it doesn't work. Let's say we have this situation.
a -> b b -> c c -> d b -> e e -> f f -> g s -> t
Then the only valid jumpFix() output would be:
a -> d through b,c a -> g through b,e,f s -> t
However i can not get it to work yet. Note: It definitely needs to be iterative, not rekursive else i would get an StackoverflowError.
This is my current Code of jumpFix():
Java Code:
/** * Takes a look into all calculated moves and finds those which should be seen as one move, but are still considered to be more than one move (several jumps in one move) */
public static List<Move> jumpFix(List<Move> moves) { Set<Move> result = new HashSet<Move>(); Set<Move> remove = new HashSet<Move>(); int lastSize = -1; // repeat action until no moves could be merged while (lastSize != remove.size()) {
[Code] ....
How to implement the special case where a Move splits into 2 or more branches and jumpFix() able to handle this case.
We have a requirement that we need to have text area/text box on screen to accept multiple languages like (Spanish and russian) that means user can able to enter their text data either in any language like english,russian and spanish(It should be possible to enter the comments in russian and spanish languages). Is it possible to implement in java/j2ee?
I have list of employees in my database and their associated information like employeeId,supervisor and process. I have class named EmployeeDetails having same properties. I am fetching details of all users using below code:
In employeeList, we have list of objects having data of employees. I donot know how to get which object is selected in dropdown and based on that rest of the text fields are populated. Example:
Name ID Supervisor ------------------------------------------------------- Pawan Kumar3033045Vimal Kumar Vimal Kumar3040901Dinesh Hemrajani
If Pawan Kumar is selected from dropdown then '3033045' and 'Vimal Kumar' should get populated.
For an assignment I need to read an input text file and evaluate the triangle based on the data found in the text file which consists of an unknown number of groups of 3 numbers (Each group representing a different triangle). According to the project specifications I need to have a main method and several other methods. I have the main method set-up to receive data correctly but I am confused as to how I would get the values out of the text file and use them in the main method. For example, if I were to call the computePerimeter method in my main method, how would I make sure I get the correct perimeter for the given data?
Here is the code I have so far:
import java.io.*; import java.util.Scanner; public class TriangleEvaluator { public static void main(String[] args) throws FileNotFoundException { Scanner in = new Scanner(new File("triangleData.txt")); double s1; double s2; double s3; while (in.hasNextDouble())
I am making a shopping cart app in JSP and servlets to bring it all together. Finally.
I have a registration servlet (c1), a registration form jsp (c2), a login jsp (c3). c1 checks if a username is in the database or not.
If the username is not there, then register the user and send them to c3. I want c3 to display a "registration successful" message if a user has just registered successfully and is coming from c1. ELSE, take the user back to c2 with a message which tells them to choose a different username or password etc.
How do I implement the logic of showing a message depending on where a user is coming from ? The servlets and jsps are ready and I only need to add this logic for a custom message. Of course, I could make a JSP for Registration Successful and one for Registration Failure. But, that seems to be unnecessary.
I'm creating a text adventure game, but there are some bugs in it that can get annoying such as restarting the program when it shouldn't be, going to the wrong piece of text, etc.
Java Code:
import java.util.Scanner; public class Act_1 { /** * @param args */ public static void main(String[] args) { boolean again = true; do{ int option; Scanner input = new Scanner(System.in);
System.out.println("You are Paul Soares Jr, an expert survivalist who has been caught in the midst of a zombie apocalypse in the land of MineZ. You awaken in a dense forest with a lake nearby. In your backpack you have a wooden sword, a pack of matches, one torch, some snacks and meals, a H.A.M. radio, a full water bottle, and a bandage.");
System.out.println("");//the "" adds a space in the text System.out.println("Do you: "); System.out.println(""); System.out.println("<1> Head inland"); System.out.println("<2> Stick close to the water"); option = input.nextInt();
I have a main class that hold the frame and paints, a class for drawing my game, and an image that is drawn too. I want to count the amount of times I click on this "android" (right now it counts if i click the screen) but the text from the class Game doesn't update.
androidX = Main.width - android.getWidth();
doesn't work. In my head the image should be inside the borders but it isn't. Have I calculated the pixels wrong or am I missing something?
public class Main extends JPanel{ public static final int width = 600; public static final int height = 600; Game game = new Game(); Android android = new Android(); public void paint(Graphics g) { super.paint(g); game.render(g); android.render(g);
I am making a java text adventure and i am trying to add characters to it. I wrote it exactly the same as i wrote the items class (which works fine) but for some reason the character class keeps getting a null pointer exception when it gets to line 140 in the room class
characters.add(c); game class import java.util.ArrayList; import java.util.HashMap; /** * Game class for Free Willy Five: an exciting text based adventure game. *
This is the code that I wrote but I have two problem with two buttons one of them ... I want to delete the selected text inside the text Area which represented as b[8] and the other button that I want to select parts of the texts which represented as b[0]....