How To Make Green Selection Box To Move Around

Feb 16, 2014

I'm making a simple game where there's a 10x10 grid and you can move around a selection box and you can move around. I've been trying to make the green selection box to move around but it won't move! I only have right movement in the code but it won't work so far. Here are the classes that have to do greatly with each other.

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.image.BufferStrategy;
import java.util.Random;
 
public class Game extends Canvas implements Runnable{
private static final long serialVersionUID = 1L;
 
[Code] ....

I also tried an approach where you click with the move and it snaps to a tile grid but that didn't work either.

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I am having trouble making my image move to a certain position in a certain amount of time which is set inside a text file. I was wondering what I'm doing wrong and what I'm missing.

import java.io.*;
import java.util.*;
import java.io.FileReader;
public class Animator {
EZImage HP;

[code]....

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Oct 1, 2014

How to make shapes move at same time when user enter up it should move up. It works for rectangle but i don't know how to move the others like that. (btw i am new to java). How can i do that?

import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
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[Code] .....

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Feb 18, 2015

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textfile:
100908095
1008070
10070

output:
Labs Projects Tests Final Exams
100908095
1008070100
70

[import java.util.Scanner;
import java.io.*;
public class MyGrades
{
public static void main (String[] args) throws IOException
{
int lab, project, test;
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[Code]...

not sure if I code wrapped it correctly

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Sets the xPos of light to 122.
Sets the yPos of light to 162.

I am struggling to write the correct line of code to set the colour to green and set diameter to 50.

Code for the two classes below.

import ou.*;
import java.util.*;
/**
* Class LightController
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*/

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[Code] ....

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5 green bottles hanging on the wall

and if one green bottles should fall

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import java.util.Scanner;
public class SomeJavaCode
{
public static void main(String[] args)
{
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[Code] ....

How to code it so that it substracts the number and repeats the rhyme till 0.

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Java Code:

static int labelY;
static Point labelX;
static Boolean flag = false;
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[Code]...

I used the bool flag because i can't make changes to the label when it is inside an anonymous class. I also tried using setLocation but that did not work also. I don't get any errors when compiling. But when i run it and try to drag the JLabel[i] i get a long list of errors:

Java Code:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at puzzle.hw$1$2.mouseDragged(hw.java:276)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)

[Code]...

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package game;
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import TileMap.TileMap;
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[Code] .....

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I seem to have been able to get all the other methods working properly, but I am pretty stuck on how to do the movePlayer. Specifically because it is passing an integer, but my objects are of type Space and Boardgame.

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First/Main:

Java Code:

package main;
import javax.swing.SwingUtilities;
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public static void main(String[] args) {
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[Code] ......

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import java.awt.Graphics;
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[Code] ....

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[code]....

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Here's my code:
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/

package moveobject;
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
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[Code] .....

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//////////////////////////

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[Code] .....

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[Code] ....

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package usageThread;
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import java.awt.Graphics2D;
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