Write a program that shows a square frame filled with 100 buttons labeled 1 to 100. Nothing needs to happen when you press any of the buttons. I keep getting errors i am a beginner.
I'm trying to create a cursor for a game that moves square by square. While it will move to the next square, though, it leaves the image of the previous cursor on the last square it was on.
As a visual explanation, this is what the program looks like on launch:
This is what it's suppose to look like after you press the right arrow key once (made by forcibly changing launch coordinates):
And this is what it actually looks like after you press the right arrow key once:
Here is the code for the program:
package cursortest; import javax.swing.*; import java.awt.*; import javax.imageio.*; import java.io.*; import java.awt.event.*; public class CursorTest extends JPanel implements KeyListener{
[Code] ......
I'm fully aware that I could just use g.clearRect on the area and remove it for sure, but I know for a fact I shouldn't have to as I have another program I made a long time ago that tried to do something similar without needing to resort to that.
Im building a program that tracks overtime for employees. Basically there will be a list of employees. Number will be dynamic as different departments will have different amounts of employees.A user could pick the department from a JCombobox. E.g Quality Control. A Jtable will be populated with the employees from Quality Control.
The problem is this.
The way it will work is the list will be in a specific order. Whoever is at the top of the list will be asked if they want to do overtime. Then they will be moved to the back of the queue. If they do the work or not doesnt matter.How would i go about planning a system like this? Specifically creating a dynamic list that people can be moved up and down and stored persistently. URL...
I have a Char stack: ArrayStack<Character> stek=new ArrayStack<>();
The stack is filled with numbers and characters (only '+' and '*' ), but I need to make calculations, so I need the INT values of the numbers i pop from the stack. So each time I need to make a calculation, I have to pop two numbers, convert them into INT ,then add/multiply them, and put them back into the stack again, but as CHAR (because the stack is not accepting them to be added as INT)
int a= Character.getNumericValue(stek.pop()); //stack no1 int b= Character.getNumericValue(rezultat.pop()); //stack no2 int tmp=a*b; char tmp2 = (char) tmp; stek.push(tmp2);
I was inquiring about selecting random numbers from a Fibonacci array, the original post for which is here: Exiting a 'for' Loop Early. I have managed to achieve this with the following code:
System.out.println("Random numbers from the Fibonacci array"); for(int i = 0; i < limit; i++) //Limit is an 'int' of 15 & is set as the length of the Fib. array. I'm calling it for the Random array, too!! { Random dice = new Random(); int randomIndex = dice.nextInt(array.length); //The Fib. array was simply called 'array'!! if (array[randomIndex] < 100) { System.out.print(array[randomIndex]+ " "); } }
When the code prints I get a random set of numbers which occur in the Fibonacci sequence preceding it. However, the actual length of this Random array also changes each time, and never more than the limit of 15 specified in the 'for' loop. What I want to try and do is print the Random array with a specific length each time. I've tried changing the conditional statement of the 'for' loop in different ways to set the Random array's length, but had no luck.
I'm a complete beginner in Java programming and I'm interested to learn more about its concepts.
Recently, I've been given an exercise which instructs me to display two versions of a picture. The picture to be displayed is provided in the form of a data file of 40,000 digits that are arranged in rows (although there is no marker between rows) and it starts from the top of the picture. So the first digit represents the top left corner of the picture and the last is the bottom right.
Basically, what the exercise wants me to construct a program that plots a dot in one of two colours for each digit. If the digit is in the range 0 to 3 the output should be one colour and for digits in the range 4 to 9 the dot should be in the other colour.
I understand I have to use arrays and also loops to perform this. I'm familiar with the fillEllipse, drawEllipse, drawRectangle and fillRectangle but this exercise is nothing I've attempted before.
I'm having a small issue with my output on my code. here is what my output is: The magic value for your square is 34, which means that every row, column and diagonal of your square must add up to that number.
Please enter the 4 values for row 0, separated by spaces: 1 2 15 16 Please enter the 4 values for row 1, separated by spaces: 13 14 3 4 Please enter the 4 values for row 2, separated by spaces: 12 7 10 5 Please enter the 4 values for row 3, separated by spaces: 8 11 6 9 Checking square for problems: DIAG: VALID ROWS: VALID COLS: VALID RANG: VALID MAGIC: No
MAGIC should be YES. However i keep getting it saying no.This is the correct output..The magic value for your square is 34, which means that every row, column and diagonal of your square must add up to that number.
Please enter the 4 values for row 0, separated by spaces: 1 2 15 16 Please enter the 4 values for row 1, separated by spaces: 13 14 3 4 Please enter the 4 values for row 2, separated by spaces: 12 7 10 5 Please enter the 4 values for row 3, separated by spaces: 8 11 6 9
import java.util.Scanner; public class pdonahue_Magic { public static void main(String args[]) { int[][] theSquare = new int[4][4]; Scanner s = new Scanner(System.in); System.out.println.
