Any way to resize an ImageIcon when placing it on a Button so that I don't have to physically rezize the image file?? I am writing an Application, not an applet, so the getImage method won't work.
I'm working on making a game in JAVA. To be brief, the game is on a 6x6 matrix called "blocks[][]". The game has two players and the objective is to capture the enemies pieces by moving your piece onto there's. The players do this by moving one piece per turn either forward/backward (Vertically) or right/left (horizontal) movements. Essentially checkers without jumps.I'm not very far into the development process here. So far I have the game board created and the pieces load by clicking the "Start" button (handled by the refresh function). However I'm having a few problems... Namely moving the pieces effectively at the moment.
Right now there's a lot to do:
(1) - Implement a turn system, (2) - Only allow a player to click their pieces (I've a validation function already in place to only permit valid moves [horizontal/vertical only]), (3) - getting the pieces to actually "move" what I mean by this is a player selects the piece they want to move, then they select the spot they want to move to and the icon I have placed on the button is supposed to be added to the new square and the icon for its previous position is to be made null.
Please see the "actionPerformed" section to see exactly what I'm trying to do and hopefully as well see what I'm missing as to why it is not working at the moment... Also see under the Refresh function where I commented out the for loops to add the pieces. I did this because it was resulting in an ArrayOutofBounds error so I just wrote each spot out manually where I wanted them to start.
So I'm in the middle of creating a model program with voxels. I want to be able to see how the model looks like when I'm in for example my documents (not inside the real program). I want it to show an image of the model, just like a png file shows its image. I've tried looking around, but I've only found threads about changing exe files icon.
Image example:
So, is this possible in Java or do I need to use c/c++ (with JNA) to make this possible?
Recently I have been working on an executable launcher. I tried to get the executable icons and set them on the JButtons. Still there are some problems. Here is a part of the code:
Here the getConfig() method is already defined to get a string in a "properties" file. However, the icons are very small and they don't fill the entire button.
How can the icon fill the entire button (for example, having a custom size of 48x48, or automatically filled the button)? The frame will not be resized.
how to display a jpg image on a through a Jlabel. I am sure it is a simple error but I am still new to GUI's. line 31 to 35 you can see the ImageIcon and file wrapped in the JLabel. I verified its in the correct location and file name, but usually fails (i thought) when it is not correct.
I want the Jbutton Button1 icon to change when i click it howerer i am getting the error can not find symbol for the code in the actionPerformrd method.
I have a problem I must solve and could not find an answer after a couple weeks of research, so here I am. I have created a custom Table Cell Renderer than extends DefaultTreeCellRenderer. The mission of this renderer is to set the branch icons depending on conditional statements. There are 3 conditions, and each one should render a different icon. These conditions must be tested against all branches in the tree. This means that using something like setOpenIcon() and setClosedIcon() will not work since it seems as though these methods set all branches to a specific icon (I could be wrong about that though). Below is the code for my custom. I made comments so it is easier to understand what I want to happen and what is not happening.
/**Custom Cell Render that will set the icons for the tree branches and the leafs*/ private TreeIconCellRenderer extends DefaultTreeCellRenderer{ public Component.getTreeCellRendererComponent(JTree tree, Object value,boolean selected,boolean expanded, boolean leaf, boolean row, boolean hasFocus){ //Get defaults in case there is no need to renderer
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What I really need to know is why the renderer is not differentiating between the leaves and branches. The logging statements I have added confirm that the branch block of code does not execute.
I recently made a game. But, I want to package it and give it to my friends. I know that I can create a jar of it and add the images to the folder, but what I would absolutely love is for it to just be a picture with the game name and click to run. The second thing is to replace that java icon to an icon of my preference, which I have been told numerous times to do with
how do you get from launching some java code in eclipse to launching a java program from your desktop.Does one somehow wrap the code in C+ to make it a .exe? take for example Mine-Craft.Its build in Java however launches as a .exe.
Code as suggested on the web. It looks like this changes the icon in the window decoration only, which doesn't actually show on my Ubuntu desktop with Unity. What I really want is a custom icon for when I alt-tab through open applications. Currently it shows the default grey question mark. How do I assign an icon to the application.
I developed a simple java gui . On running a frame opens with 5 buttons and each button opens another frame when selected. There are no errors and frames open and close as required however i see that only the main program frame has the icon and title that i assigned and the frames bieng called through the buttons have the default frame with java icon and no title although it's been specified in the code of these called frames. When these called frames are executed individually though the program the title and icon are displayed.
I want to import an image to resize but not sure how to start of.Should I be using the "BufferedImage & ImageIO.read" method or the "paint(Graphics g) { Image img1 = Toolkit.getDefaultToolkit().getImage" method?
I need to make a code that will ask the user for an array size and the numbers that go in the array. Then it must ask for a new size and copy the numbers from the first array and add numbers to fill the new array.
import java.util.Scanner; import java.util.Arrays; public class Lab07{ public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("How many numbers do you want to enter?");
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I can make the first array but I am getting stuck on the second this is what I am getting back
How many numbers do you want to enter? 3
Enter the 3.0 numbers now. 7 1.2 9
These are the numbers you have entered. [7.0, 1.2, 9.0]
How many numbers do you want to enter? 5
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 3 at Lab07.resizeArray(Lab07.java:27) at Lab07.main(Lab07.java:18)
I have a problem with my program. My aim is to display in a JPanel, 2 rectangles, and resize them by clicking. I want to give the user the ability to change the height of the rectangles (independently) by moving the top and/or bottom edges. Currently, it displays the 2 rectangles, but impossible to resize and I can not find the solution.
Java Code:
import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.util.ArrayList; import javax.swing.*; public class Resizing extends JPanel { private static final int PREF_W = 600;
Whenever I make something in Swing, I always need to resize the window for me to see the graphics on the window. I have been told to use the pack() method on it, which I have, but the problem with it is that it just sets the window to a minimal size, only displaying the x + and -.For one of the "games" I made, it at first didn't work until resize, then I added a repaint() after the constructor and it worked for me, but when my friends download it they cannot see it.
I need to create a program that draws a graph, but for now, all I have done is two lines: the X and Y axis. The program is designed in a way as to automatically resize the graph when the window is resized.
Is this code in some way extremely inefficient? I get TERRIBLE flickering when I resize the window. Is there something that will at least reduce the flickering?
mainApp.java: import java.awt.*; import javax.swing.*; public class mainApp { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setSize(300,300); frame.setVisible(true);
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I have added a screenshot that shows the window flickering.
The gist of it is to create a very basic memory game. There are 12 buttons, each associated with an icon. Every button that you click will display the icon and will stay there until clicked again. I got the bulk of it taken care of, but my issue lies with switching the icons back and forth. I can get them to display one at a time, but when I click on a new button, all the icons except the button I just clicked don't display. Essentially, only one shows up at a time.
I am using JS, how we can make focus to a button during onload, the button need to get focus which is in tabbedPane tab Name : (Search Critera1) using javascript.
I am writing code for a simple java game. The problem I am running into is that I have a moving icon (J button) that is controlled using the keyboard (arrows) and I also have stationary icons (J button). Is there a way to keep the moving icon from passing over the stationary icon? I would like the stationary icon to act like a wall.