How To Prevent Buttons From Flowing Over When The Window Is Dragged
Jul 23, 2014
I'm using a BorderLayout, with 26 buttons to make up the alphabet from a keyboard. All the spacing looks great, but when you drag the screen out, everything gets jumbled. I would prefer to have everything stretch out, and keep the same positioning, or everything move towards the center still keeping the keyboard style positioning of the buttons but increasing the size of the window. Will a BorderLayout work for what I want, or should I try something else?
Currently to keep the buttons spaced apart I am keeping there preferred size to 25, and using horizontal and vertical struts to get the buttons positioned like I want.
This is how it is if I keep it the width and height 400, 400.
ex1.jpg
This is what happens when its stretched or shrunk.
ex2.jpg
This is an example of one of the ways I would prefer it
I've chosen to build a GUI that will initially display a window with 'x' number of buttons for different subject areas of physics (kinematics, waves, sound, circuits...etc). I would like to use an Actionlistener for each button so that when its pressed, the JFrame will extend a sidepanel or expand the JFrame with a new JPanel that contains variable Jtextfields so the user can enter data to calculate.
I'd like to know if its possible to do this with the JFrame or should I just open a new window altogether? I have some other features I plan to add to the program, but this is where I am right now.
how difficult is it to add a banner image and imageIcon? By banner image I mean create a Jpanel that will contain a header for the window and will have some cool physics jpg image.
Java 2D Drawing Application. The application will contain the following elements:
a) an Undo button to undo the last shape drawn.
b) a Clear button to clear all shapes from the drawing.
c) a combo box for selecting the shape to draw, a line, oval, or rectangle.
d) a checkbox which specifies if the shape should be filled or unfilled.
e) a checkbox to specify whether to paint using a gradient.
f) two JButtons that each show a JColorChooser dialog to allow the user to choose the first and second color in the gradient.
g) a text field for entering the Stroke width.
h) a text field for entering the Stroke dash length.
I) a checkbox for specifying whether to draw a dashed or solid line.
j) a JPanel on which the shapes are drawn.
k) a status bar JLabel at the bottom of the frame that displays the current location of the mouse on the draw panel.
If the user selects to draw with a gradient, set the Paint on the shape to be a gradient of the two colors chosen by the user. If the user does not chosen to draw with a gradient, the Paint with a solid color of the 1st Color.
Note: When dragging the mouse to create a new shape, the shape should be drawn as the mouse is dragged.
I am new to javafx I start using it instead of swing i used the scene builder for my forms the problem i faced i don't know how to have main screen with menu bar at top and depending the select from the menu it will open other windows and those window must be inside my window just like for example netbeans.
I don't need to open new window in separate i need all windows inside my main window and controlling over them minimize maximize perhaps.
I am trying to prevent data from being overwritten and appended instead when I save it to a file. I already set the append boolean to true on the FileOutputStream, but the data is still being overwritten. My code is below:
public class Main { public static void main(String[] args) { LinkedHashMultimap<String, Integer> testMap = LinkedHashMultimap.create(); //ListMultimap<String, Integer> test = ArrayListMultimap.create(); OutputStreamWriter outputStream; testMap.put("NumberA",1); testMap.put("NumberA", 33);
[Code]...
I performed a print statement to verify that the LinkedHashMultiMap is not replacing values with the same key (which it was not) and realized that the overwriting was occurring when I wrote the data to a file.
I just want to ask about a kind inheritance.Let say I have an interface MachineCode.I also have different classes, Binary, Hex and Octal that implements MachineCode
Question: How can I prevent java to create an Object like this:
Binary bin = new Binary(); Hex hex = new Hex(); Octal octal = new Octal();
those declaration above must be compile error,
I want to create Objects of Binary, Hex, and Octal this way: MachineCode bin = new Binary(); MachineCode hex = new Hex(); MachineCode octal = new Octal();
I have a SplitPane, which is inside another SplitPane in the same tree hierarchy of the Scene. When I set the CSS class of the outer SplitPane, it always overwrites all CSS Settings of the inner one. How can I prevent it, so that e.g. I can assign a red divider for the outer and a green one for the inner SplitPane.
import java.util.*; public class DungeonsAndDragonsRedux { public static void main(String[] args) { Scanner s = new Scanner (System.in); Scanner t = new Scanner (System.in); t.useDelimiter("\n"); // Prevent scanner from reading code after nextLine().
[code]...
I have this program that is attempting to randomly equip the player with items that are randomly chosen from a list. I don't know how to prevent it from picking the same item twice though. I also don't know how to display the items that haven't been equipped, which is another requirement of this program.
Should the piece of code below set prevent the comboBox from being used? All it does at the minute return a null pointer exception. See I am using the same window but I have an if statement so if a condition is true then it will change certain aspects of the window. I want it to be true if it equals export which is does and it's populated fine but when I try and hide it if the condition equals import it returns a null pointer?
I have a JSF page (called MainPage) with a commandButton: clicking on it, I open a modal panel with a <Rich:fileUpload> component, related to a listener in corresponding bean.
When I start to upload a file, page MainPage starts to refresh, but I would like to prevent this because it's not necessary.
I tried to "play" with <Rich:fileUpload> property values, but nothing seems to work and I don't know what to do anymore.
I am making a very simple 2D array game where the player is asked what size they would like the game board to be. After entering, it displays the board and the player 'P' starts at index [0][0]. After that, they are asked for an action, which can be "up", "down", "left", "right", or "exit". I will be including some extra later (like a treasure at the end, or random obstacles), but for now this is what the game consists of.
