JFrame Scroll Bar - Displaying Cards

Apr 27, 2015

I have tried to add a scroll bar line 28 - 31 and can't figure out why its not working. Its not even showing the scroll bar!

public class TheFrame extends JFrame {
  private static ThePanel canvas;
  private String deckImagesToUse;
  /**
  * The constructor creates a Frame ready to display the cards
  */
  public TheFrame(String cardImgFile) {

[Code] .....

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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import java.sql.*;
class Stock extends JFrame implements ActionListener

[Code] ....

Everything is fine but the scroll pane is not working!

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[code]....

I have used file.exists() and this returns true, and file.length() which returns the correct file size.

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Why then is my image not showing?

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Java Code:

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import java.awt.Graphics2D;
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[code]...

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Aug 2, 2014

Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that.

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[Code] ....

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Deck Of Cards And Dealing Five Cards

Aug 2, 2014

I have an assignment for my summer class. Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that. FYI, I think the prof would rather arrays then enums since we're dealing with arrays right now hence the array for the 52 card deck.

Here are the directions...

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

Java Code:

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[code]...

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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import java.sql.*;
class Stock extends JFrame implements ActionListener

[code]....

well everything seems to be working fine only the scroll pane is not working.

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Java Code:

import java.awt.*;
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Java Code:

public class Card
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[Code] ....

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Java Code:

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import java.applet.Applet;
import java.awt.Graphics;
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[Code] ....

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Here is my code.

import java.util.Random;
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[code].....

The instructions also say to "print each card as it is dealt" does that mean 5 cards one at a time? Anyways, I was thinking that in the driver class I could add a for loop to the for loop and as it deals a card it could run through the second for loop and print how many cards are left in the deck.

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