>>> Student s = new Student("Roll No", "Name");
>>> System.out.println(s);
Then it gives output according to the way that toString() of Student is implemented,right ? What if I wanna do the same for arrays?? I mean to ask, let us say I have array int[] arr = { 1, 2, 3, 4, 5}. When I say System.out.println(arr), it should give the output as it gives for collections [1,2,3,4,5].
I know that Arrays.toString(int[]) can work for us in this regard. But my question is that can we write our own toString() method so that when I print the "arr" (an Object itself) it should call the toString() that we implemented like a callback function.
I mainly would like to know is a int[4][4] or a int [4*4] is more efficient to use. Which takes more storage? Which requires more to process? that kind of stuff.
So I'm working on a project and noticed that my toString() method won't work. This is just an example of the type of code that I have in my real project. THIS IS MY MAIN CLASS
XML Code:
package trialanderror; import java.util.Scanner; public class TrialAndError { public static void main(String[] args) { Scanner keys = new Scanner(System.in); String name; String phonenumber;
I am trying to display the contents of my Object but when I compile it I get this:proj4.TellerQueue@1db9742
I am pretty sure it's because I havent created my own toString method but I could be wrong. If this is the case, what do I need to do to properly display the variables of my object? Right now my class, BankQueue, contains another object called Person, which contains a String and int variables. I want to do something like this:
class BankQueue{ Queue<Person> q = new LinkedList<Person>(); public String toString(){ return q.;//display contents of the q
[code]...
but Im not sure how to convert these into Strings.
I've been trying to make a class that has a toString method that displays the board at the same time displays the value of each index of a 2d character array inside of the code. My professor has made the client print the method. I assumed since he was printing it on the client we had to return a string that gives us this.The number 2 is part of the 2d character array while the rest of the index values are just space characters.
I had trouble figuring out how to return this so I started testing it out in another file.
public static void main(String[] args) { // TODO Auto-generated method stub char[][] myHidingPlaces; myHidingPlaces = new char[5][3]; myHidingPlaces[0][0] = 'p'; char play = '1'; for (int i = myHidingPlaces.length-1; i >= 0 ; i--) {
My current assignment involves me outputting these 2 classes. Yet I'm not really sure in what manner I should go about doing this. I have tried creating a separate class and outputting my toString methods there but for some reason I am getting an error. .
The error message is thus;
Exception in thread "main" java.lang.NullPointerException at Vehicle.toString(Vehicle.java:91) at Run.main(Run.java:17) Process completed.
Write TestCabAppointment,java class where you will instantiate new CabAppointment objects and read data from RandomAccessFile and create CabAppointment objects and save them in RandomAccessFile You may use FixedLengthStringIO,java class, ICabAppointmentRecord.java interface. Complete the ReadWriteRandomAccessFile.java
what im trying to do is modify the Coin class to override the toString() method so that it indicates whether the coin is face up or face down. For example, "The coin is face up." This is what i have so far:
public class Coin { public static void main(String[] args) { Coin coin = new Coin(); for (int i = 0; i < 1; i++) { coin.flip(); System.out.println(coin);
How do i print override the toString for WebBrowser as i would like to print out the object bc. Tested the program and it is fine if i put it in the main method rather than the WebBrowser constructor.
import java.util.*; class ListNode <E> { /* data attributes */ private E element; private ListNode <E> next; /* constructors */ public ListNode(E item) { this(item, null);
So I have to write all the methods for a LinkedListQueue. I've got isEmpty, enqueue and dequeue working correctly (I think) but I'm having trouble with the toString method. I tried to do it recursively and it works if there is only one element in the list, but with multiple elements it throws a StackOverflowerror exception. I've tried it multiple different ways, but I can't seem to figure out how to print it out with out clearing everything. We haven't been taught StringBuilder or .append yet, which I saw a lot of as I was looking for solutions, so I can't use those.
