J2EE Web Application - Handling Critical Object If It Is Down

Jan 28, 2014

In our J2EE web application we have so many critical functionality which is handled by various component. Say if one of the critical object or the respective critical system is down. How we can serve the request and still get the response from those systems? How this can be handled technically through code? I know we can go for service virtualization and create a system which will emulate the behavior of critical object or system. But for that we need to use the respective tools which is quite costly. How the same can be handled using java code , whether we can create a clone of that critical object and still serve the request even though the original critical object is down or can we create a proxy of that critical object? How we can handle it in java through code?

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[code]....

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On the right you see what I want my sprites to do, but on left you see overlap in the way I am trying to avoid.

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[code]...

The above is code that shows the majority of my games flow I will describe my flow with references to the commented lines above with [num] for better understanding of where I am coming from. Basically, there is a set number of monsters, the monster all locate and move to the player [1], then I attempt to sort the monster array based on height [2], then add my re-sorted monsters back onto the pane in order [3], then bumpers (a type that handle collision and make sure monsters don't overlap too much) attach the current monster [4], if bumpers are touching monsters arae moved away from each other until their bumpers are no longer touching [5], if the monster is moving leftwards set the animation to a leftwards walk [6], and likewise for rightwards walking [7]

By the way this is my comparator

public class whoHigherComparator implements Comparator<monster>
{
@Override
public int compare(monster m1, monster m2) {
System.out.println("comping?");
int h1 = m1.getY();
int h2 = m2.getY();
if (h1 < h2)

[code]...

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[code]....

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Java Code:

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[Code] .....

I have a few bits of //old stuff that I've been keeping in case I want to go back.

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