JButton Positioning - Grid Layout

May 20, 2014

Java Code:

import java.awt.GridLayout;
import javax.swing.*;
public class Screen
{
JButton start;
JButton reset;
JButton box[][] = new JButton[20][20];

[Code] ....

I am trying to place the buttons on the bottom. I tried a few different things but the grid layout keeps grabbing it and making them a part of the grid at the button.

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JButton Positioning On Bottom

May 20, 2014

import java.awt.GridLayout;
import javax.swing.*;
 public class Screen
{
JButton start;
JButton reset;
JButton box[][] = new JButton[20][20];
Screen()

[Code] ....

I am trying to place the buttons on the bottom. I tried a few different things but the grid layout keeps grabbing it and making them a part of the grid at the button.

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Grid Bag Layout / Constraints

Jan 13, 2015

I am making a basic calculator using SWING.I want my JTextField to stretch across the top, above my buttons. All I can seem to get is it be the same size as one of my buttons.

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

[code]...

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Grid Layout Implementation

Mar 13, 2014

How to implement GridLayout. In my applet, I want to make a grid of 2 rows and 2 columns. In each grid I want to add a Label and a TextField. I want the background to be red.

So my code would be?

import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class GridLayoutApplet extends Applet implements ActionListener{
// construct components
Label fNameLabel = new Label("First Name");
TextField fNameField = new TextField(20);

[Code] .....

I have read about panels and frames but, it is all confusing to me. How can you add a label and a TextField to one square of the grid?

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Nov 19, 2014

Is it possible to put Jlabels in to a grid Layout on a Panel in a Jinternal frame

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Swing/AWT/SWT :: Resizing Images In Jbuttons In Grid Layout

Jun 21, 2014

Am trying to dynamically insert buttons (which will be presenting card in a frame) using grid layout.As shown image is getting inserted but its not fit in button.I tried Darryl's Stretch icon as well but of no support.

panel_playerCards.setLayout(new GridLayout(2,10, 0, 0));
for(int i=0;i<9;i++){
StretchIcon icon=new StretchIcon(UnoGui.class.getResource("/UnoColors/green/card10.png"));
btnArr[i].setIcon(icon);
btnArr[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
}
});

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Swing/AWT/SWT :: Change Location Of Component Using Grid Bag Layout

Jun 13, 2014

How to change the location of a grid bag positioned component after it's already been added to the layout earlier?

Example is if I want component 1 to change from row 1 to row 2.

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Jun 1, 2014

I want to add only one button in a JFrame by using Mig Layout, dock south as BorderLayout.South does . Is it possible?

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Jbutton Act Like A Wall That Will Not Allow A Moving Jbutton To Pass Through

Apr 7, 2014

I am trying to have a Jbutton (blocker02) act like a wall that will not allow a moving Jbutton to pass through. I tried using " if (blocker02. getBounds (). intersects(r_wall)) but it hasn't been successful.

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.geom.Rectangle2D;

[code]....

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How To Track Player Positioning

Nov 25, 2014

So I have a player an enemy and enemy bounds the enemy can go. I need to have the enemy track my position and when I go into the position (I am using a collision method for this) the enemy comes over at a speed of 1. My problem is the enemy jumps to me and then follows at speed of 2 (2 is the player speed). The code is wrong this is why it is jumping and I have my other problems. so my question is what is a good solution for this? I am trying to make a method to track playerposition() so what I am thinking I could do is find x, y of player then store those into an array and return the array to Enemy so he tracks.

player.java
public class Player{
int x = 100; // Location of player
int y = 200; // location of player
int xa = 0; // Representation of where the player goes
int ya = 0; // Representation of where the player goes
private int speed = 2;

[Code] .....

Please note this is not the entire code I have cut some things out that did not need to be there. Also, the code is just to get an idea of what I was thinking of doing. The ideas that are came up with are not meant to be a reflection of what I already have but, what I could add or replace.

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Swing/AWT/SWT :: Curser Invisibility And Positioning

Jan 20, 2014

Is there a simple way to hide the mouse cursor?

Also, the e.getX()/Y() methods in my mouse listeners always spit out the position of the mouse relative to window instead of the entire screen. Is there a way to flip that or at least a way to track the movement of my window on my screen? Another acceptable fix for me would be to have my Robot object's mouseMouse(x,y) method move my mouse to a position (x,y) relative to the window instead of the entire screen.

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Java Game - 3D Space / Camera Positioning

Jan 4, 2014

1: 3D space. How do i define the space where i will make my world? Is there a certain point that i will define as 0,0,0 or is there some other way.

