Implementing Unicode As Chess Pieces Within ChessBoard
Dec 7, 2014
I'm having difficulty adding Chess Pieces to my Java Program. The Problem being that I'm unable to figure out how to add a chess piece to their corresponding location on a chess board. I've tried several things but nothing seems to work. This is what I have so far.
public class ChessGUI extends JPanel {
public int squareSize = 64;
public int x = 0;
public int y = 0;
private final JPanel GUI = new JPanel();
private JButton[][] chessBoardTiles = new JButton[8][8];
So I'm making a trading card game and each card can be moved around like chess pieces. So far, I've made the cards simple rectangles and detect if clicks are made within that rectangle and then move them appropriately, but I'm not sure if that's the best solution.
I am making a chess game in Gridworld. My pawn method is not working. For example, when I use getMoveLocations() on a pawn the first time, it brings up both valid moves. Once I move it two spaces and use getMoveLocations() again, it brings up the space behind the pawn. When I move it there, and then I use getMoveLocations(), it just brings up an empty ArrayList.
For example, if I had a text file with one line such as "first, second, third", would there be a way to make it so I could make "first" go to the first array list, "second" to the second, and "third" to the third?
I haven't posted any of my code so far as it wouldn't be right to be handed the finished code on a platter and I should put the work into it, but I'd just need a loop to make it go through the rest of the lines in the text file to add all the first, second and third parts of each line, right?
(I already know how to input data from a file, but not how to split up a line into bits to put into different array lists).
Create a class called Employee that includes three pieces of information as instance variables:
-Employee ID (string type) -first name (string type) (default value 'John') -last name (string type) (default value 'Smith') and -monthly salary (type double). -No argument constructor that initializes the three instance variables. The employee id should be generated using the following process:
The employee id should be a combination of first initial, last initial and a number starting from 10001 for the first employee and increasing by one for each employee. e.g. if John Smith is the first employee then its id will be JS10001 and if George Brown is the second employee then its id will be GB10002
-Provide get and set methods for each instance variable. The set method for monthly salary should ensure that its value remains positive - if an attempt is made to assign a negative value, leave the original value.
Recently I switched a RCP/swing app from using hypersonic to mysql. The problem is that there are some unicode characters in the data. The data now displays with the unicode characters as unicode in the app. I tried printing out the data from the bean and it comes out the same way on the console. If I cut/paste the string from the console and place another print statement inside the bean I get output with unicode from the field and formatted output from the other print statment. Why???
public String getText(){ System.err.prinltn(text); //this is the actual value that comes in from the database System.err.prinltn("u00e");//this is the cut/past value of what the above line prints except this shows in the console correctly return text; }
import java.io.*; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) throws IOException { /// instantiate data input stream DataInputStream din = new DataInputStream (System.in); // Ask user to enter a message
[Code]...
I want to show the unicode value of input character but it does not work
"Write a program that takes a word and displays the sum of the numbers comprising its character's Unicode values. "Here is my code:
/** * Description: Prints the word "Sunny" as well as printing the */ public class Assign1{ public static void main(String[] args){ String sun=new String("Sunny"); System.out.println(sun); // Prints Sunny //sets values as strings
Now that I have set up my dev environment on a new machine with new eclipse, it does not work.
It displays Ï instead of π.
I've already tried adding URIEncoding="UTF-8" to server.xml which did not work since it only affect get not post. I figured out how to get the parameter with correct encoding on the new system:
I must write a method that accepts a string and returns an int. The method should sum the unicode values of each character, so the string "ABC" should return 198. Also the only string class methods I'm aloud to use are length, charAt, and substring. I just don't know how the get the Unicode value.
i have a jsp page which contains two text areas inside two separate form tags. i want to submit unicode date in one textarea and display it in another. But nothing is working for me. i have to show basically all Indian Languages and english as well. here is the code of it
Ok, so I'm making a game with a space ship that flies around the universe and discovering new planets. It works fine so far, but I'm looking to make it perform better and be better compatible with lesser-processors.So, I'm trying to put in an FPS counter and an entirely new game loop so that my game can decide for me what FPS I should use.
I have two classes. Heres the big, main one: [Java] package cyentw.game.src; import java.awt.Color; import java.awt.Font; impor - Pastebin.com *I want to change the loop and put an FPS counter in around line 456, you can scroll past the rest if you'd like*And heres the init frame one, in case you'd like to see it for some reason.
Java Code:
package cyentw.game.src; import javax.swing.JFrame; public class Start extends JFrame{ public static JFrame frame; public static int WIDTH = 500; public static int HEIGHT = 500; public Start() {
[code]....
how to make my game loop as quickly (or a bit slower) as it can, and my FPS is static.
I have been trying to learn how to use the TabbedPane GUI. I can get the tabs to show up, but the buttons I have placed in each tab do not show up. Why this is not working. I assume that, for some reason, the buttons are not linking with their respective panels, or the panels are not linking to the respective tabs.
public class Someone { String name; int age; ArrayList <Someone> listarr = new ArrayList <Someone>(); public Someone(String name1, int age1) { name = name1; age = age1;
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1. In the compare method, what happens when it returns one of the 0, -1, or 1? How does returning such values contribute to the sorting process? How does it take in information (like I know it does through the parameters, but how exactly)?
I am supposed to implement a custom Map interface and I'm having some trouble with this method:
// 1. From the interface /** * Gives an iterator iterating over the key set from the smallest key that is not less than the key provided. * @param key the key * @return the iterator * @throws NullPointerException if key == null */
public Iterator<Key> tailIterator(Key key);
[Code] .....