I was instructed to "do nothing" when/if the player attempts to go out of bounds. I am trying to simply print an error, such as "Out of bounds! Try again.", then prompt the player again for an action. I even tried to make a boolean method to catch it, but to no avail.
I don't want the exception to occur at all. I just simply want the error message to print to the player and ask for another action. I would prefer not to use try/catch, or try/catch/finally since I already tried that and it still gave the exception error.This program consists of two classes. I will show the class containing the main first, then the client-server type class second.
import java.util.Scanner; public class Driver { public static void main(String[] args) { World world = new World(); boolean keepPlaying; keepPlaying = true; boolean isOutOfBounds; isOutOfBounds = false; int height = 0; int width = 0; int x = 0; int y = 0;
I am generating java script tag and javascript code in servlet and displaying it in each jsp page. i include this in every jsp in my application. I am preparing the following javascript content and diplayin each jsp
<script type="text/javascript"> BOOM.addVar (clientId = SOME universal unique ID ) </script>
the clientid will be uniqueid it gets generated every time.
Here my question is, is there any possibility the clientId will be store in browser cache or third party cache server. if yes how to prevent clientId from cache.
I don't want to prevent the whole jsp file from cache. i just want to prevent only that particular field. so that i can use advantages cache and also prevent particular header field to be cached.
Also can we prevent particular http header attribute from cache.
We're twisting our minds how to use predicate bindings correctly in the real world, i. e. beyond the trivial examples for FilteredList using simply static code but no bindings!
The problem is that our predicate must be bound to a chain of BooleanBindings, of which the final term needs the item injected into the predicate by the FilteredList. Example see purple code:
BooleanBinding a = ... StringBinding b = ... ObjectBinding<Predicate> c = Bindings.createObjectBinding(() -> item -> a.or(b.isEqualTo(item.someProperty())).get(), a, b); // Ugly: No "Bindings" style! myFilteredList.predicateProperty().bind(c);
This code has an ugly smell! It first looks like "Bindings" style, but in fact is plain old lamba mostly! But it also is slow: The code enforces splitting of a and b into separate bindings as it enforces rebuilding the chain a.or(b.isEqualTo(...)) for each single iteration of titem in turn. That induces unnecessarily creating and garbage-collecting Bindings "on the fly", which is not how Bindings are intended -- they shall be created once and simply update their value instead of getting replaced themselves to prevent wasting CPU cycles and keep memory clean.
How to do Predicate Bindings correctly (i. e. without temporarily building Bindings for each "t") ...
I have a jsp page that generate a hashtable and display its key-value pairs back to the browser. The problem is that it takes on an average about 15 minutes to build this hashtable, and as a result, I always get a timeout error. What can I do to avoid getting the timeout error without changing the server configuration for timeout
When editing a cell, the existing code would use the right/left cursor keys to move from cell to cell as opposed to from character to character when editing a cell. I planned to override the functionality by tossing in the above code as a test to see if it stops the functionality before I override it.
After placing in the above code, the above functionality no longer occurs, but now the cursor moves within the cell as I wanted which is to move from character to character instead of cell to cell. Its great it works, but it really shouldn't. Essentially the default behavior has been restored when it should have really disabled the left/right keys.
I assume there is some underlying class someplace that is doing something to affect the behavior. Since a sample can't be provided I am wondering in what scenarios would the e.consume() restore default functionality?
I have a TableCell that will hold numbers in a tableview. All is working work nicely, but I want the following behavior:
- when the user begins to edit such a cell, if it doesn't enter a number, the cell will not call commitEdit, but rather display a red border and prevent the user from changing the focus to anything else until he either: enters a correct number or presses ESC.
I don't know how to keep the user in that editting cell if while he has an incorect number. Currently he can click other row/control and he will break the edditing state. I repeat, I don't want the user to be able to click on any row/control until he has a correct number.
Here is my cell implementation:
public class EditableIntegerCell extends TableCell<Person, Integer> { private TextField textField; @Override public void startEdit() { if (!isEmpty()) { super.startEdit(); createTextField(); setText(null);
I am learning out design patterns and doing a little fun project on Model Control View (MCV). I got the concept down, it is pretty simple for the most part. However my buttons are not working.
Here is the code:
public class Controller { private Model model; private View view; Controller(Model model, View view) { this.model = model; this.view = view;
[code]....
It runs but nothing. My other questions is how can I make a box that will print the results.
Right now, i'm trying to do is when a user clicks on my GUI button, it would display a text of information on the button they selected. I'm using an arraylist of objects and i'm trying to input the function inside the mouse click function. But I'm not sure how to properly display that information. Here is my GUI code. I'm working on the raven button. I have animal interface, with a parent class of Bird, and child class of Raven. How I could display this correctly...
public class AnimalJF extends JFrame { private JPanel contentPane; private JTextArea textArea = new JTextArea(); /** * Launch the application. */ public static ArrayList<Bird> Birdlist = new ArrayList<Bird>(); public static void main(String[] args) { Birdlist.add(new Eagle());
So I have a Jframe that has a set of functions that act on a node. What I want to do is allow the user to expand the gui by creating new sets (copies) of these functions when they have more nodes.I thought of hiding extra sets and making it appear they are adding them by making them visible.
In my if statement on line 46 & 47 im trying to add the buttons to the screen if the player has lost and the "game over" screen have popped up. But the buttons aren't showing... what am i doing wrong?