2: Camera positioning. When i have the 3D space, how to i make it so that the camera will show that what i want it to show. Lets say il define its lokatios 30,50,100 and direction is NW, then how to i make it so that is see the SW direction from the point 30,50,100?

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Swing/AWT/SWT :: Using Doubles For Positioning Objects And Testing Equality

Aug 15, 2014

I've been noticing some of my programs have been a little buggy recently, and think it's down to confusion over doubles and positioning. Lets say I have a label called banner that I want to scroll across the screen. Now I need to know the label's width in order to position it, but the width depends on the amount of text, so i use this code:

double bannerWidth = banner.getWidth();

Which forces me into using a double if I want to be accurate.

But the problem is that I'm trying to use a condition that compares the label's horizontal position (currentX) to the left edge of the screen (LEFT_EDGE), minus the width of the label (bannerWidth). In other words when the label is off the screen, it should go back to its starting position.

I assume that means that any variables I use to track the label's position (in this case currentX), or constants that I use to check equality (LEFT_EDGE), have to be doubles as well?

My difficulty is that I iterate currentX. But currentX--; won't work because doubles don't iterate as I'd expect.

So casting becomes an option..... but if I cast to an integer I effectively lose width on the label. And that is magnified each loop, resulting in the label's starting position moving further and further to the left.

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Swing/AWT/SWT :: Positioning Slider Of Vertical Scrollbar Not Working

Apr 4, 2014

I have written a drum machine using Java. Into said drum machine I list all 47 available MIDI drums. The instrument list is placed into a JPanel, along with a gridArray of checkboxes. The JPanel is then in turn added to a scrollpane. I have listed the MIDI drums in order of 'ground-up'. For example, the bass drum is generally at the bottom of most drum kits, so it is at the bottom of my MIDI drums list. Next up would be the snare, followed by the cymbals, and then by all the specialty percussives. Since most beats are started from the 'ground-up', laying to foundation, so to speak, I want the scroll bar of the scrollpane which houses the JPanel, which in turn houses the instrument list and the beat checkboxes, to be positioned, upon opening, at the bottom of the scroll pane. Nothing I have tried works. It always positions the slider somewhere in the middle of the scroll track. Below is a listing of just the buildGUI portion of the code, all the MIDI functionality has been removed to keep the size of the post to this forum down.

import java.awt.*;
import javax.swing.*;
import java.util.*;

public class BeatBoxG
{
JFrame overallOuterFrame;
JScrollPane namesAndSquares;

[code]....

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Check Around Cell In Grid

Nov 22, 2014

I am currently trying to write a method for checking to see if an "agent" in a cell (place in a 2d array) is satisfied. So, the assignment is a 2D array that can have a blank space, an O, or a X as a character that fills a particular space. An agent is satisfied if it has similar characters around it in a percentage that is higher than the threshold. For example, if the threshold was 60% and a cell that had an X in it, had 3 X's around it and 2 O's, then it would be satisfied because 3/5>=60%. For my code, I tried using if and else statements to isolate circumstances in the corner of the grid, the edges, and everything in between.

public static boolean isSatisfied(char[][] tissue, int row, int col, int threshold){
char check= tissue[row][col];
if (check==' '){
return true;
}
else{
int countx = 0;
int count = 0;

[Code] ....

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Calculator Grid Layouts

Aug 19, 2014

So I'm making a calculator using JFrame and that stuff and I need figuring out the GridLayouts. I'm not doing this for homework or anything just for fun. I don't need all the grid layouts.

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Sep 15, 2014

The point is to use a binary search to determine how many steps it would take to get to int X, int Y in a grid that is N by N. Picture a parking lot that is square and your car is at (x,y). You can honk your horn from your key to determine the direction of the car. I need to return the amount of steps to get to the car. You can't step diagonally. I am currently getting an error that causes an infinite loop and I can't fix it.

public class ParkingLot {
public int search(int N, int X, int Y) {
int minX = 0, maxY = N, minY = 0, maxX = N;
int num = 0;
int curX, curY;
int newCurX, newCurY;
curX = (minX + maxX)/2;
curY = (minY + maxY)/2;
while (curX != X || curY != Y)

[code]....

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Nov 14, 2014

I am new to java and i am trying to make a Java application which prints a diamond in a square grid of dots whose side length is input to the application.When you run the code is should be like this:

..*..
.*.*.
*...*
.*.*.
..*..

My java code print this:

..*..
.***.
*****
.***.
..*..

Here is my code:

class Main {
public static void main(String args[]) {
System.out.println("#Enter size of Diamond :");
int longestRow = BIO.getInt();
for(int row=1 ; row<=longestRow ; ++row)

[Code] .....

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May 27, 2015

I wanted to know which RAD TOOL should I use to make the grid. I used the label but it's not interesting like the game *. I m starting to make the game and can't think how to make the grid.

Thought of using the buttons but can't add image to it.

what should I use to make the grid.

* what I did earlier Is place 9 label in grid form (just to test) and nine buttons one for each. When u click a button, image is shown in respective label... But it doesn't feel like u r playing game..

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Can't Change GridWorld Grid During Runtime

Jun 5, 2014

I have a question about updating a grid during runtime in GridWorld. I'm making a game called Flood-It (basically, you click on squares to change their color and attempt to get all of the squares the same color in the grid) and I'm having trouble with changing the grid size. I made my own world class, called CellWorld.

import info.gridworld.actor.*;
import java.util.ArrayList;
import info.gridworld.grid.Location;
import java.awt.Color;
import javax.swing.JOptionPane;

[code]...

Now, let me narrow down the issue. It is in the runner class:

world.setGrid(new BoundedGrid<Actor>(world.getLength(),world.getWidth()));

Whenever a user wants to change the grid size after playing the game, this is supposed to set the grid to the new updated size, but it never changes in the actual game, i.e. the user just won a 2x2 game, attempts to change the size to 10x10, but the grid stays 2x2. By debug testing, I can say for certain that everything else works, such as the maxStepCalc and loading the grid. The only issue is the new grid not showing up.

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Mar 28, 2014

I am making a RTS game in Pure Java, and no libraries. So pretty much I want a constructor like so

Java Code: new Grid(40, 40) mh_sh_highlight_all('java');

That will create a 40x40 grid of a certain size per cell. Then I would like to fill the empty cells, and also be able to place things on top of them.

Also, I would like a tilt similar to Clash of Clans. How do I do this?

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Aug 22, 2014

Working with some code that displays the random movement of an object such as Move 1: (0,1) Move 2: (10,99)?

I need these methods in the class

void initialize( int xPos, int yPos)
void moveLeft()
void moveRight()
void moveUp()
void moveDown()
int getXPosition()
int getYPosition()

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Mar 16, 2015

how to create coordinates in a two-dimensional grid, in the end it shall look like A5, F6 and so on. The aim is to place 3 DotComs in this grid by coincidence. To do this one uses two arrays. One array represents one DotCom, the other represents the grid's size, in this case 49 (7x7).The code ends like this:

ArrayList<String> alphaCells = new ArrayList<String>();
...
int x = 0;
int row = 0;
int column = 0;
while (x<comSize) {
grid[coords[x]] = 1; // mark master grid points as used
row = (int)(coords[x] / gridLength);
column = coords[x] % gridLength;
temp = String.valueOf(alphabet.charAt(column));
alphaCells.add(temp.concat(Integer.toString(row));
x++;
}
return alphaCells;
}

why row and column are calculated like this. Furthermore I don't understand why the column is used to generate a character, because columns are marked with numbers and rows are marked with characters.

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May 9, 2014

I have a get grid method that gets input from the user. I also have a display grid method that is supposed to display the get grid method but it doesn't. What do I do to make the display grid method work properly. I am not allowed to use a main method.

private int a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4;
public void getGrid ()
{
System.out.println();
System.out.print ("Enter Row 1: ");
a1 = i.nextInt();
a2 = i.nextInt();
a3 = i.nextInt();
a4 = i.nextInt();
System.out.print ("Enter Row 2: ");
b1 = i.nextInt();
b2 = i.nextInt();
b3 = i.nextInt();
b4 = i.nextInt();

[code]....

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Sep 10, 2014

i am to add jpanels to an arraylist such that it forms a grid like a 2d array. when i add the first colunm and have to iterate and store the next sequence of jpanels it still stores it in get(0), instead of get(1).

[/ temp.add(jPanel9);
temp.add(jPanel10);
temp.add(jPanel11);
temp.add(jPanel12);
temp.add(jPanel13);
temp.add(jPanel14);
temp.add(jPanel15);

[Code]...

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I am attempting to make a 5x5 bingo board. My array generates 75 numbers(15 per bingo letter) and displays them in a random order. What I am having trouble figuring out is how to fill the 5x5 grid with 25 numbers from my array. And yes, my code is probably much longer and much more redundant than it needs to be. Also, I think I'm using cells and grids terribly wrong (possibly the entire java language) but I'm not sure.

import java.util.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JLabel;
import java.awt.event.*;
import java.util.ArrayList;
import java.awt.GridLayout;
import javax.swing.JButton;
public class bingoboard extends JFrame

[code]...

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