My implementation is wrong according to a JUnit test. Also, to get a full score this method should have a worst case running time of O(log N), which obviously isn't the case now. (My Map implementation is currently based on binary search in an ordered array, keeping a prallel array for the values).
I have always wanted to program A*, Breath First Search and Depth First Search ever since I took AI. I will only post BFS at the moment but it is only searching the row.
Java Code:
//Breath First Search. The first node passed to it is the start button void bfs(Mybuttons button){ Queue<Mybuttons> q = new LinkedList<Mybuttons>(); q.add(button); button.setIcon(button.setButtonToBlueWhileSearched()); button.model.visted=true;
[Code] ....
Output:
Java Code: In while loop In get Child Node In get Child Node In get Child Node In get Child Node In while loop In get Child Node In get Child Node In get Child Node In while loop In get Child Node In get Child Node In while loop In get Child Node mh_sh_highlight_all('java');
Say you have a bunch of animals, `Rat` `Cat` `Dog` and `Fish`, and you want to serialize/deserialize these animals. Each has its own `serialize()` method. That all works fine and good, if you want to save your Cat to a file, you call `Cat.serialize()` and then you write it to a file.
But what about deserializing? Sure, you could save an extra bit of data that states the type of animal, then use reflection to get a static method (say, `deserialize(String serialized)`) and then invoke it. But that's not safe. What if someone creates a new animal 'Rabbit' and doesn't include a `deserialize(String serialized)` method? Sure, you could then just catch the error and ignore the issue, but that seems unclean and bad practice.
You could also create an enum. Each item in the enum must have a `deserialize(String serialized)` method, and the aforementioned piece of data that states the type references the name of its enum item. Problem is, not very adaptable. Enums don't allow for other animals to be added at runtime.
The way I have been solving this issue is mapping the name of the objects against a deserializer object. Basically each animal would have to 'register' itself by entering it's name and deserializer (implements `Deserializer` interface) object into a HashMap. The deserializer object can then be retrieved via the name of the animal at a later time.
My question is, what is the best method to go about implementing deserialization? Also, is the method I have been using good/bad practice?
Finally, if you are wondering why animals would be added at runtime, the reason is because animals might be added by other non accessible parts of the program, or by things such as plugins.
Example of the method I have been using is below.
Animal Interface
Java Code:
public class Animal{ public String serialize(); } mh_sh_highlight_all('java'); Deserializer Interface
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And when you needed to deserialize:
Java Code:
Deserializer d=AnimalSpecies.getSpeciesDeserializer(serialized.split(AnimalSpecies.DELIMITER)[0]); if (d!=null){ d.deserialize(serialized); } mh_sh_highlight_all('java');
What I mean by this is that any serialized Animal must have a way of identifying which animal it is so that it's deserializer can be accessed. This can be worked around by implementing a wrapper that adds this information directly before it is written to a file, and removes it directly before deserialization.
Why not use built in serialization/deserialization? I would like the serialized data to be readable and easily editable.
in my class is implement a heap and use some of the methods we were provided. The methods I was provided to code and use are "siftDown", "isEmpty" and "heapify". I'm pretty sure the code I have written for "heapify" and "isEmpty" is correct, where I think I am finding fault is the code for my "siftDown". Would you mind taking a look at my code and see why when adding integers to the heap object that I have created in the main code, that they are not being output correctly?
public class Tester { public static void main(String[] args) { Heap myHeap = new Heap(); myHeap.insert(9); myHeap.insert(15); myHeap.insert(6); myHeap.insert(4); myHeap.insert(10); myHeap.insert(9); myHeap.insert(3);
I am building a frogger game and am having some trouble implementing collisions. I've been going off of various different tutorials and it seems like my frogCollisions function should work based off them, but no matter where I place it collisions aren't registering. Here is the frogCollisions function I am trying to use. I don't think it is very efficient to be checking all of the items in my manager class every loop, but can't think of another way to do this with manager classes. You can see my full code on my github if you would like to see the whole project. It's at: URL....
public void frogCollisions() { for(int i = 0; i < carManager.smSize(); i++) { if(f.intersects(carManager.smCars.get(i).getRect())){ player.decreaseLives(); System.out.println(player.getLives()); checkGameOver(); // NEED TO IMPLEMENT STILL
I tried to write a program to implement a stack but it has a bug I am unable to solve.The bug is that whenever I choose an operation to perform, eg push, After performing the operation, the loop is executed once again and Invalid choice message appears, i.e. the default case. And then the loop again executes to choose further option. Here is my code
class Stack { private char[] stck; private int len; private int top;
i was leaning inheritance and tried to implement it in Java.This is my base class vehicl.java
public class vehicle{ private int topSpeed; private int cubicCap; private String modelName; private boolean hasAlloy;
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I also have a derived class called car.java.What i wanted to do in the derived class was that i wanted to override the constructor as well as the getInfo() method from the base class.I wanted to add an additional attribute to the car "numberSeats" and display tat too when the object to car class calls the getInfo() method .It showed an error "identifier required" when i tried to compile car.java program.
import java.util.Scanner; public class car extends vehicle{ //int numberSeats; //System.out.println("Enter the number of Seats"); Scanner numberSeats=new Scanner(System.in); numberSeats=numberSeats.nextInt(); //System.out.println(numberSeats.nextInt());
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explain the errors that i get when i tried to compile car.java without using super keyword or without defining the constructor from the Car class ?