I have a JTable with 6 rows and 6 columns, i.e. 36 cells. I have 1 image-icons.. I want an animation of the image, it should just be shown in the JTable as described below.
In my following explananation: Cell[row;column]
State 1 Cell[0;0] = 1st image Cell[remain] = empty
I'm trying to open an image within a JFrame but the image doesn't show. The directory path is correct. The JFrame opens perfectly but no image is showing.
JFrame frame = new JFrame("IMAGE"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ImageIcon image = new ImageIcon("images/main.jpg"); JLabel label = new JLabel("", image, JLabel.CENTER); JPanel panel = new JPanel(new BorderLayout()); panel.add( label, BorderLayout.CENTER ); frame.setVisible(true);
I would like to reopen the following discussion: Show SVG-Image in WebView (JavaFX 8)
In our IDE (Eclipse Luna) running with jdk1.8.0_25 we load a html page into the webengine. The html page contains <img> tags with '.png' and '.svg' as src. Everything looks fine.
But if we execute the programm with java -jar, the WebEngine doesn't display the svg-files. Instead it shows the 'File not find'-Icon. The .png files still work
The files are definitly included into the jar and will be displayed if we link to them via <a href="someSvg.svg"></a>
I've recently decided to learn Java on my own using internet material such as forums, blogs and you tube. Ive never programed before but through some research I concluded that Java is going to be on the mid spectrum of difficulty as far as verbiage goes. I ma in no way implying that Java is easy but instead closer to spoken English that c++ if my research is correct. So here is my attempt at a basic program where I click a button and it will make an image appear. Not sure where Im falling short
package clicktoimage; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Clicktoimage extends JFrame { private JLabel label; private ImageIcon image;
I am trying to make a game with an image on it, and I have one class that gets the image and the other is the game. When I run the program, it just shows my image on a gray JFrame. This leads me to think the image might be covering my whole game, which is weird because it is a mostly transparent image. I have tried resizing it and everything but I don't know what to do..
I want to make a simple Table Tennis game. I have 2 drawing classes. 1st should draw oval and 2nd rectangle. But second class, which should draw rectangle doesn't work and if i use it together with oval class, then oval doesn't appear too.
Java Code:
public static void main(String[] args) throws InterruptedException { Intro i = new Intro(); Pall pall = new Pall(); Laud laud = new Laud(); i.frameID().add(pall); // this adds oval i.frameID().add(laud); // this adds rectangle i.frameID().pack(); i.frameID().setSize(400, 400);
I am attempting to make some Java2D shapes by wrapping them in subclasses of JComponent and giving them functionality. Unfortunately after defining paintComponent and adding it to the JPanel the shape is not showing up. As in my last thread the code is mostly irrelevant but the perhaps worth a skim. The only methods truely relevant are the paintComponent method in my shape and Sandbox constructor.
Java Code:
public class Sandbox extends JPanel { private Timer timer; private Circle c; public Sandbox() { c = new Circle(); add(c); setPreferredSize(new Dimension(400, 300));
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; import java.util.Random; import java.awt.FlowLayout; public class Slider3 {
[code]....
The oint is to make an animation using Timer with various frames - So that's my code, but when I define the sider class, I keep getting cannot find symbol errors! I don't know what to do! Is it the change listener? My teacher never really taught us how to do it apart from Actionlistener. He said we might have to put it within an ActionListener?
I have an image that moves with arrow keys, and I want to make it appear to be moving. So, I made that image, and then another with the legs moved, to give the illusion of motion. I added it to an event
But it only serves to change it once. How would I make it revert to the original frame once it is converted to the second frame (image 6)? I tried a gif but to no avail?
I want to be able to show a set of pictures that would result in a primitive sort of animation. I'd like to do something lighter than making my thread sleep. Is there a way to pause the code without pausing the thread, other than something like a for-next loop of 1 to 2000 just to take up time?
I am currently trying to make a Tetris game, so far I've got a class drawing that extends a JPanel as my canvas, a class Square that is 1 square(20 by 20) and a class LineShape that should draw 4 squares above each other. The class Frame way below is merely to set things up.
Currently i'm able to draw objects of my class Square, so I made a class LineShape that combines both and makes a 4Square long line.
My problem is when I try to draw an object of the class LineShape, it shows nothing, removes what is already painted(the square) and gives an error message:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at LineShape.<init>(Screen.java:96) at Drawing.paint(Screen.java:79)
I put my classes together so you can copy paste and run, make a new screen to start, to see the problem occur, go to the drawing class's paint method and uncomment these lines:
// LineShape shape = new LineShape(this); // shape.paint(g);
Below are my classes:
import javax.swing.*; import java.awt.*; public class Screen { private Frame frame; private Frame inputFrame; private JPanel panel;
I have 4 small applets on a page that simply prints out the quadratic equation for values passed in. There are 4 applets on a page that have different values assigned. They display fine.... sometimes.... if I refresh or generate new numbers sometimes one applet looks as though it has numbers overlapping the new values. If I resize or drag the browser everything displays fine again - no need to refresh the browser or anything. It's as though old values or something are being overwritten by the new or something similar is happening. What should I include in the paint method of the JPanel that might clear the applet before initial painting happens..... if anything?
I have in my app a JTable. I would like to know how can i do to, when i click in a cell, my jtable paint the entire line of this cell. Here is what i did.
Method call: private void jTable1MouseClicked(java.awt.event.MouseEvent evt) { int row = jTable1.rowAtPoint( evt.getPoint() );// Don't know how to send this info through setDefaultRenderer. jTable1.setDefaultRenderer( Object.class, new RowRender() );
I keep hearing these two term when it comes to painting in Swing, however, I'm not sure which is which. To my understanding is that the child components are the ones that already exist on screen (could be a JButton, JFrame, or custom painting) . and the parent components are the one to be added/drawn next. (hence, if we override the paintChildren() method when painting, the components that were already on the screen don't appear any more) ....
Pretty much the title. Everything was running fine until a moment, when pain updated only once after the first resize. I've seen some worries about th.start(); or repaint(); but I did not manage to track the problem down since I'm a rookie at programming. Here's the Main class.
import java.applet.*; import java.awt.*; public class Main extends Applet implements Runnable { // variables Thread th; Player player; static Shot [] shots;
I am trying to program a slot machine and as of now, I am trying to make my slots spin and randomly stop on one of the graphics. Right now, I am having difficultly making the animation/slot stop randomly.
Previously, I tried using a randomly set timer that would cancel the execution, but the image did not appear/stop on the screen.Right now, I am using a random generator and a while to say that if it is a certain number, then stop the image.Here's what I tried:
I am wondering why in the example below the opacity is interpolated from the start value to the specified keyframe value but the width is not. It just jumps to the keyframe value right on button click.