Implementing Back End Code To Front In GUI - Java Swing
Jun 8, 2014
I am messing around with a Swing application and am a bit stuck as to how to join the front and back ends.This is the code for the DataManager class which is responsible for loading and saving objects and interfacing with rest of the system. The data I need displayed comes from a .txt file in the applications directory. I need to show certain aspects of the data in the JComboBoxes in the GUI class.
Java Code:
package programdataapplication;
import java.io.*;
import java.util.*;
public class DataManager {
I have started coding recently and been working on a simple java timer. My problem is that the button does not show any response even though an action has been done via actionlistener.
Example: When I press the "Start Timing" button, it should start timing and output the counter to Static Timer but instead of doing that, it does nothing.
The important bits are under Timer code and Button Start Timing. Is their something that I'm missing?
//--- All imports have been handled --- public class GUI { double counter = 1; double inputA = 1; int delay = 1000; Timer timer = new Timer(delay, null);
I have a swing application that gets football scores from a website using Jsoup.
When the "Get Scores" button is pressed, the scores are printed to a JTextArea with a JScrollPane.
I have also used a SwingWorker to update the scores every couple of seconds.
My problem is that every time the JTextArea updates, the JScrollPane scrolls back to the top of the text area. I wan the scroll bar to stay where the user left it.
Here is my code (The update is currently set to update every 1 second so you can see what the scroll bar is like).
import java.awt.*; import java.awt.event.*; import javax.swing.*; import org.jsoup.Jsoup; import org.jsoup.nodes.Document; import org.jsoup.select.Elements; public class frame extends JFrame {
basically I'm a good way through developing a Poker game which I've been developing just for fun(!?) and also to improve my skills, which it has done substantially. The logic involved with some of the hand comparisons and the evaluations of the winner is pretty complex.
Nonetheless, once I've finished the threaded timer to control the regulation of rising blind levels, and the betting mechanics for the Computer players I'll be looking to start creating the front end and this is where I'm a little confused.
Obviously for what I want, neither swing or AWT would be sufficient, so I guess the gap in my knowledge is how to integrate my back end code with a web front end. Is this possible? - What options exist for integration? just pure CSS / JS, or would Angular.js be viable? I'm looking to utilise some ready made images as graphics with maybe some minor animation effects.
I have a doubt about how to design a web application which has their persistent objects in a service layer in a remote server, i mean a business application. So, once we have a web application as a client of this remote business application, how those persistent objects should be mapped in web front?
Should I either pack all jpa annotated classes into the web front application or there is another neat way to do this? I was intending in copy all persistent classes present in the remote business application into the web app package, i know it's not the best way to get what i need.
What is a more appropriate design for a web application which must get some objects from a remote business application and persist some other objects there?
how to have an application restart if the user inputs an incorrect integer in a JOptionPane question? I know how to do it with the Scanner class but nothing I do seems to work. This is the beginning of my code:
import javax.swing.JOptionPane; public class Pay { public static void main(String[] args) { String level = JOptionPane.showInputDialog("Please select your skill level: 1, 2, or 3"); int levelPick = Integer.parseInt(level);
I have been trying to learn how to use the TabbedPane GUI. I can get the tabs to show up, but the buttons I have placed in each tab do not show up. Why this is not working. I assume that, for some reason, the buttons are not linking with their respective panels, or the panels are not linking to the respective tabs.
I have two different classes called Login (in the package View) and RegButtonListener (in the package Controller). I want to use the MVC pattern.
Login creates a GUI for login. I used NetBeans GUI Builder to create it.
In the class RegButtonListener there is the code for the click of the buttons, then various listeners of the GUI.
Now I want to close the login frame at the click of a button so I want to use the dispose() method.
If I had all the code (GUI code and code of the listener) in the same file, close the frame would be easy enough to do because this.dispose(). But in my case I have two different classes.
I also have a second problem.
In Login class (in the packege View) I have included the line :
However, Netbeans tells me an error "package regButton does not exist. <identifier> expected". Why does he consider regButton a package? How can I fix these two problems?
How do I do then?
