Implementing ActionListener On Image Button

Nov 28, 2014

Is there something special about this? I would think not, however all of the buttons in my application work except those with images.Here's an example of one:

Java Code: // Class #1
// All components defined as private initially, used in initComponents() later to build GUI
private JButton btnRock = new JButton();
/** Create the frame. **/
public GameView() {
initComponents(); // Initialize components
} // End of GameView Method
public void initComponents() {
// ROCK BUTTON
btnRock = (JButton) mainController.createIcon("rock");
btnRock.setForeground(new Color(0, 0, 0));
btnRock.setBounds(12, 34, 97, 67);

[code]....

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Mar 29, 2015

I'm rather new to java itself, but I've been writing C and C++ code for a while now even dealing with some x86 assembly language.

Java is a much higher level language and augments the hardware much more than I'm used to, but recently I decided to make a basic 2d platformer in java, my problem? Keyboards and platformers don't play nice, I have a DS4 controller sitting next to me and I want to use this. I've done some searching and I've found most people just using a library called "jinput" to use controllers, but I don't want to write anything that is dependent on a 3rd party libs. I want to rely only on what code I've written and the JRE itself.

Where I can find docs or even examples on listening for button presses, I don't need anything to map it, I don't even need to know how the analog sticks work (only going to use the control pad and X button anyway) I can do the rest myself if I just knew how to listen to the device!

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So I have this issue with ActionListener, I have created JMenuItems in a loop and applied them to JMenu's. But now when I want to make an action listener for each button, I'm not sure how to select them individually as in the loop it's 1 object looped through different names.

Here is the way I made the menu.

package com.simbaorka101.te.gui;

import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import com.simbaorka101.te.reference.Reference;
public class Menu extends JMenuBar{
private static final long serialVersionUID = 3601135828398064405L;

[Code] ....

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Mar 7, 2014

Can I add actionListener to a button component without creating a reference to it? Look at my code below:

public void init() {
setBackground(Color.red);
//Create the layout
setLayout(new BorderLayout(20, 5));
//Add buttons
add("North", new Button("Red"));
add("South", new Button("Yellow"));
add("East", new Button("Cyan"));
add("West", new Button("Magenta"));
add("Center", new Button("White"));
}

Or should I just do the usual instance.addActionListener(this) like myButton.addActionListener(this)?

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May 23, 2014

If you look at line 74 you will see my actionPerformed method where I want to switch the icon displayed on the JButton. I know I still have to add the images to the button however I am running into a few issues here.

In my next class it will be vital that I can decipher what each icon is display on the JButton.

Java Code: import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class Screen implements ActionListener

[code]....

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ActionListener Changing Image Icons

May 23, 2014

If you look at line 74 you will see my actionPerformed method where I want to switch the icon displayed on the JButton. I know I still have to add the images to the button however I am running into a few issues here.

Therefore my main question is, am I even approaching this problem correctly? In my next class it will be vital that I can decipher what each icon is display on the JButton. I am working on programing A* but I have to get everything talking first.

import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
 
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
 public class Screen implements ActionListener

[Code] ....

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import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class EX_7_2 extends JFrame
{
public EX_7_2()
{
setLayout(new BorderLayout(5, 10));

[code]....

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Apr 9, 2014

I am trying to add an image to this button.

button3 = new JButton();
button3.setIcon(new Image("C:\Users\Owner\Desktop\AUSE.jpg"));
button3.setEnabled(true);
panel.add(button3);
add(panel);

Error I am getting?

BackgroundImageHelper.java:77: error: Image is abstract; cannot be instantiated
button3.setIcon(new Image("C:\Users\Owner\Desktop\AUSE.jpg"));
^
1 error

[Code] ....

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I have been reading some java guides here [URL] .... and was trying to put a bit of what I have learnt into practice but am having some difficulty. Basically, using netbeans IDE I have created a new jFrameform so that I can place swing components in design mode. What I want to create isnt overly complicated but I just cant seem to get it. In design I have simply added a panel and a button. When I press the button I want to display an image I have located at:

/resources/images/numbers/1.png.

This is my code so far (most of it has been automatically generated from me adding things via design mode:

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/

package test;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;

[Code] ....

I assume I need something like below somewhere , do i need to create a draw method? if so how do I call it as it is expecting graphics2d as a parameter, what would I pass into it?

BufferedImage img = null;
try {
img = ImageIO.read(new File("/resources/images/numbers/1.png"));
} catch (IOException e) {
}

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ImageIcon cardIcon_1_1 = new ImageIcon("../images/empty.png");
JLabel cardImg_1_1 = new JLabel(cardIcon_1_1);
cardImg_1_1.setBorder(BorderFactory.createEmptyBorder());
cardImg_1_1.setContentAreaFilled(false);

Errors:

Multiple markers at this line
- Syntax error on token ";", @ expected
- Syntax error on token ".", @ expected after this token

Multiple markers at this line
- Syntax error, insert "Identifier (" to complete
MethodHeaderName
- Syntax error, insert "SimpleName" to complete
QualifiedName
- Syntax error, insert ")" to complete MethodDeclaration

I'm using an applet it had to be in the initialize part of my program...

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package clicktoimage;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Clicktoimage extends JFrame {
private JLabel label;
private ImageIcon image;

[Code]...

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import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
class image implements ActionListener
{
JFrame frmobj= new JFrame("image");
JPanel panel= new JPanel();
JButton b1= new JButton("image");

[Code] ....

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[code]....

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public void paint(Graphics g) {
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[code].....

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