Incrementing Time By A Specified Interval Using Joda Library
Aug 9, 2014
public Map<Integer , String> Timeinterval(int value) {
int i = 1440/value ;
Map<Integer, String> timeInt = new HashMap<Integer, String>() ;
DateTimeFormatter formatter = null ;
for(int a=0 ; a< i ; a++) {
[Code] .....
The argument value gets it value from jsp at rumtime
The moment the control reaches at :- formatter = DateTimeFormat.forPattern("HH:mm");
it could not go beyond this . I executed this part
DateTimeFormat.forPattern("HH:mm"); by pressing cntrl+shift+I
and got this message :- could not resolve type: org.joda.time.format.DateTimeFormat
Basically what I want to do is increment time for eg: if time is 09:00 and I want to increment it by 30 then it should become 09:30 and this goes on till the time loop condition is satisfied, when i researched on net, I found out that Joda library is easirer to work with for such tasks.
I have an application that uses multiple threads to access logic. I am using joda time to compare dates because joda time is thread safe. Below is the example method I am using. My question is being that joda time is thread safe, does it matter whether or not I am using a static method rather than an instance method?
I am currently take a class, and trying to increment the count of employees I enter into an ArrayList by 1 for every entry. However, instead of incrementing by 1 each time, the current number of employeeIDs adds itself to itself, then adds 1, giving a non-sequential number (i.e. an employeeID of 75 will add itself to 75 + 1 to get a new employeeID of 151).
The following code is what I have done in terms of incrementing. (More coding has been done, but it is not used to increment, so I have omitted it.
public class Employee { // instance variables private String firstName; private String lastName; private int employeeID; static int newEmployeeID = 0;
I am trying to make a program that get input value 1-200 from user. However I would like to make the program to show warning if the input number is not within the range of 1-200. In the end I would like to show the amount of number according to its interval (i.e less 50, 51-100 and so on) ....
import java.util.Scanner; class test { public static void main (String[] args) { int number[]= new int[5]; int number2[]= new int[5]; int a=0,b=0,c=0,d=0,i=0;
I've been trying to find the easiest way to write to generate a number which is between intervals of a arbitrary min and a max value.I've been searching for this but I don't find this particular thing.I've found that this combination works:
I have an assignment where I need to increment an alphanumeric string by one. For example AAA123 + 1 = AAA124. I'm okay with incrementing alpha or incrementing numbers, but incrementing them all together is where I am stuck. Should I just convert the entire string to ascii and increment there?
I am trying to understand the following code.This return statement should actually return the char at myArray[index] first, then increments the index afterwords correct?
I am working on an assignment that I can't seem to figure out the final part to. The program takes in course data such as the time the class starts and how long it lasts. The time is in military time (0000 - 2400)
I need the output time to be the time the class started, plus the length of the class, and displayed in military time.
I can't for the life of me figure out how to do this. I have gotten a program that works for this time and minutes, and displays the correct 1020. But when I change the information to say
Start time: 0700 Length = 90 minutes
I get:
Endtime = 90
90 is technically correct, the way the formula is setup, but I need it to display 0900 not 90.
Here is the code that I have. Be easy, I'm still learning, and this is just the file I created to get the formula to work. Also, the verbose in here is just for my own debugging to make sure values should be what I'm expecting them to be.
public class calc { public static void main(String[] args) { double hours, minutes, length; double temp; int time = 2400; hours = time / 100; System.out.println("Hours are: " + hours);
I have two classes. time_runner is used for testing my code.
This is what I'm using to test my code:
class time_runner { public static void main(String str[]) throws IOException { Time time1 = new Time(14, 56); System.out.println("time1: " + time1); System.out.println("convert time1 to standard time: " + time1.convert()); System.out.println("time1: " + time1); System.out.print("increment time1 five times: "); time1.increment();
[code]....
The two constructors are "Time()", which is the default constructor that sets the time to 1200, and "Time(int h, int m)" Which says If h is between 1 and 23 inclusive, set the hour to h. Otherwise, set the hour to 0. If m is between 0 and 59 inclusive, set the minutes to m. Otherwise, set the minutes to 0. Those are my two constructors that I pretty much have down. The three methods however I'm having trouble with. The "String toString()" Returns the time as a String of length 4. The "String convert()" Returns the time as a String converted from military time to standard time. The "void increment()" Advances the time by one minute.
public class Time { private int hour; private int minute; public Time(int h, int m) { if(h > 1 && h < 23) hour = h;
My perfect idea is to have a Hashmap that would increase size each Key & value added, it's almost like a self-increasing array. I mean I could just create a very large Hashmap for me to add objects to anytime I want with a key to be able to find the object. Is this the most efficient way, because I'm trying to make my Object Library compatible with any amount of Objects, however, I know there's a limit to how many values you can have in an array, but it's larger than I'll ever need.
Let's say I'm making a number storage program, and I may need from 3 to 8 numbers to be stored with a key to find them easily using a Hashmap, rarely I may need below 3 or above 8. So is it efficient for me to create a Hashmap that has 10 placeholders? Or can I make this more efficient. Note, my Library is static.
I have written a library in one project but cannot seem import to import it into my main project whenever I try Maven says it cant find it though it is installed in the repository and the .jar file is in the classpath.
Stack trace org.jclarion.clarion.lang.ClarionCompileError: Class Not Found:com.MyProj.app.MyClass near line:310 (selma012.clw) at org.jclarion.clarion.lang.Lexer.error(Lexer.java:190) at org.jclarion.clarion.compile.grammar.AbstractParser.error(AbstractParser.java:111) at org.jclarion.clarion.compile.grammar.AbstractParser.importJava(AbstractParser.java:463) at org.jclarion.clarion.compile.grammar.AbstractParser.emptyLex(AbstractParser.java:258)
I want to download objects (css , jpeg, html ,png ) using sockets in java without using httpurlconnection . How can i do this with simple socket library ?
I'm just a java beginner. I've spent a lot of time installing and configuring software. I'm using Netbeans 7.3 on Windows 7, 64 bit. Recently, I downloaded opencsv from sourceforge.
With no previous experience adding libraries, I read a blog post on adding the library. I think that I then:
Start a new project.
Right click on libraries
Add jar/folder
Gave the temporary path to the .jar file
After, I read the blog post again, and realized I'd missed it. This time I did:
Right click library, Add library, Create library
However, I kept getting a message that the same library already existed. If I do the first process above, I will find the same library.
However, I see no way in Netbeans to remove it. I've deleted the test projects. And started a new one. But the library now exists for all projects it seems.
I've grepped all the files under the Netbean directory, searching for "opencsv", but found nothing. The only things in the Windows registry were locations of files.
How can I delete this library permanently from Netbeans? Short of, uninstall, then reinstall? Is there a way to list all the libraries that Netbeans has?
So I'd like to make like a library of tiles, and it isn't too big, which I could just call using a method, and I would specificy what information I need to get, and it would return that information.
For example, a small section of the tiles library is grass_tile, I call this library and specify what I need, and in this case let's say I need the width, or can the character enter it from north? or can the character just stand on it? So it's like a library or array, with sections of it being named by tiles, and by mentioning these tiles I can information about them.
gTile("grass","walkon") will return true, first because I specifiy grass, and yes the character can walk on grass, so it returns a boolean value of true.
gTile("stone","width") will return 16, first because I specify stone, and the stone's png image size is 16.
What I'm asking is not for how to work out if the character can walk on the tile, or read the width of a tile, but can I create like a library from which I can obtain information by giving the name of the tile, and then telling it what info I need.
If up key pressed && gTile((yTILE + 1).name(),"walkon") == true then moveChar("up")
i have been given a homework assignment where I have to get rid of a stack object I wrote for a program and replace it with the Stack<E> library java offers ie:
public class Stack<E> extends Vector<E> { public Stack(); // constructor public Boolean empty(); public E peek(); public E pop(); public E push(E item); }
my question is do i have to actually write all these methods? Or can i just construct a stack and use the methods?
On the first run, everything loads perfectly. The second run, I get the "Could not locate OpenAL library." error. I have the most updated version of slick/lwjgl. I have no clue why this is happening.I should also say, this error only happens if I get a message in the console saying "1 device not closed.." message for OpenAL. Here's the error message:
Quote Mon Oct 20 16:39:35 EDT 2014 INFO:Initialising sounds.. AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005 AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005 Mon Oct 20 16:39:35 EDT 2014 ERROR:Sound initialisation failure. Mon Oct 20 16:39:35 EDT 2014 ERROR:Could not locate OpenAL library. org.lwjgl.LWJGLException: Could not locate OpenAL library. at org.lwjgl.openal.AL.create(AL.java:151) at org.lwjgl.openal.AL.create(AL.java:102)
I want to follow this tutorial on YouTube but I cant seem to find the JRE System Library on NetBeans? So I decided to just get Eclipse but when I unzip the download and click either .exe files(I only see two .exe files) it gives me this message:
"The Eclipse executable launcher was unable to locate it's companion shared library."
Which ultimately prevents me from using the software completely.