Below is the code of the two classes.
Login class. public class Login extends javax.swing.JFrame { /** Creates new form Login */ public Login() { initComponents();
if the above code is to launch another application using java then how can I close/exit the same(another) application using java code once I press the exit button of my java app.
I'm having difficulty implementing keyboard and mouse event handlers at the same time for a program designed to notify the user when a key has been pressed or a mouse button clicked.
I can make and understand a program that does one or the other, but when I try to combine them, either the keyboard only or the mouse only works.
How to deploy Java Swing application as windows software. I have tried the following to do this :
I have created jar file for my project after that created exe file using Launch4j and Advanced installer, exe file produced by both software are working fine but those are placing the jar file inside that exe file, My problem is any one who has that exe file can extract and view the source code by decompiling java class file. Is there any way to deploy java application without decompiling the code.
i was leaning inheritance and tried to implement it in Java.This is my base class vehicl.java
public class vehicle{ private int topSpeed; private int cubicCap; private String modelName; private boolean hasAlloy;
[code]...
I also have a derived class called car.java.What i wanted to do in the derived class was that i wanted to override the constructor as well as the getInfo() method from the base class.I wanted to add an additional attribute to the car "numberSeats" and display tat too when the object to car class calls the getInfo() method .It showed an error "identifier required" when i tried to compile car.java program.
import java.util.Scanner; public class car extends vehicle{ //int numberSeats; //System.out.println("Enter the number of Seats"); Scanner numberSeats=new Scanner(System.in); numberSeats=numberSeats.nextInt(); //System.out.println(numberSeats.nextInt());
[code]....
explain the errors that i get when i tried to compile car.java without using super keyword or without defining the constructor from the Car class ?
i have been given a homework assignment where I have to get rid of a stack object I wrote for a program and replace it with the Stack<E> library java offers ie:
public class Stack<E> extends Vector<E> { public Stack(); // constructor public Boolean empty(); public E peek(); public E pop(); public E push(E item); }
my question is do i have to actually write all these methods? Or can i just construct a stack and use the methods?
I have a gameengine stil partially in the works for pc made in java, I am attempting a port over to java but certain classes and other fuctions are not available for android that there is in java. this means that my render engine, gameengine and a couple of other clases therefore don't work.
My question is, is there anyway of using the gameengine classes that work into the project so that all i have to do is declare within the engine what i want to export for wheather this is android or java. or importing packages from the game engine project and directly linking with the ability of re-writing the odd few classes that do not work.
I am facing with a JAVA code needed for my assignment.We are implementing a Card Game.. There is a Card Class which i have not included in the code below .We have a Dec class that has various arrays..
privateCard[] masterPack >> Is a master Pack that is initialized once and has all the 52 cards.
private Card[] cards >> Is the array that has the card values from masterPack array.
My problem is :
After I called the Deck object D1, it goes to the Deck COnstrucutor OK.It then populates the values of masterPack as per the allowmasterPack method.Then it stores the values of masterPack into cards array in the init method..I get an exception when line below is executed..
cards[pack * 52 + k]= masterPack[k];
I get a java.lang.NullPointerException error..
public class debug { public static void main(String[] args) { int pack = 1; Dec D1; D1 = new Dec(pack);
You're given a number between 0 and 1 that corresponds to the probability of an event occurring.
0.7 is 70%, 0.235 is 23.5%, 0 is 0%, etc.
Someone tries to perform the event, but the event only has the given probability of occurring. Run the probability, and then if it's true, run the event. Otherwise don't run the event.
All I know how to do is generate random numbers (kind of), but if you have 0.2245 I really don't see how generating random numbers can efficiently perform that probability.....
In my Java 2D game, two tanks are controlled as follows:
Tank 1
- Move forward: UP arrow - Adjust angle of movement: LEFT and RIGHT arrows
Tank 2
- Move forward: W key - Adjust angle of movement: A and D keys
It is possible to adjust the angle of a tank while it's moving forward (e.g., striking the left arrow or the right arrow while striking the up arrow). It's also possible to move both tanks forward simultaneously.