public class LinkedQueue<T> { protected LLNode<T> front; // reference to the front of this queue protected LLNode<T> rear; // reference to the rear of this queue private T info; public LinkedQueue() { front = null; rear = null;
[Code] ....
and this is the ITD used with it, for some reason it has the "empty the queue" function as a choice but we weren't assigned that function, so just ignore it.
import java.util.Scanner; public class ITDLinkedQueue { public static void displayMenu() { System.out.println("(1) display menu"); System.out.println("(2) check isEmpty"); System.out.println("(3) enqueue"); System.out.println("(4) dequeue");
Our goal is to write a pretty simple program, one that takes the 12 digit UPC code entered by a user and to not only spit it back out in a format with dashes using toString, and also returns the first digit, a 2 more groups of digits numbering 2-6 and 7-11, and finally display the 12th digit. It then performs an equation to check the last digit and make sure the UPC code is correct.
However, being so new to java (I only learned visual basic before), with this I was introduced to two new concepts that for some reason I simply cannot grasp for the life of me: Using and calling the toString method, and calling on methods that are created in a completely different class file.
The first section of code is my UPC class, which is meant to contain all my methods as well as the toString to be called on:
public class UPC { // Instance variables private int itemType; // digit 1 private int manufacturer; // digits 2,3,4,5,6 private int product; // digits 7,8,9,10,11 private int checkDigit; // digit 12
Write a class encapsulating the concept of a course grade, assuming a course grade has the following attributes: a course name and a letter grade. Include a constructor, the accessor and mutator, and methods toString and equals.Write a client class to test all the methods in your class.
how to test and finish the toString and equals method in this code ?
package labmodule7num57; import java.util.*; public class LabModule7Num57 { // Constructors// private String name; private String letterGrade; public LabModule7Num57 (String name,String letterGrade) {
I need making the toString() method return a String rather than display a message to the screen. Also, I'm not supposed to call the toString method in my demo class to test it, so what should I do instead?
public class cupDispenser { String location; int noOfCups; cupDispenser(String location,int cups) { this.location=location; this.noOfCups=cups; } public String getlocation()
I need to design 'notepad' application as my assignment.
Requirement: Only text is allowed, all the characters are having same size and font. It should have feature like new, open, save , save as , exit , UNDO , find , replace and font.
For this i use JTextArea and menu bar .
I am able to develop features like new, open, save , save as , exit. Need to implement now UNDO , find , replace and font but struck at 'UNDO'.
UNDO feature should be enable only when user writing in the writing area but not when it opens any file. What i thought is to have a flag on whenever user save whatever he wrote and if he use select UNDO then it check for the flag. If flag is ON then it will not do UNDO and if flag is not set then it cleared everything from the Text Area.
I would like to implement a variable in a class that is used in another class, how can I do that?
I have a Mall class and a Customer class I would like to associate the position of the customer that is in the Mall class and also implement the same in the Customer class.
Here is a small part of the code without all the methods.
//the two objects Mall m = new Mall("RandomMall",50,30); Customer c1= new Customer("Jack",1240); //the first part of the mall class without the methods class Mall{ private String name; private int width,length; String[][]grid = new String[width][length];
I'm trying to modify an existing code and I'm having trouble with it. I want to add two things to a java Sudoku menu. I added JMenu 5 and JMenu 6 but now I have to make them work. When the user clicks on "Aide" and then "Reglements", I need to have an image that pops and that disappear when the user clicks on it.
I want to implement a kind of "container" in which to store objects (instances) of different types. Then with an iterator I'd call common methods. This is what I have in mind:
Where translate(x, y, z) is a method common for objects in Positionables which objects are of different types (Sphere, Box etc.).
Now I was thinking Positionables could be a List<Positionable> and Positionable is an abstract class and Sphere and Box extends from it. But I don't know how to propagate the call of translate() to the subclasses.
What are the best approaches for this matter? It would be perfect if I could make it so I could somehow use the "with" construction like in the example above.