Integrating MySQL Into JavaFX Scene Builder

Jul 4, 2014

I am new to javafx and my goal is to basically just test if my java code works with Mysql. What I'm planning to do is to display one data of the sakila database into a Label named greetingLabel. And I can't seem to find where i went wrong so i'll show you my whole code.

Here is the main code for my controller class from scene builder:

package main;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;

[Code] .....

Here is the error displayed when pressing the button

Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)

[Code] .....

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I'm trying to follow the Scene Builder tutorials on a 3200 X 1800 screen which makes the size of the content pane 3'' x 2" ....

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Jun 3, 2015

I did an implementation which is an extension of javafx.scene.control.ComboBox

Inside I imported the Class ComboBoxListViewSkin

import com.sun.javafx.scene.control.skin.ComboBoxListViewSkin;
 
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
 
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.

I do this by:

/**
     * This method scrolls the itemView of the items to the first item starting
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     *
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     */
    public void scrollToChar(String pressedKey) {
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        for (Object userEntry : getItems()) {

[Code] ....
 
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....

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JavaFX 2.0 :: Why Does Scene Builder Constantly Create New Instances Of Nodes

Nov 28, 2014

I thought I had a simple idea for creating a control that would let me get some of the behavior of a card pane.  This is the entire control:
 
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Node;

[Code] ....
 
The idea is pretty simple; extend StackPane, add an active property, bind the visible and managed properties of the pane to the active property, and, whenever the active property is changed to true, iterate sibling nodes de-activating any siblings that are also of the type Card.
 
However, this doesn't work with Scene Builder.  While trying to debug, I created an ExtStackPane:
 
import javafx.collections.ListChangeListener;
import javafx.scene.Node;
import javafx.scene.layout.StackPane;
public class ExtStackPane extends StackPane {
    {
        getChildren().addListener((ListChangeListener<Node>) c -> {
            System.out.println("ExtStackPane children change: " + c.toString());
        });
    }
}
 
All this does is log list change events.  However, I was very surprised by the output when working in Scene Builder.  I added both controls to Scene Builder and did the following:
 
0) Added an ExtStackPane
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2) Added another Card to the ExtStackPane
3) Added a Label to the first Card
4) Added a Label to the second Card
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6) Changed the text of the second Label to World
7) Set the first Card to active
8) Set the second Card to active
 
I get the following output:
 
1)
ExtStackPane children change: { [Card@5b9067b3] added at 0 }

2)
ExtStackPane children change: { [Card@6b6328bd] added at 0 }
ExtStackPane children change: { [Card@6aca8cc5] added at 1 }

[Code] ....
 
This is what things look like in Scene Builder:
 
Does Scene Builder recreate the entire hierarchy every time I make a small change?  Here's an application that does the same as the manual steps I performed in Scene Builder:

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.stage.Stage;
public class CardApplication extends Application {

[Code] ....

The output when running the above is:

1)
ExtStackPane children change: { [Card@6dfaa767] added at 0 }

2)
ExtStackPane children change: { [Card@6aa2c411] added at 1 }

[Code] ....
 
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much?  Does my Card control break some rule(s) I'm not aware of?

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From the FXML file:

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I want to include JavaFX in my Eclipse IDE.  I found intructions on how to import JavaFX Screen Builder into Eclipse 4.4 but my version is 4.2.2
 
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Mar 12, 2015

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I am new in JavaFX, I download/installed JDK8 with NB. I am trying to save a scene as image (png or jpg), but the result png is blank.

Here is the Java simple code:
----------------------------------------------------------------------------
import java.io.File;
import static javafx.application.Application.launch;
import javafx.embed.swing.SwingFXUtils;
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[Code] ....

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My problem is simple. Just set busy cursor on a scene. The scenarios is like this: I have simple application with a button on it. When I click the button, I will:

1. Set mouse cursor to BUSY
2. Do some work
3. Set mouse cursor back to DEFAULT.
 
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[Code] ....
 
When I run application and click the button, cursor does not change to BUSY. I also tried to use Platform.runLater() but no luck.

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public String getTitle() {       
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I want to create a slot machine in NetBeans, with JavaFX library (without using JavaFX Scene Builder) but i have some problems to create UI.

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Now my code is:
 
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[Code] ....

createbottom(); and creategr(); i wrote already (and my program creates grid pane of random images with double dimension array, random and imageview) and program runs, but i don t know how to keep track of credits balance,in the same time to create new random gridpane of images and to get rid of every gridpane.

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final GridPane creategr = new GridPane();
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for(int j=0; j<3;j++)

[Code] ....

Button "SPIN" is created in createbottom();.

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So far I can navigate to the different scens with just the MasterController code below...

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But will not permit variable transfer due to scope of variables which reside in two different FXML files
 
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[Code] .....

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[Code] ....

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import org.apache.http.HttpResponse;
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[Code] .....

But facing the following

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----------------------------------------
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[Code] ....
 
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[Code] ....

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[Code] ....

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