However, while one tank is moving forward and changing its angle (e.g., striking the up and the left/right key at the same time), the other tank is only able to move forward. That is to say, it cannot adjust its angle (e.g., striking W and A at the same time won't work, while the other tank is doing the same thing; the A key is ignored).
Why is that? Here's the relevant code:
In the Board class, that has most of the game logic:
A data entry form is on the front end. This allows one to enter say emails, addresses, etc. It utilizes a jsp, jstl, servlets, and beans. The backend sql has say a size of 50 for email. If more than 50 char are entered on the form, w/o any intervention, a truncation error is thrown. A static class was set up to hold the input element names and max sizes. It seems to work well keeping all in check, names and sizes on form, names in servlets, size of sql.
servlet .getInputElement("date").getInputName() //static map...shared with above objects
Is there any other system of keeping everything in sync. I am building it all, but I was wondering how this is parsed out if there are separate sql, middle-tier, and front-end developer? It seems better just to have good documentation that would be shared between the different implementers.
I'm a student designing and developing an Air Traffic Control (ATC) system for incoming aircraft, mainly implementing the part which handles the queuing system for approaching aircraft.
For the assignment, we are supposed to make a checkerboard with alternating colors, then put images on top of certain spaces to act like "pieces." I did the checkerboard, but whenever I go to try and put an image the checkerboard, it doesn't appear! I put the image in the same directory as my other code as well. I did some experimenting and discovered that the image is appearing, but behind the checkerboard.
Here is the code:
import java.awt.*; import javax.swing.*; public class CheckerBoard extends JApplet{ public void paint(Graphics g){ super.paint(g); Image img1= getImage(getCodeBase(),"arrow1_nw.png"); g.drawImage(img1,500,500,this);
I'm using Dr.Java and doing a numbershifter lab. I have to create a random array of number from 1-10. Then move all of the 7s to the front of the array. The order of the other numbers is not important as long as all numbers follow the group of Lucky 7s. Files needed Numbershifter.java and numbershifterrunner.java. All data is random.I have done the following:
public class NumberShifter { public static int[]makeLucky7Array( int size) { int [] newRay = new int[size]; for( int i=0;i<newRay.length; i++) { newRay[i] = (int)Math.round(Math.random()*10+1);
Code for implementing a simple computerised version of Battleships has been supplied. Examine the code ensuring that you understand it. The game is played against the computer.
A number of ships (default is 6) are place randomly on a 4 x 4 grid. A ship occupies one square only. The player then guesses the position of a ship. If he/she guesses correctly the ship is HIT and sinks. If the guess is incorrect the player loses a life. The default number of lives is 7. If the location has been guessed already, no lives are lost.
When the game starts, a 4 x 4 grid should be displayed.
The user should be allowed to enter/select a cell location. If the selected cell contains a ship, the ship will be destroyed. If not the player loses a life. The cell should display an appropriate picture, icon or message informing the user of its current state.
The number of lives and number of ships remaining should be displayed.
When the game ends an appropriate message should be shown informing the player whether he/she has won or lost. The positions of the ships should also be shown.
The purpose of this assignment is that students demonstrate an understanding of the Java Swing library and that he/she can navigate and use the API effectively.
Your finished GUI should be both user-friendly and aesthetically pleasing.
Ideally, the user should have the option to play another game, to quit or give up mid-game. You may also wish to include other options such as different levels of difficulty, etc.
I'm creating UI's that run on top of backend tools that can run from seconds to days and output GB's of generated data (imagine running tar on the Google servers).
I understand how to execute my backed tools using a runtime process and how to interact with them, and running a simple text as a command line Java app works as expected. The issue occurs when I wrap the code in a JavaFX frount end UI try to update the UI elements in a reasonable manner. If I simply use System.out.println() as in the command line version, I see the output from my task. However, simply trying to put that same output into a TextArea using .appendText() doesn't update the TextArea until the background process completes.
I see all sorts of clippings relating to Task, CreateProcess, invokeLater, updateProgress, but none of them seem to solve their original posters' question (nor mine at this point).