("The magic value for your square is 34, which means that every row, column and diagonal of your square must add up to that number.");
System.out.print("Please enter the 4 values for row 0, separated by spaces: "); theSquare[0][0] = s.nextInt(); theSquare[1][0] = s.nextInt(); theSquare[2][0] = s.nextInt(); theSquare[3][0] = s.nextInt();
(Square numbers) Find the first ten square numbers that are greater than Long.MAX_VALUE . A square number is a number in the form of n 2 . For example, 4, 9, and 16 are square numbers. Find an efficient approach to run your program fast.
I found two ways of solving this but i think both are way inefficient :
-A square number can be divided in lesser square numbers :
what's the square of 36 ? 36 is 2 * 3 * 2 * 3 => 4 * 9 => square is 2 * 3
-second option is to estimate a number and increase it or decrease it based on how close that number * number is to the BigInteger starting number , as as it gets closer the delta gets smaller until it gets to 1
I have to create a square matrix that has a min and max value as well as a size value which is given a integer value in the main method. The matrix has to be filled with random values. Also I have to add that matrix to another one in an addMatrix method and I have to subtract both in a subMatrix method. These are the requirements:
Methods: Constructor() - receives the row and col size for myMatrix and a max and min values for range of random fill values for the matrix. RandFill() - fills matrices with random numbers addMatrix() - receives a matrix object. adds its myMatrix with the received object's myMatrix. The result is placed in this object's myResultMatrix. subMatrix() - subtracts both matrices
I typed up this code but I'm not sure about some parts of it and I would creating min and max values in the Random method and in the main printing the separate 2 matrices and adding and subtracting them:
import java.util.*; public class SquareMatrix2 { public int size; public int myMatrix [][]; public int myResultMatrix; public int [][] ResultStatus;
Why does my program write that i have problem in Timer?
public class Ball extends JPanel implements ActionListener { Timer timer = new Timer (3, this); int x = 0, y = 0, aX = 2, aY = 2; public void PaintComponent(Graphics g){ Graphics2D g2 = (Graphics2D) g;
public class asteriskSquare { public static void main(String[] args) { for (int x = 1; x <= 4; x++){ for (int y = 1; y <= 4; y++){ System.out.println("+"); } System.out.println("+"); } } }
I come to the point: I just started to learn java through various manuals and in one of them I came across a declaration of an array that I do not understand:
int[][] multiArr = new int[2][];
the manual says that you can allocate the multidimensional array multiArr by defining size in only the first square bracket but I can't undestand how you can use this array. Seems to be no way to store data with it!
I am new to java and i am trying to make a Java application which prints a diamond in a square grid of dots whose side length is input to the application.When you run the code is should be like this:
..*.. .*.*. *...* .*.*. ..*..
My java code print this:
..*.. .***. ***** .***. ..*..
Here is my code:
class Main { public static void main(String args[]) { System.out.println("#Enter size of Diamond :"); int longestRow = BIO.getInt(); for(int row=1 ; row<=longestRow ; ++row)
So currently I'm trying to learn how to draw a square with asterisks based on the input I give for it's sideLength.
So if I have a Square(5) it should draw a 5x5 looking like this:
***** ***** ***** ***** *****
but then in the main method, it should draw multiple squares of given sizes, so say 5, 6, and 7. Making a square for each of the given numbers. This is what I currently have so far ....
class Square { int sideLength; Square( int size ) { sideLength= size; } int getArea() { return sideLength * sideLength;
I am working on a number of utility functions for square matrices and arrays, and I keep having trouble with segmentation faults.
arrayUtils~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ public class ArrayUtils { //This function takes an array a, and returns the sum between indices //i and j, where i is the lower index and j is the upper index. int size makes //sure that the function doesn't go out of bounds. public static int subSum(int[] a,int i, int j) { int sum=0;
When taking in these numbers from the user, I am not allowed to let the user state what size the matrix is (e.g.;3 x 3). Instead the program needs to determine that itself. I have written the code below to count the number of numbers inputted, but now I am stuck as to how to get them into the array. I have what is suppose to be my array written, but it is not function yet.
import java.util.*; public class MagicSquare { public static void main(String[] args) { Scanner input = new Scanner(System.in);
My code compiles and runs just fine, i'd just like to get creating a small square box that shows number of words used next to the "word count = ". i'd wanto to press the count words button to count and show the number in the square box. here is my code.
import javax.swing.*; import javax.swing.text.*; import java.io.*; import java.util.*; import java.awt.*; import java.awt.event.*; public class wordCount extends JFrame implements ActionListener
I have to create 3 JLabel for Option, Square and Direction. Well, I did but its not in the right place. It should be in the right Panel but i did change the code so its in panelRight1 but its still not changing? Its somehow not working and no matter how i try to change the position of it, it doesnt change at all.
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CBallMaze extends JFrame implements ActionListener { /** * */ private JMenu[] menu = {
I am new to java and during my classes we built a basic calculator. I want to extend my calculator and added function to square numbers.Here is my program: