Images Of Cards - Shuffle Deck With Random Number Generator And Display First 10

Aug 18, 2014

So I'm trying to make an applet that displays images of cards. The applet has a deck of 52 playing card images. It should shuffle the deck with a random number generator and display the first 10 cards of the shuffled deck.

With this code I have about 100 errors and I'm not sure what I'm doing wrong: I know I have to use arrays in order to ultimately display the images, but do I have to create Image objects for the Image [] cards array? I am getting many "class, interface, enum expected" errors as well as others.

import java.util.Random;
import java.awt.Image;
import java.applet.Applet;
import java.awt.Graphics;
public class unit12 extends Applet
{

[Code] .....

View Replies


ADVERTISEMENT

Applets :: Display Images Of Playing Cards And Shuffle The Deck

Jul 28, 2014

"In this assignment you will use an applet to display images of playing cards. The applet should load a deck of 52 playing card images from the "images" folder that you downloaded. The applet should shuffle the deck (use a random number generator) and display the first 10 cards of the shuffled deck. Display the cards in two rows of five cards each."

That is my goal for this assignment. I've got my code compiling and I will post it below and I've got an html page but when I try to open it I get an error

import java.applet.Applet;
import java.awt.Graphics;
import java.awt.Image;
import java.util.Random;
public class Assignment12 extends Applet {
Image card1;
Image card2;

[Code] ....

View Replies View Related

Random Shuffle Array Of Card Objects Which Does Function Of Deck

Oct 26, 2014

I have to random shuffle an array of Card Objects which does the funcion of a deck. Heres the code:

Java Code:

public void barajear(){
int j;
for (int i=0;i<52;i++){
j=Baraja.random(51);
if (this.mazo[j]==null){
this.mazo[j]=this.arreglo[i];
}else{
--i;
}
}
} mh_sh_highlight_all('java');

so bassically theres an array called "arreglo" which has the cards in order and the function "random" its an rng of numbers from 0 to 51.what i'm trying to do it's to take the cards from the ordenated array and put them randomly in the other but only if it's empty.(the array "mazo" has alredy been initialized with null).it worked at first, but now, after compiling succesfully i tried to run it and the cmd just...

View Replies View Related

Java Dealing 5 Random Cards From A Deck

Aug 3, 2014

I redid my entire code to use array-lists instead of just arrays my professor finally got back to me and said he doesn't want us to use lists. The assignment is to create a CardGame driver class, then create a "card" in a card class, then a "deck of cards" in a DeckOfCards class, shuffle, and deal 5 random cards and "deal a card and report the number of cards left in the deck". That last line in quotes is what I do not know how to do.

Also, I renamed a lot of variables via some suggestions and the assignments states "Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes." I think they're appropriate. Should I change some of he methods to better getters and setters identifiers?

Here is my code.

import java.util.Random;
public class CardsGameTest {
//execute application.
public static void main(String[] args) {
DeckOfCards myDeck = new DeckOfCards();
myDeck.shuffle(); //shuffle cards.

[code].....

The instructions also say to "print each card as it is dealt" does that mean 5 cards one at a time? Anyways, I was thinking that in the driver class I could add a for loop to the for loop and as it deals a card it could run through the second for loop and print how many cards are left in the deck.

View Replies View Related

Trying To Assign Random Numbers To A Deck Of Cards

May 15, 2014

I am trying to assign random numbers to a deck of cards without repeating the numbers. What am I doing wrong?

package hokm;
import java.util.Random;
import java.util.Scanner;
public class Hokm
{
public static void main(String[] args) {
int [][] number=new int[52][2];

[Code] .....

View Replies View Related

Applet That Display Images Of Playing Cards?

Aug 18, 2014

So I'm trying to make an applet that displays images of playing cards. The applet should load a deck of 52 playing card images (the folder is called "images"). The applet should shuffle the deck (using a random number generator) and display the first 10 cards of the shuffled deck. I then have to display the cards in two rows of five cards each.

With this code I have about 100 errors and I'm not sure what I'm doing wrong:

import java.util.Random;
import java.awt.Image;
import java.applet.Applet;
import java.awt.Graphics;
public class unit12 extends Applet
{
Image card1, card2, card3, card4, card5, card6, card7, card8, card9, card10;

[Code] ....

View Replies View Related

Java Deck Of Cards And Dealing Five Cards

Aug 2, 2014

Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that.

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[Code] ....

View Replies View Related

Deck Of Cards And Dealing Five Cards

Aug 2, 2014

I have an assignment for my summer class. Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that. FYI, I think the prof would rather arrays then enums since we're dealing with arrays right now hence the array for the 52 card deck.

Here are the directions...

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

Java Code:

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[code]...

View Replies View Related

How To Create Simple Random Number Generator For Number Between 1 -10

May 18, 2015

I am working on a little nothing project, but I wanted to create a random number generator for a silly game where the user guesses the number.I have used google, but they are using LOG statements, what it does.

View Replies View Related

Random Number Generator Then Summing

Aug 29, 2014

I am brand new to programming and java. I decided I wanted to learn programming so now I'm in a class. I am into my second week and my assignment is to generate 100, 3 digit numbers then add them together. I understand how vast java is, but as of right now we have only studied if/else/switch statements, I was able to get the 100, 3 digit numbers generated, but I cannot add then together.

import java.util.Random;
import java.util.Math;
public class ThreeDigitGenerator {
public static void main(String[] args) {
int sum = 0;

[Code] ....

View Replies View Related

Random Number Generator Error

Dec 1, 2014

I am new at coding and I can't seem to figure out why my random number generator (numGen) won't let me compile. this is the game class to a game i'm making called Bagels. its very similar to the game mastermind in the sense that you have to try to guess a three digit number and the computer will return feedback giving you clues that will guess the number.

import java.util.*;
import java.io.*; 
public class BaglesGame {
public static numGen() {
Random Rainbow = new Random ();
firstDigit = "" + Rainbow.nexInt(10);
 
[Code] .....

View Replies View Related

Random Phone Number Generator

May 13, 2011

I am trying to make a phone number generator. I get the following error though when trying to compile.

my post

C:JAVA_PROGRAMMING_CODEcode1RandomPhoneNum>javac RandomPhoneNum.java
RandomPhoneNum.java:23: cannot find symbol
symbol : method toOctalString(int)
location: class RandomPhoneNum
strippedNum = toOctalString(num1);
^
1 error

Here is the code so far

import java.util.Random;
public class RandomPhoneNum
{
public static void main(String[] args)
{
System.out.println("This app prints out a random phone number.");

[Code] ....

Also, how did you people know about octal base numbers? I would never have known that. What I can do to improve my math ability?

View Replies View Related

Random Number Generator And Local Variables

Jul 31, 2014

Basically this code is supposed to create an int array of 50 elements, then pull the elements listed in positions 1-6 to make a lottery draw.

Problem is it gets down to that last "For" statement and then says "duplicate local variable i." If I attempt to separate it from the previous for loop with curly braces, then it gets mad and says it doesn't know what "local variable i" even IS. So I tried changing it to "j" in the last statement and it couldn't recognise that either. I feel like I need to change the variable name in that second for loop but I'm not sure how to make it understand that the second variable is going to be outputting the values from the first variable.

public class Lottery {
public static void main(String[] args) {
// TODO Auto-generated method stub
int []nums = new int [50];
for (int i = 1; i <50; i ++) {nums[i] = i;}

[Code] ....

View Replies View Related

Random Number Generator To Pick Index From Array?

Oct 31, 2014

Im creating my 2nd project ever and its a hangman game. I created an Array that has 20 different words in it and need to create a function that generates a random number to pick a random index of the array to obviously pick a random word. I cannot figure out the syntax for the life of me.

View Replies View Related

How To Write Random Number Generator That Will Not Contain Any Repeat Value In A Range

Apr 24, 2015

I am trying to write a Random Number Generator that will not contain any repeat value in a given range

something this I have try so far

import java.util.Random;
/**
* This class is used to generate a
* Range of Random Number in a range from int a to int b
*/
public class RandomNumberGenerator {
public static void main(String[] args) {
int[] arr=randomNummbers(1, 20);
for(int j=0;j<arr.length;j++){

[Code]...

although this code generate random numbers but some values are also getting duplicate.So how to write a program for random number that will not repeat any integer in range?

View Replies View Related

Random Number Generator To Pick Index From Array

Oct 31, 2014

I am creating my 2nd project ever and its a hangman game. I created an Array that has 20 different words in it and need to create a function that generates a random number to pick a random index of the array to obviously pick a random word.

View Replies View Related

Comparing Array Or Int To 4 Digit Number From Random Generator?

Apr 4, 2015

How do I compare an array (or maybe int?) (example: 3572) to a 4digit number from random generator? how many of the four digit match the generated numbers.

View Replies View Related

Quiz Game Program - Random Number Generator

Nov 18, 2014

I've run into some problems with my Quiz-game program. What I basicly want it to do is generate a random number that is tied to the other windows I have for the program (I want a new random question to be generated once I have guessed on the first one). I've read about a few different ways to approach this but everything I get is a pure number generator.

I imported

import java.util.Random;

into my program but I don't know where to go from there.

View Replies View Related

Random Phone Number Generator - Include Dashes In The Output

Apr 11, 2011

I've been working on a personal project again in Unit 3 of my text book and this time they want me to make a random phone number generator. Here's the actual directions:

"Write an application that creates and prints a random phone number of the form XXX-XXX-XXXX.

Include the dashes in the output.

Do not let the first three digits contain an 8 or 9 (but don't be more restrictive than that), and make sure that the second set of three digits is not greater than 742.

Think through the easiest way to construct the phone number. Each digit does not have to be determined separately."

With this assignment I came across 2 problems:

1. What I tried was that since the first 3 numbers have to be a random number with no 8's or 9's I tried doing this algorithm:

int first0, first1, first2, second, third, random0;
first0 = generator.nextInt (999);
random0 = generator.nextInt (8);
first1 = first0.replace('8', random0);
first2 = first1.replace('9' random0);

The problem is that Java won't allow me to generate random numbers this way. Are there any easier ways of generating numbers that doesn't contain specific number (such as 8 or 9 in this case?)

2. I was thinking about this throughout the whole project and what if I generate a number such as 27 (less than 3 or 4 digit number) rather than 3 or 4 digit numbers? How would it show 0027 or 027 instead of 27 for the phone numbers?

import java.util.Random;
public class pp0303 {
public static void main (String[] args){
Random generator = new Random();
int first0, first1, first2, second, third, random0;

[Code] ....

RESULTS:

Exception in thread "main" java.lang.Error: Unresolved compilation problems:
Cannot invoke replace(char, int) on the primitive type int
Cannot invoke replace(char) on the primitive type int
Syntax error on token "random0", delete this token
at pp0303.main(pp0303.java:15)

View Replies View Related

Unable To Make Gradebook That Uses Random Number Generator To Give Score

Nov 7, 2014

I`m trying to make a gradebook that uses random number generator to give the score, I also need to implement student numbers and sort everything with a total at the bottom. But I cant figure out how the bubblesorting works. This is my code so far:

package karakterbok;
import static java.lang.Math;
import java.util.Random;
public class Karakterbok {
public static void main(String[] args) {
Random karakterer = new Random();
Random studid = new Random ();

[Code]...

how to sort this using bubblesort?

View Replies View Related

Shuffling A Deck Of Cards

May 30, 2014

Assuming we have an array that is int[] cardDeck = new int[52] and each card is given a value with the following method; this deck does not include Jokers. Note: 11, 12, and 13 and used to represent Jacks, Queens, and Kings respectively, and 1 is used to represent Aces.

Java Code:

public static void loadDeck(int[] cardDeck)
{
for(int i = 0; i < cardDeck.length; i++)
{
if(i+1 > 39)
cardDeck[i] = i+1-39;
else if(i+1 > 26)

[Code] ....

View Replies View Related

Deck Of Cards Program

Mar 12, 2014

I have red underlines under "Card" and "cards" in my Deck class and "deal" in my driver and i don't know how to fix them to get it to properly run.

Card Class:

Java Code:

public class Card
{
public final static int ACE = 1; // note: or use enumerated types
public final static int TWO = 2;
public final static int THREE = 3;
public final static int FOUR = 4;
public final static int FIVE = 5;
public final static int SIX = 6;
public final static int SEVEN = 7;

[code]...

View Replies View Related

Unshuffled Deck Of Cards

Sep 30, 2014

I am trying to make a program that will make a deck of 52 cards, but not shuffle it. I can't get rid of the errors in the code that I have so far.

Java Code:

public class Deck {
private Card[] deck;
private int cardsUsed;
public Deck() {
deck = new Card[52];
int cardCt = 0;
for ( int suit = 0; suit <= 3; suit++ ) {
for ( int value = 1; value <= 13; value++ ) {
deck[cardCt] = new Card(value,suit);
cardCt++;
}
}
cardsUsed = 0;
}
} mh_sh_highlight_all('java');

I am getting red squiggly lines on lines:

#3 under "Card"
#8 under "deck" and "Card"
#12 under "deck" and "Card"

View Replies View Related

Creating Instances To Represent Deck Of Cards

Feb 12, 2014

I am creating a deck of 52 cards each with their rank(1 2 3...King, Ace) and suit(Clubs... Spades).

I want to be able to print out value of each card after creating them such as - 2 of CLUBS and so on. I am able to do that now. Only problem is, when it comes to the picture cards, I am representing them with numbers 11(Jack), 12(Queen) 13(King) and 14(Ace). I can't quite get around to changing the numbers to be represented as the actual words (King and so on).

I imagine that I should store the jack,queen,king,ace values in an enum too and call it in my loop but can't quite get it. Should I have like a 3rd for loop in my following codes to make it work?

Java Code:

//My main method. The Card class follows below

public static void main(String[] args) {
Card[] cards = new Card[52];
int i = 0;
for (Card.Suits suit : Card.Suits.values()) {
for (int y = 2; y < 15; y++) {
cards[i] = new Card(y, suit.name());
i++;

[Code] .....

View Replies View Related

Java Applet - Using Constructor To Populate Deck Of Cards Instead Of Method

Sep 14, 2014

I have two questions.

1 - I don't understand why I'm getting an empty stack error when calling the removecard method in my Table class line 13?

2 - I am trying to use a constructor to populate my deck of cards instead of a method when creating my theDeck object in my Table class line 11 but I get the following error:

java.lang.StackOverflowError
at java.util.Vector.<init>(Unknown Source)
at java.util.Vector.<init>(Unknown Source)
at java.util.Stack.<init>(Unknown Source)
at Deck.<init>(Deck.java:7)
at Deck.<init>(Deck.java:34)

public class Card {
 String enseigne;
int valeur;
 
[Code]....

View Replies View Related

Tic Tac Toe Game - Random Number Generator And Two Dimensional Arrays For Game Board

May 9, 2015

Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.

import java.util.Random;
import java.util.Scanner;
 public class TicTacToe {
 private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
 
[Code] ....

View Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved